Back to Apocalypse in Kent on Sunday after last weeks, slightly disappointing, game I really enjoyed myself. Maybe I rolled out of the right side of bed this week.
Took the trusty RPK16, freshly updated with a Prommy purple hop rubber and nub and polished inner barrel. With my trusty Sig 226 on my hip I was ready to go, just about got the RPK through chrono but Ive picked up a new spring to lower the power to be safe. I went to site on my own again but joined a group of regulars so felt like part of a team rather than tagging along. around 140 players on site made it a little quieter than usual but it was supposed to rain which probably had something to do with it.
First game was carry. Players are divided in two teams and a brave Marshall stands in the cross fire. The aim is for the Marshall to carry a case through the site, they can only move with 2 players escorting them, with the other players either supporting or stopping the movement. checkpoints and spawns move as the Marshall moves. I really enjoy this game play and it's the first time I've played escorting rather than stopping the Marshall moving. This game is always intense as the ambushes and pushes are fluid and have a very focussed 'kill box'. Shout out to our rentals who ran at the other team with no fear putting a lot of us to shame. I emptied a 1650mah battery, 2 drum mags and 3 stick mags totalling nearly 6000 rounds. We lost but everyone put 110% into the game with some great positioning and cross fire keeping us pinned back.
Second game after lunch was move the bomb from your base to your enemies base. Again game play was intense with a lot of action somewhere in the middle (no mans land) we got our bomb to the other teams base through distraction, again great play by the rentals going full highlander with a charge worthy of William Wallace shouting 'FREEDOM' to the right of village while the bomb was snuck in on the left. Sadly the bomb was found and thrown out of village while the other team got into our base stockade. After this the snipers/ghilles/DMR players found their fox holes and slowed the game right down. Again we lost this one but not for a want of trying.
Didn't stay for the third game as I'm working away from home this week and needed to get home and get everything cleaned and put away.
Surprising how it only takes a few small things to change a meh day to a great day.
Touring the UK this week so already been into Bespoke Airsoft on Monday to pick up some parts, then off to Patrol Base and Urban Airsoft Mega Store tomorrow for similar before picking up a used LCT AKMS on Thursday.
Gratuitous photo below, held this spot for about 20 mins, the barrier helped keep me protected and took most of the weight of the RPK.
Took the trusty RPK16, freshly updated with a Prommy purple hop rubber and nub and polished inner barrel. With my trusty Sig 226 on my hip I was ready to go, just about got the RPK through chrono but Ive picked up a new spring to lower the power to be safe. I went to site on my own again but joined a group of regulars so felt like part of a team rather than tagging along. around 140 players on site made it a little quieter than usual but it was supposed to rain which probably had something to do with it.
First game was carry. Players are divided in two teams and a brave Marshall stands in the cross fire. The aim is for the Marshall to carry a case through the site, they can only move with 2 players escorting them, with the other players either supporting or stopping the movement. checkpoints and spawns move as the Marshall moves. I really enjoy this game play and it's the first time I've played escorting rather than stopping the Marshall moving. This game is always intense as the ambushes and pushes are fluid and have a very focussed 'kill box'. Shout out to our rentals who ran at the other team with no fear putting a lot of us to shame. I emptied a 1650mah battery, 2 drum mags and 3 stick mags totalling nearly 6000 rounds. We lost but everyone put 110% into the game with some great positioning and cross fire keeping us pinned back.
Second game after lunch was move the bomb from your base to your enemies base. Again game play was intense with a lot of action somewhere in the middle (no mans land) we got our bomb to the other teams base through distraction, again great play by the rentals going full highlander with a charge worthy of William Wallace shouting 'FREEDOM' to the right of village while the bomb was snuck in on the left. Sadly the bomb was found and thrown out of village while the other team got into our base stockade. After this the snipers/ghilles/DMR players found their fox holes and slowed the game right down. Again we lost this one but not for a want of trying.
Didn't stay for the third game as I'm working away from home this week and needed to get home and get everything cleaned and put away.
Surprising how it only takes a few small things to change a meh day to a great day.
Touring the UK this week so already been into Bespoke Airsoft on Monday to pick up some parts, then off to Patrol Base and Urban Airsoft Mega Store tomorrow for similar before picking up a used LCT AKMS on Thursday.
Gratuitous photo below, held this spot for about 20 mins, the barrier helped keep me protected and took most of the weight of the RPK.