• Hi Guest. Welcome to the new forums. All of your posts and personal messages have been migrated. Attachments (i.e. images) and The (Old) Classifieds have been wiped.

    The old forums will be available for a couple of weeks should you wish to grab old images or classifieds listings content. Go Here

    If you have any issues please post about them in the Forum Feedback thread: Go Here

The 'How Did Your Airsoft Day Go? Thread

This weekend I had a choice between Splatoon and Airsoft Plantation; given my recent experiences at both, Airsoft Plantation was the  only sensible decision.

As usual, around 125 players were present, a good mixture of experienced and newer airsofters with a high number of young new rentals.

My first act was to go out to the village's main path to set up the JG sort-of-Fleming 51K, as this provides a long line of sight with trees at the far end, making it easy to see the BBs' flight.  This also gave me the opportunity to study the development of the mud on the path to the mortars pits, which had transformed from its previous glutinous state into a more slippery entity, with the clay layer becoming more dominant as it wore down.  A few people conducted action research to measure its coefficient of friction during the day, with at least two ending up horizontal.

After the usual ritual of the safety brief, we set out for the first game; this involved us, the blue team, defending the village with two lives, while the attackers, starting at the Border and with infinite buddy regens after a 30m fallback, had to get three bombs to the missile that lives in a rear corner of the village.  Starting off at the front of the village, we had a target rich environment as the enemy tried to push straight into the village; after sending a lot of attackers back to regen, I was eventually hit and fell back towards the missile as it seemed that some of the enemy were moving in that direction.  Another really good set of firefights ensued; my involvement ended when a single shot from a sniper rifle or DMR took me out.

Once the attackers had completed their mission and everyone had reloaded, the game was turned around.  A group of us went on a wide flanking manoeuvre through the mortar pits and the DEA Base to attack the village from the rear.  This worked well; defenders were drawn off to face us, allowing our bombers to get to the missile far more rapidly than the enemy had managed.

After another trip to the safe zone, we set off with the bombs again; this time, we started at the village and had to get the three bombs onto the lower deck of the bus in the mortar pits.  The mortar pits are very difficult to attack, having multiple berms and other defensive positions in a relatively small area.  Our little group set out on another wide flank march, passing through the Boathouse to attack the far side of the mortar pits; however, the enemy were ready for this and we took heavy casualties, which sent us back to our marshal to regen with monotonous regularity .  Finding this route too difficult, we shifted to the centre, where we had more success, gradually whittling down the enemy, who only had two lives.  Eventually, the three bombers delivered their bombs to the bus.

The game was immediately turned around; I started off at the berms on the far side, getting many hits on the attackers and sharing my mags with a friend as he did not have enough.  After emptying all my mags, I fell back to reload, after which I rejoined the battle, eventually being hit.  Dropping back 30m to regen on a team mate, I joined in the fight around the bus until I was hit again, which ended my involvement.

Lunch followed, during which around 100 players were fed with the usual level of efficiency; after this we played a long fallback game starting in the woods.  As the attackers, we had infinite buddy regens after a 30m fallback, while the defenders had a limited number of lives in each phase.  Our objectives were to get a bomb on each of three bridges in order, these being the Wobbly Bridge (Guess what? It is wobbly!), the large and rather splendid bridge at the border, and the bridge in the mortars pits.  Initially setting out on the left flank, we fought our way forward, gradually pushing back the enemy and reaching the ditch that the Wobbly Bridge crosses.  To our right, we could see our colleagues on that flank, who had progressed more rapidly and were already across the ditch.  We very quickly got a bomb onto the bridge and set off for the border, fighting our way through the rest of the woods and engaging the easily defensible positions there.  After a bit of a delay, we pushed over that ditch, with a bomb being left on the aforesaid large and rather splendid bridge.  We crashed through the village, with our group swinging right to attack the mortar pits from the flank.  After a hard fight, we secured the bridge and called for the final bomb.  The bomb and its attendant bomber did not appear, so we called for it again and again.   Sadly, it never arrived and the game timed out.  The site owner then informed us that the third bomb had been left by its guardian on the other small and insignificant bridge at the border.

When the game was reversed, the objective was changed so that the enemy had to get a live player onto the mortar pits bridge, which we had done within the time limit.  In the first stage, I took up a position by the left hand boundary ditch, from where I could hit anyone attacking along the ditch and could also shoot across to the Wobbly Bridge; a young lad was to my immediate right.  A couple of minutes after the game started, I was shot in the back; as I called the hit and turned around to try to work out how the enemy had got behind us, the young lad was also hit from behind.  The shooter was one of our team mates about 5m behind us, who had thought that we were the enemy.  Apparently, wearing blue armbands and shooting at the attackers wasn't enough of a hint that we might be on his side; I suggested that he take the hit, but he refused, so I fell back towards the border and again took up a favourite position in the boundary ditch, from where I took out several of the enemy before I was hit.  Climbing out of the ditch, one of our players apologised for shooting me as he had thought I was the enemy; apparently, wearing a blue armband and shooting the enemy wasn't enough of a hint that I might be on his side either.  Falling back towards the village, I took up a position behind the fishing hut, which already had a couple of our players in it.  After a great set of fights, I was hit; mirabile dictu, this time it was by the enemy!  Having run back to the mortars pits, a group of us lurked behind a berm to attempt to stop any flanking attacks, which soon appeared.  While we held them off, the enemy forced their way onto the bridge, ending the game and the day.

It was another typical AP day, with well designed games that were well organised and marshalled and played in a good spirit.  It was really good to see so many keen youngsters there.

Weapons used: 
JG kind-of-Fleming 51K
Cyma MPiKM
Golden Eagle AMD65
ASG XP18 Commander (CO2)

 
Another day at Outpost in Chester on Saturday with 7 of us. Me, my missus who was playing for the first time, my youngest and her boyfriend who was playing for the first time, 2 mates and my future son in law. Standard day playing standard games, capture the flag, attack/defend and some variatio s of the same. Great gameplay in the morning as there was about 10v10 so lots of movement with good comms and excellent hit taking.

After lunch was a completely different kettle of fish though! 2 groups of first time rentals arrived, one group of young teens on a birthday party and a group on a stag day. They numbered about 20 between them and good game play, comms and hit taking went right out of the bloody window. I'll admit it was fun watching the kids screaming as they charged forward on the whistle but I, and some others, decided to stay at the back as we knew there would be lots of friendly fire as they were just too excited. We were right. Absolute blatant not calling hits and some of the younger getting upset and removing their eye pro but mostly was dealt with. 

So, fun but not as fun as it could have been.

 
I had considered going to Mayhem in Essex today, but what I have learned about the site just does not excite me, so I set off for Airsoft Plantation yet again.

About 120 were present on a bright and sunny day.  As usual, it was good to see a decent number of new rental players on site.

The mud had dried out considerably in the last week; it was no longer slippery, now being just slightly sticky in some of the worst areas, particularly the infamous puddle on the main track across the village.

As last week, my first task was to check the setup of a weapon; in this case, my recently overhauled and upgraded SR47.  This isn't one of the more recent airsoft iterations of this gun, being a rather ancient Hurricane kit with full Knight's Armaments trades.  It shot very nicely at 1.06J with its new gearbox and Perun Hybrid.

The first game involved us as the red team defending the village with two lives each, while the blue team, with infinite marshal regens, had to attack from the border, capture the yellow armbands of three HVTs and get them back to their marshal.  This was a tough game for both sides; I started off behind the fishing hut, where a group of us held up the enemy's attack down that flank for a considerable time.  Eventually being hit, I fell back to the fuel dump, from where plastic death was dealt to the attackers until one of them dealt it to me.

This game was then turned around; a few of us decided to attack along the flank that I had helped to defend in the first game.  After a very stiff fight, we took the fishing hut and pushed into the village, helping to eventually clear it.  However, as a team we were only able to find two HVTs.  When time was called, the remaining HVT crawled out from the basement of one of the huts, which was annoying as I always make a point of putting a few shots or a pyro in there in games of this sort if I am passing it, which I did not on this occasion.

The next game had two phases.  Attacking from the DEA base with infinite buddy regens after a 30m fall back, we had to break into the mortar pits and capture two suicide vests located in the horse box.  We then had to get each of the suicide bombers to the buildings named in the pockets of the suicide vests.  This did lead me to wonder why suicide vests would have pockets; they seem somewhat superfluous as you don't really need to take anything else with you when you set off to blow yourself up.  The defenders had two lives in the mortar pits and two in the general area of the village.  We fought our way into the mortar pits against very determined resistance and eventually grabbed the suicide vests, which the future martyrs for our cause then donned.  Most of us set off for the village, with the larger group containing the bombers swinging around to attack it from the direction of the border while some of us took the more direct route, attacking through the suburbs.  However, a fair number of our players had become fixated on dealing with the two enemy players still on the upper deck of the bus, which was pointless as it only required a couple of people to cover the two doors.  Having cleared the suburbs, we were pressing the defenders back across the village when the two bombers achieved the martyrdom that they sought.  During the fighting in the village I realised that I had lost one of my pistol mags; being pretty sure where I had lost it while slithering head first over a berm in the mortar pits, I went to look for it, but it was not there :( .

A break for luncheon was then taken, during which a player handed my mag in at the office :) ; I was very pleased to be reunited with it as they are not cheap ones.

After lunch, the suicide bomber game was reversed.  As usual, I took up a position on the far side of the mortar pits where we had a brilliant battle against the attackers, who repeatedly charged forwards like WWII Japanese infantry and were shot down in vast numbers.  At one point a gas grenade landed very near my advanced position; as last week in almost exactly the same position, I carried  out a well planned and executed tactical withdrawal, which again was honestly not me running away, although I was running and heading in a direction that was away from the enemy.  Joining my colleagues, we continued to mow down the enemy until we were slowly whittled down and overrun.  After falling back to the village, I was hit in the suburbs (which isn't a euphemism for something else) and fell back to the town hall, which turned out to be one of the attackers' objectives; it became rather hectic and we held the building for a considerable time until they eventually managed to storm it.

After a short break, during which many of our team departed, we then returned to the mortar pits.  As defenders we had two lives, one near the front of the area and one further back; the attackers, with infinite regens on a marshal, had to get five players through the mortar pits to the boundary rope beyond it.  Along with a few colleagues, I started off defending the hill fort area; we were eventually pushed back and, having been hit, I fell back to one of the berms near the bus, from where I fought until I received my final hit.  The enemy got their five players to the boundary rope.

When the game was reversed, we were only required to get three players to the boundary rope due to our depleted numbers.  The group that I was with assaulted the hill fort area and pushed along the side of the mortar pits, slowly taking out the defenders and frequently regening on our marshal.  As we were approaching the far side, I witnessed the only unpleasant incident that I have seen at AP in a long time.  An enemy player, who was shot at reasonably close range by one of our players, called the hit, put his hand up to acknowledge it and began to walk way before turning around and shooting at a couple of our players who were running for the boundary rope.  The chap who had shot him, who happened to be a player marshal, challenged him on this, whereupon he became very salty, repeatedly swearing at the player marshal.  A non-player marshal took him aside and was overheard giving him what could be called a stiff bollocking, pointing out that he was in the wrong and that getting so irate and foul mouthed over a game of pretend war was rather ridiculous and utterly inappropriate, especially as there were children in the vicinity; I am not sure what the final outcome was as I was out of earshot after that.  We got the required number of players to the boundary rope.

It was yet another really good day of airsoft at AP, with the only negative for me being the not entirely unexpected death of one of my 1600mAh LiFe batteries, which are now almost impossible to replace.  I am unable to play again until the end of the month due to rehearsals and recording sessions, but will probably play somewhere on 30th March.

Weapons used:
APS UAR
LCT PP-19-01
ASG XP18 Commander (CO2)



 

 
Last edited by a moderator:
I was at the same game as Colin (as it turns out). I don't tend to re-visit sites that often but AP has a very good rep and I'd say that's for good reason and I reckon this weekend was the best weather we'll have in the next few weeks. I think the game was a smidge late starting and I feel like there are parts of the site that weren't used which would have mixed things up a bit, but I could be wrong on that or maybe some areas are still quite swampy. Either way, I think the main bloke who runs the site is the best at his job of anyone I've personally encountered and the game area itself hits a good sweet spot in terms of size and features, which makes for a solid site when combined with (far as I can tell) a very good marshal team. The game briefs also hit the right balance of info vs time, not too complex, but with enough of a defined objective for everyone.

I took a couple of my AR AEGs that Negative has worked on for their respective baptisms of fire. One was actually my Classic Army M15 which was my first proper airsoft gun, bought it in 06 but I don't think it had been on to the field for 12+ years. That just had average quality new guts (the original GB was toast) and was working well, but my Krytac below had the full works and man is it is nice now... I'm a bit of a snob with AEG gearbox sound and it really impressed me.

View attachment 145670

Unfortunately on the negative side I saw at least a couple of flared nostrils on top of what Colin witnessed yesterday and one was directed at me. I'll recount the tale and the court of public opinion can judge me as they deem fit.

Here's an artists impression of the scene in question:

View attachment 145672

I was stood behind a crenellated fence panel, shooting through a small opening down an open path that's around 10m or so wide. The red team at the other end of the path were maybe 35-40m away and attempting to get around us, and running from my right to left at the other end of the alley between tree cover, so when they'd run across I'd obviously put a couple of bursts down and try to lead them enough to get a hit (maybe even managed it once).

A dead player on my team had been hit down by where the reds were crossing and was walking my direction with his hand up. Walking pretty much right down the middle of the path and at honestly the slowest pace I have ever seen a dead player move. I lost count of how many reds I shot at in the time it took him to get from the far end of the path to being about 10m away from me, and they're of course firing back at me. While looking through the tube of my 4x I had a pretty blinkered view, so as said dead player got closer and closer to me and I was tracking enemies running across I ended up putting at least a burst in to the front of his torso. He starts grumbling so of course I call out 'sorry!' but as he continues to walk at his glacial pace it turns to 'this f***** c***' at the absolute top of his voice, at which point I didn't bother apologising further tbh. Didn't actually talk to me, just shout at the general area.

Obviously I'm responsible for when I pull the trigger, but personally I always duck and run if I absolutely must go through the area of active heavy plastic slinging in the first place... so there we go, bit of a damper on the middle of the day but oh well. Still good overall, I had some good chats about gats with other blokes around where I was sitting in the SZ and AP remains one of the few sites that I keep in mind for repeat visits.

 
Last edited by a moderator:
I was at the same game as Colin (as it turns out). I don't tend to re-visit sites that often but AP has a very good rep and I'd say that's for good reason. I think we were a smidge late starting and I feel like there's parts of the site that weren't used which would have mixed things up a bit, but I could be wrong on that or maybe some areas are still quite swampy. Either way, I think the main bloke who runs the site is the best at his job of anyone I've personally encountered and the game area itself hits a good sweet spot in terms of size and features, which makes for a solid site when combined with (far as I can tell) a good marshal team. The game briefs also hit the right balance of info vs time, not too complex, but with enough of a defined objective for everyone.

I took a couple of my AR AEGs that Negative has worked on for their respective baptisms of fire. One was actually my Classic Army M15 which was my first proper airsoft gun, bought it in 06 but I don't think it had been on to the field for 12+ years. That just had average quality new guts (the original GB was toast) and was working well, but my Krytac below had the full works and man is it is nice now... I'm a bit of a snob with AEG gearbox sound and it really impressed me.

View attachment 145670

Unfortunately on the negative side I saw at least a couple of flared nostrils on top of what Colin witnessed yesterday and one was directed at me. I'll recount the tale and the court of public opinion can judge me as they deem fit.

Here's an artists impression of the scene in question:

View attachment 145672

I was stood behind a crenellated fence panel, shooting through a small opening down an open path that's around 10m or so wide. The red team at the other end of the path were maybe 35-40m away and attempting to get around us, and running from my right to left at the other end of the alley between tree cover, so when they'd run across I'd obviously put a couple of bursts down and try to lead them enough to get a hit (maybe even managed it once).

A dead player on my team had been hit down by where the reds were crossing and was walking my direction with his hand up. Walking pretty much right down the middle of the path and at honestly the slowest pace I have ever seen a dead player move. I lost count of how many reds I shot at in the time it took him to get from the far end of the path to being about 10m away from me, and they're of course firing back at me. While looking through the tube of my 4x I had a pretty blinkered view, so as said dead player got closer and closer to me and I was tracking enemies running across I ended up putting at least a burst in to the front of his torso. He starts grumbling so of course I call out 'sorry!' but as he continues to walk at his glacial pace it turns to 'this f***** c***' at the absolute top of his voice, at which point I didn't bother apologising further tbh. Didn't actually talk to me, just shout at the general area.

Obviously I'm responsible for when I pull the trigger, but personally I always duck and run if I absolutely must go through the area of active heavy plastic slinging in the first place... so there we go, bit of a damper on the middle of the day but oh well.
I completely agree with your comments about AP; it is a very well run site.  The only parts of the site that we did not use were the woods, which was probably because they still need some work to make them safe, and the far end of the field at Swaziland, which is a bit of a dead area.

Regarding the incident you describe, as John always says in the briefing, it is up to dead players to get out of the way.  Accidents happen and vision is limited when you are looking through a scope.  Calling out someone in that way is never appropriate.

 
Last edited by a moderator:
Yesterday I took a second trip to Rift's Blackstone site in Huntington and it's quickly becoming one of my favourite sites. There were a couple of grumbles about hit taking but I didn't personally see any so I'm putting it down to people not being as good shot as they think.

It turns out they livestream games on twitch which led to a funny moment when a player, not realising the cameras picked up sounds too, made a crack about his other half and what he was going to do with her, only for her to quickly text him that actually he wasn't going to get any

I've never played at AP but it sounds to me like the angry shouty man was in the wrong. It's a dead players responsibility to get out of the way and dawdling along at a snail's pace on a path where you know a firefight is happening is just dumb and asking to be shot. Whining about it when it happens is even dumber

 
I was at the same game as Colin (as it turns out). I don't tend to re-visit sites that often but AP has a very good rep and I'd say that's for good reason and I reckon this weekend was the best weather we'll have in the next few weeks. I think the game was a smidge late starting and I feel like there are parts of the site that weren't used which would have mixed things up a bit, but I could be wrong on that or maybe some areas are still quite swampy. Either way, I think the main bloke who runs the site is the best at his job of anyone I've personally encountered and the game area itself hits a good sweet spot in terms of size and features, which makes for a solid site when combined with (far as I can tell) a very good marshal team. The game briefs also hit the right balance of info vs time, not too complex, but with enough of a defined objective for everyone.

I took a couple of my AR AEGs that Negative has worked on for their respective baptisms of fire. One was actually my Classic Army M15 which was my first proper airsoft gun, bought it in 06 but I don't think it had been on to the field for 12+ years. That just had average quality new guts (the original GB was toast) and was working well, but my Krytac below had the full works and man is it is nice now... I'm a bit of a snob with AEG gearbox sound and it really impressed me.

View attachment 145670

Unfortunately on the negative side I saw at least a couple of flared nostrils on top of what Colin witnessed yesterday and one was directed at me. I'll recount the tale and the court of public opinion can judge me as they deem fit.

Here's an artists impression of the scene in question:

View attachment 145672

I was stood behind a crenellated fence panel, shooting through a small opening down an open path that's around 10m or so wide. The red team at the other end of the path were maybe 35-40m away and attempting to get around us, and running from my right to left at the other end of the alley between tree cover, so when they'd run across I'd obviously put a couple of bursts down and try to lead them enough to get a hit (maybe even managed it once).

A dead player on my team had been hit down by where the reds were crossing and was walking my direction with his hand up. Walking pretty much right down the middle of the path and at honestly the slowest pace I have ever seen a dead player move. I lost count of how many reds I shot at in the time it took him to get from the far end of the path to being about 10m away from me, and they're of course firing back at me. While looking through the tube of my 4x I had a pretty blinkered view, so as said dead player got closer and closer to me and I was tracking enemies running across I ended up putting at least a burst in to the front of his torso. He starts grumbling so of course I call out 'sorry!' but as he continues to walk at his glacial pace it turns to 'this f***** c***' at the absolute top of his voice, at which point I didn't bother apologising further tbh. Didn't actually talk to me, just shout at the general area.

Obviously I'm responsible for when I pull the trigger, but personally I always duck and run if I absolutely must go through the area of active heavy plastic slinging in the first place... so there we go, bit of a damper on the middle of the day but oh well. Still good overall, I had some good chats about gats with other blokes around where I was sitting in the SZ and AP remains one of the few sites that I keep in mind for repeat visits.
hate to say it but this is a you problem , you saw him from a distance off, you knew he was coming , you didn't have the discipline to not pull the trigger because you where tunnel vision in the optic  

 
hate to say it but this is a you problem , you saw him from a distance off, you knew he was coming , you didn't have the discipline to not pull the trigger because you where tunnel vision in the optic  
Nah, personally I'm not convinced to be honest. Situations like this are inevitable - getting hit on the way back to respawn is frequently par for the course. Anyone who mouths off to other players when the inevitable thing happens are bringing bad attitude and aggression into game - there is no place for this type of behaviour. The shooting was an accident - we can debate all the factors as to why it happened or shouldn't have happened, but ultimately it wasn't a deliberate act. The unacceptable reaction from the player that got (over) shot was a deliberate act.

 
Use the incident as an excuse to buy more optic related equipment. It would never have happened with an elaborate piggy back red dot set up.

 
hate to say it but this is a you problem , you saw him from a distance off, you knew he was coming , you didn't have the discipline to not pull the trigger because you where tunnel vision in the optic  
Maybe you should go back and read what he wrote; as described, the incident had nothing to do with trigger discipline.  He was tracking players running across and the slow moving player was hit as he was ambling along the path, making no attempt to get out of the way. 

I am not sure how you manage to link trigger discipline to using an optic; that makes no sense whatever.

 
Maybe you should go back and read what he wrote; as described, the incident had nothing to do with trigger discipline.  He was tracking players running across and the slow moving player was hit as he was ambling along the path, making no attempt to get out of the way. 

I am not sure how you manage to link trigger discipline to using an optic; that makes no sense whatever.


What makes it worse is that I've had so many examples of live players using dead players as cover. I've had people pinned behind a barricade wait for dead players to walk across where they're getting shot from (by me, watching them through my scope), and then move up using the dead players as cover.

The only times I won't shoot are when someone is within my MED. I'm a decent shot and my rifles are obsessively tuned, so if I think I can hit the live players, I'll take the shot. However, nobody's perfect, and airsoft guns are nowhere near as precise as some people think they are, so I'll sometimes hit the dead players and it's not (entirely) their fault. Most people don't cause a fuss and will simply accelerate or step to the side, but a select few will. I've been "overshot" so many times when I've been hit, put my hand up, and stood up from my hidden position or exited the bush I was under. People get spooked when a ghillie suddenly appears out of seemingly nowhere and will sometimes unload on full auto in a panic

Nah, personally I'm not convinced to be honest. Situations like this are inevitable - getting hit on the way back to respawn is frequently par for the course. Anyone who mouths off to other players when the inevitable thing happens are bringing bad attitude and aggression into game - there is no place for this type of behaviour. The shooting was an accident - we can debate all the factors as to why it happened or shouldn't have happened, but ultimately it wasn't a deliberate act. The unacceptable reaction from the player that got (over) shot was a deliberate act.


And those select few are the ones I'll shoot on their way to respawn on purpose. I'm generally quite mellow and do my best to avoid shooting players who are already hit, but if you frequently lose your rag due to being shot when you're already dead and overreact and throw your toys out of the pram, you bet your bottom dollar I'm going to line up the shot through my scope and deliberately shoot you in the arse when you're walking back to respawn ?

 
Last edited by a moderator:
''While looking through the tube of my 4x I had a pretty blinkered view, so as said dead player got closer and closer to me and I was tracking enemies running across I ended up putting at least a burst in to the front of his torso. ''


Nah, personally I'm not convinced to be honest. Situations like this are inevitable - getting hit on the way back to respawn is frequently par for the course. Anyone who mouths off to other players when the inevitable thing happens are bringing bad attitude and aggression into game - there is no place for this type of behaviour. The shooting was an accident - we can debate all the factors as to why it happened or shouldn't have happened, but ultimately it wasn't a deliberate act. The unacceptable reaction from the player that got (over) shot was a deliberate act.
100% lack of trigger discipline and tunnel visioning 

''While looking through the tube of my 4x I had a pretty blinkered view, so as said dead player got closer and closer to me and I was tracking enemies running across I ended up putting at least a burst in to the front of his torso''.


Maybe you should go back and read what he wrote; as described, the incident had nothing to do with trigger discipline.  He was tracking players running across and the slow moving player was hit as he was ambling along the path, making no attempt to get out of the way. 

I am not sure how you manage to link trigger discipline to using an optic; that makes no sense whatever.
his direct quote  includes  ''pretty blinkered view'' with  4x scope 100% lack of trigger discipline

And those select few are the ones I'll shoot on their way to respawn on purpose. I'm generally quite mellow and do my best to avoid shooting players who are already hit, but if you frequently lose your rag due to being shot when you're already dead and overreact and throw your toys out of the pram, you bet your bottom dollar I'm going to line up the shot through my scope and deliberately shoot you in the arse when you're walking back to respawn ?
highly unacceptable behaviour  

 
his direct quote  includes  ''pretty blinkered view'' with  4x scope 100% lack of trigger discipline
Again, I suggest that you go back and read and understand what he wrote; he was tracking players running across and the dawdling player was in the way.  That has nothing to do with trigger discipline.  

 
Last edited by a moderator:
highly unacceptable behaviour  


Sounds like you're one of those "I yell at 14 year olds when they shoot me with more than 1 BB" kinds of players.

I'd argue it's more unacceptable to yell at people and throw a tantrum when you get hit by BBs while playing airsoft, especially when walking in the middle of a firefight.

 
Sounds like you're one of those "I yell at 14 year olds when they shoot me with more than 1 BB" kinds of players.

I'd argue it's more unacceptable to yell at people and throw a tantrum when you get hit by BBs while playing airsoft, especially when walking in the middle of a firefight.
seems a good time to admit I ‘possibly’ yelled at a young kid who shot me in the back quite close as I walked with my hand up having already been hit! Last weekend.

I turned and yelled only later realised it was possibly one of the younger players as I saw him running off in the opposite direction!

To be honest I felt bad about it!! It was an indoor poorly lit location, but still!

 
Sounds like you're one of those "I yell at 14 year olds when they shoot me with more than 1 BB" kinds of players.

I'd argue it's more unacceptable to yell at people and throw a tantrum when you get hit by BBs while playing airsoft, especially when walking in the middle of a firefight.
you talking about shooting people that have been hit walking back to respawn because you don't like them ....................

Again, I suggest that you go back and read and understand what he wrote; he was tracking players running across and the dawdling player was in the way.  That has nothing to do with trigger discipline.  
no, if you have a blinkered view and you cant make out your targets and you pull the trigger anyway its a lack of trigger discipline 

 
no, if you have a blinkered view and you cant make out your targets and you pull the trigger anyway its a lack of trigger discipline
I apologise; I assumed that everyone here had at least basic reading comprehension ability.  He was tracking enemy players running across; therefore, he could make out his targets.  The slow guy, who should have got out of the line of fire asap, was at fault.

 
Back
Top