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Colin Allen

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Posts posted by Colin Allen

  1. 21 minutes ago, Galvatron said:

    For the sake of clarity, can you confirm which gun you are talking about?

     

    Are you talking about the TM 416 DEVGRU NGRS or another RIF that has DEVGRU in its name?

     

    One troubleshooting tip is checking the compression in your cylinder - if you put your thumb over the nozzle while pressing the piston into the cylinder, a sign of good compression is that you will eventually get resistance against pushing the piston. If you get no resistance and you piston goes all the way down despite your thumb being in place over the nozzle, you've likely got a compromised seal, which would explain why your muzzle energy is much lower than expected with an M100 spring. Your piston head and/or its O-rings may be the culprit is your compression is poor.

     

     

    And/or the cylinder head O ring(s) and the seal of the nozzle to the air tube.

  2. 3 hours ago, SimonDJXC said:

    i believe it was called an M something.... looking i think its the m100. next question is then will the mofset need upgrading as well?

    You need to get it up to about 280-290 fps (300 is hot!), which is a considerable increase and, if the current spring is an M100, is going to need at least an M110 spring.  However, assuming that the barrel and cylinder are properly matched, you may well have a poor air seal, which you would be well advised to sort out.  Give the inner barrel a good clean with isopropyl alcohol as well.

     

    You don’t need to upgrade the mosfet just because you install a stronger spring.

  3. 17 minutes ago, Lyndication said:

    My first game day since breaking three bones in my ankle back on early January. The venue? Section 8 Airsoft. The weather? Appalling hot for we Scottish folk up here. 

     

    In between managing to drink three litres of water and sweating it back out immediately, I had a grand time. 

     

    Had to take the rough terrain at a walking pace, which it turned out isn't that much of an impediment really. I even managed to stay ahead of the usual Treehuggers, who glue themselves to a piece of cover after getting shot at and don't move for five solid minutes

     

    First time bringing out my VFC G3, which performed admirably, and my VFC AR, which uh, less so. The G3 was more than enough gun to carry the day and I got a couple of surprisingly distant hits with it. (The sheer joy of "suppressing" a guy hiding in foliage and seeing the hand go up. Very fun).

     

    The site marshals had a split schedule planned. In the morning they ran a few skirmishy games to get people moving. Typical attack/defend with swapping over, and a domination game across three locations. The site is really fun with a lot of variation in cover, height, topography, so it's easy to keep it interesting.

     

    The second half of the day was a crack at a longer, more narrative style game. This one had a couple of the issues these tend to have, a few too many rules not quite explained well enough for a wide variety of experience levels and playstyles. It was quite fun, but there's definite tweaks to be made to the rulesets. I trust them to run it well after some testing.

     

    Overall the marshalling was very good, and play in general was very good. My team were competent, my opponents slightly moreso, and only one guy really stood out as being cheeky. (He was promptly sent home). Plenty of good banter, just a really great day.

    Congratulations on getting back out!

  4. Today was an invitation only day at Airsoft Plantation, which was planned to run alongside a private event which was also running on the site.  The lad travelled down on Saturday, so we were a mini-team again.

    Unfortunately, a number of players cancelled due to the intense heat, so a smaller than expected group of players were present, which made for a different and interesting day.

    We started off with a simple game in the village; the attackers, with infinite regens on their starting point at the far end of the village, had to get a player onto the upper floor of the Cock Inn.  The defenders had two lives, one in the village and one in and around the structures on the high street.  I started off on our right, trying to prevent attackers pushing down that side.  The MPiKM scored many hits before a sneaky enemy potted me and I fell back to my second position, from where I continued to contribute to our defence until an enemy player managed to achieve the objective.

    When the game was turned around, the lad and I, accompanied by our friend Tom, pushed through the brush on our right, slowly progressing against well positioned and determined defenders.  The highlight came towards the end, when the lad ran forward, crawled under one of the Land Rovers, and then stormed the Cock Inn; excellent play!

    After a hydration break, we went out to the woods to play three "rescue the hostage" games.  The site owner was being held hostage in the kill house by two thirds of the players, who had one life in the woods and one around or inside the kill house.  Starting at the wobbly bridge, the remaining players, with infinite buddy regens, had to rescue him.  In the first iteration, our group of four players were in the defending group.  The lad and I took up positions covering the left and were soon engaged with some of the enemy, delaying their advance and forcing them to change direction.  However, I was eventually hit and fell back towards the kill house, where I was hit again in a confusing exchange of BBs with a group of our own players who had assumed that we were attackers.

    The game was repeated twice so that everyone had a turn at attacking; our attack was not exactly great and we failed to rescue the hostage.

    In the final iteration, the lad and I took up positions in the boundary ditch, planning to ambush any rescuers who came by; none did and, just as we decided to change position, the game ended.

    After lunch, we moved to the mortar pits; the attackers had to get a sticker on each of the vehicles in that area except the bus, while we had to stop them.  The lad took up position on the top deck of the bus, calling out enemy movements and potting many of them with his Val.  This was a wild and challenging game, with small groups of players sneaking or charging around, engaging and then changing position.  When the game ended, the attackers had managed to sticker 10 vehicles.

    When the game was turned around, we moved out of the hill fort, which was the starting point.  At this point, our team leader commented that "They don't seem to have moved up to the front"; he was then promptly shot by an enemy player who had done precisely that!  As before, it was a confusing and challenging game, with players popping up all over the place.  At the end, we had stickered eight vehicles.  The site owner commented on the quality of the lad's play and his tactics; clearly, taxpayers' money has been well spend on training him.

    For the last game, the private hire group, who had not been involved in our earlier games, were invited to take apart in a game of Ambush with us as the ambushers.  As usual, this involved the potential ambushees walking along the high street, while we grinned at them from the buildings.  They could not shoot until we opened fire; once we had done so, they could move off the road and try to flank us.  Their aim was to get one player into the hut at the far end.  We were heavily outnumbered.  As usual, once the shooting started, this descended into mayhem as we were gradually overwhelmed.  I was eventually hit by a sneaky player just as one of their players made it into the target hut.

    Despite the low numbers and the heat, it was a good day, played in a good spirit.  The hostage game was probably the weakest of the day as it was rather channeled, but it was still fun and the other games were excellent.  The private hire group seemed to really enjoy the final game although they were quite surprised by how much better our guns were than the rental ones; I suspect that a fair few of them will be back.  A few were asking about how to get a UKARA registration.

    Weapons used:
    Me:
    CYMA MPiKM
    Double Bell MPiKMS-72
    ASG XP18 Commander CO2

    The lad:
    Cyma AK74M
    LCT AS Val
    ASG XP18 Commander CO2





     

  5. 6 hours ago, GiantKiwi said:

    Valken filed for bankruptcy I think this was supposed to be, as per this that was posted on IG earlier

    vam5njdcsd9f1.png

    Not particularly surprised, as the peddle cheap crap for both airsoft and paintball.

    Thanks; I did wonder if it was a poor attempt at haiku.

    Applying for Chapter 11 does give them an opportunity to try to restructure the business and come out of it reasonably intact.

  6. 49 minutes ago, Wavey_Gravey said:

    I’ve received a response to my wanted add, asked for photos as per forum rules, with name and date.

     

    Scammer has obliged but I’m not convinced by that lovely photoshopping on 2 different photos of 2 different rifles 😂 🫠

     

    IMG_8370.thumb.jpeg.e8a301adac4d6d8c64b78cdcded14bea.jpeg

    That is so bad that it is brilliant!

  7. 5 hours ago, Saulito 01 said:

    Cheers Colin, I have been through quite a few. Was looking for personal recommendations too. We usual play at Absolute Airsoft which is a great site and great people but its too far to travel now.

    Out of interest, what are the pros and cons of the DSR?

  8. 2 hours ago, ButcherBill said:

    No need to be jealous, it's a cheap Mac-10, it was a replacement for a two tone one I rattle canned & did a shit job of(it's hiding in my shed somewhere).

    506737666_30113012588314089_3760715999068264479_n.jpg

     

    Got a new gearbox and an ejection port cover for my M16A3 today, the Orion gear box was working fine but the join in the red wire prevented the motor sitting properly in the grip, I'm sure the rif was working before it was dismantled for posting but I'm damned if I could get the motor sitting properly.

    I'm no tech but it looks to me that this gearbox has been worked on, in fact I know it has as I can see through the spring access that teeth have been removed from the gear/s.

    495659949_30112641405017874_7302104813657067671_n.jpg

    500532175_30100046869610661_547347409680339884_n.jpg

    508628421_30100048109610537_2587149005417337066_n.jpg

    503804030_30100049649610383_7218839184659467777_n.jpg

    That’s nasty!

  9. 1 hour ago, ButcherBill said:

    If you've never used one before why not pick up 1 from the classifieds at a low cost to see how you like using one?

     

    I know I don't play often but I've only ever seen one used in game & it lit them up like a christmas tree which meant they got lit up by loads of us straight after.

    Yes, they are great for making yourself a target.

  10. 7 hours ago, hunter511 said:

    Say what you like,  Trooping of the Colours looked much better than "Trooping of the Color (Orange)" over the pond......

     

    Despite The Humam Cheeto's best efforts to have a birthday parade for himself in true DPRK style, I did however appreciate the use of "Fortunate Son" for the march past of the poster child for the subject of that song.

    Aye, the choice of music was superb.

  11. 3 hours ago, Adolf Hamster said:

     

    For 11.1 thats probably a sound ratio.

     

    I would say the non-maple leaf nubs can sometimes be a bit off-square, so i'd typically go for the maple leaf branded one.

     

    If cash is shorter then an external mosfet like an ab++ or warfet could be substituted.

    An AB++ would be a decent somewhat cheaper alternative.

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