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Colin Allen

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Colin Allen last won the day on September 19

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Profile Information

  • Guns
    Far too many!
  • Loadouts
    Flecktarn, NVA, CCE, Finnish M62, Ukrainian, Vegetato, Mimetico Deserto, Alpenflage, Swedish M90.
  • Sites
    Airsoft Plantation, Splatoon, Dragon's Lair and anywhere else that looks interesting.
  • Gender
    Not Telling
  • Location
    Where my shadow starts.
  • Interests
    Archaeology, sound engineering/recording, running a lightshow, walking, wildcamping, Central Asia, China.

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Colin Allen's Achievements

  1. Today was spent at my favourite site, Airsoft Plantation, which, as usual, was very busy, albeit with a rather higher percentage of new players than usual. I had three rifles/SMGs with me which I had been working on and wanted to test in the field. Having met up with a couple of chaps that I know and after going through the Sunday morning ritual of the safety brief, we set out for the first game. With two lives we had to prevent the dastardly Reds getting bombs into the three vehicles located in our charming country village. The bombs had to be carried to each of the three targets in an ammo tin. The Reds started on the fire break and could attack from all directions, having infinite regens on the fire break. I took up a position on the Main Street from where I could keep an eye on any attackers trying to work round via the border as well as those taking the direct route. Inevitably, they came from both directions, which resulted in some stiff firefights; after sending a decent number of them back to regen, I was hit and fell back to another location in the village, where the same story was repeated with some excellent play from both sides. Eventually, of course, they achieved all three objectives. A short break to reload followed. In the return leg, the group I was with set off directly for the Jurassic Park jeep, which we captured very rapidly; a bomber duly appeared and destroyed it. Moving on, we were held up for a while as we pushed into the village, but soon grabbed the first LandRover, which was also duly bombed. Another quick push sealed the fate of the second one in a time that was far faster than that of the Reds. However, our super elite bombers had made one fatal error; rather than transporting the bombs to each target in turn in the ammo tin, they had removed them from it and carried them individually; as this was deemed to have given us an unfair advantage, which it did, the Reds were deemed to have won over the two legs. After another break to reload, we set out for the next game, which involved us transporting extremely large bags of the finest Ganja from the comms shack in the village, which was also our regen site, to the site owner, who was on the far side of the mortar pits. Four players were designated as the lead gangsters; they could each gain a one minute reduction of the time taken by reaching the site owner and engaging him in a suitable gangsterish conversation. None of them managed to do this. The defenders had two lives with a 30m fallback to regen. We set off at a cracking pace, storming into the mortar pits and pushing the enemy back. I scored lots of hits and, before long, all of our Ganja had been delivered. This game was immediately turned around; taking up a position behind a berm as few yards into the mortar pits, our little group put up a stiff fight, sending many of our foes back to regen. Eventually, we were isolated and outflanked, so fell back and held out, preventing many of the attackers getting forward. The game timed out with them having only managed to get one Ganja bag to the site owner. After this, luncheon was served and we had an interesting conversation with two Americans who were visiting the site. Once everyone's hunger and thirst were slated, a two part game ensued. Attacking from the border, the Reds had to secure a stretcher from the village; this then had to be used to transport a player to the plane in the DEA base. Setting up at the front of the village, we had a fierce combat with the attackers, during which I was hit and fell back deeper into the village, where I was eventually hit again. While the game was reset for stage 2, I took up a position in the fort. Those of us there had fun with small attacking enemy groups before deciding that we were probably of more use at the DEA base. Pulling back, I was hit and fell back to regen, taking up a new position in the scrubland around the DEA base, from where we repulsed several attacks before the casualty was finally deposited in the plane. After a final break to reload, that game was turned around. It took us a while, and many walks back 30m to find someone upon whom to regen on my part, before we broke into the village. Using the dried up pond as a convenient concealed route, I spotted a ghillied sniper at some distance in the woods and, after a few shots, potted him, much to my delight. We soon had our casualty on the stretcher, following which our little group set off on a wide flanking manoeuvre to attack the DEA base from the far end of the site. This was part of a successful overall attack, which saw the wounded man deposited into the plane rather more rapidly than the Reds had managed. As usual at AP, it was a fun and challenging day of airsoft, with some excellent play. All of my newly worked on guns ran well, with the tiny DMP-9 having ridiculous range and accuracy at 1.05J; running the PPK20 on 30 round mags was rather interesting. Weapons used: WellPro PPK20 Double Eagle EK47 Double Eagle DMP-9 ASG XP18 Commander (CO2) I am on the left, about to regen a colleague.
  2. 1. They are humans. 2. They are airsofters.
  3. Player marshals may or may not be effective, but they are not cringe, which is also the case for many of the items in that long list. I have acted as a player marshal from time to time, but always in collaboration with non-player marshals. The role is useful for keeping an eye on behaviour within teams.
  4. It needs Viagra.
  5. Indeed; he didn’t have a bolt action rifle though.
  6. Indeed; there is nothing wrong with pallets per se. One of the best sites that I have ever played at, the much lamented Doomsday, was constructed almost entirely of pallets and was utterly magnificent. it is also provided me with one of my biggest surprises ever at an airsoft site; I was crawling through the undergrowth when I suddenly found myself literally face to face with with a rather large billy goat. I think he was as surprised as I was; we both exited the scene.
  7. Indeed. Waivers have no impact on potential liability in the event of an accident or injury that was at least in part due to the site’s negligence or recklessness. Therefore, they also cannot prevent someone making a fraudulent claim.
  8. Either that or get a life.
  9. It is always hard to tell with phone videos as they tend to over-emphasise the higher frequencies, often making gearboxes sound worse than they actually are. However, while that is decent, it does sound as if it could do with a bit of improvement. Are you certain that the motor height is properly adjusted? If it is, then what you do next is rather dependent on how much time and effort you want to put into it. Is the motor heating up? A brushless motor shouldn't really get hot and neither should the wiring. If they are, the shimming is probably too tight. Also bear in mind that some pinion gear/bevel gear combinations are noisier than others and some gearsets are noisier than others. How the motor sits in the pistol grip and the shape of the pistol grip can also have an impact. I have a beautifully shimmed gun that, with a standard Magpul M4 grip on it, is very quiet; with its actual grip, it is a tad noisy because it holds the motor at an awkward angle.
  10. Hmm, which site could you be referring to? 😜
  11. Thanks for that link; they had something of interest to me.
  12. If the problem is what Austeyr and I have suggested, you don't want to shorten the magazine catch.
  13. I cannot think of a reason why it would not cycle on an 11.1v other than a battery/connector issue. As Skara stated, a video of you trying to shoot it using an 11.1v would be useful. What charger are you using?
  14. It could be that the initial insertion is pushing the CYMA mags up far enough for a few BBs to feed, after which the back of the mag drops a bit because the mag catch is not holding it up far enough. You could try lightly shimming the underside of the lip at the back of a mag to see if it makes a difference.
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