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Colin Allen

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Everything posted by Colin Allen

  1. It shouldn't be a problem; one of my guns has that setup because of the way it dismantles.
  2. It is fairly small and is mainly an outdoor CQB site with some rather nice woodland parts. it is well run and has a very good safe zone. Lunch can be ordered from the hotel when you sign in to the site. Make sure that all guns are in a bag or case when moving them between your car and the safe zone. Follow the rules or Ray will throw you out, which is a good thing. It is solo friendly.
  3. That should be chunky enough.
  4. As seems to often happen, I found myself back at Airsoft Plantation this morning. Tomo and Dan were absent, so I teamed up with a few other players I know. As we went out for the first game, a player's battery started smoking; this was dealt with efficiently and effectively by the marshals. The first game was a simple attack and defend in the woods (yay!). As the attackers, we had infinite regens on a marshal, while the defenders had two lives, one defending the wobbly bridge and the other defending a flag at long walk (it is called long walk because it is a long walk from the start point at the other end of the woods). Starting off on the left flank of our attack, I took out a few defenders and was then hit, so went in search of a marshal; having found one, I decided to move to the right flank as the woodland there is more open and easier to attack through. A large group of us swung wide to the right, hugging the edge of the playing area and pushing across the ditch just before the smoke grenade on wobbly bridge was detonated. With the first objective achieved, we continued our flanking movement, ending up attacking the flag at 90 degrees from our line of advance; it was secured and the game ended. The game was then turned around. I took up a position on the far right where a collection of fallen trees and a couple of ditches offer a number of interconnected positions. Early on, a couple of enemy players came by; I let them go past and then shot them from a distance, so that they would not know where the shots had come from. Soon after, a group of about 12 appeared; I let them go past and shot the rearmost four. The others went to ground; I potted a couple of them and could hear the others discussing where I was. This seemed to be a good time to reposition by using the cover of the ditch and the trees to fall back towards my colleagues. Unfortunately, as I moved back, one of those colleagues shot me by mistake, so I started the long walk to long walk, where I took up a position that covered both the flag and one of the main avenues through the woods. The latter provided a target rich environment and the MC51 scored a large number of hits before the flag was captured. I stayed out on the field, sitting on the bridge at the border, as the next game would see us attacking the village from there and I still had plenty of ammo. Other players eventually came out, as did a couple of marshals; from their radio chatter, it was apparent that they were looking for someone who was believed to still be out in the woods, possibly hurt. As I know them, I asked one of them who they were looking for; he looked at me, did a double take and said "you". Apparently, the guys had become concerned that I had not appeared in the safe zone and had told the marshals, who came looking for me. Anyway, for the next game, we had to get bombs to three targets in the village; we could regen on one of two marshals, one on the border and one on the firebreak, while the defenders had two lives. A group of us attacked along our right, overcoming determined opposition from two buildings before attacking across the conveniently dry pond to take the building behind it and move into that part of the village. The three targets were bombed in due course by part of our team who had swung right round the village and attacked from the rear, so we returned to the safe zone to take luncheon. Having dined and, as ever, marvelled at how Emily efficiently feeds so many players, the previous game was reversed. Defending the front edge of the village, I potted a good number of attackers before I was hit and fell back into the village woods to defend against any enemy attacking from the rear; quite a lot of them were and we had some great exchanges before they finally blew up the three targets. For the final game, both teams had to blow up a target in their opponents' base. Our target was the Bedford in the mortar pits, while theirs was the plane at the DEA base. Everyone could regen after falling back 30m and high fiving a colleague. I was with the group defending the plane; as the enemy could attack it from a 270 degree arc, we sent out a lot of small fighting patrols to intercept them, leading to many confused and messy encounters in the scrub. In one, I spotted a couple of chaps moving through the scrub; I shot the rearmost one and his companion and I exchanged shots, hitting each other. We shook hands and went to find colleagues to regen on; a marshal who had seen the encounter noted it as being a gentlemanly exchange. Eventually, the game timed out with neither side achieving their objective. It was an excellent, if rather warm and very humid, day of airsoft, with around 150 players present and some great play on both sides. It will probably be a while before I can play again, as I will be on Dartmoor next weekend (Hurrah!) and then have various other weekend commitments involving rehearsals and festival appearances. However, if I can squeeze a day in somewhere, I will. Weapons used Classic Army MC51 JG SA58 ASG XP18 Commander (CO2)
  5. It might be that the battery that you are using is not butch enough for the job; what battery are you using?
  6. That sounds pretty decent, although there is still a small amount of noise coming from somewhere; you could try adjusting the motor height to see if that gets rid of it. If it doesn't, then it is really your decision as to whether you can live with that bit of noise. It sounds better than most guns I hear on the field.
  7. Sheep shit is a lot cheaper than BBs.
  8. Without knowing exactly where you are in Essex, I would recommend Airsoft Plantation, which is just north of Billericay.
  9. Sellers who read your message but don't reply, even if only to state that they are not open to offers.
  10. It is sad to see a site close and to see people lose their jobs. It is also sad for their creditors, who have no chance of recovering the money that they are owed, and an awful lot is owed to those creditors.
  11. Looking through their published accounts, it appears that they have been unable to pay their creditors. Unless there is a significant injection of cash, it does look rather as if they are finished.
  12. No, I will give him a chance.
  13. Unlimited fine and, potentially, up to seven years imprisonment. I have warned him of the penalties; if he does not change it, I will report him.
  14. As limited companies must be registered with Companies House, I pointed this out to him; his response was: ”The reason this is not registered with companies house is because it is £50”
  15. Slightly over retail for the gun and extra mag.
  16. 9x19mm Parabellum usually solves that problem.
  17. Mine has a ZCI rotary hop and feeds well on MAG, Nuprol (metal and polymer) and PTS EPM midcaps.
  18. I think we may have very different definitions of ‘legend’.
  19. Today was an invitation only event at Airsoft Plantation; 32 players were present along with a player marshal on each side. The first game of the day had two stages; in the first, we had to defend a stretcher that we had hidden in the bunker in the mortar pits area; once the red team captured it, we switched to stage 2 where they had to get it, with a player on it, to the plane at the DEA base. We had one life in each location, while the attackers had infinite buddy regens after a 30 m fallback. I took up a position on the far side of the mortar pits, where I would be able to help defend against any enemy who tried to swing round and attack from that side. Some of them did and they were sent back to find a colleague to regen on. After doing this a few times, an attacker and I traded kills and I wandered off to the DEA base, where I set up in a favourite bush. We held up their advance on the DEA base for quite a while, despite being attacked from 180 degrees. Eventually a wafty shot came wandering into the bush, touching me very gently on the leg. In the reverse of this, a group of us swung around the mortar pits and attacked from the far side, which we seemed to clear out rather quickly, as other colleagues moved in from other directions. A brilliant grenade attack on the top deck of the bus cleared out the last defenders and we located the stretcher in the horse box. After a slightly reluctant player had taken up position on the stretcher, we set off for the DEA base, with the stretcher team being held back until the area was cleared. Our little group pushed around to the right, slowly helping to clear out the very determined defenders so that the stretcher could be rushed to the plane in a time that was a mere 45 seconds faster than the red team had managed. After the usual short break to reload etc, we set out to defend two crates of beer that we could locate anywhere we chose in the village; I hid one in the fuel dump. We had two lives in the village, while the attackers again had infinite regens, this time at the silver birch, which was also their start point. The enemy attack opened with a barrage of grenades, which had very little effect as they mostly fell short. Fighting on our left, I was with a group who held up the enemy on that side for a considerable time, although we were slowly being ground down. Eventually, I was hit and fell back to the fuel dump, where I was finally hit from a slightly unexpected direction. When this was reversed, I went into the village through the suburbs, taking out a few enemy players as we slowly cleared out the defenders. However, we could not locate the crates of beer; eventually, I found one secreted in a large wooden crate, which the marshals decided was an ungentlemanly place to hide it and imposed a time penalty on the defenders. The other one was finally found hidden under the barrel barricade. Lucheon was then taken, which meant cold pizza for me; yum! After we had dined, we went out for a free for all in the woods. Once you were hit, you joined the player who shot you if they could put their hand on you within 10 seconds. If they couldn't, you were on your own again until someone managed to hit you and claim you. Another player and I traded shots, forming a two person team; we quickly acquired a couple of colleagues and set up a perimeter about 25m behind the kill house, backed up against the earth bank, which we held throughout the game, preventing the enemy getting a hand on our shot colleagues and reclaiming them ourselves. By the end of the game, we had been reduced to a team of three, as one of us got a bit too far away and was shot and claimed by the group that had occupied the kill house. It was a chaotic and rather fun game. The next game required us to prevent the attackers, who started at the border, obtaining an ammo box from the ridge fort and transporting it to the wobbly bridge. We had two lives in front of the wobbly bridge and one beyond it; the attackers had infinite buddy regens after a 30m fall back. I took up a position on the far right, hoping to ambush any attackers who came that way. After taking out a couple, I was delighted to see the opposing team's player marshal carefully picking his way along the site boundary; he then had to climb over a large fallen tree, after which I double tapped him. He took his cowboy hat off, threw it to the floor and sank down while proclaiming "I give up!" before getting up again and trudging off. I then set off to shoot the attackers in the back, which I did several times before they finally got the ammo box to the bridge that wobbles. Several players had to leave at this point; those of us who remained went to the village. After the teams had been rebalanced, we played a quick game of last team standing. The teams started at opposite ends of the village with everyone having one life; the winners would be the team that the last surviving player belonged to. I moved up along our right, taking out a couple of enemy players before I was hit and sent back to the safe zone, ending my day. It was a good, old fashioned day of airsoft. AP is a huge site that easily absorbs 200+ players; playing with a fraction of that number really changes the dynamics, resulting in a very different experience. Weapons Used: Ares VZ58 Umarex/S&T ARX160 ASG XP18 Commander (CO2)
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