I had fun (tan team), but I'd agree - 400 people was too many, and it descended almost immediately into a large skirmish. I don't think the weather helped, as there was naturally a desire to get into the buildings and out of the wind and rain; trouble is that meant lots of congestion. I think it could have been improved with smaller numbers and some additional outside cover (fake barricades, that sort of thing). This would have benefitted both sides, and wouldn't have looked out of place given the scenario.
There was definitely a lack of hit taking on both sides, especially when pyro was concerned (it's amazing how many people don't know how far 5 meters is 🙄), and they needed way more marshalls than they had to police that. Hard agree on the lack of chrono though - we found that pretty shocking, as Imperium (Faversham) regularly chronos 200 players each game day. With a little organisation, it can't be that difficult can it...
Interesting to hear you complain about the tans "forward respawn on the Sunday" @Impulse, because you enjoyed Sunday afternoon when I believe you had a forward respawn and we couldn't get past Vipers Nest 😂
Hopefully they'll take on board any feedback (although I won't hold my breath), and given it's 20 minutes from me I'll almost certainly give it another go on the next one in 2022.