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Impulse

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Impulse last won the day on December 31 2024

Impulse had the most liked content!

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About Impulse

Profile Information

  • Guns
    Tanaka m24 SWS, TM mk12 mod1 MWS, Tanaka AICS, PPS K98k, KJ m40a5, Tanaka G33, TM M16 MWS, TM M4 MWS
  • Loadouts
    US scout sniper, US recce, US SHTF civvie, VC farmer-in-pyjamas, 1970s Vietnam Aussie scout
  • Sites
    Worthing Airsoft, Driver Wood, Gunman Eversley Alpha (for 'Namsoft!)
  • Gender
    Not Telling
  • Location
    Brighton, England
  • Interests
    Airsoft (duh?), video games, tabletop roleplaying games, self-defence / martial arts, writing, reading, swimming, action films, cooking

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Impulse's Achievements

  1. Strong possibility I won't make the 'Nam game coming up in September due to car issues, but still going to make sure all my kit works properly just in case... Got another repro colt 4x scope coming for the car-15 and 8 (yes, 8!) more mags for the kar98k on the way. Tend to cover the scope with scrim as it's a bit modern, but no way in hell am I using a crappy zf39 scope. I specifically modified my receiver to accept that scope mount purely so that I didn't have to use the old zf39 scopes or a scout scope mounted super far forwards Kar98k will probably have to be run at 1.1J though because I doubt the sniper ban will be lifted at Eversley in September. I think it tends to get lifted a bit later in the year.
  2. Can vouch for the Vietnam filmsims too. They run one in June and one in September and they're always a blast. I've missed the last few due to a few unfortunate reasons, but they've always been really solid every time I've attended.
  3. Today was just one of those days for me. Played half the day at Worthing and then me and my friend left at lunch due to gun issues. The day itself was mostly good, with good hit taking, though the marshalls did have to collect everyone together to go over a few issues that happened (full auto up close and people removing eye-pro in the gameplay area) and the only real issue outside of these that were dealt with was some pretty rampant spawn-camping in the long game before lunch. Temperature was perfect too, a bit colder than it has been, but still probably between 18 - 20 celcius. We were dropped off today, as the guy we usually go with has had his car break down and I'm still a few months off from my test, so I packed light. Went with the hawaiian shirt today as the flannel was too invisible last game day and I needed to up the ante, so a bright hawaiian shirt was the pick, with my usual not-jeans and Aliexpress belt kit and chest rig. Only brought the one gun and one pistol, as I didn't want to leave any of my rare stuff lying about the safe zone; I have never heard of anyone having stuff nicked at Worthing as the community is pretty great there, but I don't want to take the chance with pre-ban Tanakas and other not-so-common gas rifles, so pretty much everything I had with me could come out into the gameplay area. The one gun was one of my MWSs, the mk12 mod1 that I ran last game day and was flawless all day, alongside my TM p226 as a sidearm. Since then, I haven't done anything to it, so it should be fine, right? Well, it was not fine. My MWS for whatever reason wasn't pushing the bolt all the way forward. I tested it on all 7 short mags I had with me and when I put the mag in, pulled the charging handle back and released it, it went almost all the way forward, but stopped short, not feeding a BB into the hop unit and therefore venting the whole mag when I pulled the trigger. A very kind bloke offered me his regular length MWS mags and while I could get a shot or two off with those, by the 2nd or 3rd shot it did the same thing, bolt not going all the way forward and then venting all the gas. So that was that, my MWS wasn't working at all. This meant that me and my very obvious hawaiian shirt had to go out in the morning with just my pistol; on the plus side, I definitely looked the part of "some CIA guy about to go shoot up a drug den in Cuba" as one of my mates put it, and I do love looking the part as a filmsim enjoyer, even at skirmish games. Fortunately, my p226 was functioning flawlessly, but I wasn't looking forward to how I was going to have to play. Especially when I saw that there were about 10 ghillies on site today. Anyway, first game was a king of the hill style game around the tower base. Rather than post up where I normally do with my sniper rifles and DMRs, I went full-send. First game I managed to get all the way up the side, taking cover in a spot where I could pick people off on a flank. Spent most of the game bouncing around there until I was finally taken out, but got some great kills with the pistol. Then we swapped ends and I went full-send again, running up to the same spot to stop the enemy team from doing what I did in the last one. One of the enemy ghillies went all the way around the other side of the site to come in behind us, shooting my friend and one other of our team until I burst out, running across and shooting at him. I don't think I hit him, but I caused him to have to move enough and caused enough commotion to where some of the rentals turned and hosed the area with full auto and someone got him. I then medic'd my friend back in, so I'll call that a win. Second game was... difficult. Because we had won the first game on both sides, we had the challenge of taking a stretcher to 6 different areas of the site, having to hold the areas for 10 mins with the stretcher before moving onto the next. We started at the bottom of the site and got to our first objective quite quickly. Had some of the ghillies try and harass us, but we just pushed through quickly and got to the base, then moved off before they could really do anything. Second objective was difficult, at the top of the hill that we were at the bottom of. This was challenging, as their spawn wasn't too far away and wasn't down a hill like ours was, so when they identified where we were with the stretcher, it became very difficult to push it. However, we managed it with some great aggressive play by half of our team; a group of regulars and a family of rentals. Dad, mum, and either both their kids or their kid and his friend, but there were 4 of them and they absolutely got stuck in, helped us with the stretcher and played their absolute hearts out, so massive respect to them. Once we had that objective, the next base we had to get to was... right outside the enemy spawn and this is where the gameplay completely broke apart. We were still having to respawn at the bottom of the hill and the enemy team had a very, very short walk from their respawn to the objective so it just became impossible to push. After I got hit carrying the stretcher, I pushed up aggressively after I respawned in, running around and making the dug in people have to worry about multiple angles which helped get them taken out. We almost got the objective, despite it being right next to the enemy respawn... until we got shot in the back. What we found after this was that the enemy team were sending a lot of people into the very dense part of the site and using that to basically spawn camp us on the hill. I saw at this point a lot of people had given up, because they were going down the hill, spawning, going up a tiny bit and just getting shot. I don't know if anyone reported it to the marshalls, but with only a few minutes left I made one last hurrah along one of the flanks, taking out two people with my pistol before the game ended. It was a real shame for me today, as I really needed a good day of airsoft after work has been a pain in the ass the past few weeks (on a project that is like pulling teeth at the moment...), but with the MWS not working and having to run around a very dense woodland site, against an enemy team with at least 6 ghillies, in a bright hawaiian shirt with just a pistol was... not ideal and got very frustrating. Even with just a regular 1J rifle things would've been a lot easier, but accurate pistol shooting out to 40m+ is very difficult, even with real ones that have way better ballistics than our toy guns, so I was struggling today. On the plus side, my Earmor m31s were really good. Haven't worn them in a while, but figured I'd give them a run as I always use a headset in games like Tarkov or Gray Zone Warfare, so I figured I should use them in airsoft, and the difference was noticeable. Not so much with footsteps (a little bit, but not *that* much), but what it was amazing for was helping me pinpoint where people were shooting from which was a massive benefit. Oh well. Two weeks to wait until the next one, and depending on how it goes with my friend's car will dictate whether I need to start running my Vietnam kit, as I want to make sure that works before the September 'Nam game if we even make it there. I know he'll be gutted if he has to miss the September 'Nam game as he's an older gentleman and doesn't know how many more years he has to play, but with his car acting up and that only being a month away, we might not make that either. I won't have a car until about October (test is in December), so I can't even lend him mine as it'll be a month too late
  4. I might add some to my list of things to buy. Already got IR weapon lights and lasers, so it'd be nice to actually have a set of NVGs. Would be really interested to see if they're any good.
  5. Nowhere near as expensive as the NVGs there, but I've finally put myself a CQB kit together for if I ever go to events where I can't do my scout sniper / recon role and have to do CQB instead. Already got the guns as I have a KWA mp9, or a CQB MWS with two uppers; one as a more modern mk18, one as a more retro car-15 style. Also already have the plate carrier with weighted training plates to simulate actual armour plates, plus placards for AR/AK, .308 and SMG mags. That left head and face protection that needed doing, as getting shot in the face up close sucks and I don't want expensive dental bills! Also, I am a tall fellow at 6'5" and don't want to scalp myself on any door frames, which someone did actually do at my local site a month or so ago; he's fine now but seeing what he did would make anyone at least a little squeamish. Bought a "ballistic" helmet from Aliexpress for £35, fully expecting that it wouldn't be the IIIA ballistic rating that was advertised because it was a £35 helmet from Aliexpress, and found some Americans who did in fact prove that they are not IIIA ballistic rated. However, what I wanted was a helmet that was big enough for my 62cm head, and also had a nice weight to it to simulate that armour in the same way the weighted plates in my carrier have no ballistic protection but sure make it feel like I'm wearing the real thing! To finish up, I also bought: a helmet cover, pair of earmor m32s and mounts, an Aliexpress anti-fog unit (bought the Nov one too, but thought that £15 was worth trying an Aliexpress one so will use that one first until it dies), a face mask balaclava combo, and then a pair of over-glasses goggles from Novritsch, since I know a lot of opticians are getting difficult when it comes to having inserts glazed, as well as some arc rail anti-fog hose clips to keep it all nice and tidy. Overall, I am pleased. It feels great, fits great and the whole setup came in at under £150 for absolutely everything; I didn't want to spend too much because at the end of the day, I won't be using this setup all that much as I way prefer my scout sniper / recon style of play, but it's nice to have options
  6. Every time I think I have too many guns, I remember that @ButcherBill exists 😂
  7. looks at 20rd and 35rd GBBR mags, then at 10rd and 25rd gas bolt action mags We live in different worlds, you and I... Different worlds entirely 😂
  8. I see the name Hicks and I'm going to assume it's the same Hicks that threw a massive tantrum over me and my friend at the AI500 in Wales because we were tall; being 6'5" allowed us to shoot over a fence without blind firing (marshall standing next to us to make sure) and we spent an entire day abusing it to wipe him and his team out through the whole day because they couldn't figure out how to hit head-sized targets, or at least how to suppress targets. He threw tantrums in game, then also on Discord and Facebook afterwards and admittedly it was very amusing to watch. At the same time, why are you engaging with him? Why are you continuing to stir the pot and complain about how the bad men bullied you on loads of other corners of the internet? I'd get it more if you saw some shady behaviour (and by that I don't mean double standards, I mean scammers) and reported it as a PSA, but this comes across as crying and trying to stir drama. You're as bad as each other at this point.
  9. Good gas bolt actions are more than consistent enough. Gas guns are basically all I use nowadays, and most of my collection are bolt actions, and I use them all year round. Fingers crossed yours behaves when you take it to the field!
  10. Oooooooh, you got the Maple Leaf kit? Very nice! They don't do one for the MWS or I would've built one myself, but not getting a different platform because the GBBR magazine tax is hefty and I already have... 10 normal MWS mags and 8 stubby MWS mags. Don't want to have to buy more.
  11. Snap! AEG or GBBR? 1J or DMR? (mine is an MWS based DMR)
  12. That was... really good today. Went to Worthing Airsoft as usual for an absolute scorcher with my MWS-based mk12, as it was shooting really well last game day and today was no different. I was using a much lighter kit today, as I removed the PRS stock from the MWS in favour of trying a CTR instead, and I did like it a lot. The real-steel Magpul CTR stocks clip really sturdily into place so there's basically no stock wobble with them. Sleeper-mega-upgraded Bell 1911 as my sidearm as well, as it feels just so nice to shoot, and this weather is perfect for it with its heavy metal slide. First game was a big game that lasted all morning with loads of objectives. There were collectibles that we had to recover and bring back to our base, but these could be stolen out of each team's base, as well as blocks of "uranium" that were needed to make a bomb. There were 5 blue and 5 yellow blocks, with each team not being allowed to interfere with the other team's blocks, and once all 5 were collected we had to bring them to a scientist who was roaming the gameplay area and escort him to one of the bases. The scientist had to be controlled with a hand on his shoulder, or he could shoot, drop pyro and be a general nuisance and could only be subdued for 90 seconds with leg shots. I decided to set up near our base to dissuade any sneaky antics from the yellows. Managed to pick a lot of people off trying to pop out from a thick area of vegetation, but mostly spent the time relaying enemy movements to my team. I did hit a very sneaky yellow who went all the way around the site and was snooping around our base. However, my magnum opus came as the yellow team had the scientist and did a massive push to the base they needed. I hadn't been cleared and had a great line onto this base, so I played patient and waited for the yellow team to push with the scientist into a little killbox area before I went to town on them. This was a prime example of a DMR being far more useful than a bolt action as I was able to, over the course of about 5 minutes, clear out pretty much their entire team as they tried to medic each other, crawl out and generally try and survive the mean flannel with the GBBR DMR who was bullying them 🤣 I did get taken out eventually because my friend got the scientist and then led him right over to where I was, only for the scientist to get shot and take a knee in the open. We managed to recover, with me pointing my pistol at the scientist's legs to stop him from doing anything against us, however I spotted a lot of yellows trying to push out from where I could no longer cover because I had to keep the scientist under control. I told the 4 players near me that they were massing at this exact point, but... well, you know nobody listened and then all got taken out from that exact position. I managed to keep low enough to remain undetected, but then traded with a yellow player who pushed up to grab the scientist. After that I respawned in and spent the rest of the game trying to hold back what seemed like a yellow tide as we got pushed way back to our base. Once again, got a lot of kills with the MWS, and bounced a BB off a rental's mask that he just... ignored, though eventually it was lunch time and the game was over. Pretty sure we lost that one, but it was at least closer than it felt at the end. After lunch I was a proper mercenary. Because the marshalls kept swapping me and my friend between teams as the ebb and flow changed and more and more players called it early because they were melting. First game we were still on blue and we had to defend the same base that we had in the morning, with yellows having to get into it to plant a bomb to blow it up. Got into my same position as the morning and continued to pick people off trying to be sneaky. Yellows got nowhere near the base. Then the next game was a timed assault on the tower base. We were still on blue and we attacked first, with me and my friend deciding to go on a long flank to take up a position to pincer the yellows with the rest of our team. It went pretty well, with my friend pushing aggressively to clear some players off, then I tucked in and got into a position to cover both the entrance of the tower itself and also another popular spot that the defenders liked. Spent the whole game clearing people off those two spots and our team eventually got in. 12 mins isn't a bad time, but the defense would be tough... ...is what I would say, but me and my friend got balanced onto yellow team, so on the attack again we went. You bet we did the exact same thing, but blue team were wise to my shenanigans and were spraying the area I wanted to go intermittently. However, their focus on me and an unfortunate wind direction carrying the red smoke (red smokes are incendiary at Worthing) allowed my friend to push up super quickly and just... take them all out. By the time I got into my spot, we got into the base and completed the attack on the yellow side. 7 mins and change. Then last game of the day was a three base domination in a very close area of the site, all around the tower area. And you know me and my friend got balanced back onto blue team after the numbers were called in. 6 blues vs 18 yellows wasn't exactly a fair fight, so they balanced the two of us, plus another experienced player so it was 9 blues vs 15 yellows instead, but with some experienced players on the 9. The game ended in a draw, but only because someone managed to throw a red smoke grenade right next to the tower which totally cleared it out. We were dominating for most of the game controlling all three bases for most of the game, but they managed to grab one back and then deny the third with a smoke at the end leading to a draw. I love hot weather airsoft. This is my thing and I thrive in it. When winter rolls around I'll be moaning and groaning about the rain and the cold and the general horrible conditions, but for now... all those people who teased me for being a "fair weather airsofter" but can't handle a bit of heat... Oh, I'm loving watching these very same people now struggle. Fair weather airsofters, the lot of 'em! 😈 And the flannel is too OP. Started joking it was my flannel of invisibility with how much I was getting away with through the day. Going to pick up some Hawaiian shirts from Aliexpress when their sale goes live tonight, mostly because they'll be thinner than the flannel (the flannel is a bit heavy for this weather), but also because they're even more obvious than the black and white flannel I've been apparently invisible in.
  13. You used to be able to buy individual sears by Laylax or PDI waaaaaaaaaaaaaaaaaay back in the day (we're talking like 2008 time, when I was first looking at building a VSR), but over the years these have been phased out in favour of complete trigger boxes; even back in 2008, the Laylax Zero triggers and PDI V triggers were starting to muscle in on the individual sears market as the best option for upgrades. I found a set of Action Army 90 degree sears here (https://www.combatsouth.co.uk/action-army-reinforced-sear-set-for-vsr/), but at £70 you're better off getting an S-trigger or Namech Flux trigger, as I don't know how tough the Action Army sears are (I'm guessing they're the stock sears in the AAC T10), and the full trigger units are rated for way more power than we have access to in the UK. That said, with a fairly efficient build, I got up to 2.2J with an m120 in my VSR, so if as Skara says the Action Army sears are rated for m120 springs, you may get enough power, but if not... that'll be £70 of sears just waiting to snap. The S-trigger is rated up to m190 springs and the Namech is apparently rated up to m220 springs, which are far too strong for UK limits, so you won't have to worry about them giving up under normal usage; even with a horrible short barreled build slinging .2s for maximum inefficiency you're probably going to be well over 2.3J with those springs.
  14. Most of the time I just hang it up and leave it to air. If it's bad, I'll give it a hose down first.
  15. That's why the guy designed it. I know him as he's an old-school Worthing Airsoft player (and a great bloke!) and he shared the reason why he was doing it, and it's basically there to be a system you can use at home and set up inside your house. A lot of us down in the south of England don't have access to gardens (a house with a garden in this economy?) or have neighbours who raise a stink about shooting in your garden if you're lucky enough to have one. EDIT: Our local tech also did some videos on it if you're curious about how it works
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