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Adolf Hamster

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Everything posted by Adolf Hamster

  1. Now that is overkill, unless you have a really quiet voice and really short arms.....
  2. Theres not too much between the precision/super precisions for feeding as far as i can tell. Always heard the horror stories, but in giving tracers a go went with geoffs super naturals and they look/feel pretty nice, will have to see how they shoot.
  3. It really depends on your objective. Do you want an accurate long-range dmr, or a snappy cqb gun? Because that's going to have a big impact on the areas you'll want to be focusing on.
  4. Surprised you've had issues with geoffs, they're very much my go-to brand and feed in guns that i know are very fussy.
  5. agreed, you can notice it between .28's and .32's but only if you're really looking for it. although quality is king, i'd take good .28's over bad .32's any day of the week.
  6. snappy trigger response you want a slower motor and a mosfet with precocking, the gate warfets tend to be a bit less fussy than the titans. really depends on the end-game you're looking for but that's as good as you really want to push an aeg into doing.
  7. how silent do you want/are expecting to be able to get? because it might be easier to sell your soul to hpa/go for a mk23 if you want the quietest possible setup. however. higher speed gears are a good idea especially with precocking, a longer barrel helps with the pop. i'd stay away from those "silent" piston heads, the ones i've met have a nasty habit of screwing up your aoe and having pretty terrible air seal.
  8. and to back up this point because i'm getting a very serious case of deja vu here..... few years back i asked the same question as you op (and i mean exactly the same, 40k motor, 11.1v, 1j spring, fancy mosfets), duck gave me the same answer as he just gave you. of course i didn't listen, blew a couple of mosfets, shredded some gears and some pistons, eventually ditched the whole lot and went hpa until i realised that high rof just earns you hatred. it's your money at the end of the day, but the gun that works all day long is infinitely more valuable than the perfect gun that blows up halfway through the first game.
  9. you want a bit of pretension, but after that as long as it works..... the only thing i'd consider is that potentially a longer spring could buckle more easily, but that's based on intuition rather than any actual evidence.
  10. one begets the other for the most part, although i guess you're talking about the exception which is the ones who'll mouth off even when they're missing by a country mile. one of the fundamental rules of airsoft is the shiniest kit won't stop you getting winged from the bushes by some kid with a rental ak. overkill is one of those real tricky ones. as far as i'm concerned i don't call it overkill until i see that hand go up/hear that hit call, then if i fire again intentionally that's overkill, of course some folk seem to judge it as sending anything more than 1 bb at a time. although shout out to the returning respawners who don't understand walking towards friendly lines without a hand raised makes them look just like the advancing enemy team people are expecting to have to shoot at....
  11. indeed, i've had folk shout at me after missing by yards or dropping short by many meters (real meters not airsoft ones). these days i lean towards giving the benefit of the doubt unless i can actually see the shot land. although i will note it's amazing how much further engagement distances get when people are playing fair (also notable how people playing fair also leads to a massive drop in auto fire/overshooting, a jump in trade kills and use of courtesy bang kills) interesting one, in a regular skirmish i'd be inclined to agree although that's one of those ones where if everyone's on the same page and ok with it i can see it being ok. admittedly the safe zone grabbers can be a mite annoying, it's just basic manners to at least ask before messing with other folks stuff (the caveat being talking about strangers here, pinching squad mates gear for banter is a different matter)
  12. 11.1v and a 40k is pme central at 1j, i would very seriously suggest slowing it right down and looking at a mosfet to make up the difference with precocking. the slower gun that runs all day is more useful than the super speedy gun that blows up halfway through the first round.
  13. yes i'm that bored...... so i'm wondering what folk reckon is the worst sin for airsoft? we're all familiar with the various creative game mechanics people intentionally or unintentionally employ but which one gets you the most? for me it's the blatant non-hit takers, which needs some clarification, i don't have a problem (or at least it doesn't annoy me as much) with new/inexperienced players shrugging off the odd ping and likewise there's always that mag pouch/ghillie leaf/long range glancing blow that folk genuinely don't feel/hear and that's just part of the game, at least the solution is easy- just keep shooting until they feel something. but what i have zero time and patience for is when you can tag an experienced player close enough that you can see and hear the impact, you watch them twitch, you know they're hit and you know they know they're hit, but they play on regardless. this is a sport that's based on honour and trust and this breaks that base foundation. i don't have a problem with folk wanting to shoot stuff and not get shot back, there are sports for that, but those sports are not airsoft and if you expect me to call out at the lightest brush then i expect the same courtesy in return. the problem is when you face it what do you do? it's hard enough even with a decent marshalling team to call out "that guy in all multicam" so you're limited to giving up, losing your temper or becoming that which you hate and joining the godmode bandwagon. a close second for me is running hot, which is a big no-no for all sorts of reasons. however, with the likes of joule creep it's entirely possible for an otherwise honest player to accidentally run hot and given the systems of chrono'ing in place it feels to me like it's as much the fault of the site and it's methods of checking what's allowed out on the field as it is the player. of course the regulator twiddlers and sneaky spring changers who do it intentionally are just as bad as the godmoders.
  14. that's exactly what i'm talking about. i doubt it'd work so well for regular skirmish days given the difficulty in maintaining even very simple rules, but i can see a game with a bunch of decent folks running that kind of ruleset being pretty fun. although that said any airsoft game with a bunch of decent folks tends to be fun regardless.
  15. the opposite, they amplify noise so you're more likely to hear hits...
  16. unfortunately i can sympathise with this, over here there are folk who can fail to call a 40-mike..... flat 1j limit is a tricky one, on the one hand yes you can just blast at any range and not worry about what bb weight or med you're using. but on the other hand it basically cuts out the practicality of some guns, particularly bolties and machine guns (meaning properly weighted things not those stupid all plastic m249's). i reckon the 1.3/2.5j limit is probably about right, although if i were god of airsoft i'd be interested in seeing caliber/weight based limits, to try and get guns being used more in their proper roles.
  17. a cut up square of aeg rubber can work nicely as a spacer to get a bit more lift.
  18. at least with the maxx unit it's easy enough to add the tracer module on later if you feel like it. i'm still waiting for their stop on empty system to come out, that would be nice to have working.
  19. Just call it a training regime edit: in reference to duck's meme
  20. Button 4 is known as the bolt release, and in the real gun is used to drop the bolt after a mag change. In some airsoft guns it does the same, a catch holds open the fake bolt and pressing the bolt release closes it, wether or not that's what your specific model does i couldnt say from the outside. However what i reckon has happened here is one of 2 things: 1. The spring for the fake bolt has broken/slipped off meaning it wont close. 2. The fake bolt is wedged between the reciever and the gearbox, given how common this issue is if you pull it too far back, the lazy looking 2-tone job and nuprol's reputation for not particularly good quality i'd bet this is what's happened. In either case you should be able to push the bolt forwards by hand, it might be a bit stiff. Hold the bolt release down (although not that hard lol) while your doing it just in case it catches. You may need to split the reciever to get it unstuck. However, i wouldnt worry too much, it's purely decorative and many folk dont even bother having a fake bolt at all so they can easily access the hop unit mid game.
  21. id suggest against the ssg variants, because if your aim is to have a good consistent and accurate gun then it's better to work for it, tinkering and experimenting to get the best results is part of the process and in do doing you'll gain an understanding for what works and what doesn't which means when things start wearing out and going wrong, you'll be in a much better position to deal with it. value aside even if we assume you get one of nov's tuesday morning guns (after the weekend hangover's worn off) and it shoots great, it won't do that forever. now wether or not the gspec is the right platform, well i'm inclined to agree with the guys above that if you're going to be chopping and changing bits then there's less sense putting money into the gun up front as opposed to a cheaper clone with compatible parts.
  22. guess it would make sense given it's just a gas plug. that stl file work ok?
  23. fair enough, i've seen some stuff with red speckles which would be oh so effective if it weren't for aforementioned red speckles. that looks like a coarser flecktarn, which we all know is the best camo ever.
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