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Colin Allen

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Everything posted by Colin Allen

  1. Names Nicco, who constantly touts that he is an ex-rifleman, without mentioning that he was a Reservist.
  2. I have encountered him twice, initially as a marshal and later as a player. On the first occasion, he was asked to leave the site for: 1. Shooting players (including a playing marshal) well within the MED. 2. Shooting players at their regen. 3. Aggressive behaviour. On the second occasion, I witnessed him: 1. Shooting players at their regen. 2. Being aggressive towards players. 3. Swearing at a player who was clearly under 16 and calling him "gay" as an insult. One thing I do know about him is that he gets rather upset when someone lands a paper pyro directly on him. That was him.
  3. There is indeed; there are also others such as the very simple CHiLUN v2, that I rather like.
  4. No, you will need a mosfet that allows burst functions to do that, such as the following: Perun V2 Perun AB++ Gate Aster Gate Titan All of these except the Perun AB++ replace the trigger contacts etc.
  5. Dave's Custom Airsoft: ripping people off since 2014.
  6. The problem with that is that the nature of an overpowered full auto capable airsoft gun is not clearly defined in any legislation. All we know is that it becomes a lethal barrelled weapon and, hence, a firearm. Anything else is up to the CPS and whichever, if any, court some poor sod ends up in.
  7. I think the definition is clear enough; it is enshrined in law. What is uncertain is what happens if someone breaks that law. Sites really do need to get their act together on chronoing; however, no matter what regime you put in place, people will always find ways around it. Strangely (or not), the only site where I have never had concerns about hot guns is the one site where they rely on players to check their own RIFs and then carry out spot checks during the day, with a no-tolerance approach to hot guns. If it is hot, you are going home.
  8. That is where it gets messy as the law is rarely either clear or explicit; however, anything over the stated limits is a "lethal barrelled weapon" and, hence, by definition a 'firearm". One interpretation would be that a full auto airsoft toy shooting over 1.3J is indeed a prohibited Section 5 firearm, with all the legal ramifications of that. However, that will probably only be properly defined when someone gets arrested for possessing such a weapon and the case goes to court, probably followed by an appeal. Let's hope that never happens.
  9. The CQB upper is for the A&K version and does not fit the Ares/Magpul one which is what you are selling.
  10. Thanks, I have enjoyed both of my visits there; the lad did as well when he came the first time. It will be a regular part of my rotation of sites now; it offers something very different from AP and Tower.
  11. Ah, in that case, it definitely prefers the older style rubbers.
  12. Today was my second visit to Splatoon, near Wickford in Essex. This is a classic paintball site that also holds regular airsoft days. The day started very late as there were far more players that the organisers expected, some of whom arrived at the last minute; I would have started the day without them and let them join the second game but I am not a site owner. We started off with a simple domination game, which did not start until 10:50(!); teams had to turn each of three spinners spread across the site; to their colour to show their dominance of each area. I spent most of the game in the top field, which has a lot of structures made of containers, old cars and two helicopters at opposite ends of the field. We were coming from the slightly more difficult end of the field and, despite reaching the spinner on two occasions, did not manager to have it on our colour for long enough. We lost the game 2-1 as our colleagues in one of the other fields did rather better. After a spell in the safe zone to mag up, we went out for a game of fallback; the attackers, who regened on a marshal, had to clear three zones in a particular order, being unable to attack the next zone until they had cleared the previous one; once they called clear, a time penalty of 30 seconds was imposed for each surviving defender in that zone. Defenders had one life in each zone. After clearing the three zones, they them had to enter the fourth zone and get a player to the grey helicopter. We were the defenders and did a good job of slowing the enemy's advance; in the second zone, I found a great position on our right flank, where I was able to take out a number of attackers who were trying to outflank us, before eventually getting potted when they broke through the centre. In the next zone, which contained the black helicopter, our defence held for some time until the enemy eventually punched through, forcing us back into the final zone to defend the grey helicopter. Again, I found a nice flanking position, just inside the woods, from where I was again able to take out a number of the enemy. I heard one of them telling his mates exactly where I was, so I changed position and shot them as they attempted to assault my previous position. Eventually, I was hit but, while starting to walk back to the safe zone, the enemy's attack timed out. We then broke for lunch (nice veggie burgers!), during which I received a message from the lad telling me that the team of which he was 2i/c and navigator had completed Cambrian Patrol, being awarded silver; I am a very proud father. Clearly, all those summers on Dartmoor helping him learn to navigate had some impact. After lunch, we took over the attacking role in the fallback game, clearing the first two zones rather rapidly after deciding that it was better to take a couple of 30 second time penalties rather than waste five minutes searching for a couple of Bush Wookies. The third stage was a lot slower as just getting into the field and past the black helicopter is quite tough. Eventually, through teamwork and some great use of pyro, we forced our way into the final zone, getting players to the grey helicopter with about 90 seconds remaining. After another quick mag up, we played a game where our team, starting in the woods, had to get a VIP to either of the helicopters; if the VIP was hit, the game ended, so we decided to leave him at the rear with a couple of bodyguards while we got on with launching a diversionary attack on the black helicopter and, slightly later, the main attack on the grey helicopter. We had infinite lives respawning on a marshal while the defenders had three lives in the top field. I have no idea what the outcome was as I was involved in the diversionary attack on the black helicopter, which was great fun, especially storming one of the building complexes with pyro. Despite the late start, it was a really good day, with well thought out games and effective marshalling from a professional but friendly team. Weapons used: Classic Army HK33 Classic Army HK53 Milbro Classic M1911 (CO2)
  13. At least you had a good game day for your first game of the year. The defence of the woods was epic.
  14. There aren’t. The only comment I can find is from a Swedish shop that says it has a board with a mosfet and an optical sensor instead of a cutoff lever.
  15. I make a point of watching it once a year; Deliverance is usually seen as the classic film in this rather narrow “hunted by marginalised Americans” genre, but I think Southern Comfort is the better film.
  16. This morning, I somewhat reluctantly set off for Airsoft Plantation; when the alarm went off at 07:00, I could have quite easily remained in bed for several more hours. However, I was rather glad that I did go, not only because it was a damned fine day of airsoft but also because, after paying and getting my wristband, I bumped into three fine, upstanding members of the Brotherhood of Arseholes (BOA), an airsoft team (in the loosest sense of the word) that I have not had the pleasure of slinging plastic alongside for several years. We started off with a simple attack/defend game in the mortar pits; the attackers (that was us!) had to locate and set off two sirens that were secreted in the area. We got the first one rather quickly but locating and securing the second one seemed to take forever, probably because of the difficulty of dislodging 115 well dug in enemy players each with two lives. However, eventually we found it and set it off. After a short break to mag up, the game was turned around and we held our position for quite a bit longer than the blue team had, mainly due to some excellent communication between players, calling out sightings and movements of the enemy, who could attack from the full 360 degrees. After this, we played a long fallback game. Starting at the far end of the woods, we had to clear the enemy out of the area around the Killhouse, secure the briefcase full of packets of Colombia's finest and transport it to the Border, where a very dodgy looking chap would take it off our hands in exchange for a briefcase full of cash, which we then had to take to the bank in the village. We had a rolling respawn on a marshal, while the defenders had one life in each of the Killhouse area, the border and the village. Again, it felt like we were making really heavy weather of it, until the enemy's defence of the village finally collapsed. Huge kudos to the blue team player who, having been overlooked as the Border fell, took out about 12 of us from behind as we moved towards the village,. After lunch, we played a simple bomb delivery game in the mortar pits; each side had a smoke bomb, which had to be transported to a location on their opponent's side of the mortar pits and set off. All players had two lives and only five designated players on each team could transport the bomb, so they had to be protected. My involvement with this game was lamentably short as I got slotted twice in short order while pushing forward with intemperate aggression. Once that game was resolved, the fallback game was turned round; a stalwart defence of the area around the Killhouse delayed the blue's attack; once hit, I fell back to a favourite spot near the border, a deep ditch protected by a fallen tree. I was joined there by a friendly Bush Wookie. We put up a good defence; he died first and I held out for quite a while before being overrun. One chap got very salty when I emptied a pistol mag into him and his pals at close range. After falling back to the village, I was eventually taken out by a sniper; as I walked back to the safe zone, the marshal announced that the blue team had five more minutes to match our time; they failed! It was a very good day of airsoft and it was great to play alongside the BOA guys again. The only downside was that I yet again failed to win the raffle for a TM pistol. Splatoon is next Sunday's destination. Weapons used: Hurricane/G&P SR47 Double Bell AKMS Milbro M1911 Classic (CO2)
  17. Every step towards a resolution is a major step.
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