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Time Left: 6 days and 23 hours
- For sale
- Used
For sale is a Kinetic Action HPA LCT AK drum. This magazine can hold up to 2000 BBs and will fit all V2 GHK AK replicas. This is a UK-only sale. HPA tank, regulator, line and autowinder batteries are not included. Price is £170 plus postage and packaging. Any questions or offers please PM me. Will send via courier (Parcelforce). Pick-up can be negotiated if the buyer is local (Hampshire Area).£170
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The main legislation is the ‘transportable’ one which covers the movement of compressed air cylinders. This covers both commercial and private use (eg in your car to & from a game would be private - but complicated if you are in a work van or company car) Parts of the legislation may not apply to private individuals, but that gets into grey areas with the odds being that a players cylinder would qualify as small / low capacity and exempt from parts of the legislation Other related legislation for filling etc is in the world of HSE and therefore not applicable to individuals (but applicable to the sites we play at) I discussed carrying cylinders with a firefighter neighbour with regard to the need to display diamond warning signs in vehicles - a commercial requirement, but not required on private vehicles with low capacity cylinders. His preference for dealing with a crashed vehicle is that markings are shown so that they know what it is when cutting into your car The references to ‘placing on the market’ are due to the timings of Brexit and the status of NI post Brexit, with the relevance being that a pre Brexit / transition Pi cylinder was fully valid and remains valid based on EU TPED regulations and related legislation. Cylinders with an early enough birth date sat on the warehouse shelf are still valid for UK sales and usage. Those with a later birth date are not - but as the UK is a tiny market in the world of compressed cylinders and even smaller for playing cylinders then it’s hardly worth the manufacturers going to the expense of certification and therefore it took a long time to get any to market Retailers should not have stocked and sold post transition Pi cylinders, but will have done so Its up to the site you play at as to whether they check and whether they let you use a cylinder - but they are liable under HSE legislation when it gets filled
- Today
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JVacation reacted to a post in a topic: Should more sites weigh the bbs during chrono?
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Time Left: 6 days and 22 hours
- For sale
- Used
Not 100% but just seeing if any interest in my308 It's an absolute beast of dmr As u see been modified and changed the look Basis is 308 mtw Wraith stock with two first strike short 13cu bottles( hard to get hold off) Inside has silent industries hop unit and nozzle .6.00 barrel with quantum rubber and maple leaf nub Madbull mfr 12" Rail with proper Harris bipod Ergi real steal style rubber grip April mount with lovely vector optics scope Comes with detach suppressor ( not shown ) 3 new rec 10 mags and 1 pts mags Box of spares( hop ,rubber , orings etc) All in nice padded gun bag Set up for dmr on.45 and arrow straight . Really quiet without suppression. Not heavy and nicely balanced£1,150
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rj1986 reacted to a post in a topic: TM Glock 17 gen5 mos
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Is Tom the rather huge guy?
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ButcherBill reacted to a post in a topic: TM Glock 17 gen5 mos
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Gh057_JT reacted to an advert: Pistol bits
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Samlondon reacted to a question on an advert: Aap carbine
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The 'How Did Your Airsoft Day Go? Thread
Jez_Armstrong replied to Skara's topic in General Discussion
I don't know Ben, I went with Tom, Mark and @Hatchet -
Got a new dremel with angle grinder pads. turns out gen3/4 triggers will fit the gen5 if you’re handy with a dremel. 🤣
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Colin Allen reacted to a post in a topic: The 'How Did Your Airsoft Day Go? Thread
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ButcherBill reacted to a post in a topic: The 'What have you just bought' Thread
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ButcherBill reacted to a post in a topic: The 'How Did Your Airsoft Day Go? Thread
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Hatchet reacted to a post in a topic: The 'How Did Your Airsoft Day Go? Thread
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Another good day out at UCAP Vanquish here. Met up with an assortment of players from other sites, this forum and people who I've run into previously (the Ranger Green mob). We ended up with a makeshift bunch of about 10 of us, which is decent numbers to make a difference, and I had for once actually brought comms along. Not always needed in urban sites, but handy with people dying off at different times and coordinating when trying to regroup. The numbers meant we could have a few people on left/middle/right of objectives and fill in as needed. As ever, marshalling and briefing was solid. First games were attacking/defense clearing through the site with the ultimate objective to capture the top most Factory building. Wasn't necessary to clear everything, but clearing a building pushed up the respawn, so it was a trade off between going straight for the objective and bypassing the other structures or systematic clearing with a closer respawn. I think we mostly went for the latter. Attackers had unlimited lives with defenders on a team cap. This game was subsequently reversed and after initially being knocked back a bit, we rallied and pushed forward into the attackers, slowing their advance. I was pleased to get some shoots in under barricades (whilst shooting "you're getting shot in the boots and it still counts!) and a couple with the pistol. There was no official timer/score on this one (or any of the subsequent games) but I felt we had had the better of the two rounds as we headed back for a tea break. I *think* the next game was capturing the objectives. We had to find a locked door and then breach it with bolt cutters. Having done this, we would locate a map giving us the two objectives we needed - detonators and uranium. We then had to set these off and I *think* then move another objective on the the final destination (Petrol Station). My memory is a bit hazy on this as either I have forgotten because I wasn't involved in the last part, or because of breacher syndrome from when the explosives were set off. But I'm getting ahead of myself. We set off from spawn and had some solid fights through the Office building (clearing up staircases is a challenge), through the Hospital where we located the locked door and location of the last two objectives, before finally getting down to the Hotel. From there we made entry via the side and then headed up and along the top floor to secure the detonators/plutonium. Highlight here was a standoff behind glass doors to a couple of reds in the corridor. We knew some of our team was trying to get in behind them, and that we didn't need to go get them because we had secured the objective room. All that was necessary was to keep them locked down. Still, various door opening/shutting and hails of gunfire ensued before I took advantage of them repositioning to lob a grenade down the corridor. Surprisingly I actually got it in the right place and got a kill. I can only imagine it was the lack of any trees to hit that contributed to my success. The detonator was then brought to the plutonium and a very large explosion in a very small space followed. The sort of "fingers in ears, open your mouth, get smacked in the chest with the shock wave" thing. Many lols were had and it'll undoubtedly turn up on video sometime. Lunch followed, sitting out in the sun watching the sea. Very civilised. After lunch a reverse of the above and then into the final game of the day which was essentially a british bulldog type affair with both teams being split in half and having half their team attacking, half defending. Both teams attackers couldn't attack each other, only the building they had been assigned to clear. As a teams defenders were hit, they went and joined their attackers. First team to clear the enemy building wins. It works fairly well. And that, I think, is about it. I ran the NGRS MP5, TM Glock 17 gen 5 and a borrowed Warrior DCS plate carrier. 10/10, would definitely be exploded again.
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Tackle reacted to a post in a topic: The 'What have you just bought' Thread
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Metal Ops! Has Ben got any better at throwing grenades?
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I'm so confused by this. I've bought multiple tanks in the last year and none have this mark. What legistlation requires the RHO P mark to use a tank? The links provided seem to relate to placing equipment on the market? What indicates UN ISO 11119-3 is still ok? Are there any other ISOs that are still permitted?
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The 'How Did Your Airsoft Day Go? Thread
Jez_Armstrong replied to Skara's topic in General Discussion
Just got back from UCAP Vanquish 2nd visit to that particular site, absolutely brilliant day, great marshals and great players, I personally didn't have a single issue with anyone all day and I heard no reports of anyone being a dick, always refreshing to have a good day out without any issues Ran the UKSF casual kit today alongside K42C, K42M and some of the metal ops guys -
Time Left: 6 days and 20 hours
- For sale
- As new
I've had this a couple of years or so, never skirmished and in excellent condition and working order as you can see from pics, comes with everything from new, box, paperwork, packing, spare safetys and an extra magazine. Nice compact pistol, excellent build quality and weight, different design and looks to most others £160 posted£155
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Today I was at Airsoft Plantation along with about 160 other eager players. My first task on arriving was to set the hops and check the power on two new guns, an MPi-KMS and a WellPro We06 PPK-20; the former dialed in at 1.04J and the latter at 1.09J, both with excellent range and flight. In the first game, we (the red team) started at Swaziland; we had to obtain a crate containing six smoke bombs from the DEA Base and take the crate to each target in turn and set the smoke bombs off. The targets were the hill fort and the Bedford on that side of the firebreak and the well, the Cock Inn, the casino and any of the border bridges on the other side. We had infinite regens on a marshal, while the defenders had two lives on each side of the firebreak. The defenders put up a good fight for the DEA base but we overran them and grabbed the crate from the Cessna; the hill fort was soon bombed and, after a short delay, a couple of us ran the crate up to the Bedford and smoked it out. There was then a delay so that the blue team could set up their defences on the other side of the firebreak. Once we were unleashed, I followed my usual approach of attacking the village from the far end; advancing through the woods, I took out a few enemy players before meeting up with colleagues; the enemy put up a hard fight for the village but we eventually bombed the well and the Cock Inn. As the enemy had lost so many lives defending the village, there were very few of them left to defend the casino and the border, which were bombed very rapidly. Following the usual short break to mag up, the game was reversed; we did not know what the targets were. At the DEA base, I took up a position behind the wrecked biplane, from where I was able to shoot some of the attackers from their flank, before eventually being taken out. I fell back to the mortar pits and scored a few hits before receiving a little present from either a sniper rifle or a DMR. Eventually, the first two targets were bombed and we reset on the other side of the firebreak; learning from the blue team's error, we divided our forces to cover both the village and the border area. The enemy pushed hard, but timed out in the village. Luncheon was then taken, after which we played Ambush Alley. As the attackers, we had to march up the main street of the village en masse, being unable to shoot until we were fired on by the defenders, We had infinite regens at our start point, while the defenders had two lives. Our objective was to get a live player into the building at the far end of the street. Once shooting had started, we could go anywhere. I assumed my usual tactical (ahem!) position at the rear of the column; as we marched (shambled?) forward, the marshals threw a large number of smoke bombs to add to the atmosphere. An enemy player opened fire early, before quite a few of us had even entered the village, which meant that we could quickly spread out to the sides while about 60% of the team regened. The fight through the village and the scrubland to the right was epic, with great play from both sides. Eventually, one of our players made it into the target building. In the reverse, we made ensure that everyone knew not to open fire until the head of the enemy's column had reached the half way point, as that would give us a great opportunity to send them all back to regen. Unfortunately, somebody either did not get the memo or lost track of where the enemy were amid the thick smoke and opened fire early despite my repeated shouts of "Hold". Realising that the enemy were likely to try to flank us, a group of us moved to the left to prevent any of them pushing through the scrubland; we had a great set of fights between the bushes and along the little paths, trading hits with the blue team. Having taken one hit, I was hit again and wandered back into the safezone. The game ended soon after, with the blue team taking 27 seconds longer that we had, which was amazingly close for such a long game. It was now 16:00 and a fair number of players left. Those of us who stayed set off to play domination/capture the flag in the woods. Our flag was at the border end of the woods, while the blue team's was at the wobbly bridge. The twist in the game was that both sides started in the middle. At a count of three, we had to start moving towards our flag and, after a time known only to him, the site owner would start the game. Everyone had two lives. A group of us decided to run back to defend our flag while other team members moved back more slowly so that they would be further forward when the game started. Having taken up a defensive position, I spotted a blue player sneaking around our right flank; he had either skilfully worked his way around our forward players or had hit a few of them and pushed through. Either way, he had done really well. I shot him; he looked disappointed as he turned to trudge back to regen. As no other blue players appeared, most of us decided to move up and reinforce our colleagues; as we did so, we met increasing numbers of dead blue players heading back to the safe zone. Our arrival helped our colleagues to push forward and capture the blue flag. Hurrah! It was a typical AP day; the games were well designed, hit taking was excellent, play was good and the marshalling was unobtrusive but effective. I suspect that mrfoxhound would have enjoyed it. I cannot play next Sunday as we are in the studio working on songs for our first festival gig of the year and for the fifth album, so my next game will be at either Splatoon or Dragon's Lair the following weekend. Weapons used: Classic Army HK33 Classic Army HK53 WellPro We06 PPK-20 ASG XP18 Commander (CO2)
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Time Left: 6 days and 20 hours
- For sale
- Used
For sale Tac-41A: Autobot 70 bucking Polycarbonate hop unit Silverback adjustable weight piston Silverback advanced piston head Silverback DTSS carbon surpressor 2j rappax spring Medusa hop-up TDC Chub nub Orange cylinder guide ring KMCS mesh wrap crafted X4 small mags 2.32j on 0.45g bb Looking for £450, open to trades or offers£450
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