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Impulse last won the day on December 31 2024
Impulse had the most liked content!
Profile Information
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Guns
Tanaka m24 SWS, Tanaka m700 AICS, PPS Kar98k, KJW m40a5, Tanaka G33/40, 3x TM MWS (mk12, m16, CQBR)
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Loadouts
Various flavours of long-range reconnaissance patrol (LRRP), PMC, and civvie setups
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Sites
Worthing Airsoft, Driver Wood, Gunman Eversley Alpha (for 'Namsoft!)
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Gender
Not Telling
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Location
Brighton, England
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Interests
Airsoft (duh?), video games, tabletop roleplaying games, self-defence / martial arts, writing, reading, swimming, action films, cooking
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Impulse's Achievements
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Impulse reacted to a post in a topic:
AR10 and AR15 mags
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The "Share A Bargain" Thread Discussion section Only
Impulse replied to clumpyedge's topic in General Discussion
They seem to be back in stock again. I already have... 11 mags (plus 8 extra 20rd mags), otherwise I'd be all over this. -
Lozart reacted to a post in a topic:
Chest rigs with rear carry capacity
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Chest rigs with rear carry capacity
Impulse replied to Gunboat Diplomat's topic in Guns, Gear & Loadouts
It also takes armour plates in the front, so it's kind of like a hybrid between chest rig and plate carrier. I actually really like them (though I would run it without the back panel), just a bit too expensive for me considering I already have a number of chest rigs and a nice expensive WAS plate carrier setup. -
Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Lozart reacted to a post in a topic:
Chest rigs with rear carry capacity
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Alright, let's see if this works... I'm guessing it won't embed the videos, but here are two 25 seconds(ish) videos of the issues, with two separate uppers. The problems are twofold: 1. The hammer only half engaging for whatever reason and needing to be manually reset 2. The trigger not working at all (you see it more towards the end, there's an audible click of me pulling the trigger but the hammer doesn't move at all) https://drive.google.com/file/d/1tdP9tSS0cFEZfAkXiTLAg2VqMiA3nhiK/view?usp=sharing https://drive.google.com/file/d/1Xn6JNRZ93pxAzfOMvgNOoNae8QffLKxn/view?usp=sharing
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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I'm having an issue with my hi-capa where it doesn't shoot with every shot. Some shots the hammer only half engages and the pistol doesn't shoot, and I have to cock the hammer manually back to reset it and fire again; it usually will shoot after I do that, only for the issue to happen again after a few shots. Basically, which part would be causing this sort of issue? Trigger units are the part of guns that I do not understand anywhere near as well as the rest of the gun, so I'm at a bit of a loss as to what is actually causing this weird issue. My gut says it's going to be one of the sears in the trigger unit or something to do with the hammer itself, but I have no idea...
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Galvatron reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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HZR13 reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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I've helped in this game before when he ran it with a few of us acting as blind defenders and it's good fun. You need the right people to do it as if you're too accurate it ruins the game, but it's a great laugh watching what players come up with and do to try and get the objectives.
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Gunboat Diplomat reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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HZR13 reacted to a post in a topic:
Chest rigs with rear carry capacity
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Tackle reacted to a post in a topic:
Chest rigs with rear carry capacity
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Gunboat Diplomat reacted to a post in a topic:
Chest rigs with rear carry capacity
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Chest rigs with rear carry capacity
Impulse replied to Gunboat Diplomat's topic in Guns, Gear & Loadouts
I used one of these for my HPA m14. Condor split rig with the hydro harness https://www.military1st.co.uk/mcr7-001-condor-ronin-chest-rig-olive-drab.html https://www.military1st.co.uk/242-001-condor-hydro-harness-olive-drab.html Worked well for me. I don't tend to use it much these days as I don't use HPA any more and would rather have a backpack I can take on and off for my gas, ammo, water etc. -
HZR13 reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Impulse reacted to a post in a topic:
Engine recommendation for CO2
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Getting into HPA will always cost you a kidney, unfortunately, so I'd echo this. What do you want from HPA that you can't get with a regular AEG? HPA engines are very expensive and co2 stocks are pretty expensive too and I could see you easily spending £700+ on the two; you need both to do what you want to do. Line tank and regulator aren't much cheaper either. Speaking as someone who has (and somewhat regrets buying) an MTW-308 with the Wraith X set up for co2, it is a heavy investment and may not do what you think it will. While my MTW-308 is probably my "best" gun with its performance, light weight and how silent it is, it really doesn't do it for me and ended up being a £1000+ wall hanger because I never use it.
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Me and my friend made it down to Worthing Airsoft this weekend just passed for... what turned out to be a pretty phenomenal day of airsoft. I really wanted to go so I could make an accurate comparison between Driver Wood and Worthing from a sniper's perspective. It was absolutely tipping it down on Saturday evening, night and into Sunday morning when I woke up, but fortunately it had pretty much stopped by the time I was getting into the car, and by the time we got to the site it had completely stopped. With the heavy rain we've been having, the site was pretty muddy, but at least it wasn't raining on us while we played! As we had no car to store stuff in, I only brought 1 rifle and 1 pistol, so the trusty pre-ban Tanaka m24 came out, but I took a huge gamble and used my TM M&P9L that I've never fielded since I won it in a raffle a number of years ago. I put in my standard hop configuration (Flamingo 50 degree rubber + Hadron H plate) to make sure it'd hop the .32s I would put through it, but otherwise hadn't touched it. Fortunately it worked really well, though I didn't need it during the day. I also used my lightest weight loadout with only a very lightweight belt kit that I usually pair with a chest rig, but didn't need to because the m24 magazines are small and I only have 4 of them at the moment. Anyway, first game was a basic king of the hill style game around one of the bases. I got into a position where I could peel players off the back of the base in question. I actually planned to take a really strong position a little further forward, but a large group of rentals went to the same area me and were making a lot of noise. Plus, the foliage is a lot thinner than it was last time I played (because winter is a thing), and I was wearing a flannel shirt so I wasn't too confident on staying hidden from that angle. I started racking up a stupid amount of kills though, since a lot of enemy players were using the back of the base to try and fight the rest of my team, blissfully unaware that I was about 70m off to their side with an angle on them. I did eventually get knife killed by a ghillie who went all the way around the site to get to me (took him the entire game to get there), but he immediately got taken out afterwards, so 90 seconds later I had respawned and was right back where I was before. However this time I did go slightly further forward as we had a good presence on one of the structures to my side that would help protect me from the vulnerable side, so I got into my originally intended position for the last 5 mins of the game. I had already got a lot of kills that game from the previous position, but that paled in comparison to my intended spot, as it watches the main pathway from their respawn back to the base that everyone uses (far from the only pathway back, but definitely the most used one), through a very small gap where there's no chance in hell of them spotting me. I went through all 4 of my mags in this last 5 minutes, which is only 40 shots, but that's a hell of a lot of shots for me, and pretty much every shot was a kill. A very good start to the day... Second game we swapped ends and I went to a spot I like from the other side. It wasn't anywhere near as fruitful as my spots in the first game as it's a bit more expected, and I did get taken out once while I was there because someone pushed up to the base aggressively and unfortunately flannel isn't great camo (I would've gone unnoticed if I was in my usual m81 woodland camo, let alone one of my ghillie setups). However, it's super easy to get back into so I left my backpack there and took a light jog back to spawn and then back to my spot. Really feeling the benefits of 8 weeks of couch to 5k, as I'm able to jog about the site with ease and have really quick recovery now. Can't recommend it enough for people who want to get fitter, as I am the opposite of a natural runner with my build and it has worked wonders for me (large and tall Dutch build that had me on the school rugby team as a teenager as number 8, even though I really didn't like playing rugby...) Third game had one of the marshalls acting as a blind guy guarding his moonshine at the bottom of the site. He was invincible, but would only shoot at noises, so you had to creep in and grab one of his barrels and then creep out without getting shot by him or any enemy players. We absolutely rinsed this game, because the yellow team kept shooting at the marshall (leading to him shooting back at them), and they tried pushing heavily towards our spawn near the top of the site, which was fine by me because I took a position in this overgrown fallen tree that even my flannel shirt remained hidden in and kept picking people off. Meanwhile, at the bottom of the site, blue team had one guy with a support gun who... put his gun down, took the box mag out, hid behind a tree and would occasionally shake it to make a bunch of noise and draw the marshall's attention, while others on the team slowly and silently tip toed up to grab a barrel. This game ended sooner than expected because blue team grabbed all of the barrels, so fourth game before lunch was a 3 base domination. Didn't get too much done in this one, but hit one of my favoured spots again. Worthing is very overgrown and even in the winter when the leaves are gone, there's still a hell of a lot of twiggy bits, brambles and evergreen foliage that make it hard to shoot long distance so there are only a handful of good positions to snipe from. I definitely think I will DMR more at Worthing in the future and maybe bolt action more at Driver Wood once I have my car and my license (counting down the days to my test in December...) After lunch we played a rolling assault, where blue team had to take a stretcher with a dummy on it to a bunch of bases. It was a really hard slog, but this game had some really great points for me. I couldn't use any of my usual sniping positions, so I had to try some far less than ideal positions. At the first base, I ended up lying prone off to the side where I could draw line of sight to the side of one of the structures but there was absolutely loads of foliage in the way and posting shots through it was as much luck as it was skill. However, if I moved forward at all, I would get taken out as a number of blues tried it and got taken out by someone further ahead who couldn't see me where I was (and couldn't hear me as my m24 is nice and quiet). However, I managed to take out about 5 defenders from this spot, posting shots through all the foliage and twigs but it wasn't exactly a one shot one kill deal. Second base we captured before I could get into a spot where I could make much of an impact, but third base I managed to get to a barricade under what is normally a holly bush in the summer where I could see a bunch of players near and inside the base. The shots were really difficult, as I had to get them over the barricade, under the bush, and also under a bunch of twiggy bits further down, but I managed to take out two defenders outside, and then two defenders in the top of the base. Then by the fourth base I managed to get into another spot where I could see the back of the base we needed to take. I got spotted by one guy, but I was out of his range so it wasn't too hard to take him out and three more from the back of the base, but time ran out before we could get the stretcher to that base. Final game was a classic. There was a box with a blue button and a yellow button and all you had to do was hold down your team's button to increase the time on the clock. The challenge was not getting shot while you do so. The first half of this game I was milling about and not really sure what to do, but eventually I pushed up to a tree where there was a part of our team watching the flank to the left, but I realised I had a perfect view into the base where the box was located. I initially was helping the team watch the flank, taking one guy out and calling out movement, but they had that under control and I soon saw a lot of the enemy team pushing into the base to push the button. Fortunately, they didn't spot me leaning against the tree in my goddamn flannel shirt, and I was able to just post shots constantly into the base, cracking a few shots off the side of the rental facemasks that kept popping up. Much like the first game, I burned through all four mags before the game ended, with a lot of those shots being kills, despite there only being about 15 yellow players left (against our 13 blue players. A lot of people had left before this last game) Overall, it was a really really good day, probably one of the better ones I've had in a while. Hit calling was mostly fine, though the marshalls said they got a lot of reports of people not taking their hits, however I didn't really see all that much of it myself (a few instances of it, but it was really uncommon). Game modes and objectives are definitely more well thought out than Driver Wood, the games are also definitely more inventive and fun, and the general vibe and community feel is definitely better. Also, not going back to the safe zone between games is a massive advantage at Worthing, as I hated having to go back every time at Driver Wood as I carry everything I need on me to play the whole day; however where Worthing really falls short is how awful it is for any sort of long distance shooting. The gameplay area at Driver Wood is definitely better (and I'd say the strongest part of that site), but on basically every other point I feel like Worthing is the better site.
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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Nick G reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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I just got home from... a different site for once. Me and my friend headed to Driver Wood, as we haven't played in over a month and he really wanted to see what the site was like. It was only my 2nd time there, and the last time I went was a while ago so it was basically both of our first times since so much has changed. I made the best decision of the day and when I saw it was 5 celcius this morning, I popped the thermals on. Since we wouldn't be able to leave anything locked in a car, we both only took 1 rifle and 1 pistol each; I chose my pre-ban Tanaka m24 and my TM HK45, though part of me did wish I brought my SRS or MTW-308 instead, as it was very, very cold this morning and it took a bit of doing to get my m24 shooting where I wanted. I stuck with orange gas in the m24 to try and ensure it was still consistent through the cold temperatures, but green gas went in the HK45 as that was cycling okay on green. If it was going to be 5 celcius all day, I'd have gone with red gas in the m24 and orange in the HK45. There were over 120 people on site today and it didn't feel like it. The site never felt over-crowded, and people weren't bunching up behind barricades. I can't give a detailed breakdown of each game, as I didn't pay any attention to the objectives. They would say where the objectives were, but me as a new player to the site had no idea where most of those places were. The only one I remember was the card game, where they hid a bunch of giant playing cards around the site and I remember that because some of the players moaned it was boring and I think they basically always play that game; I didn't mind it though. I spent most of the day trying to learn the site, learning the landmarks, learning some nice angles etc, and I would say I had a very successful day. I spent a lot of the day fighting around Oxford Street, finding a nasty little angle onto a helicopter that the other team consistently used and using my scrim net to essentially be invisible in one of the shipping containers as I shot out of the window. At one point, I had 4 people looking right at me while I was trying to reload and they didn't see me thanks to the dark interior, no silhouetting as there was a wall behind me, and the scrim net draped over me and my rifle to break up my silhouette and be less head-and-shoulders-shaped. Best part of the day for me was the 105m shot. For those who have played at Driver Wood, it was from the double decker bus on Oxford street all the way to the tower on the corner down the road. I had used my rangefinder in the previous game from that tower to see how far the bus was and it was just over 100m, and in this game after we had switched sides, I was sitting a few metres back in the bus to make sure that I wasn't visible to anyone close below, and also so that the other snipers in the tower couldn't drop shots onto me as I had a roof over my head. My celebration was short lived as my friend got taken out when someone sprayed full auto into the bus and I had to bug out, but still... 105m shot is always a nice one to hit. It was true airsoft archery though, as I had to aim at a significant angle and try and walk it in. Probably took about 10 shots to finally get the hit. There were a lot of long range shots today, with a lot of shots being 70m+, but the 105m shot was the stand out moment. So, my overall opinions of the site were very positive, but nothing's perfect and Driver Wood definitely has its issues. Hit taking was fine, though there were a few people taking the piss; however I saw the marshalls hit-checking players all day which was really great to see. The games weren't inspired, but they worked and did the job for a skirmish day. The site itself plays well, with no one way of playing feeling overpowered; there are plenty of long sight lines for a good sniper to take advantage of (which I enjoyed every moment of because Worthing is crap for sniping), but I never felt too dominant or untouchable and aggressive plays were often well-rewarded from what I saw (because I certainly wasn't doing it with my bolt action sniper rifle and 10rd mags!). The marshalling seemed decent from what I could see, and I didn't really have any issues there. Where I did have issues was after lunch there was a bit of spawn-camping (and I even overheard a player in the safe zone bragging about doing it...). In one game, we ended up just turning our roaming spawn (a spawn that can be attacked) into our hard respawn because the enemy team was all around our hard respawn and it was impossible to spawn there. Also, the team balance was abysmal. It feels like a lot of the regulars all stick together on one side (and I heard someone behind me in the safety brief saying that too), and our team lost literally every game through the day, though I don't mind that too much; I actually quite enjoy being on the weaker team and seeing how much damage I can do. The only thing for me was the spawn-camping; I hate spawn-campers. Oh, and the fact we go back to the safe zone after every game. That got really annoying too, but not the end of the world. Also, my LBE + backpack setup worked wonders. Carried everything I needed and really didn't feel heavy at all. Had it on for the whole day, fully loaded, and really didn't feel it because the weight was distributed so well. I might swap the right-side pistol mag pouch for a holster though and just run a pistol without a suppressor or flashlight. At that height, it'd be far too unwieldy with a suppressor, and my Warrior Assault Systems holster doesn't accept a flashlight, but I really didn't need the 4 spare pistol mags as I barely used my pistol. 2 spare mags would've been more than enough.
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Impulse reacted to a post in a topic:
The 'How Did Your Airsoft Day Go? Thread
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I've done a lot of research around this as I wanted to mount a scope on my PPS Kar98k as well, and now that I have it's one of my main sniper rifles along with my Tanaka m24 and AICS. There are a few options and they're all expensive in their own way That said, I don't know much about the various airsoft ZF scopes. You may find one that mounts on the side near the iron sights, but I don't like the ZF scopes and wanted something more comfy. If you really want the cheapest, then some sort of side mounting ZF-39 scope will be your best bet, though that may still require some drilling of the receiver and I don't know which are compatible with the PPS Kar98k because it's not an option I entertained as I wanted something a bit bigger with variable power. So, ignoring ZF scopes and looking more towards regular scopes... Cheapest is a combination like this: https://www.ebay.co.uk/itm/404343186281 https://www.opticswarehouse.co.uk/vortex-crossfire-ii-2-7x32-sfp-scout-scope But what makes this expensive is that you need to buy a scout scope for it to work, which means you're paying real-steel optics money (Vortex is "only" £140ish, but that's basically the cheapest option). If you don't buy a scout scope, you won't see anything through the scope, as it mounts where the rear sight is which is pretty far forward and therefore needs very very long eye-relief. I also didn't like this setup as my friend tried it, and when I looked through his I really didn't like how tiny the scope picture was. Best, but by far the most difficult is using something like this: https://www.patrolbase.co.uk/vector-optics-kar98k-steel-scope-rail-mount (and then using whatever scope you want as it's basically a picatinny mount) Or the Ares that @rsvpiper said above if you want something a bit more period correct Reason why this is the most difficult is that you need to drill and tap the holes into the receiver. I have an Ares drill and tap kit, but it doesn't sit properly on the PPS Kar98k so I didn't end up doing it. I probably don't need to tell you why this is the most difficult, but just in case... if you drill it wrong, you'll ruin your receiver and the scope will be off-centre. I asked around a few gunsmiths and armourers where I am and nobody wanted to do it because it's an airsoft gun, and I definitely don't have the experience with precision tools to be able to drill this perfectly centred. The middle-ground option (and the option I went for) is this: https://www.badacetactical.com/collections/ndt-mount-for-mausers/products/low-profile-mauser-k98k-ndt-scope-mount-picatinny-rail You need to dremel part of the receiver away because the rear sight doesn't quite disassemble like the real thing (basically you just need to dremel away both side wall bits of the rear sight, because they don't come out like the real one and get in the way of this mount), so it's probably not an option if you ever want to run iron sights again. Though I believe the irons should still go on, I've never tried putting my irons back on because I have a Tanaka G33/40 for my iron sights 1.1J Kar98 build, so my PPS will always have a scope on. This is what it looks like on mine:
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Yeah, that makes sense. I'm not too worried about someone nicking like... a scrim net, but I'm definitely not leaving my SRS (my usual backup because small, light and easy to pack) lying around the safe zone, let alone any of my rare guns. Hopefully the m24 and HK45 will work flawlessly, because I'm not bringing spare guns 😅
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Speaking of Driver Wood, me and my friend might be making a trip down there on Sunday and it's been a while. Guessing I shouldn't leave stuff lying around the safe zone? We won't have access to a car to store things through the day, so I think I'm going to just need to carry everything with me. And do they chrono regular GBB pistols?
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The... very business focused rules at Driver Wood is the worst aspect of the site I will agree, but... I somewhat ignore that side of it. I'm not going hungry just because I don't want to buy their food, and my kit tends to include a backpack as I like to try and go as close to real-steel as I can, and field sustainment is a thing. That backpack will have food in it... Though I will say I don't mind the barrel sock thing. Yeah, I only use gas guns, so if the mag is out, my gun's only going to make a clicking noise when I pull the trigger while it's primed and it's annoying to have to use a barrel sock that does nothing for me, but I have seen more than enough AEG and HPA safe zone dry firing to not mind the extra bit of safety. And I think the MED on 1.1J guns is just poorly communicated, as when we went there we asked the marshalls if single shot was fine and they said yes, but we asked because in the safety brief it really sounded like rifles had a 5-10m MED for no reason. Personally, I enjoy every game I've been to Driver Wood. Granted, it's not regularly because I don't know anyone near me who drives there and could give me a lift, but with my own driving test around the corner I imagine I'll be going regularly once I've passed and have my own car, as I do really enjoy the site itself, and regardless of the game design I can usually make a good site a fun day of airsofting for myself.
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I'll double up on this and say that particularly their filmsim events are great. Everyone should give different ways of playing a chance so they can see what they enjoy the most (I love filmsim but I hate milsim, having tried both) And F&O Anzio, at least in my opinion, is a great site due to the varied terrain. Urban airsoft is my favourite way of playing airsoft, and Anzio does scratch that itch. There's a lot of buildings to fight through, from and over, but it's not a "CQB" site and there's plenty of space outside the buildings too. One of my favourite experiences playing sniper in the UK was at Anzio. My gameplay was entirely outside the buildings, not because I didn't want to, but because I was on blood thinners and didn't want to risk getting a bleeder that would've taken a while to clot by getting shot up close. I really wanted to follow my team into some of the buildings and then provide overwatch from windows, but alas... heart needed fixing, and I had to be on blood thinners leading up to that surgery. Still a great site though for sure and I'm gutted it's so far from me so I can't go there more regularly.
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I'll echo F&O Anzio. Great site, but way too far for me to go on the regular I'll be watching this thread though. Hopefully will pass my driving test in December which will free me up to go to any site I really want to. Until then, my experiences are pretty limited.
