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Pseudotectonic

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Everything posted by Pseudotectonic

  1. In some sites the sniper class already has their own category of joule limits and engagement distances however that is just for the rifle you choose. Ghillies can be worn by anyone so it does not belong in its own separate class of clothing, because there are no separate classes based on clothing like how the sniper rifle belong in a different class from normal rifles. If wrapping myself in heavy gauge green cotton strings gives me the privilege to remove my armband or reposition it however I please I still wouldn't. Because A. that is an arbitrary exemption of a rule and B. it gives you a visibility privilege therefore is unfair to other players. Does not matter if you did or did not intent to conceal it, or if it is "relocated" for prone position ID or any other reason. The moment you remove or conceal it from the usual expected position i.e. on your arms, you are already generating an unfair visibility privilege. The armband is an agreed identification protocol that makes the game a game. If everyone wears it in one place and one of them wears it in another place, it becomes less legible therefore harder to identify therefore slower or impossible to react to therefore has real gameplay fairness implications. If the rule is every player is required to wear the armband clearly, everyone should wear it clearly. There should be no exceptions. If everyone is allowed to bend the rules however they enjoy (even if they enjoy it very very much), we wouldn't have a game at all because it would be impossible for marshals to enforce any rule. And by the way if some magically invisible person is running around without visible armband and ankle band it becomes a massive collision or tripping risk. Two invisible magicians without armbands can knock each other out running their helmets full force unknowingly into each other and the worst of all is no one will notice and the tripping will pile up in that particular location.
  2. If one day we have a perfect invisible tech (let's call it magic suit) anyone wearing the magic invisible suit will be fully expected to wear armbands at the very minimum, probably leg bands as well, if not just for safety and ID reasons. I think the visible armband rule should be mandatory to all players to maintain fairness, if the guy in normal suits have to keep his armband visible (and not allowed to hide it), a ghillie should not enjoy any privilege to be able to remove or relocate or obscure their armband just because they choose to dress in leafs. I would even argue ghillies should have mandatory leg bands in addition to armbands as to allow prone position identification for friendlies. If I decided to put my armband in my pocket just because I am dressed in some magical optical cloaking tech (therefore should be "fully invisible") they would have kicked me out of the site. The thing is, this is ultimately a game, and any game needs some sort of balance for A. a fun experience for all and B. for the health of the hobby in general. By and large the real world counters to real snipers are not commonly practised in airsoft or have a much higher bar of entry than just paying £50 for a ghillie overall. This is also a game legally limited to 1J plastic bullets and the rules should be designed around the gameplay that emerge from it and I would say perfect invisibility should be ruled out. At the minimum team identification should be visible from any angle. Outside of the armbands, you can be as invisible as you want but keep the armbands visible. Moreover if you wear a ghillie you should still need to make the armband (and leg band) visible even just for identification reasons alone. If someone has the rare skills to identify you from under the bush before you can shoot him but not able to tell you are friend or foe, they will be forced to either shoot you or ask you verbally which team you are on, which frankly both are merely workarounds of a problem that should not be allowed to take place in the first place. So this is as much as a class-privilege problem and a practical gameplay rule-set problem.
  3. Interesting stuff. Very curious how it preserves the original texture/details. Looking forward to seeing some pictures. Whilst at it I went looking for a similar product that can actually supply the actual RAL 8000 colour and this product seems to be the only one available: https://www.kolorbond.co.uk/vinylkote-paint-leather-vinyl/ https://www.kolorbond.co.uk/wp-content/uploads/2019/12/Vinylkote-Brochure.pdf Which is only sold below, but you can only get two cans of 400 ml sprays minimum so it gets a bit expensive (just over £50 delivered for the minimum 2 cans): https://www.rawlinspaints.com/home/multi-surface-paints/5760-kolorbond-vinylkote.html The brochure says it is applied similarly, light mist coats, several coats 10-15 minutes apart to penetrate, 20 hours full cure. Anyone willing to test this stuff?
  4. Got interested a few months ago but have not played a game yet. Mainly interested in the game play and tech side of things. Spent many hours watching Youtube videos and researching about gear boxes etc. Now wants to get a two-tone and do a budget build before first game. Also putting together a basic kit, already got eye-pro and pair of boots. Not high on budget so is after a simple kit that works well and is fun to play and tinker with, and easy to transport. Now I am based in west London and can only use public transport, Red 1 Chislehurst is around 1 hr 45 mins from me and seems to be a good site judging by reviews etc so I am thinking of going there to do my UKARA and do regular games afterwards. My biggest problem now is how do I lug my stuff around on the Tube and buses easily and without drawing attention? I don't imagine a backpack will be big enough and I would rather have everything on wheels so I don't exhaust myself before even reaching the site. Are wheeled duffel bags good? Any tips and tricks? Much thanks.
  5. My 2 cents: I think the layout as you enter the site/directory is a little flat in terms of the layout of the grid of maps/locations, the small maps of each location themselves are useful but a whole grid of them is a bit too monotonous, if the site has their own specific logo or badge or icon next to the names (if they have an official one) that will make each site more differentiable and identifiable from one another. The different panels/sections can use a slightly different colour background for legibility. (or like the big "our mission" panel with some image) The "explore the map" panel is redundant if you can immediately just put the map there, or maybe add a "full view" button if you want to keep a separate page. Maybe even streamline/incorporate the search bar function into it, maybe even make it a big search bar in the middle. "Where to play airsoft" perhaps should be renamed to "(Browse sites) by region". "Search for sites" maybe "Find sites near you". Maybe a very basic "change log" or "updates" page (just a list of "this date added what") can be useful to show when the list is being updated and how update it is. But overall I think the site works quite well already, these are just minor comments.
  6. I went ahead and made a blank site plan for you or anyone to sketch on: https://imgur.com/AGDc3GR And here is my first sketch: https://imgur.com/aiecw3y (Images are A3 sized at 150 DPI) My initial thought is it is very close to the road and a train track (?) so I fenced off game zone to ~30 meters away from the track to limit stray BBs. This could be a wire fence with some tarp covering it, for example. Correct me if wrong but looking at Google map and Bing map and Yandex maps, it seems the site is abandoned and the buildings are in a state of decay, and some have obviously collapsed. I wonder if the remaining structures are actually safe to be around. (I'd imagine your insurance might want to know.) I also don't know the extent of your site but looking at openstreetmap I am guessing it is not much beyond where I drew the fence. The water feature to the north is probably too dangerous, might be connected to the water treatment plant nearby, and not good for gameplay anyway so I excluded them. Safe zone: The house near the entrance has toilets and electricity? Game zone: I put up some OSB walls to divide up the site into pockets of spaces to make it more interesting. Then props can be put on pallets and moved around to populate the site, these can also be randomized between games with a folklift. Also see modules like these www.arena-design.fr/modules/ Also you might want to decide on a theme/lore which can help you choose the kind of decorations or colour themes e.g. sci-fi or historic or contemporary...
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