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How competitive italian airsoft works


Skara
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Hey guys,

I want to share with you how "competitive" airsoft works here, since we adopt a completely different style from what you're used to see/do.

 

Here's the rule set and objective list for the first tournament of the year, basically it's a raid style tournament, with several objectives placed along a defined path to follow.

Usually these tournaments last between 3 and 8 hours, depending on how rough the terrain is and the number of main and secondary (bonus) objective the organizing team has made.

 

Basic rules:

The "competing" teams are made of 8 people.

Every member's gun has to be within regulations (0.99J or lower, chronoed with 5 shots and the average value is taken into account). No pyros or any kind of grenades allowed (no tornado, thunder bs or trmrs either, smokes are also NOT allowed).

You can literally take any kind of gun, be it a rifle,an SMG, a sniper rifle or a LMG, nobody cares as long as it's within 0.99J

Every team can carry up to 2 backup guns, which will also be chronoed according to the rule above.

Completing each objective condition gives your team points, i'll list them below anyway..

There is a time limit for each objective (from 15 to 25 minutes depending on how hard it is)

Special "hit" rules apply to certain situations (bunkers, enclosed structures, towers)

Every objective has a referee, who will follow the competing team and ensures that everyone calls their hits and doesn't do stupid stuff. he must wear a high visibility jacket, but he usually stays in the middle of the fight, to not give away anyone's position for free.

Every objective can have up to 5 defenders (some will have just a couple or none, others will have 5 and usually the ones with 5 are tough as hell to complete)

 

So, for this one we have to complete 5 Objectives, which have primary, secondary and bonus conditions to be completed.

 

Our first objective is:

 

PRIMARY CONDITION: free a prisoner (500 pts)

SECONDARY CONDITION: exfil the prisoner (300 pts)

1st BONUS: destroy a tower with a satchel.. there will be 1 bad guy on this tower and he's immune to our shots, the only way to "kill" him is to place the satchel below the tower (special hit rule).. he can do whatever he wants until we blow him up (200 pts)

2nd BONUS: recognize a few weaponry pieces (props, not the real ones) used by the Italian armed forces (this require a bit of knowledge) (200 pts)

3rd BONUS: do all of this within 15 minutes (200 pts)

Exfil: gtfo of there (100 pts)

 

Time limit: 20 minutes

 

Notes: the prisoner is handcuffed in an enclosed structure (will probably be a hut of some sort), the keys are stored in a safe locked with a 4 digit code, the code can be obtained using a couple of Math formulas.

 

 

Second Objective:

 

PRIMARY: build and ready a SAM site (500 pts)

SECONDARY: find the target coordinates, based on a spot marked on the map (300 pts)

1st BONUS: recognize a few vehicles (probably pictures) used by the Italian armed forces (this require a bit of knowledge) (200 pts)

2nd BONUS: decrypt a morse code letter (200 pts)

3rd BONUS: do all of this within 15 minutes (200 pts)

Exfil: gtfo (100 pts)

 

Time limit: 20 minutes

 

 

Third Objective:

 

PRIMARY: build an A-Frame shelter with local materials, minimum dimensions: 210x100x100 cm (500 pts)

SECONDARY: commando crawl on a rope (300 pts)

1st BONUS: identify 2 local plants/trees (100 pts each identification, must be 100% accurate though)

2nd BONUS: hit 2 targets with a sniper rifle from within the shelter (100 pts each hit, 3 rounds available)

3rd BONUS: complete everything within 15 minutes (200 pts)

Exfil: as before, gtfo (100 pts)

 

Time limit: 20 minutes

 

Notes: this objective doesn't require any shooting apart from the 2nd bonus, it's just a test on what i would call basic bushcraft knowledge (something i'm actually good at)..

 

 

Fourth Objective

 

PRIMARY: Destroy a bunker by busting it with a grenade (500 pts)

SECONDARY: Disable and steal radio equipment (300 pts)

1st BONUS: Recognize camo patterns (100 points each, 2 camos)

2nd BONUS: Recognize insignia (100 points each, 2 insignias from our army)

3rd BONUS: do everything within 15 minutes (200 pts)

Exfil: guess what? you get 100 points if you carry your ass out of there.

 

Time limit: 20 minutes

 

Notes: the guy in the bunker can't be killed unless we manage to throw the grenade (a prop) inside, same rules as the tower in the 1st objective.

 

 

Fifth and last Objective:

 

PRIMARY: Disarm a bomb (500 pts)

SECONDARY: save the guy carrying the bomb (300 pts)

1st BONUS: spot and correctly range a given target with a spotting scope (200 pts)

2nd BONUS: identify 2 ranks from the Alpini regiment (200 pts)

3rd BONUS: do all dis crap in less than 15 minutes

Exfil: not even going to tell you..

 

Time limit: 20 minutes

 

Notes: Regarding the Alpini ranks (basically our mountain warfare regiment), we're lucky because one of our team members actually serves in that regiment xD

in this objective we have to do a bit of LARP, since we have to convince the bomb guy to give us the suitcase, we can't just shoot him because otherwise the bomb will go off, nor use violence.. that's actually going to be a fun one xD

Also the bomb has a 20 minutes timer, which starts its countdown as soon as the referee shouts the start (or uses a whistle)

 

After that we are done.. it'll take 3 to 4 hours to complete the whole course, there's some distance between each objective, and we will probably have to wait at each objective for the teams in front of us to do it and move along.

 

What do you guys think of it?

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8 hours ago, Skara said:

I want to share with you how "competitive" airsoft works here, since we adopt a completely different style from what you're used to see/do.

 

Sod that! I’d soon tear around a skirmish in a hail of bb’s.

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8 hours ago, Skara said:

What do you guys think of it?

 

That it sounds like great fun for people who like exactly that sort of structured activity.  But that it would put off casual players who just fancy a wander through the woods going pew-pew.

 

Bushcraft?  That's a funny way to play with toy guns.

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I like tactical games, I really do. I just find over here it always seems to end up as team death match with three out of the 40 or so on your team actually going for objectives.

 

So I tend to attempt to either;

1) stay alive for as long as poss, taking out as many people as poss

or

2) keep an area under my control for as long as poss (such as a room or corridoor at then Mall)

 

neither work out too well for me as I get bored and go hunting people :lol:

 

But I would love it if more players over here bought into the objectives of the games or if there was some kind of incentive to actually win rather than kill..

I suppose if its a tournament style and thats all they are used to then there has to be buy in in Italy.

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We do not know the fields either :)

 

This particular one is easy, everything is well marked..

On longer ones though you just get the GPS coords and you have to find them on your own..

And also you have to avoid enemy patrols so planning your route is equally important as having a good accurate gun

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2 minutes ago, Duff said:

 

I love objective games but I still don't know the Mall well enough to be able to find them.

 

You me and a couple of others would be the only ones trying, I wouldnt worry ;) 

 

Thing is there is doesnt matter, you get the hang or follow others. If its find the bags or boxes etc they could literally be anywhere anyway so its best to get yourself lost to learn layouts

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Mmm, at the 210,000 square foot Depot when we get find/hold/capture the $THINGS games, I have a token wander around until I find a handy choke point, then I settle down and start pewing.  That's what I'm there for.

 

I'm glad other folk are enjoying running around looking in dark corners, and that we can all have fun together separately.

 

However a whole day of orienteering, building hutches out of twigs, and pressing buttons on a box?  Sounds like a corporate team building exercise rather than airsoft.

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Probably I didn't mention it, but before doing all that stuff we still have to defeat the defenders ;) which will take a sh*tload of time to do, especially those with the "speshul" hit rules..

 

But yeah, it's a different kind of airsoft from yours, which is more fast paced and more oriented towards slinging bbs at each other :)

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It can be considered a light, small scale form of milsim, without the uniform requirements and the limited ammo thingy..

There's usually a fictional story to introduce the tournament, 90% of the times your team is some kind of special force sent by your government to kill people and do stuff..

 

The one we're organizing takes place in Libya, the participants are from our GOI regiment and they have to kill a sh*tload of people and destroy basically the entire country to cover up some dirty affairs between the rebels and the Italian government xD, ours includes a lot of larp and attention to details (one objective is built on whether or not the team spots a ring on the hand of one of the actors)

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1 hour ago, Rogerborg said:

 

However a whole day of orienteering, building hutches out of twigs, and pressing buttons on a box?  Sounds like a corporate team building exercise rather than airsoft.

Funnily enough I was thinking the same thing! 

I wonder if they have to make a bridge with paper and drinking straws? Or a raft with three blue barrels and some balsa wood? 

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It's just to add variety and to give people something to do other than pew pew other people 

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To be fair, I would like to give something like that a go, once.  Doing it every couple of weeks, probably not so much.  I like some variety in my variety. ;)

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Nah we have them like once or twice a  month, depends on when the organizers find enough free time to make one, and they're not mandatory..

It's just something we do over regular Sundays :)

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