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Okto Eight Milsim

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Okto Eight Milsim last won the day on October 5 2015

Okto Eight Milsim had the most liked content!

About Okto Eight Milsim

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    AF-UK Regular

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    https://www.facebook.com/OktoEightMilsim

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  • Guns
    Lots
  • Loadouts
    PMC
  • Sites
    Eversley (Hants), Tuddenham (Suffolk)
  • Gender
    Male
  • Interests
    Milsim Games

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  1. Okto Eight Milsim

    Milsim - Operation Saragoza 24-25th Feb 2018 MAW

    Game full. Booking closed.
  2. Okto Eight Milsim

    Milsim - Operation Saragoza 24-25th Feb 2018 MAW

    We already have around 50% cover for this game from our regulars. Public booking opens after tonight.
  3. NEW OKTO EIGHT SERIES STARTING FOR 2018 with initial game at MAW Melton Mowbray 24-25th Feb £65 for weekend or £40 for day - Booking opens to public on Friday night. Reports are coming in from the west’s capital cities concerning a worrying increase in the number of young people jumping from tall buildings to their deaths. A few weeks later, a North Korean ship is detained in Panama and found to be carrying illicit weapons from Cuba. The customs officials also find samples of a new recreational drug. Now, a combination of laboratory tests and multi-agency drug enforcement intelligence suggest that the substance discovered has the ability to be targeted at specific racial profiles, age groups and gender. Not only that, but it is believed that one fix will be enough to irreversibly addict the user, turning them into living husks. An existence potentially so terrible, that they will leap from buildings just to release the drugs' grip on them. The very fabric of society is threatened. Location – Patagonia Winter 2017 "The Artist" grew up in the fly-blown country of Cortes in Patagonia, right at the Southern tip of the world. He got his name from his penchant for carving images into his opponents faces with a Bowie knife. Now he effectively runs Cortes while the elected President hides in his fortified hacienda counting his bribes and "The Artist" uses the country as a springboard to feed his ambition to develop the largest criminal empire even known. His mobile drug factories are said by the criminal underworld to be some of the most advanced production cells in the world. His “X” cartel chemists specialise in developing the next great thing in the recreational drug arena. The authorities need to do something - Drug enforcement agencies, special forces, private military contractors - all need to stop “The Artist” and his private army, before it’s too late for mankind !! A designer drug that can eliminate whole layers of mankind, leaving others unharmed – the ultimate steerable weapon. Operation Saragoza is to be the first game in this exciting new series. Forces and Missions Special Forces (limited to 15 players) - must play for the whole weekend – Washington, Moscow and Europe are all concerned about the widespread growth of the drug. They are putting a team together to find the snake and cut off its head. PMC (limited to 20 players) – The president’s army have all deserted him and run off to work for “The Artist”; he pays better and there are fringe benefits. The President uses his accumulated wealth to hire Private Military Contractors from the international security company Mercury. The PMC have torn allegiances; protect a corrupt leader, earn tax free hard currency and wrestle with personal morals – it’s a tightrope that is stretched across the bubbling cauldron which is Cortes. X Cartel (limited to 20 players) – You earned next to nothing in the Cortes Army – now you have fast cars, gold teeth and as much Cortes Marching Powder as you can ingest. You rule Cortes. When you walk down the road with your assault rifle, the locals bow their heads with respect. “The Artist” is a criminal genius – you and your family will never worry about having a full stomach again. All you have to do is kill your master’s enemies. Loadouts and Ruleset Special Forces (Must play for whole weekend) MTP Multicam UCP Digital ATACS - FG AOR2 EMR/Digital Flora Partizan Polish Woodland M84 (Danish) Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal. NATO weaponry such as M4, HK416/7, SCAR or G36 etc or modern Spetsnaz weaponry. Headgear required - should be either helmet or boonies in matching camo. Mercury PMC Top and bottom in solid colours such as green/olive drab, grey, black or tan. Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans. Boots to be tactical – no trainers. Headgear – baseball caps only – can be plain or camo as desired. Plate carriers, chest rigs or assault vests. Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s. X-Cartel Well, think South American drug enforcer – Big moustaches, floral shirts, panama hats, oversized and flashy weaponry. All we ask is that you don’t wear 100% camo (Trousers or tops only if you must wear camo), you don’t wear tactical helmets, boonies or baseball caps and you stick to chest rigs, shoulder holsters or assault vests (no plate carriers). Eastern Bloc weaponry such as AK47 or M16’s, SMGs etc are good. Extra brownie points for revolvers and big handguns or Uzi’s. RULES A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows: Players must be 18 years of age or over - we may ask for proof. Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian. No Two Tone Weapons Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill. Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows. All weapons must fire within our standard limits (based on 0.2g ammo) which are: <350 fps – All guns including hand carried support weapons <370 fps – Fixed/mounted/deployed MGs <420 fps – Single shot DMR (real world, not an M4 with a scope) <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted) Engagement range for qualified weapons over 350 fps is 30m. Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc. No more than 60 rounds should be loaded in each rifle magazine. You may store additional ammo at your force HQ/Base or in hidden ammo caches, within the Battlefield Area. In the interests of immersion, these must be kept in ammunition tins, military Bergen’s, etc. – no supermarket carrier bags please. However, be warned that any ammo brought into the game in this way may be captured by other forces and used against you !! Players may carry up to 3 Pistol magazines on their person. Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them. ANY heavy cased pyro’s must be under arm rolled or dropped ONLY! BB Claymore and powder mines must not be set up to hit above 3ft from the ground. No homemade Pyro’s are allowed. Mark 5 Thunderflash or Reusable grenades using 9mm blanks only. Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area. All players will be issued with a single personal bandage. If hit in the torso area and no one gets to you within 5 minutes, you will be considered bled out and Killed in Action (KIA). If another player (medic) arrives within the 5 minutes, they may use your personal bandage to patch you up and get you back in the game. The bandage must be tied loosely round your neck and should only be removed once you are subsequently KIA and return to your REGEN point to be rejuvenated. Any such medical attention must be carried out while the casualty is immobile. If you are hit in the arms or legs, you may play on but cannot use the injured limb. For example, if you are right handed and your right arm is hit, you will need to shoot with your left. If you are hit in the leg, you can no longer support your weight and must crawl to move. These injuries can be ”fixed” by the medic with your bandage or they can be “healed” at REGEN. The bandage can only be used once, so its up to the player to make a tactical decision whether they want to use it to repair a limb or save it to heal them from an initial head/centre mass shot. If your primary weapon is hit, you must switch to your secondary (pistol). If that is hit, both your weapons are out of action and you can no longer fight with firearms. Knife kills are allowed or you can return to REGEN to “repair” your weapons. Grenades and Claymores have an effective range of 5m and are considered an immediate KIA. . KILL RAGS will be supplied and used. If either medic or casualty is hit whilst trying to get into cover, then you are both considered KIA and must return to your REGEN. Similarly, if either player is hit whilst medical attention is being administered, then you are both KIA. Once at REGEN, you must wait for 15 minutes before you can re-join the action. Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
  4. Okto Eight Milsim

    Hi from Wokingham

    Gunman belong to the same family as us (all run by Josh Smith). They have three sites but Eversley is arguably the best. Gunman are a good skirmish company.
  5. Okto Eight Milsim

    Milsim - Operation Jericho Spear

    Yes correct - nothing planned.
  6. Okto Eight Milsim

    Milsim - Operation Jericho Spear

    We have our final milsim game on July 22/23. This will be our ninth game in the series revolving around a civil war in the fictional former soviet country of Moldistan. Over the 3 years we have been playing the series, a few of our players have come from this forum, so we would like to pay our respects. Our last game has been booked out for months on the NATO and PMM government militia side and we only have a handful of spaces on the MPF rebels, which to be honest, has won most of the battles and gained an enormous amount of ground in three years. The final chapter sees the MPF with their victors spoils, the captured city of Cherlov. However, a government blockade has put the city under siege: food is in shortage and the citizens of Cherlov are starving. For the MPF to win the war, they will have to hold out a little longer and maintain vital services like food distribution, power and communication. It remains to be seen whether a governmental tri-power consisting of the national army, the militia and NATO support can dislodge them and send them back to the hills once and for all.
  7. Okto Eight Milsim

    Op. Clean Sweep 11-12th Feb 2017 Kings Langley

    We still have over 60 players coming for this but we've had the usual inevitable cancellations as real life takes over and intervenes in players plans. So, a few spaces available on the rebels team, NATO and MDF - PMM still full.
  8. Okto Eight Milsim

    Op. Clean Sweep 11-12th Feb 2017 Kings Langley

    GAME FULL
  9. MILSIM - Two x 8 hour Milsim Scenarios with Five Forces. Booking Cost: £65 for weekend. £30 deposit required via Paypal to secure place BACKGROUND ============ Location - the former Soviet Republic of Moldistan in 2017. Two years ago, a massive seam of high grade Titanium yielding ore was discovered in Moldistan and it propelled this sleepy, poor, woodland country into the limelight of the international stage and civil war. Operation Clean Sweep is to be the eighth game in this series. The allegedly corrupt and autocratic president of Moldistan, Aleksandr Gretsky has become an ally of the West, despite his former soviet leanings. The Americans in particular, are both his prime customer and largest military supporter. The Peoples Front of Moldistan (MPF), an anti-Gretsky political body of breakaway former governmental soldiers and radicals, live like modern day Robin Hood's in the extensive forests and do their best to harass what they see as an evil dictatorship, destroying the prosperity of their motherland. In the last game, we saw the MPF bottled up in the Badlands, their forest lair, surrounded by the government army (Moldistan Defence Force or MDF) and their allies, the NATO Coalition. NATO thought it would be a turkey shoot but the rebels managed to destroy the Moldistan Army T80 Tank guarding their route out and escape, over-running both the Vehicle Checkpoint and the government F.O.B. Now they are on the loose in the Moldistan countryside and heading for the capital, Krasvin, their numbers swelling as they gather pace. The political situation in Moldistan has also changed. Citizens loyal to Gretsky are now taking up arms to defend their homeland from the MPF Rebels which they see, first and foremost as nothing more than a criminal organisation. The Peoples Militia of Moldistan (PMM) are a loyalist paramilitary group which have sprung up from this sentiment. They made their first fledgling appearance at the fated defence of Fort Gretsky in the last game and although easily defeated by the battle hardened MPF, the PMM are also gaining momentum. Just to cloud the waters further, there is a strong rumour that Moscow are interfering in Moldistan politics again and providing support and training to the MPF. Operation Clean Sweep sees the MPF rebels sweeping across the Moldistan countryside in the bleak winter, heading towards the capital. The government forces, supported by NATO and the PMM, need to intercept them and halt them before they get too close to Krasvin. At some point, the countered forces are going to clash and there will be a battle to end all battles. Join us for a decisive fight to the death in winter conditions with NATO potentially facing Russian adversaries and brother against brother as the PMM combat the MPF. NOTE ===== FORCES - MPF Moldistan Peoples Front (Rebels) - 50% Flecktarn/DPM/Russian camo and solid colours. MDF Moldistan Defence Force (Government Troops) - Flecktarn/DPM NATO Coalition - MTP/Multicam/ATACS FG PMM Peoples Militia of Moldistan (Loyalist) - 50% Flecktarn/DPM/Russian camo and solid colours (headgear must be camo baseball cap) Russian Special Forces - 100% Russian Camo (No Gorkas and no KKO, Les, Smog or Russian multicam). Danish M84 accepted if nothing else. https://www.facebook.com/events/156652054796473/permalink/156662901462055/
  10. Okto Eight Milsim

    Operation Nutcracker 22-23rd October 2016 Kings Langley

    A great weekend with some brilliant milsim action. Thanks to all AFUK members who played. Just a photograph to give you an idea of what we got up to. We will release photos of the QRF 4WD buggy in a couple of weeks as its being used for some other Filmsim events and we dont want to spoil the surprise for those players. Next game will be Op Clean Sweep on Feb 11/12th at the same location.
  11. Okto Eight Milsim

    Operation Nutcracker 22-23rd October 2016 Kings Langley

    Only a few days to go now and everbody is getting excited. We've just taken delivery of a our new Special Forces QRF vehicle which will be used in this op and subsequent family games.
  12. Okto Eight Milsim

    Want to get into MilSim

    That's a long story and as it has nothing to do with airsoft as such, probably best covered elsewhere. If you're interested in the game. drop us a line through our Facebook page and we can go through it .
  13. Okto Eight Milsim

    Operation Nutcracker 22-23rd October 2016 Kings Langley

    The MPF team is already full.
  14. MILSIM - Two x 8 hour Milsim Scenarios with Three Forces. Booking Cost: £65 for weekend. £30 deposit required via Paypal to secure place BACKGROUND ============ Location - the former Soviet Republic of Moldistan in 2016. Two years ago, a massive seam of high grade Titanium yielding ore was discovered in Moldistan and it propelled this sleepy, poor, woodland country into the limelight of the international stage and civil war. Operation Nutcracker is to be the seventh game in this series. The allegedly corrupt and autocratic president of Moldistan, Aleksandr Gretsky has become an ally of the West, despite his former soviet leanings. The Americans in particular, are both his prime customer and largest military supporter. The Peoples Front of Moldistan (MPF), an anti-Gretsky political body of breakaway former governmental soldiers and radicals, live like modern day Robin Hood's in the extensive forests and do their best to harass what they see as an evil dictatorship, destroying the prosperity of their motherland. In the last game, we saw the MPF abandon the village where they were recovering and regrouping after their attack on Gretsky's military airfield. In this game, they have returned to their lair in the vast forest area known as the "Badlands". The "Badlands" are referred to with reverence and in hushed tones by Moldistan mothers when they scold their naughty children. "Behave or we'll leave you in the badlands and run away" they say. Long considered to be haunted and home to trolls and all means of devilish creatures, they are also where the MPF operates from. Too large to destroy with artillery and aerial bombardments and too far from Krasvin, the capital city, to control, they make the ideal hideout for renegades and bandits. Any patrol that is brave enough to venture into the "Badlands", seldom returns intact. Anything larger than the smallish UAV is soon shot down by a dazzling array of MPF weapons. The Rebels are like ghosts and it sometimes seems that they can appear and disappear at will, achieving an almost mythical status. What's worse, the MPF appear to be financed now by the mysterious figure known only as "The Man" with weapons being purchased in exchange for bad deeds. The MPF have become guns for hire to fuel their need to overthrow the President. Gretsky believes he has the MPF with their backs to the wall, bottled up in the Badlands, with nowhere to go. Now, he needs brave soldiers to go in and destroy them where they sleep, ridding him of the MPF curse forever. He has amassed all his military might for the final attack. A sledgehammer to crack a nut ? we will see... NOTE ===== FORCES - 50 places maximum across three forces. MPF Moldistan Peoples Front - 50% Flecktarn/DPM/Russian camo and solid colours. MDF Moldistan Defence Force (Government Troops) - Flecktarn/DPM NATO Coalition - MTP/Multicam https://www.facebook.com/events/1052687871476135/
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