Today was an invitation only event at Airsoft Plantation; 32 players were present along with a player marshal on each side.
The first game of the day had two stages; in the first, we had to defend a stretcher that we had hidden in the bunker in the mortar pits area; once the red team captured it, we switched to stage 2 where they had to get it, with a player on it, to the plane at the DEA base. We had one life in each location, while the attackers had infinite buddy regens after a 30 m fallback. I took up a position on the far side of the mortar pits, where I would be able to help defend against any enemy who tried to swing round and attack from that side. Some of them did and they were sent back to find a colleague to regen on. After doing this a few times, an attacker and I traded kills and I wandered off to the DEA base, where I set up in a favourite bush. We held up their advance on the DEA base for quite a while, despite being attacked from 180 degrees. Eventually a wafty shot came wandering into the bush, touching me very gently on the leg.
In the reverse of this, a group of us swung around the mortar pits and attacked from the far side, which we seemed to clear out rather quickly, as other colleagues moved in from other directions. A brilliant grenade attack on the top deck of the bus cleared out the last defenders and we located the stretcher in the horse box. After a slightly reluctant player had taken up position on the stretcher, we set off for the DEA base, with the stretcher team being held back until the area was cleared. Our little group pushed around to the right, slowly helping to clear out the very determined defenders so that the stretcher could be rushed to the plane in a time that was a mere 45 seconds faster than the red team had managed.
After the usual short break to reload etc, we set out to defend two crates of beer that we could locate anywhere we chose in the village; I hid one in the fuel dump. We had two lives in the village, while the attackers again had infinite regens, this time at the silver birch, which was also their start point. The enemy attack opened with a barrage of grenades, which had very little effect as they mostly fell short. Fighting on our left, I was with a group who held up the enemy on that side for a considerable time, although we were slowly being ground down. Eventually, I was hit and fell back to the fuel dump, where I was finally hit from a slightly unexpected direction.
When this was reversed, I went into the village through the suburbs, taking out a few enemy players as we slowly cleared out the defenders. However, we could not locate the crates of beer; eventually, I found one secreted in a large wooden crate, which the marshals decided was an ungentlemanly place to hide it and imposed a time penalty on the defenders. The other one was finally found hidden under the barrel barricade.
Lucheon was then taken, which meant cold pizza for me; yum!
After we had dined, we went out for a free for all in the woods. Once you were hit, you joined the player who shot you if they could put their hand on you within 10 seconds. If they couldn't, you were on your own again until someone managed to hit you and claim you. Another player and I traded shots, forming a two person team; we quickly acquired a couple of colleagues and set up a perimeter about 25m behind the kill house, backed up against the earth bank, which we held throughout the game, preventing the enemy getting a hand on our shot colleagues and reclaiming them ourselves. By the end of the game, we had been reduced to a team of three, as one of us got a bit too far away and was shot and claimed by the group that had occupied the kill house. It was a chaotic and rather fun game.
The next game required us to prevent the attackers, who started at the border, obtaining an ammo box from the ridge fort and transporting it to the wobbly bridge. We had two lives in front of the wobbly bridge and one beyond it; the attackers had infinite buddy regens after a 30m fall back. I took up a position on the far right, hoping to ambush any attackers who came that way. After taking out a couple, I was delighted to see the opposing team's player marshal carefully picking his way along the site boundary; he then had to climb over a large fallen tree, after which I double tapped him. He took his cowboy hat off, threw it to the floor and sank down while proclaiming "I give up!" before getting up again and trudging off. I then set off to shoot the attackers in the back, which I did several times before they finally got the ammo box to the bridge that wobbles.
Several players had to leave at this point; those of us who remained went to the village. After the teams had been rebalanced, we played a quick game of last team standing. The teams started at opposite ends of the village with everyone having one life; the winners would be the team that the last surviving player belonged to. I moved up along our right, taking out a couple of enemy players before I was hit and sent back to the safe zone, ending my day.
It was a good, old fashioned day of airsoft. AP is a huge site that easily absorbs 200+ players; playing with a fraction of that number really changes the dynamics, resulting in a very different experience.
Weapons Used:
Ares VZ58
Umarex/S&T ARX160
ASG XP18 Commander (CO2)