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Everything posted by Colin Allen
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In the first post, you said it was cycling on an 11.1v; have you tried a different 11.1v battery? If you want to make it a bit snappier without too much outlay, an SHS high torque motor would be an improvement over the stock one. However, check what motor you have in there first! If you can run to it, something like this would be even better: https://www.ak2m4.co.uk/internal-parts/motors-parts/solink-lite-brushless-motor-31k-short
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The 'What have you just bought' Thread
Colin Allen replied to Cameron364's topic in Guns, Gear & Loadouts
Not directly bought, but £10 worth of raffle tickets secured this. The plan is to throw them all at the Lad next time we play together. -
Based on your initial post in this thread and your responses, I don't think he was far off the mark. You probably need to grow up a bit and stop being a dick.
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He called it as he saw it on the day; there was no need for you to be condescending.
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Perun AB++ MOSFET showing steady purple LED
Colin Allen replied to Lord_Mandrake's topic in Electric Guns
What a good thread! -
Oh boy! Condescension is not a positive trait.
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After a few tiring and emotionally draining days at the Onboard the Craft festival, where we headlined the Friday night, it was a still very tired Colin who set off for Airsoft Plantation at 07:00 this morning. Around 200 players were present, covering a wide range of ages and experience; it was good to see a fair number of younger rentals on site. On signing in I was presented with the £64 worth of pyro that I had won in a raffle. My plan is to throw it all at the Lad next time we play together. Having met up with Tom and Dan, with the latter of whom I spent a lot of time discussing hop rubbers and nubs, we set out for the first game of the day, which came into being when the site owner was watching news coverage of rioters. In the first phase, the attacking team, starting at the DEA base with infinite regens on a marshal, had to fight their way into the mortar pits and locate a crate of seven Molotov Cocktails (bottles with yellow smoke grenades, indicating gas, stuck in the top), which they had to take to the bridge. As the defenders, we had one life in this phase. Once they had got the case to the bridge, the game would reset, giving us the opportunity to set ourselves up in the village, where we had two lives. The attackers then had to get the Molotov Cocktails into the seven central buildings and set them off; once the smoke had cleared, they could enter the building, steal the money in it and take it to the riot's organiser, who was on the firebreak. Setting up on the far left of the mortar pits, the group that I was with were subject to constant attacks, which we repulsed after some intense and very close range firefights among the small trees and bushes. I was eventually hit and set off for the village, observing the capture of the crate on my way. I set up of the Main Street of the village, but that position rapidly became untenable and I was hit; as we had two lives in the village, I removed myself to a number of positions further back from where I continued to engage the enemy before I was hit again a few seconds before the game timed out. The attackers had secured three bundles of cash. After reloading and having a very nice and very welcome cup of tea, we set out for the reverse of that game. We pushed hard into the mortar pits despite strong resistance and, after a short delay clearing out the top deck of the bus, grabbed the Molotov Cocktails and took them to the bridge. As usual when attacking the village, I set out on a long swing around the far end of the site to attack it from the rear, as did another twenty or so players. While our colleagues carried out a frontal attack, we worked our way through the light woods, taking out the few enemy we encountered and entering the village from that direction. Just as we left the woods, my KA PDW stopped working mid shot; assuming that the CHiLUN mosfet had died, I carried on with my pistol. A little later, the game ended as we had secured all seven bundles of money and transported them back to Steve. Luncheon followed, during which I decided to take a look at the dead rifle; taking off the motor plate, I saw that one of the motor connector tabs had somehow broken off; the CHiLUN mosfet survives. After lunch, the afternoon games were briefed. Starting at Long Walk at the far end of the woods, the attackers, with infinite marshal regens, had to fight their way to the kill house in the woods, secure the stretcher, get someone on it and transport them to the border, where they would load them into the jeep and then transport them to the mortar pits via the village. As the defenders, we had two lives in the woods and one in the village. As usual, I dug myself into one of my favourite ditches and waited for the enemy; they took a while to turn up but, when they, did I potted all four of them. Another somewhat larger group arrived a while later; after a longish fight in which I hit several of them, I was hit and crawled out of my beloved ditch and went off to reposition for my second life in the woods. At this point I noticed that the vast majority of the enemy had already pushed well past my position and were now gathering at the border for phase 2 of the game. Settling into another ditch, I let the rest of the attackers go past and, once they had set off again, I moved up behind them, using cover and some wonderfully muddy ditches (the connoisseur's choice) to knock off a player or two at a time and then disappear, before reappearing elsewhere. I doubt that it had much impact on the game, but it was great fun. However, inevitably, they achieved their objective. When we returned to the safe zone, my tiredness and emotional exhaustion got the better of me and I decided to pack up and leave. This was somewhat delayed by another conversation with Dan about hop rubbers and nubs as he was trying yet another combination in one of his rifles. It was a really good day of airsoft, although not devoid of the usual occasional acts of twatishness by individual players, which were dealt with effectively by the marshals. Weapons used: King Arms PDW SBR (with a very long silencer) CYMA G36K ASG XP18 Commander (CO2)
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Welcome! I am 62 going on 12!
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This morning, I loaded up the Volvo and headed off to Splatoon. Commandeering a table, I set up the two guns I would be using and then went out to set up and chrono two second hand guns that I had bought recently; one was spot on, putting out 1.05J and pinging BBs out a very long way, while the other was also reaching a very satisfactory range but was considerably underpowered. It will be on the work table when I get an opportunity. Around 70 players were present. I was pleased to meet up with Gary again; he is a chap with a very interesting background and we are two of the "more mature" players at the site. After the usual morning rituals of the chrono and the safety brief, the first game was Spinners; there is a spinner in each of the three sections of the site and the aim was to control at least two of them. For once, I stayed in the middle section, where we had a hard fight but eventually secured the spinner and set it to our colour. We then struggled to defend it as enemy players attacked us from the other two sections; however, when the game ended, it was still pointing our way, as was one of the others. Victory! After a return to the safe zone to refill mags etc, the next game involved getting smoke grenades to the grey helicopter in the container field. Each team had three smoke grenades, which were located in the furthest section of the site; they could only transport one at a time, going back to collect the next one once they had bombed the helicopter. The teams started at opposite ends of the container field, with the grey helicopter in the middle, albeit closer to the banded team's start point and regen than ours, which was not where I had expected it to be as the layout of the container field had changed somewhat since last time I was there. At the start, both teams sent about half their players off to get the first smoke grenades, while the remainder fought for control of the area around the grey helicopter. Those of us in the latter group had a long and grinding fight, while rumours abounded about the presence or absence of smoke grenades. The enemy quickly got two of theirs into the helicopter, which seemed ominous; however, following that, our transport team got their mojo together while the rest of us pushed the banded team back so that our grenades could be set off in it. A 3-2 victory! After a break for lunch, the next game was to transport a bomb from the far end of the field to any one of the four vehicles in the container field (two helicopters and two buses). The bomb had a timer, which was started at the beginning of the game to set it off when the time allowed expired. Therefore, as the attackers, we had to get it into a target and then protect it until the end of the game. The defenders could try to retake the vehicle and move the bomb 1m outside it. Fighting through the central section of the site, we launched lots of probing attacks into the container field, finally deciding to try to get the bomb onto the red bus, which was successfully done after a struggle. It seemed that not all of the enemy realised that it was there, as some of them continued to defend the other potential targets; this made the defence of the bus fairly straightforward and the bus was blown up! Victory! After more reloading of magazines, this game was reversed; I joined some of my colleagues defending the right hand side of the container field, covering the red bus and the grey helicopter. The enemy pushed hard and repeatedly broke our defence, but we pushed them out every time, although on one occasion they got the bomb into the grey helicopter. Having retaken it, we moved the bomb the required 1m away and locked the area down until the end of the game, when it blew up in the open. Victory! As the last game was a team deathmatch, which would then turn into a Filipino deathmatch where hit taking was not obligatory and you only had to put your hand up when you could not take any more, I and a fair number of the more sensible (older!) players elected to leave. It was a good day of airsoft, the best that I have had at Splatoon for quite a while; based on it, I will be coming back rather more frequently than previously. Guns used: ICS CXP-APE Double Bell Colt 607 ASG XP18 Commander (CO2)
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As a former fellow marshal said "Consider how thick the average human is and then remember that 50% of them are thicker than average."
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That was indeed something of an oversight on our part.
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I rather liked 28 Years Later which, apparently, is the first of three films. I don't think it is a zombie film per se, rather a coming of age/loss of innocence film set in a UK where zombies exist but are now just an accepted threat and life is a struggle for existence. I also felt that the UK's isolation was somewhat a commentary about Brexit. Ralph Fiennes character stole the show for me. Erik, the Swedish sailor, was something of a conundrum; as the Lad said, how does a shipwrecked Swedish sailor end up equipped like a Tier 2 operator? Z Nation started off reasonably well but really jumped the shark; I gave up on it.
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The 'What have you just bought' Thread
Colin Allen replied to Cameron364's topic in Guns, Gear & Loadouts
Same bench. I didn’t know they had a shop until today. -
The 'What have you just bought' Thread
Colin Allen replied to Cameron364's topic in Guns, Gear & Loadouts
Ouch! That hurts! I rocked up at about 08:45 and wandered in; I avoided the optics stall. I think you bought the pistol from the same chap I bought the DE thing from. -
The 'What have you just bought' Thread
Colin Allen replied to Cameron364's topic in Guns, Gear & Loadouts
It was a bit smaller and quieter than the last one, wasn't it? I got this with five mags for a very reasonable price. -
Unfortunately, unless you start driving, that is a problem you are going to face. My son has the same problem as he has not started driving lessons yet.
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How easy would it be for you to get to Billericay station? A few players at Airsoft Plantation get a taxi to the site from there. Splatoon is a couple of miles from Wickford station.
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Unfortunately not.
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This was my report of Mayhem from April this year: "On arriving, I couldn't find anyone to check in with; three of us eventually found someone in the shop/office. While everyone was prepping their kit, there was a fair amount of dry firing in the safe zone, which didn't seem to worry the staff. The real disappointment was the games. Mayhem is very much a paintball site, with a number of different fields that could provide some interesting gameplay. However, the four games that we played in the morning all involved the teams starting on opposite sides of a field and having to do something (move a flag, capture a flag, capture a jerrycan) that was a mechanism to bring the teams into contact. This ended up with two lines of players shooting at each other; there was no real possibility to be sneaky or to try something creative. I found it rather boring. If you are considering going, be aware that they do not do hot food. There are vending machines for fizzy drinks, chocolate and crisps and a tea/coffee dispenser, all of which take contactless payments. One positive element is that, despite what it states on their website, they chrono on the weight of BB that you are using." Airsoft Plantation is a site that I really like; it is well run and the games work well. Splatoon is usually a good day, although there tends to be a little too much time spent hanging around. Apocalypse is very popular and gets some very positive reviews; I find the marshalling to be poor. Skirmish Billericay seems to have a reasonably large and loyal fan base; I found it rather disappointing due to some of the game modes (30 people crammed into one small building). Try a range of sites and see which ones suit you.
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Cheers; that would be useful. I have seen videos on FB of the work currently being done; they don't inspire me to go again.
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Which site(s) do you like?
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I haven't been to the new site for a while, but that looks like it is part of it; it is not the old site.
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Indeed; Felton is an excellent self publicist who has made a career out of somewhat over sensationalised and sometimes historically dubious books and, in particular, his YT channel.