Today, I went to the rather chilly and extremely muddy Airsoft Plantation. Airsoft Plantation's winter mud is fascinating and intriguing; its surface area, depth, varying consistency and slippery essence would delight the most jaded connoisseur of pedological science, a subject about which the Lad knows rather a lot.
Having set up the latest addition to the HK family, which JG call a G3 SAS, I readied the HK33 and HK53 for the day's action. Around 120-130 players were present, a decent number which resulted in the safe zone being a little less busy than it sometimes is.
The first game was a shortish warm up, which involved us, the red team, attacking from the village into the mortar pits with the aim of getting 20 players on the top deck of the bus that is parked in the middle of it. On reflection I do wonder why someone would park a bus in the middle of some mortar pits; it seems an odd thing to do. We had infinite regens on one of two marshals, while the defenders had two lives in the mortar pits. The defenders could have players on the bottom deck of the bus, but not the top. A group of us cut across the site, forming the right flank of the overall assault and swinging down towards the comms truck, from where we dislodged the enemy rather handily, although I did have to take several trips to the nearest regen marshal. Eventually, of course, the enemy were overwhelmed, although it was interesting to witness how long it takes for 20 airsofters to get onto the top floor of a bus and back down again.
After a very short break to mag up, we set out for a game which involved getting a crate into the enemy's HQ. We started at the DEA base, with the plane as our HQ, while the blues started in the village with the town hall as theirs. Each side had unlimited regens on six medics; if a medic was hit, they had to find another medic to regen on. A couple of us medics stayed with the group defending the plane, where we soon became very busy shooting the attacking enemy and reviving our colleagues. A strong enemy attack from the direction of the mortar pits was repulsed after an epic fight, as were several probing attacks. Eventually, the enemy increased the pressure on us and managed to get their crate into the plane, winning the game. I am unable to report on our colleagues who were trying to get our crate into the town hall as I have no idea what happened to them.
After another very short break, our team went to the village where ten high value targets, of which I was one, had to be defended by the rest of the team. As HVTs, pairs of us had to occupy a building, so five buildings were occupied by HVTs; once hit, we had to drop our yellow armbands where we were and the go to the border to get new instructions from a marshal. Other defenders had two lives, while the attackers, whose aim was to collect all ten armbands and get them to the marshal, had infinite regens on a teammate. After several good exchanges, a wafty BB at the very end of its flight drifted through the window and gently tapped me on the shoulder. When I reached the marshal at the border, he offered me three choices:
1. Remain there with him looking bored and glum.
2. Go back to the safe zone for an early lunch.
3. Betray my teammates by swapping sides and joining the attackers.
Being a true gentleman and a man of honour, I immediately chose the latter, rejoicing in shooting my former colleagues.
After lunch, we set out for the mortar pits for a reversal of the first game of the day. I started off at the comms truck, holding back an enemy attack for a while until discretion became the better part of valour and I decided to fall back towards my colleagues; unfortunately, while carrying out a tactical withdrawal (honestly not running away!) I was shot in the back and had to regen at the berm, where I fought until I was hit again, ending my involvement in the game.
Following this, we reversed the game with the high value targets; attacking into the village was hard, but we gradually wore down the defenders and captured all of the armbands.
As the game with the crates had gone so well, it was reprised with different start points and targets; we started at the tower in the village and had to get our crate onto the bus in the mortar pits, while the enemy started at the bus and had to get their crate into the tower. This was not our finest moment; after holding off the enemy's attack for a while, a group of them swung right around the site, entering the village from the far end and eventually getting their crate to its destination.
The day finished with a rather fun game of infection; I lasted quite a while, combining shooting the ever growing number of attackers with successfully avoiding being shot until quite near the end. Of course, I was eventually hit and, by the time I had regened at the hill fort and returned as an attacker, the game was essentially over. When all clear was called, one surviving defender popped up.
It was a typical AP day; well organised and well run with well designed games and a good mix of players from the very experienced to first time rentals.
No airsoft for me next weekend as our guitarist and I are going to see the utterly bonkers Laibach on the Saturday evening and then have a rehearsal on the Sunday.
Weapons used:
Classic Army HK33
Classic Army HK53
JG G3 "SAS" (not for very long as I only had one mag with me)
ASG XP18 Commander (CO2)