Today was spent at my favourite site, Airsoft Plantation, which, as usual, was very busy, albeit with a rather higher percentage of new players than usual. I had three rifles/SMGs with me which I had been working on and wanted to test in the field.
Having met up with a couple of chaps that I know and after going through the Sunday morning ritual of the safety brief, we set out for the first game.
With two lives we had to prevent the dastardly Reds getting bombs into the three vehicles located in our charming country village. The bombs had to be carried to each of the three targets in an ammo tin. The Reds started on the fire break and could attack from all directions, having infinite regens on the fire break. I took up a position on the Main Street from where I could keep an eye on any attackers trying to work round via the border as well as those taking the direct route. Inevitably, they came from both directions, which resulted in some stiff firefights; after sending a decent number of them back to regen, I was hit and fell back to another location in the village, where the same story was repeated with some excellent play from both sides. Eventually, of course, they achieved all three objectives.
A short break to reload followed.
In the return leg, the group I was with set off directly for the Jurassic Park jeep, which we captured very rapidly; a bomber duly appeared and destroyed it. Moving on, we were held up for a while as we pushed into the village, but soon grabbed the first LandRover, which was also duly bombed. Another quick push sealed the fate of the second one in a time that was far faster than that of the Reds. However, our super elite bombers had made one fatal error; rather than transporting the bombs to each target in turn in the ammo tin, they had removed them from it and carried them individually; as this was deemed to have given us an unfair advantage, which it did, the Reds were deemed to have won over the two legs.
After another break to reload, we set out for the next game, which involved us transporting extremely large bags of the finest Ganja from the comms shack in the village, which was also our regen site, to the site owner, who was on the far side of the mortar pits. Four players were designated as the lead gangsters; they could each gain a one minute reduction of the time taken by reaching the site owner and engaging him in a suitable gangsterish conversation. None of them managed to do this. The defenders had two lives with a 30m fallback to regen. We set off at a cracking pace, storming into the mortar pits and pushing the enemy back. I scored lots of hits and, before long, all of our Ganja had been delivered.
This game was immediately turned around; taking up a position behind a berm as few yards into the mortar pits, our little group put up a stiff fight, sending many of our foes back to regen. Eventually, we were isolated and outflanked, so fell back and held out, preventing many of the attackers getting forward. The game timed out with them having only managed to get one Ganja bag to the site owner.
After this, luncheon was served and we had an interesting conversation with two Americans who were visiting the site.
Once everyone's hunger and thirst were slated, a two part game ensued. Attacking from the border, the Reds had to secure a stretcher from the village; this then had to be used to transport a player to the plane in the DEA base. Setting up at the front of the village, we had a fierce combat with the attackers, during which I was hit and fell back deeper into the village, where I was eventually hit again. While the game was reset for stage 2, I took up a position in the fort. Those of us there had fun with small attacking enemy groups before deciding that we were probably of more use at the DEA base. Pulling back, I was hit and fell back to regen, taking up a new position in the scrubland around the DEA base, from where we repulsed several attacks before the casualty was finally deposited in the plane.
After a final break to reload, that game was turned around. It took us a while, and many walks back 30m to find someone upon whom to regen on my part, before we broke into the village. Using the dried up pond as a convenient concealed route, I spotted a ghillied sniper at some distance in the woods and, after a few shots, potted him, much to my delight. We soon had our casualty on the stretcher, following which our little group set off on a wide flanking manoeuvre to attack the DEA base from the far end of the site. This was part of a successful overall attack, which saw the wounded man deposited into the plane rather more rapidly than the Reds had managed.
As usual at AP, it was a fun and challenging day of airsoft, with some excellent play. All of my newly worked on guns ran well, with the tiny DMP-9 having ridiculous range and accuracy at 1.05J; running the PPK20 on 30 round mags was rather interesting.
Weapons used:
WellPro PPK20
Double Eagle EK47
Double Eagle DMP-9
ASG XP18 Commander (CO2)
I am on the left, about to regen a colleague.