Visited Finmere Airsoft for the first time this weekend to take part in one of their Chaos and Control days, a long objective lead day rather than your usual skirmish. Milsim-lite I guess you could call it.
First notable point before the day of the event even came around was the great communication with the organisers. I posted a quick question via their ‘Contact Us’ link but got a swift answer and then welcome into their larger WhatsApp group to discuss game day specifics or ask for technical help. Even got sent a PDF with the game objectives and rules, site map and walkthrough video in advance of the day so everyone should know what they are doing. Really well organised and not something I’ve seen before.
Arrived at the site an a rainy Sunday morning. The site itself is a fairly typical woodland affair with a long central access road bisecting it into two distinct halves. Safe zone is right in the centre, they have a mix of seating and tables, most undercover from the worst of the elements. Small tuck shop, supplies and a lone portaloo which was remarkably clean.
Game area features some nice set pieces like a prop submarine, crashed airplane and some other abstract structures that could really be anything.
Gameplay for the day were two 2-hour long domination rounds with five control points spread around the map for capture and control. Capture involved the usual flag raising plus starting your team’s stopwatch at the control point to start accumulating points.
Each team’s spawn had an area map that you could mark POIs on and a radio. The radio allowed you to get in contact with the ‘drone operator’ to get intel and/or call in airstrikes or chemical weapons on certain positions. I’m guessing this isn’t anything new but it was the first time I’ve played anything like this and I had a great time playing Battlefield Commander with my rifle propped up in the corner of spawn and picking places on the map to drop imaginary ordinance.
Another new one for me was their dead rule. You get 3 lives with the first 2 hits requiring you to be revived, but whilst injured you are allowed (and expected) to call out info to your team. Creates an interesting dynamic where a downed man can sometimes be the pivotal part of a firefight as he calls out enemy movements to the survivors. On your 3rd hit you are fully dead, then it’s the usual silent walk back to spawn.
Other notable points of the day were zero moaning or bitching about hit calling, randoms happy to and actively looking to team up to do objectives, everyone generally very laid back and some guy brought a bag full of apples from his garden.
All in all a great addition to our roster of local sites so will be going there again soon.