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Sky's Halo airsoft projects (WIP)


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  • 1 month later...
  • 1 month later...

Just a quick update on a few things.

 

The BR-55 had its first game at the start of this month. It worked well for the whole game, though I found afterwards that the V1 Maple Leaf magazine springs I used are useless and lost most of their shape. The V2 ML springs have apparently improved on this, so I'll have to pick some up before the next game. The "squashed" springs should work fine for the SMG magazines however, so no great waste. After a long day it made me realise I need to work on my arm strength more.

 

I've sorted the small problems and sticking points, redesigned the bolt slightly, so it has a nice HK esque lock and slap now (allows a Halo 3 accurate BR reload). Still have one or two little cosmetic details to touch up, but I'd basically call the thing done short of threading the barrel. I had to find a decent cylinder head, nozzle and tappet combo that had good tolerances to stop the midcap syndrome. I still had to shim the tappet and nozzle a bit. I've heard of some people gluing them together, but I didn't particularly want to do that. I also significantly improved the airseal / consistency. Ironically though, having tested it to +/- 2 FPS at home, the moment I got to the site, it varied wildly on the chrono. I suspect it may have just been the first few round in the magazine giving me trouble. Sadly the magwell was too narrow to fit an M4's hi-cap / flash mag internals. I think for future long rifles I'll look at integrating existing magazines into a shell.

 

Small video after optimising the pre-cocking, 7.4v 35C, stock LCT motor and gears.

 

 

 

Here's the basic 2 point sling with fast adjustment that I put together. Credit for the design goes to Thrifty Operator on youtube.

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I'm also working on a new helmet, based on the Halo 3 Marine, specifically the action figure version as it has a sleeker UA plate on the front. I made it detachable as I'd never seen this done before. The helmet looks very much like some of the concept art helmets without it. I've also included a built in 5015 fan in the peak that will hopefully blow air into my glasses. Worst case scenario it becomes a head cooler if I can't duct it efficiently.

 

Unfortunately I was tempted into attempting to print it in plain ABS. I had a spool sitting around that needed using for something. I've never printed anything in plain ABS, only improved, and was not prepared for it. Sadly there was much splitting and warping, and this caused the print of the back to fail near the end. I had to graft on a freshly printed part using ABS sheet mixed into a gloop with acetone.

 

I'm looking at the D30 stealth helmet padding when I can affort it in combination with EVA foam placed where needed to bulk up. It's a little pricy, but worth it for the protection, durability and comfort.

 

See, experience of printing ABS (left), experience of printing PLA super tough (right). Note the many patches of smeared ABS gloop to fill the cracks and bond the two disparate halves together.

It'll be a (not so fun) experience sanding into to a smooth finish. That is at least one strength of ABS, the ability to repair and patch it together with its liquid counterpart.

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Very advanced and certainly not janky method of holding the back of the helmet on while the ABS gloop dried. Trust me I'm an engineer.

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The ABS as it starts to melt (took a while).

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PWM circuitboard and battery (yellow)

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Fan intake at the front of the peak, TPU rubber fan duct (interchangeable.

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I'm still scrounging up money for a HPA unit, but I'm hoping to have a Scalar Seraph in hand by early next year for building the HPA SMG and MA5. In the meantime, working on this helmet and stuff to sell like my Halo medkits, biofoam etc to fund more projects. The Halo Reach M73 concept art LMG is something I'd also like to pursue.

 

Take care, thanks for reading. 👋

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