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Posted

 

4 hours ago, Rickwales said:

 

We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.

 

 

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Note: I have had an association with Enola Gaye for many years, and they have sponsored our events, so I do have a bias towards them which is based on both their quality and their ethos

 

 

They conduct a lot of product development, Dr John of Enola participated in the drafting of many of the EU standards, and we’ve seen / taken part in his batch testing

(One of our guys was also blown up on camera by a different brand without the same level of QC on the production lines - no serious outcome thanks to his glove and eye protection)

 

I’ve never used their ‘new’ ball grenade of that type, and had used the early types of pineapple BB grenades - they weren’t anything special, but ball grenades perform a function (that I’m not interested in - I prefer a flashbang with suitable rules such as CQB room kills, though as @mrtea notes - ball grenades are rollable (the early models I used back in deepest darkest history were not rollable)

 

My real love is smoke. It’s pretty as well as effective (when used properly - which can get expensive)

 

You would like the CM75/SD75 - everyone would, but they are not for the general public and are not suitable for normal people’s wallets 

 

The WD40s and the EG18/EG18X give the right level of smoke for normal people. Their baby brother the EG25 gives just enough in a small package, not really for cover in a game but a nice amount of smoke in a tighter area that won’t disperse too much or as a small signal colour 

 

Bangs do some very clever stuff in the range, without needing to go to silly amounts of bang just for volume.  The mk5 as standard and some clever timing / packaging can make them perform very differently 

 

 

 

The main problem with pyro is the size of the wallet governing how much you can have

 

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Posted

Adequate morning at Driver Wood Saturday, running the Lee Enfield (1.05j, so no MED), and G36c. I was meant to be rolling out the newly acquired KC02, bought off the classifieds,but my air tank sprung a leak from the tank regulator (pretty sure it's just an o-ring, but I haven't been able to get the regulator off, despite trying all sorts).

 

Game 1 was a bit rubbish- due to the site owner having devoted significant time to building a load of new structures in the 'Village' (and they are great), we were all herded there for an attack/defend waypoint game, despite the player numbers really being far too high for such an enclosed area with oodles of cover. Cue the 50  or so people on my team spending a rather tedious 30 minutes in the same 20m2 area of the field until the defenders used up their lives, and then another 30 minutes (equally tedious) on the second waypoint field, doing the same thing - no more than 30m max from the team spawn. For the first time ever I contemplated joining the  increasing group of bored players who had given up and were having a chat sat at spawn...

 

Second game was excellent, and what the first should have been given the player numbers- using the main area of the site with plenty of opportunities to apply cunning to get the drop on the opposing team.

Posted

Visited Finmere Airsoft for the first time this weekend to take part in one of their Chaos and Control days, a long objective lead day rather than your usual skirmish.  Milsim-lite I guess you could call it.

 

First notable point before the day of the event even came around was the great communication with the organisers.  I posted a quick question via their ‘Contact Us’ link but got a swift answer and then welcome into their larger WhatsApp group to discuss game day specifics or ask for technical help.  Even got sent a PDF with the game objectives and rules, site map and walkthrough video in advance of the day so everyone should know what they are doing.  Really well organised and not something I’ve seen before.

 

Arrived at the site an a rainy Sunday morning.  The site itself is a fairly typical woodland affair with a long central access road bisecting it into two distinct halves.  Safe zone is right in the centre, they have a mix of seating and tables, most undercover from the worst of the elements.  Small tuck shop, supplies and a lone portaloo which was remarkably clean.  

 

Game area features some nice set pieces like a prop submarine, crashed airplane and some other abstract structures that could really be anything.

 

Gameplay for the day were two 2-hour long domination rounds with five control points spread around the map for capture and control.  Capture involved the usual flag raising plus starting your team’s stopwatch at the control point to start accumulating points. 

 

Each team’s spawn had an area map that you could mark POIs on and a radio.  The radio allowed you to get in contact with the ‘drone operator’ to get intel and/or call in airstrikes or chemical weapons on certain positions.  I’m guessing this isn’t anything new but it was the first time I’ve played anything like this and I had a great time playing Battlefield Commander with my rifle propped up in the corner of spawn and picking places on the map to drop imaginary ordinance. 

 

Another new one for me was their dead rule.  You get 3 lives with the first 2 hits requiring you to be revived, but whilst injured you are allowed (and expected) to call out info to your team.  Creates an interesting dynamic where a downed man can sometimes be the pivotal part of a firefight as he calls out enemy movements to the survivors.  On your 3rd hit you are fully dead, then it’s the usual silent walk back to spawn.

 

Other notable points of the day were zero moaning or bitching about hit calling, randoms happy to and actively looking to team up to do objectives, everyone generally very laid back and some guy brought a bag full of apples from his garden.

 

All in all a great addition to our roster of local sites so will be going there again soon.

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