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Colin Allen

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Everything posted by Colin Allen

  1. ARPs are very dull. I have a rather fun King Arms 9mm PDW thing with a somewhat extended barrel.
  2. I quite like them if they are done well.
  3. I will ask have to ask him if he is happy for me to go into details, but some of his key concerns were about a somewhat cavalier attitude to safety and mains wiring issues that he described as turning the place into a potential death trap; he now sometimes works on high power systems in major venues so knows what he is talking about.
  4. I played there three times when I was getting my first UKARA registration many years ago. My eldest son worked there for a while a few years ago; he had some utter horror stories about the place.
  5. No, they used to use it, but it was owned by a different company.
  6. Part of the problem with checking messages seems to be that the system logs you out even when you click "Remember me".
  7. I don't know if this has been flagged up before, but Bunker 51 in Charlton went into administration on 1st December and is now closed.
  8. Super!
  9. How long will that one last?
  10. Nothing at all really, unless you manage to lock it up, in which case the fuse comes into its own and protects the gun.
  11. The part where the wire has disconnected is the fuse, not a mosfet. The mosfet part of your ETU is the other item by your little finger. I would replace the G&G mosfet with the Perun ETU++, which just plugs in; it is a much better unit. You could just get rid of the fuse, which would give you a bit more space. Alternatively, bin the lot and install the far superior Perun V2 Hybrid; that would leave you with just wires in the stock tube.
  12. If it is a G&G, the mosfet and the ETU are both required for it to work. Can you post a picture of the mosfet?
  13. Today was Airsoft Plantation's Christmas shoot; Just over 200 players turned up, some dressed in Christmas themed fancy dress (unlike the rest of us who were mostly in Army Man fancy dress). Having prepared everything I needed for the day, I went out to set up the second hand Double Bell P90 that I bought recently. The stock hop unit struggled to deal with any of the aftermarket hop rubbers that I tried to fit in it, only working with the very thin stock one; a Prowin hop unit that fortuitously arrived on Friday solved that problem. The gun ran beautifully, pushing BBs out to 60m at 1.05J, with the Perun P90 mosfet making it a joy to shoot, in contrast to its previous spongy self. The first game involved our team starting in the village, with the aim being to clear the enemy out of the mortar pits and grab the Christmas presents that five of their players were holding; these contained gifts that would belong to whoever was holding one at the end of the game. We had infinite regens on a 30m fallback to a teammate, while the defenders had two lives. A group of us decided to take the long route, jogging around through Swaziland at the far end of the site to approach the mortar pits via the comms truck area. We met stiff resistance there, but eventually broke it down, sweeping along the berm that protects that side of the pits and taking out the remaining enemy in that area. At the far end, we encountered some of our teammates who had taken a different route; both groups were surprised to see each other and there were a few blue on blue hits before we realised that we were on the same side. The game then ended. After a pleasingly short break to mag up, which I did in glorious isolation while sitting in the mortar pits, we swapped roles. I took up a position behind a short berm from where I could cover one of the approaches to the comms truck and one of the routes from it into the mortar pits if the enemy took it. The L1A1 scored a lot of hits at range before I was hit after the comms truck was captured; I fell back to another berm, where I spent rather less time before being hit again. The other team completed their mission just over three minutes more rapidly than we did. After another short break to mag up, we went out to the village for a variation on that staple of airsoft sites, infection. Both teams started in the village, except for those foolish souls who were in proper fancy dress. Starting at the Border, they had to attack us; when we were hit, we had to go to the Border and have our photo taken through an inflatable picture frame before returning to the fray. I took up a position on the left hand side of the village, where the fighting was quite fierce; a group of us worked well as a team, but were gradually depleted as attackers' numbers grew. Eventually, I was hit and went to have my picture taken by the site owner. I returned to attack the area that I had been defending; defender numbers had decreased significantly by then, so it didn't take us long to clear the village. It was then lunch time; the catering van provided Christmas dinnner for those who wanted it, serving the vast majority of the 200 plus players and marshals. After lunch there was the draw for the raffle prizes; these varied in value from around £50 up to a brand new TM Saiga-12 SBS GBB; the chap who won that was a very happy chappie! Having got that out of the way, we went back out to play another game; as usual, I changed guns at lunchtime, putting the L1A1 away and taking out the Real Sword QBZ-97. The next game centred around Mr and Mrs Santa, who were sitting in the bus at the mortar pits. We had to grab Mr Santa and get him into the plane at the DEA Base, while the enemy had to grab Mrs Santa and get her to the town hall in the village; the teams started at the location where the enemy had to deliver their Santa and we all had 30m regens on a teammate. At the start of the game around 95% of our team went off to grab Mr Santa, leaving just five of us to guard the village; we soon started coming under pressure, with small groups of the enemy pushing on the village. Fortunately, their attacks were not coordinated, so we held them off. Our numbers started to grow as a few of our teammates drifted into the village to regen; at the same time, the enemy's attacks intensified. One of our players told me that, before being hit, he had seen some enemy players in the woods behind the village. I set off to look for them; moving into the woods, I heard voices, so hid in a friendly bush. Four enemy players appeared; I let them walk past me before shooting them all in the back. As no more appeared, I moved back into the village, joining in holding off enemy attacks until the shout of "Game over"; the rest of our team had got Santa into his plane, which was probably an upgrade from a sleigh pulled by magical flying reindeer! We finished the day with the ambush game; we had to walk along the main path in the village in column of twos and were not allowed to shoot or leave the path until the enemy, who were allowed to deploy anywhere within 30m of the path, opened fire. Our aim was to get one player into the building at the far end of the path within the time limit. Our regen was at our start point, while the enemy had two lives. Fortunately, an enemy player opened fire early, so those of us further back in the column were able to dive into the woods and undergrowth and start outflanking them. I am not sure what happened to the left of the path but, on the right, we had a hard fight along narrow paths until the enemy defence began to crumble. A player set off at a run for the target building, but the game ended a few seconds before he reached it. Thus ended an excellent day of airsoft; the site is big enough to absorb around 200 players without feeling crowded and the standards of play and of hit taking in the well designed games were high, with the games being played in a good spirit. Weapons used: Ares L1A1 Real Sword QBZ-97 ASG XP18 Commander (CO2)
  14. The whirr of death
  15. My A&K LR300.
  16. But it is for your happiness.
  17. Well, that's a bonus!
  18. He joined in towards the end and shot quite a few of us! That sucks! You missed a good day. You did, you bounder!
  19. Shit! I hope it heals rapidly and perfectly.
  20. Today saw the great AFUK meet-up at Battle Lakes on a very wet day. In total, there were 15 players, five of whom were AFUK members. In all honesty, the safezone was not great, with the only cover being three quite small ex-military tents with hardly any seats, very little table space and no lighting; it was very dark inside them. Free tea and coffee making facilities were available and lunch, which was either a cheeseburger or a plain burger, could be booked on arrival. After chronoing and a concise but complete briefing, we set off for the morning game. In this, our team had to locate six large cylinders that were spread across the site and transport them to the locations written on them. The other team had to prevent us doing this and, once a cylinder was at its location, they could steal it and transport it to the Pig Pen, from where we could attempt to steal it back and return it to its rightful home. There was also a suitcase, which had some role in the game, but I have no idea what as I was focussed on the cylinders. This was a really good game, which saw both teams operating aggressively across the site, patrolling, ambushing each other, searching for cylinders, stealing and reclaiming cylinders and generally having great fun in the heavy rain. We mounted a couple of raids on the Pig Pen to recover stolen cylinders. I have no idea who won the game, but that does not really matter; great play and having some great moments are far more important, and there were plenty of both. Unfortunately, at one point, I did manage to misidentify and shoot a fellow AFUKer on our team; however, I did then medic him! Returning to the safe zone for lunch, I found that the site cat had taken over my open gun bag and was curled up on it. After lunch, we went out to play a domination game; there were three points to control by raising a flag of your team's colour, these being the Village, the Comms Tower and the MG Nest. For me, this game was slightly less satisfying than the morning one, but was still good fun, with some good firefights throughout; we held all three locations for most of the game, but the other team came back strongly towards the end, at one point controlling all three locations. However, we retook the Village and the Comms Tower and held them until the end. My personal high point of the game was shooting @Jez_Armstrong, who had abandoned marshalling to play for the other team; however, he shot me a little later. Overall, it was a really good day of airsoft in some horrible weather, with the morning game being particularly good. It was good to be able to put faces to some names and to find that two of us live very close to each other, and to meet up with Tony, the site manager, again. I was a player and a marshal at Battle Lakes back in the day and enjoyed Tony's approach to running an airsoft site. Quite a few improvements have been made to the site since the last time I was there about 18 months ago and Tony has plans and materials to continue improving it. Based on today's experience, I will definitely be going back. It would be good to see more players at the site as it is a good day's play. However, the safe zone really needs upgrading. Weapons used: SRC MP5A2 (Heavily upgraded, only the externals are SRC) KA PDW ASG XP18 Commander (CO2) Best thing of the day: apart from meeting other AFUKers, this has to be my DPM windproof combat smock, which kept most of me dry and warm all day.
  21. Very helpful of you!
  22. In the hope that it might aid mutual recognition, I thought it might be useful to mention what we will be wearing tomorrow; I will be in DPM, carrying a sand coloured gun bag and a flecktarn backpack, and using an MP5 and an overly long 9mm PDW thing.
  23. Probably not enough for me to get in it!
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