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Colin Allen

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Everything posted by Colin Allen

  1. Which does not make your statement any less inaccurate. 😉
  2. There really is no defence for that, is there?
  3. Ah! I assumed that it was a nod towards the 501st PIR.
  4. Have you ever encountered the Ares L1A1 and Masada hop units and the SRC MP5 hop unit?
  5. Given that BL is one weekend per month and that the dates only sometimes overlap, that does not seem to be a huge issue. The photos of the site are somewhat underwhelming, which is why I was asking if anyone had actually played there. Indeed; the photos on FB are somewhat uninspiring and, based on them, numbers appear low. I might wander down there to try it out at some point.
  6. I think I already know the answer to this question, but has anyone played at 501st Airsoft, which is a new site near Tunbridge Wells?
  7. Is the nozzle fully forward? You can only really test the nozzle/rubber seal when it is.
  8. A decent seal then.
  9. Have you tried the paper test on the feed tube to see if there is an air loss between the nozzle and the hop rubber?
  10. You should put the price up; that is the incredibly rare left handed version.
  11. We did what had to be done; nobody liked doing it, but it was necessary for the sake of future generations.
  12. Today, the armed forces of Atropia (me) went to a rather warm Airsoft Plantation in the much maligned county of Essex. As usual, the place was busy, with possibly about 200 players in attendance. The first game of the day was simple; in its first iteration the attackers (Red Team) had to transport five crates from Swaziland to the Hill Fort ("If you don't know what it is, it's a fort. On a hill") and get them inside it. They had unlimited regens on eight medics while we, as the defenders, had two lives each. We started at the back of the Mortar Pits and had a 30 second head start to get into position, which we did rather well. Most of the fighting was in the scrubland, where the maze of paths between dense bushes added to the complexity of the combat, with small opposing groups bumping into each other. I took up a position in a bush and potted three attackers before their colleagues worked out where I was and potted me. As I fell back the required 30m to regen, I noticed that the Reds were working around our right flank via the Village; I slithered into a small and heavily overgrown bunker that covers one of the exits from the Village and was surprised to find a teammate already in there. We put up a good fight, taking out a number of attackers before the defence behind us collapsed and we were shot in the back at close range. With mags reloaded, the game was turned around; I volunteered to be a medic and moved forward with one of the attacking groups, keeping about 4-5m behind them so that any casualties could quickly return to the fray. However, as a rather heavily armed medic (rifle, pistol, pyro and poison gas), I couldn't resist taking out a few targets of opportunity that presented themselves. Unfortunately, we took two minutes longer to complete the mission than the Reds. After once again reloading mags, we set off for a fallback game. As the defenders, we had one life at each of the Kill House (deploy within 30m of it), the Border and the Village. The attackers had infinite marshal regens and had to set off a siren at each location. As usual, I positioned myself on the left (known as "doing a Corbyn") along with a few other colleagues, with the aim of holding off any flanking attack from that side. The Red's main attack came through the centre and our right, but we did our bit for what felt like ages, sending lots of the enemy back to find a marshal while the sounds of conflict grew massively to our right . My highlight of this part of the game was taking out two snipers with the trusty MPiKM. When I was eventually hit, I fell back to the pill box at the Border, which is actually just three low wooden walls with large rectangular holes in them. Once the siren in the Kill House had been set off, our surviving players were given an opportunity to fall back and dig in before the Reds were unleashed. This turned out to be something akin to what U-Boat crews called the "Happy Time"; I had a superb field of fire and took out every enemy player who entered it, which they kept doing. When I was eventually taken out, I turned around to find the site owner behind me, who congratulated me on what I had been doing. I fell back to the Village, taking up a position on the left (again!) but only seeing limited action before enemy players on the other side of the Village reached the well and set off the siren. We then retired to the safe zone and took luncheon which, for me, consisted of a bottle of water. After refreshing ourselves the fallback game was reversed, albeit with a twist. We would have to set off the siren in the Village first, before moving on to the Border and finally into the woods to set off the one in the Kill House. This was a daunting prospect as taking the Village from our start point is rather tricky and assaulting the Border from the Village is a huge challenge as the large bushes and the barricades channel the attacks down two paths which are easily covered by the defenders. We slowly fought our way into the Village, with some of us flanking around to the left while the main force pinned the enemy frontally. After a very hard fight, the siren was sounded and we regrouped to attack the Border. As the site owner commented, this was one of the hardest fought actions he had seen as we gradually whittled down the enemy and pushed forward down what were perfect killing zones. However, working in small teams, we eventually cleared most of the enemy out and one of our players made it into the hut to set off the siren. After the defenders had regrouped, we moved into the woods and seemed to eliminate the defenders rather rapidly; however, it turned out that most of them had deployed very close to the Kill House, where they put up a ferocious defence until they were eventually overrun and the siren was sounded. Having reloaded again, we went out to the Mortar Pits to play an infected game; to nobody's surprise, this ended with everyone being infected. It was a great day of airsoft; the games were well designed and the site easily absorbed the large number of players present. From my perspective, the gameplay was really good, although there were the usual accusations around hit taking, which always seem more numerous after lunch at every site I have been to. I saw one possible incident of non-hit taking; the marshals reacted to it quickly and appropriately. Weapons used: CYMA MPiKM (with genuine rubbish East German furniture) Golden Eagle (JG) AMD65 ASG XP18 Commander (CO2)
  13. The lad and I might be there next weekend.
  14. Are you going to AP tomorrow? If you are, I can bring an LCT nozzle.
  15. That would involve stripping it down. I believe it is a standard LCT nozzle, which should be 19.7mm.
  16. Yep! That would seem to be an issue. I have just looked at the lad's one and the nozzle is fully engaged with the hop rubber lips.
  17. What you are experiencing is normal. With the hop fully on, the BBs cannot make their bid for freedom and get jammed up; if you keep doing it, you risk damaging the piston/sector gear/tappet plate. When the nozzle is fully forward, the tip should be in the lips (ooer, missus!) To check the nozzle/rubber interface for air leaks, make sure there are no BBs in the chamber, turn the gun upside down, put a bit of paper over the feed tube and pull the trigger. If the paper does a credible impression of a Russian tank turret, the nozzle and rubber are not sealing. If it stays still or just moves a little bit, all is good.
  18. If the gearbox is cycling, the spring will deliver the power that it is capable of minus any losses due to air leaks. When you say that it does not fire, what do you mean? Do you mean that it cycles but a BB does not whizz out of the barrel or do you means that the gearbox does not cycle? If the former, do you expect it to with the hop fully on? I have tried that with an AK and it usually jams.
  19. Many thanks for all the information. 64 rounds is pretty decent; however, the "sleep mode" sounds a bit odd. I might wait to see what else they bring out as I am not that interested in a Grach. A Glock would be very tempting.
  20. This looks rather interesting; any idea on how many shots you can get from a fully charged battery?
  21. Are you implying that he is not being entirely truthful?
  22. The description is hilarious. Absolutely an eye catcher, this hand gun is a stunner has never been on the filed has always sat in its box as a display piece she shoots far and has a naughty kick comes with extended detachable inner tube to add more accuracy with the suppressor Ignoring the truly appalling English, if it has "always sat in its box", how does the knuckle dragging twat know that "she" shoots far and has a naughty kick?
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