The 'How Did Your Airsoft Day Go? Thread

Unfortunately quite a few airsoft sites think like this when it suits them. This might be me overthinking but if the kid is allowed to brazenly flout rules then what other rules is he breaking?
 

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That is very poor, despite the attempt to rectify the situation later. Like Caesar’s wife, owners, marshals and their offspring need to be beyond reproach.

I have marshalled at two sites where one or both of my sons played regularly when they were young; I made it very clear to them that they had to follow the rules and set an example.
 
That is very poor, despite the attempt to rectify the situation later. Like Caesar’s wife, owners, marshals and their offspring need to be beyond reproach.

I have marshalled at two sites where one or both of my sons played regularly when they were young; I made it very clear to them that they had to follow the rules and set an example.

If I was marshalling at a site where I had my own children playing, I'd hold them to a higher standard than the other airsofters but it sounds like this situation was the other way around.
 
That's a great shame. I rated UCAP's marshals as personable while having no qualms for giving you a bollocking if you ignore the most basic safety rules, especially when it's a repeat offence. As others said, family members and marshals should be held to a higher standard.

Correct me if I'm wrong but when marshals don't enforce safety rules being ignored, doesn't that put the site owner on the hook for liability if someone is injured as a result? That sounds like a reason an insurer would refuse a payout.
 
NV/Thermal footage from UCAP gloucester night game last month. I loaned my friend my old NV and kit - it was his first time using NV. Had a great time. Unlike the game I went to in January this had less constraints on where you could go within games, so it was quite free-flowy, less linear, a bit slower. Just btw - in some clips it might look like people aren't taking/are slow to take hits. This isn't the case, there's safety mesh which can block bbs
 
I took my son's pal to a game when they were both about 12/13.

Little sod dry fired in the safe zone and the staff were straight on to it. In fact everyone in the place stopped and looked round. Your experience is downright weird. Sorry to hear it.
 
Following last week's poor experience at Splatoon, this morning I was back at Airsoft Plantation for a private game day; 54 players were present, all invited by the site owner.

The first game of the day was focussed on the village. As the attackers, we started from the Jurassic Park jeep with the aim of getting one player onto the roof of the Cock Inn. We had infinite buddy regens after a 30m fallback, as did the defenders. As usual, our little group decided on an indirect approach, swinging round through the light woods at the back of the village to attack on the side furthest away from our start point in the hope that this would be lightly defended. This went well as resistance was initially light and we pushed up the flank taking out a number of enemy players. Heading for the high street that the Cock Inn sits on, we ran into heavier resistance; however, by drawing more defenders away from the main attack on the other side of the village, we helped the rest of our team to get a player onto the roof.

This game was immediately turned around; anticipating that some of the enemy would do what we did, we set up on that side of the village. Sure enough, they soon appeared and we got into a great fight with them, sending many of them back to find a buddy to regen on. Inevitably, we were slowly pushed back as we were hit and I took up a position behind one of the Land Rovers; this was a great spot from where I got a lot of kills of players both in front of me and to my left in the main part of the village. However, given the nature of the game, the attackers eventually pushed through and got someone onto the roof, albeit in a longer time than we had taken.

After a short break to reload, we set off for the mortar pits. Our team started on the village side, while the red team started on the far side; the aim was for each team to get five of their players to the other side of the mortar pits. This was a cracking game; it was very fluid, very hard fought and great fun. I spent the entire game on our right flank, fighting in the scrubland on the edge of the mortar pits, using grenades and BBs to break up enemy attacks and prevent them from pushing around our right flank. As the game wore on, they became increasingly impatient, making bold charges in that area, which we shot to pieces every time. As both sides were struggling to get players across the length of the mortar pits, the requirement was changed to getting one player across; this made the game even more fun as players were charging forward and getting shot all over the place. Our little group came under huge pressure, but we just about managed to hold and sent all the attackers back whence they came. Eventually one of our team somewhere else in the mortar pits managed to get through and won the game for us.

As this had been a rather long game, we went back to the safe zone to reload; at this point, I realised that I hadn’t brought a new bottle of BBs with me and only had what was in my mags and my BB bag; I didn’t want to buy any from the shop as they only had Rebel ones and I don’t trust them. Oh well! I would just have to be a little more careful!

The following game was a purge style one; we formed groups of four to five players and had to survive for as long as possible in the border area. Each group had five lives in total; once your group had taken five hits, you were all out and off you went to the safe zone for lunch. We decided to set up around the fishing hut; in retrospect, this was an error as it meant that we were in a corner with no easy way out other than swimming across the pond. We took a couple of hits early on, but managed to move into the scrubland in the border, where we avoided contact by being cautious, sneaky and quiet for a considerable time. Eventually, our luck ran out and we were bumped by two other groups, the second encounter of which resulted in us taking our fifth hit; for us, the war was over.

After a break for lunch, much to my delight we went to start a game in the woods; the woods are my favourite part of AP! We were defending and had to prevent the red team from achieving their objective, which was to push through the woods, the border and the village and reach the bus in the mortar pits. They started at the wobbly bridge, while we started on the line of the kill house. We had to fall back 30m when hit, while the attackers had buddy regens. Our little group set up on the right, from where we held off any enemy who came our way with some ease; I got some very satisfying long range hits. We communicated and coordinated well, enabling us to hold the enemy back for a considerable time until they broke through to our left; I was eventually hit and fell back 30m, from where I resumed the fight. We again held the attackers up for a long time, but I was eventually hit again and fell back over the border bridge, taking up a position on the far left. The enemy soon showed up, but a couple of us kept them pinned down on our flank, again coordinating and communicating well to ensure that they could not cross the ditch there. Eventually, they timed out without having crossed the border ditch.

In the reverse of this game, I went with a group attacking down our right flank, along the training trench and the boundary ditch between the site and the farmland beyond; while the woods are my favourite part of the site, the training trench and the ditch are my favourite part of the woods and I know the layout very well. Despite heavy opposition, we moved up the flank reasonably rapidly, winkling out stubborn defenders and maintaining pressure and momentum. Our colleagues elsewhere were doing the same and we crossed the border ditch. As we had gone further than the red team had managed and it was getting late, the game was ended at this point.

It was an excellent day of airsoft, played in a good spirit by a great group of players; as is so often the case at airsoft sites, the site worked better with fewer players.

Everyone who saw the AKM4 it thought it was horrible, ugly and just wrong. They are right, but that is why I like it.

Weapons used:
Arcturus AK-12
Double Bell AKM4
ASG XP18 Commander (CO2)
 
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Went out to Worthing Airsoft for my last game day before the 24h event (since I'm not going to a skirmish next weekend because... my favourite game has a major update on the Friday :geek:), so this was the last day to make sure everything was working as it should be. So even though I feel like digging my ghillie out again, that'll have to wait until next time. Super lightweight setup with pistol holster and mags mounted directly onto my belt, an SKS chicom, and a gas mask bag for BBs and gas. Guns I used were my PPS Kar98k and Bell 1911.

First game we played was a very close in king of the hill style game around the western saloon base, with both teams spawning fairly close. I think we had the easier side in the first round, as I joked with a marshall that I could sit in our respawn and post shots into the base, whereas from the other side while the distance was just as close, it wasn't as open and was easier to cut off. I went up on the far side with another sniper (new to sniping, but very experienced at airsoft in general) and we held down that side pretty well with the help of some other players. I managed to get into a spot that was just out of range for the enemy team's AEGs, but allowed me to post shots nicely into and past a bunker that they were using to push from. However, there was a massive opening if the enemy team dropped down to the bottom of the site and came up, so it was easy for them to come up behind us and they did this a few times. First time the person took their shot too early, being out of range so I managed to turn around and take him out. Second pair came up close, but I managed to spot them and alert the team before I got taken out. We managed to win this pretty handily though as we kept the enemy team pinned away from the objective.

Second round we swapped sides and I watched how the game would play out and... the same happened to us. The enemy team managed to pin us further back just as we had in the first round, so I... took the scenic route and dropped to the bottom of the site, coming up behind them. Would've been a lot more effective with a ghillie and a quieter gun, as I probably could've set up and taken people out over time while undetected, but instead I had to play the long game. I mostly used it as a means to practice going undetected behind enemy lines, and there were many shots I simply didn't take because it felt too much like spawn camping; their spawn was way too close, and so I had to push back towards the objective and our respawn to be able to engage. In the last two minutes I decided to pull the trigger and took a bunch of enemy players out, but got taken out myself in the last few seconds by a player who respawned and came back. What amused me was a dead player on my team was like "hey, you do know you're friendly firing, right?" and then when I showed him my arm band he said "oh shit, you blended in so well I thought you were on their team." My arm band was on the arm that wasn't facing them, so I can see why that might happen, but it made me chuckle.

Next game was a long rolling assault that went until lunch. The attacking team had to get a stretcher into a series of bases, and had to have 4 people carrying it who could only use pistols. We started defending a pair of bunkers, then had to fall back to the saloon, then back to the sandbag bunker base, then back to the gulag, and finally back to the tower base, with only one life per base for defenders. So if you got shot and had already been medic'd, you had to fall back to the next base and couldn't push back up. Also, when the attacking team took a base, the game was paused and all surviving defenders had to fall back to the next base, so we couldn't go to ground and shoot them in the back. It was not a good game for sniping, with a lot of engagements being very close. I shot a player marshall at just over my MED (probably between 30 - 35m), and one of the other marshalls did confront me over how close it was, but me and the player marshall were in agreement that it was close, but probably over. What I ended up doing was basically just holding pretty far back, but it meant that I had very little impact on actually protecting the objective. If I stayed in the base we had to defend, the enemy players were within MED incredibly quickly, which is what my other friend observed; he was constantly within his MED.

I managed to have some real impact in the saloon and the sandbag bunker, as the spot I picked when holding the saloon was really cheeky and unexpected, so I got a LOT of kills on players pushing in as I was shooting them in the side. I was right on the boundary of where could be pushed, so I couldn't be flanked either and it was really nasty. However, they did eventually get the stretcher in, but at the next base I paired up with the same sniper from the first game and took a spot under a bushy tree. I got a few kills from here, but mostly called out positions as the other guy had the better shooting position. Even when they got in close I managed to go undetected and took a few out with the 1911, even after the other guy got hit. However, the impact I had here was I hit an absolutely cracking shot as the enemy team tried to get the stretcher in. Probably about a 65m shot onto the players running the stretcher in, so a moving target and they were using the stretcher as a shield so I only had a very limited window to hit. I hit the front runner in the side of the face protection, causing him to drop the stretcher and then all the others got shot as well.

They did eventually get that base, but that only left them with 8 minutes for the two last ones and so we did manage to hold on.

I didn't play in the afternoon though. I wanted to make sure my other guns were working well. Turns out the WE m14 just needed it to be over 10 celcius and it started working flawlessly, so that'll be coming with me as my DMR for the 24h game. Spent the afternoon testing that and the SVD (which I think needs a new nozzle) and socialising with people, so I am all ready now for the 24h event.
 
Hey guys,

I know we already have a dedicated section but it's mostly used for site reviews, which I love reading from down here, especially Asomodai's ones, but I reckon it'll get more visibility here.

I'm interested in hearing how your day went, whether it's a simple skirmish, a full day themed event or a hardcore milsim! In particular I'd like to hear anecdotes, something in particular that made (or broke) your day, or even just some venting because of one or multiple unpleasant events, maybe a super long range shot or if you snuck so close to someone you managed to tap him on the shoulder. These kinds of things :)

Lemme start this absolute shitshow by telling you (I don't care if you don't care, you sit there and read) my day.

So, today was the first game after the summer pause, it gets quite warm here in summer and people prefer to roast themselves on a beach rather than play with toy gnus, I was very excited as I took my new specna for a spin.

Due to the relatively low numbers we invited another club to play with us (which from now on will be called "cheater club" but I won't bore you with the explanation), we ended up being 18 people, 12 of us + 6 of them and some randoms thrown in.

The day started well, with the two first games being a little slow paced due to "the others" playing for the first time in the highest part of our field.

Hit calling was generally good until the last three games.

The first one of these three saw me sneaking up to 4/5 metres of an enemy sniper, who was unaware of my presence as he was focused on pinning down my teammates. Flick the gun to semi and let off a couple of shots into the only visible part, the head. Both BBs impacted.

And this is where it all goes to shit.

The guy visibly flinches, turns towards me and ducks into cover, to pop up later with his pistol, but I'm still there waiting, this time with the fun switch on, and let off a small bursts that gets him right in the forehead. Still flinches and dives back into cover. At this point I'm pissed, I hold down the trigger to keep him down while moving to the side to get a better shot, as we were separated by a small ridge. At this point half a flash mag has been dumped. When I get really close to him, must've been 2/3 metres at best, he pokes out of cover and lets off a nice full auto burst from his CO2 pistol in my neck.

I'm not Shouty McYelly, so I call my hit and walk away.

Game ends and the guy comes out of his little trench, bleeding with visible welts on his forehead. Didn't feel bad for a second about it. Also quite a few people were watching the scene so I didn't even need to say or do anything as it was pretty obvious what happened.

The game after I'm on defense, I set up an ambush on a small side path on the left hand side of the objective and spot a 3 man squad coming my way, I let the first one pass and unleash hell on the second and third guy. The second enemy dives into cover while the third, a good 10/15 metres behind the other two, is still in the open, so I instantly direct the fire towards him. Now I'm not 100% sure I hit him as he was a good 40 metres away, but my gun does reach up to at least 55 metres, I was shooting down from an elevated position and the spread was still torso sized.

Nonetheless, the target at first stands still in surprise and then runs away. Meh. Follows a nice exchange of bbs with my club's president (the first guy) but then I'm overran and eliminated.

Still a bit puzzled by this "incident", but again, might have misjudged the distance but it seemed like I did reach that guy, as when the game ended he told me my bbs were zipping past him. The magic of airsoft and round lightweight ammunition.

Then the last game of the day, we send the whole cheater club to defend a small chapel, we as attackers have two advantages. Range, because we are starting from the high ground, and terrain knowledge.

We split up in 2/3 man teams as we always do, my mate and I decide to go on a huuuuge flanking maneuver that gets us behind the objective.

At this point it gets ridiculous:

We emerge out of cover right next to a girl who was looking at the opposite direction, none of us saw her (new nickname, Eagle Eye lol) until she moved a few branches. On the plus side she somehow didn't hear us. Great, let's spread out now so she doesn't fuck both of us up with a single sweep.

Slowly creeping towards her, I flick the gun to semi, wait for my teammate to move a bit and then I pull the trigger....

Nothing, fuck's sake, the gun locked up.

She notices us, turns around to shoot us but we're already behind cover: me in a dip protected by a bush, my teammate on the opposite side of the very tree she was using as cover. I draw my pistol, pop out of cover and fire 4 shots, hitting her in the side of the mask (from 3 metres, clearly saw the bbs hitting) as she was looking at my teammate. I dive back into cover, she turns around towards me and my mate puts 4 bbs in her side while she lets off a small unaimed burst between us. Note that this took some seconds so she had the time to call the hit, but she doesn't until she took my mate's balls (lul).

The hit was called, but suddenly she starts yelling that she hit both of us and ran to cry about it to our club's president.

I stare at my mate, he stares at me, we both shrug and keep playing. We both end up being taken out by her boyfriend, who got himself into a really cheeky position and was almost invisible from where we were (imagine a huge bush with the tiniest of tiny holes in it and a barrel barely poking out, good luck spotting that), good play by him and we complimented.

A rollercoaster of a day, which started with the best premises but ended in disappointment.

How did your day go? Did you have the same bad luck as me? Did you have a great time?
I feel so sad that this thing that could be so cool is ruined so often by people who cant seem to have silly fun and just muck in and take hits
 
Took two friends out to Absolute Airsoft for the day on Sunday. it was a surprisingly quiet, and thus very chill, day; which helped because it was the first time playing pewpew for one of the two and she's an anxious thing.
We all had a cracking day! Some very well marshalled games, and the teams were very closely balanced.
Attack On Woodyville, a classic assault on a 'village' was a *hard* fought battle in the reversal. Honestly, I thought we'd lost badly but somehow managed to just eke out a victory.
And then Alamo / Defend The Killhouse & Reversal after lunch was a change of those fates! :D An 'obvious win' was nothing but in the end.

I had a great time with my still-new-to-me SCAR-H DMR, Friend1 was borrowing my Scar-L till the sling broke and she swapped to my far lighter P90, and Friend2 was using his gbb AK-something-something. Much fun was had by all and Friend1 has got the bug for airsoft now.
May her wallet forgive me.
 
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Going to be a bit of a long post, but I just got home (well, I showered first because I needed it, and have also since done all my weapon cleaning and gear unpacking) from Operation Irene, a Black Hawk Down / Operation Gothic Serpent themed (and scripted) 24h milsim event put on by Defiant Events at Longmoor Training Camp. Having only been to one 24h milsim in the past, and that being many years ago, it was very much a learning experience for me. I had an absolute blast and would recommend Defiant Events to anyone looking to do either milsims or one of their battlesims if milsim isn't your thing.

It didn't start well though. The ritual of larger events is that you must forget to pack something. That something may be small or inconsequential, or it can be game changing and catastrophic. Mine was the latter. I forgot to pack my eye protection. And I'm short sighted and require corrective lenses. I was so pissed on the Friday night when I realised I didn't have any eye protection with me, but fortunately one of the guys on my team had a spare set, so I could play, albeit with the distance being a bit blurry. Fortunately, Longmoor is urban so it didn't actually end up being too rough, but god damn was I mad with myself on that Friday night. I was very glad I brought my ear protection though, as the event was going to have a lot of very loud bangs and they worked amazingly. Nothing too expensive, just some Earmor in ears, but they were worth their weight in gold.

On the Saturday morning I got all my guns through chrono. I brought my PPS Kar98k, WE m14 (set up as an m21) and TM AKM, and all passed chrono without issue. I chose to tool around with the m21 and m1911 combination, as it has taken me months of tweaking to get this m21 shooting well and oh boy does it shoot well now. None of my friends were in attendance outside of the videographer, so I was put into a group with two of the staff and one other solo player.

Early hours of the event were mostly roleplay, walking around and harassing the Americans. However, we were a more active element and started the event by dropping mortars on the US base; the two staff fired the mortar in and apparently killed too many of them, while I borrowed the other staff member's RPK and emptied mags at the gate as the US forces pushed out to get us. We managed to disengage, the other guy firing off his blank fire pistol to make sure their attention was on us to allow the mortar pair to escape too. Then through the morning, the staff blew up one of the checkpoints and we all acted panicked which was very fun, before we dropped mortars on their base again in the early afternoon. The Americans were VERY twitchy and it was very fun pushing their buttons until the evening.

We were then supposed to be HVTs to be captured, some of us unarmed, some of us armed, and so we waited in the target building. To their credit, when the US forces arrived they breached the building very effectively and would've definitely taken me captive as an unarmed civilian... if someone didn't lob a grenade through the window beforehand, killing me off. Whoops? 😂

Anyway, after that happened it went full on for the rest of the event. The first helicopter was shot down and the militia fully mobilised to take up positions around the crash site while the US forces were still mopping up around the HVT building and taking any remaining HVTs prisoner. There was a lot of fighting around crash site 1, with the US forces then taking up positions around and stopping us from getting back in. I did do the sneaky sniper thing of finding a bush I could crawl under and then shot every US player that came out of one of the back gardens. None of them could find me, but I didn't want to leave while they could still see me with a shemagh draped over me to break up my silhouette, so I remained there getting the authentic sniper experience as the sun went down, being very cold and uncomfortable until it was dark enough for me to exfil.

I continued putting pressure on the US forces around crash site 1 as a few went over to crash site 2 when the 2nd helicopter went down, to capture the injured pilot and remove the wo delta snipers who had inserted to try and save him. I would've liked to go over, but they only wanted 6 volunteers, so I thought I'd be better off harassing crash site 1 with my m21. It was really difficult though, as it was incredibly windy up at Longmoor, so plenty of angling and adjusting for wind was needed, and it was also dark as the moon was hidden behind the thick overcast clouds. However, I stayed the course, partially because the videographer was now playing as part of the militia and I let him borrow my AKM. I found that... it's actually very possible to snipe at night with an illuminated reticle, as I could actually see pretty decently well, and the illumination on the scope allowed me to line up shots (I only put it to 1, because I didn't need much and didn't want to make any reticle light that could be seen by the enemy)

At 00:30, I went to bed. Our group was responsible for 21:00 - 23:00, so I stayed out later than we had to but I needed to make sure I got a decent sleep in; I only passed my driving test in December and didn't want to crash my car on the way home. I managed to get a good 6 hours sleep, thanks to sleeping with my ear protection in, as I woke up at 6:30. I immediately went back out there to snipe again, now with daylight back to help me properly adjust for the wind. I do love urban sniping and I don't get to do it nearly as much as I want to, so I quickly made my way into some buildings opposite where the US forces were and started putting shots into the doors, windows, anything that was open as soon as I saw any Americans. I was... ridiculously effective here, bringing back my knowledge from when I used to play urban sites in Spain to great effect. So much effect that the US forces actually sent a team out to clear those buildings out, but I managed to detect them coming in and bugged out before they could get to me.

Then the final part was the mog mile. The US forces had to do a lap of the entire site, with us militia set up all along the path to ambush them on their way. My goal was to get through all my mags before I got taken out and I managed it, remaining really still and trying not to silhouette to snipe as many of them as I could, with the US forces eventually pushing up right next to me. I managed to clip a few with my pistol before I finally got taken out. Then we had to follow the US forces out, shouting at them, firing guns in the air and generally being a nuisance until they finally made it back to base and endex was called.

Overall thoughts of the event were pretty much entirely positive. The negatives were not to do with the event for the most part (me forgetting my eyepro, the generally crap wet and windy weather), though the main criticism I had of the event itself was how prevalent NVGs were on the US side. The whole thing around Black Hawk Down is most of them didn't bring their night vision because "we'll be back in a half hour", though it felt like a large percentage of the US forces were running night vision because it was "allowed but not needed". Considering we were already outnumbered on militia side, this made the night time incredibly one-sided, with US forces having more NVG-equipped players than militia had players in total. I'm glad I decided to just go to sleep for the night portion, though I heard that a bunch of militia still managed to make their lives hell through the night, hurling pyro at their buildings, driving around with a pickup-mounted HMG, dropping mortars on them, but I just wasn't up for that myself. I'd like to see NVGs a bit more limited in a Black Hawk Down themed event, but that's literally my only criticism. Hit taking was great on both sides, sportsmanship was good, all the US forces I spoke to were great guys, and their impression kits were on point.

I had an absolute blast at this event and... I might invest in some thermal myself and attend some of their other milsims in the future; you either die a hero or you live long enough to become the villain, and I'm 20 years into playing airsoft at this point. I didn't get nasty elitist vibes, everyone was super accepting and there were quite a few first timers there at this one too and we were all made to feel welcome, with more experienced players helping us when we needed it. It was really well run, by a great group of people for a great group of players. I... also think I'm going to ache horrendously tomorrow...

I highly recommend Defiant Events. Check 'em out.
 
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