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Sky's Halo airsoft projects (WIP)


SkywardSoul117
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Hello again,

It's been a slow few months. The moths inhabit the empty wallet, and the paint is slow to dry in the cold of late winter / early spring.

 

I have since acquired the HPA engine (Scalar Seraph, though I've yet to acquire the tank and regulator. I've started working on the HPA adaptation of the M7 SMG, and will be looking to do do some preliminary thinking and design work for the MA5B (Assault Rifle).

 

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Cute lil thing.

 

 

I reprinted the entire helmet as the prior one was too small for me. I also printed it as one piece instead of 2, out of PLA-ST instead of ABS. I got a significantly cleaner and stronger print. 

While experimenting with the electronics, it turned out that DC fans usually don't like PWM unless they're designed for it. This means that unfortunately I had to ditch the controllable fan speed for a simple on / off switch.

 

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Preliminary sanding done using orbital sander, proxxon pen sander for details, and hand sanding. My fingers and tendons thanked me for buying the pen sander.

 

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Layer of Motip spray putty that needs to be sanded right back to the base material. Leaving too much on makes the paint easy to chip / flake off.

 

 

Unfortunately I spent a lot of time sanding the helmet smooth, painting it with a rather heavy top coat of Maston olive green, before figuring out an alternative finish that I'd rather use. It sealed the deal when I foolishly thought the paint was fully set and I turned it over to paint the bottom. Somehow I hadn't thought of making a helmet stand, and the paint on the top marked from the bubble wrap I'd set it on. I sanded it back a bit before applying the textured finish.

The technique I discovered was simply painting over a textured spray paint, which provides a nice textured finish that's extra matt and scratch resistant. Unfortunately this meant I wasted rather a lot of somewhat expensive paint.

 

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Comparison between the same paint, both smooth and textured.

 

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Rustoleum textured paint. Created a helmet stand for painting without the paint ever touching anything.

 

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Overcoated with Maston olive green.

 

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Unfortunately the black also didn't fully set, and the masking tape marked it lightly. The lacquer evened it out well enough thankfully. I've never had this many issues with paints not setting even after days, even in the cold months. I had the same paint mark from sitting on fabric weeks after painting. I ended up using a food dehydrator inside a large cardboard box, set to 50'C for 12 hours to "bake" the paint. It seems to work well.

 

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Voila. I think it came out rather well. The chin strap was a bit of an experiment, to see whether a fully elastic strap would work. It didn't, it's *too* elastic. You want a little bit of flex to allow your jaw to wag, but too much and it allows the helmet to shift and pull right off your head if you fall. So as you can see there are multiple layers of elastic with some inelastic strap to remove the elasticity rather than ripping all the stitches. I'll certainly change it at some point. I've used a magnetic buckle as I did with my previous helmet that makes it easy to secure with gloves on. Due to the buckle, you can't get a cheek weld on the side it's on. It can be reversed easily, but not something you'll be doing mid game. Getting a cheek weld in general is awkward, but it's the price you pay to use a "sci fi" helmet. It is possible, and better than my prior helmet in most ways.

 

I've also added TPU (rubber) pads to the inside and bottom of the mandibles to stop any scraping against guns to protect the finish of both and reduce noise.

 

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The padding is a rather crucial part of this helmet. Not only is it about comfort, but it's about safety too. I see a lot of dodgy custom helmets, and I wanted this one to not be a death trap while running around playing in the woods.

I've bought a set of quality D30 pads from a body armour shop, which are amazing at absorbing impacts. Some may know D30 from motorbike armour / padding. These form the primary padding around the skull, while my own DIY padding protects the neck from rotation of the helmet. It consists of 20-30mm of hard / dense EVA foam, with a soft open cell fronting and sewn mesh covering. The fan and battery is integrated in such a way that it doesn't protrude or create any pressure points.

The fan is a little louder than desired, but it does actually work to clear / prevent fog if you tilt your glasses slightly so there's a gap at the top for the air to pass into. I imagine it works well for goggles as the top vents would be closer to the duct outlet. The side panels can also be replaced with low profile ones that should allow wide goggles to fit. Key thing for me is it's low fuss, no tubes to mess with, and it's there when I need it. It's a little noisy for running all day, but there's enough capacity in the 18650 battery to do so.

 

Something I may look into eventually is fitting a full face shield, a little like the NMPD police helmets in ODST. The Bolle sphere would be the main candidate as it has a 16J impact rating.

 

One more project I'll be working on is a backpack for my kit and the HPA rig. I wanted to do the hardcase trooper backpack from Halo Reach. This'll be a tall print, using up 359mm of the XL's 360mm build height. I want to add some MOLLE modularity to it. I'll be sewing the straps and padding system, and likely padding out the inside so it's not a rattle can.

On another post I'll detail the DIY chestrig I made once I have the chestplate and pouldrons finished up.

 

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Thank you for reading, more updates to follow :)

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