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Everything posted by Colin Allen
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Unfortunately, there is not one.
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Indeed; they are exactly the same photos, which I checked before commenting on his posts; his reply was "They are different rifs one has full auto only but the other has semi and full auto but obviously they look the exact same".
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Apparently, they are two different guns.
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It's a miracle! Praise be to the Lord!
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What does everyone really think of kickingmustang
Colin Allen replied to Mk46 Mod0's topic in General Discussion
Having seen his spawn camping, experienced his cheating as a marshal, and read his bigoted comments, I am pretty sure that he is just an egregious little shit who has found a way of monetising his behaviour. -
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Today, the lad and I, with some trepidation, pootled down to the wonderfully named Featherbed Lane, which is home to Tactical Warfare Airsoft (TWA). As some may know, this site has a somewhat mixed reputation for a range of reasons, most of which relate to its proximity to the chav haven that is Croydon. Having had both good and bad experiences there in the past, we had set our expectations accordingly and were prepared to be disappointed. Attendance was low at around 40 players and, as the site also does morning and afternoon bookings, the lineups changed throughout the day. Players were a good mixture of the experienced, the relative newcomers and the complete beginners, that latter being a group of eight. Even Father Christmas turned up but left by lunchtime, leaving a candy cane on everyone's gun bags. TWA has a rather decent safezone, although the wind kept finding ways in. The old and rather disgusting dunny had been replaced by what appeared to be decent toilets, although we did not check them out. After chronoing and a nicely short but complete safety brief, we went out for the first game, which was in the CQB village. We were the attackers and had to reach and defuse a bomb, which required holding down a button for 20 seconds; any interruption reset the timer. We had infinite regens on our starting point, while the defenders had two lives. Our attack was a little disjointed and we failed to set off the timer, mainly because the chap who eventually reached it got shot after about 15 seconds. This game was then turned around and, to our shame, the other team completed the mission quite handily. After this, we went into the woods for a fallback game; we were the defenders and had one life in each of Badger Base, Jungle Base and The Pit, the latter of which is not another name for Croydon; it is literally a large pit with structures in the bottom and halfway up one side. Attackers had infinite lives with a 30 pace fallback each time they were hit. We put up a decent fight and fought hard for each position, but were eventually and inevitably wiped out at each location. In the return, we struggled to take Badger Base and just about managed to take Jungle Base before we ran out of time, leaving the Pit unmolested. Luncheon was then taken, consisting of cold pizza for us (Yum!) and veggie or meat burgers and chips for those who did not bring their own food. After lunch, there was a rather silly and pointless game of "everyone against the unkillable marshal" in the CQB village which, while amusing, was somewhat a waste of time. We then moved back to the area around Badger Base for a game of domination, with the aim being to have a player or players in the Foxhole at the end of the game. Neither team could advance past the Foxhole. Regens were infinite and involved returning to your starting point. This was great fun, with lots of action and several great runs at the Foxhole by players from both sides; I have no idea who won. This was then turned around and was even more fun because I prefer playing from the far end. On one occasion, while returning from regen, there was a distinct sound of real gunfire from just over the next hill; it was too close to be from Croydon. Again, I have no idea who won; I was too busy enjoying myself and shooting people. After this, we returned to the CQB village for a game of "Hunt the Barrels"; the attackers had to recover three barrels from the village and get them back to their regen. Attackers had infinite lives on their start point and defenders had two lives on a buddy regen. This was a great game, with lots of action and good play by both sides, which ended with the attackers stealing three barrels from us, as they were intended to do. However, by this stage, a few players were becoming rather salty and we decided to leave before the game was turned around. Overall, the day was far better than we had feared it might be; it was a fun day of old fashioned airsoft. The approach to marshalling seemed to have changed for the better and the only real issue was some appalling hit taking by a small minority of players on both sides, which saw the marshals resorting to taking test kills. The day was well run and the games, with one exception, were well thought out and appropriate for the numbers present. On the basis of today, we would definitely go back, which was a slightly surprising, but rather pleasant, outcome to our last game of 2023.
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Many thanks; I am looking for a new pistol and this one is of interest.
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This looks really interesting; thanks for posting it. Is the hop adjustment still a wheel?
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Looking to buy upgrades for tm hi-capa gold match
Colin Allen replied to Stoney1987's topic in General Discussion
Maybe you could introduce yourself? -
With the lad being back from university, we went to Airsoft Plantation's Christmas Shoot today. With around 200 players present the site was busy, with a fair number of players dressing for the occasion. In the first game we, the red team, had to kidnap the other team's players in fancy dress from the village and get them back to our regen, gaining a point for each such player captured. Regular blue team players (those not in fancy dress) had two lives while we had infinite regens on the Firebreak. A group of us set off on a wide flanking manoeuvre and fought our way into the village in the face of stiff resistance. The lad got an excellent grenade kill on three chaps in a structure just before the grenade they lobbed at him went off. It was wonderful mayhem, during which we wiped out the defenders and captured a number of fancy dressed folk.. This game was then reversed and we decided to defend against anyone repeating our tactic. Having been hit, we fell back and defended against Blues who had captured the suburbs and were trying to push into the village from that direction. I was hit again just before the end of the game; the attackers were still trying to break into the village when the game ended. The next game involved collecting presents that Santa had deposited all over the very large site; some could only be collected by the red team, some only by the blue team and others by either team. The blue team apparently decided that the best way to win the game was to capture our repository at the DEA base so that we could not get any presents there; they sent a large force to do this, which they succeeding in doing after our players had transported several presents there. However, this seriously weakened their present collection team and they failed to collect enough, so we still won the game. During the latter part of this game, the MPi-KM started misbehaving so my contribution to shooting people was limited. Lunch followed, including a raffle with some rather good prizes including three pistols and several packs of pyro. We had ten tickets; two prizes went to players with numbers one lower and one higher than ours :(. After lunch, during which the catering van provided a proper Christmas dinner for around 140 of the players, we had to defend the mortar pits against the blue team; three presents were located in the pits and they had to get a pyro to each of them in turn and blow them up. However, only players in fancy dress could transport and use pyro. Attackers had infinite regens while defenders had two lives. The lad and I, with me now using my somewhat underpowered but long ranged MPi-AK-74N, which I had just finished building, started off in a favoured forward location, from where we put up a stiff fight before being hit. After falling back, the lad was shot by some of our own players, who seemed to think that a player facing the same way as them and shooting at the enemy must be an enemy. I fought on longer, potting attackers who were trying to mass behind the comms truck, before finally being hit. In the return of this, played in rapidly diminishing light, we attacked via the comms truck, with the lad carrying out a solitary charge with a pistol, and then getting down on his belt buckle and crawling along behind a berm like the trained semi-professional and Cambrian Patrol silver medal winner that he is. The game ended soon after this. It was a really good, fun day and it was good for the two of us to fight together again; we hope to get at least one more day in before he returns to university in January. On arriving home, I changed the spring in the MPi-AK-74N, which is now shooting at a pleasant 1J. I then decided to test the MPi-KM, which seemed to be running perfectly again! Weapons used: Me: CYMA based MPi-KM CYMA based MPi-AK-74N Cybergun M1911 Railgun (CO2) The lad: G&G C7A2 G&G GR4 G26 ASG Commander XP18 (CO2)
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If the power is down, that may well be an airseal issue (piston head O ring, cylinder head O ring, or hop rubber). Also, inconsistent power can often be an airseal issue.
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The spring might well be weakened if it has been compressed for the duration, for example if the piston was not fully forward. What do you want a tech to do? Most airsoft guns are reasonably easy to service provided that you take it slowly, photograph everything as you take it apart and watch lots of disassembly videos for your gun online. What gun is it? If the 0.25s look ok, use them to chrono the gun (if you have a chrono) to see what power it is doing; this will help you to work out what, if any, work needs to be done. Rogerborg's suggestion of spraying a bit of silicone into the air nozzle to regenerate the piston head O ring is a good one.
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Try charging the batteries to see how they go; if they are ok, try the gun. As it has been out of use for a few years, you might need to change the hop rubber and seals and it could possibly do with regreasing, but that all depends on what happens when you try shooting it. Give the BBs a visual check to see if they look ok.
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What does everyone really think of kickingmustang
Colin Allen replied to Mk46 Mod0's topic in General Discussion
I wonder if they would allow any other player to do it. -
Precocking is useful, as is high trigger sensitivity; both help you get shots off more quickly, which is a good thing. What is this "full auto" that you speak of?
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The Perun doesn't lose its settings and how much of the "ooh shiny" stuff on the Leviathan do you actually need/use? Precocking is useful for both; getting a shot off quickly when you pull the trigger is important at both short and long ranges. However, I have never quite understood why folk run DMRs.
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Hi from an old ass returning player
Colin Allen replied to jellybeans's topic in New Players & Arrivals
Welcome back! Whereabouts in East Angular are you? -
What does everyone really think of kickingmustang
Colin Allen replied to Mk46 Mod0's topic in General Discussion
That is tempting. -
What does everyone really think of kickingmustang
Colin Allen replied to Mk46 Mod0's topic in General Discussion
“But he signed our waiver.” -
I would take a Perun Hybrid over a Leviathan any day.
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EN166 1B should resist 6.14J impact (based on the testing regime of a 6mm diameter 0.86g metal BB at 120m/s).
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So, what you are looking for is a site (not a sight) which is open enough to be a sniper's paradise. It seems that you want to stack the odds in your favour. You might enjoy Splatoon, which is near Wickford in Essex, although it might be too far for you. A large part of the playing area (not the "map") is a treeless area with container buildings, old cars, a couple of helicopters and other structures.
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