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The 'How Did Your Airsoft Day Go? Thread

Today I was at Airsoft Plantation along with about 160 other eager players.

My first task on arriving was to set the hops and check the power on two new guns, an MPi-KMS and a WellPro We06 PPK-20; the former dialed in at 1.04J and the latter at 1.09J, both with excellent range and flight.

In the first game, we (the red team) started at Swaziland; we had to obtain a crate containing six smoke bombs from the DEA Base and take the crate to each target in turn and set the smoke bombs off.  The targets were the hill fort and the Bedford on that side of the firebreak and the well, the Cock Inn, the casino and any of the border bridges on the other side.  We had infinite regens on a marshal, while the defenders had two lives on each side of the firebreak.

The defenders put up a good fight for the DEA base but we overran them and grabbed the crate from the Cessna; the hill fort was soon bombed and, after a short delay, a couple of us ran the crate up to the Bedford and smoked it out.  There was then a delay so that the blue team could set up their defences on the other side of the firebreak.  Once we were unleashed, I followed my usual approach of attacking the village from the far end; advancing through the woods, I took out a few enemy players before meeting up with colleagues; the enemy put up a hard fight for the village but we eventually bombed the well and the Cock Inn.  As the enemy had lost so many lives defending the village, there were very few of them left to defend the casino and the border, which were bombed very rapidly.

Following the usual short break to mag up, the game was reversed; we did not know what the targets were.  At the DEA base, I took up a position behind the wrecked biplane, from where I was able to shoot some of the attackers from their flank, before eventually being taken out.  I fell back to the mortar pits and scored a few hits before receiving a little present from either a sniper rifle or a DMR.  Eventually, the first two targets were bombed and we reset on the other side of the firebreak; learning from the blue team's error, we divided our forces to cover both the village and the border area.  The enemy pushed hard, but timed out in the village.

Luncheon was then taken, after which we played Ambush Alley.  As the attackers, we had to march up the main street of the village en masse, being unable to shoot until we were fired on by the defenders,  We had infinite regens at our start point, while the defenders had two lives.  Our objective was to get a live player into the building at the far end of the street.  Once shooting had started, we could go anywhere.  I assumed my usual tactical (ahem!) position at the rear of the column; as we marched (shambled?) forward, the marshals threw a large number of smoke bombs to add to the atmosphere.  An enemy player opened fire early, before quite a few of us had even entered the village, which meant that we could quickly spread out to the sides while about 60% of the team regened.  The fight through the village and the scrubland to the right was epic, with great play from both sides.  Eventually, one of our players made it into the target building.

In the reverse, we made sure that everyone knew not to open fire until the head of the enemy's column had reached the half way point, as that would give us a great opportunity to send them all back to regen.  Unfortunately, somebody either did not get the memo or lost track of where the enemy were amid the thick smoke and opened fire early despite my repeated shouts of "Hold".  Realising that the enemy were likely to try to flank us, a group of us moved to the left to prevent any of them pushing through the scrubland; we had a great set of fights between the bushes and along the little paths, trading hits with the blue team.  Having taken one hit, I was hit again and wandered back into the safezone.  The game ended soon after, with the blue team taking 27 seconds longer that we had, which was amazingly close for such a long game.

It was now 16:00 and a fair number of players left.  Those of us who stayed set off to play domination/capture the flag in the woods.  Our flag was at the border end of the woods, while the blue team's was at the wobbly bridge.  The twist in the game was that both sides started in the middle.  At a count of three, we had to start moving towards our flag and, after a time known only to him, the site owner would start the game. Everyone had two lives.  A group of us decided to run back to defend our flag while other team members moved back more slowly so that they would be further forward when the game started.  Having taken up a defensive position, I spotted a blue player sneaking around our right flank; he had either skilfully worked his way around our forward players or had hit a few of them and pushed through.  Either way, he had done really well.  I shot him; he looked disappointed as he turned to trudge back to regen.  As no other blue players appeared, most of us decided to move up and reinforce our colleagues; as we did so, we met increasing numbers of dead blue players heading back to the safe zone.  Our arrival helped our colleagues to push forward and capture the blue flag. Hurrah!

It was a typical AP day; the games were well designed, hit taking was excellent, play was good and the marshalling was unobtrusive but effective.  I suspect that mrfoxhound would have enjoyed it.

I cannot play next Sunday as we are in the studio working on songs for our first festival gig of the year and for the fifth album, so my next game will be at either Splatoon or Dragon's Lair the following weekend.

Weapons used:
Classic Army HK33
Classic Army HK53
WellPro We06 PPK-20
ASG XP18 Commander (CO2)

 

 
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Just got back from UCAP Vanquish 

2nd visit to that particular site, absolutely brilliant day, great marshals and great players, I personally didn't have a single issue with anyone all day and I heard no reports of anyone being a dick, always refreshing to have a good day out without any issues 

Ran the UKSF casual kit today alongside K42C, K42M and some of the metal ops guys 

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Just got back from UCAP Vanquish 

2nd visit to that particular site, absolutely brilliant day, great marshals and great players, I personally didn't have a single issue with anyone all day and I heard no reports of anyone being a dick, always refreshing to have a good day out without any issues 

Ran the UKSF casual kit today alongside K42C, K42M and some of the metal ops guys 

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Metal Ops!  Has Ben got any better at throwing grenades?

 
Another good day out at UCAP Vanquish here. Met up with an assortment of players from other sites, this forum and people who I've run into previously (the Ranger Green mob). We ended up with a makeshift bunch of about 10 of us, which is decent numbers to make a difference, and I had for once actually brought comms along. Not always needed in urban sites, but handy with people dying off at different times and coordinating when trying to regroup. The numbers meant we could have a few people on left/middle/right of objectives and fill in as needed. 

As ever, marshalling and briefing was solid. First games were attacking/defense clearing through the site with the ultimate objective to capture the top most Factory building. Wasn't necessary to clear everything, but clearing a building pushed up the respawn, so it was a trade off between going straight for the objective and bypassing the other structures or systematic clearing with a closer respawn. I think we mostly went for the latter. Attackers had unlimited lives with defenders on a team cap. This game was subsequently reversed and after initially being knocked back a bit, we rallied and pushed forward into the attackers, slowing their advance. I was pleased to get some shoots in under barricades (whilst shooting "you're getting shot in the boots and it still counts!) and a couple with the pistol. There was no official timer/score on this one (or any of the subsequent games) but I felt we had had the better of the two rounds as we headed back for a tea break. 

I *think* the next game was capturing the objectives. We had to find a locked door and then breach it with bolt cutters. Having done this, we would locate a map giving us the two objectives we needed - detonators and uranium. We then had to set these off and I *think* then move another objective on the the final destination (Petrol Station). My memory is a bit hazy on this as either I have forgotten because I wasn't involved in the last part, or because of breacher syndrome from when the explosives were set off. But I'm getting ahead of myself. We set off from spawn and had some solid fights through the Office building (clearing up staircases is a challenge), through the Hospital where we located the locked door and location of the last two objectives, before finally getting down to the Hotel. From there we made entry via the side and then headed up and along the top floor to secure the detonators/plutonium. Highlight here was a standoff behind glass doors to a couple of reds in the corridor. We knew some of our team was trying to get in behind them, and that we didn't need to go get them because we had secured the objective room. All that was necessary was to keep them locked down. Still, various door opening/shutting and hails of gunfire ensued before I took advantage of them repositioning to lob a grenade down the corridor. Surprisingly I actually got it in the right place and got a kill. I can only imagine it was the lack of any trees to hit that contributed to my success. The detonator was then brought to the plutonium and a very large explosion in a very small space followed. The sort of "fingers in ears, open your mouth, get smacked in the chest with the shock wave" thing. Many lols were had and it'll undoubtedly turn up on video sometime. 

Lunch followed, sitting out in the sun watching the sea. Very civilised. After lunch a reverse of the above and then into the final game of the day which was essentially a british bulldog type affair with both teams being split in half and having half their team attacking, half defending. Both teams attackers couldn't attack each other, only the building they had been assigned to clear. As a teams defenders were hit, they went and joined their attackers. First team to clear the enemy building wins. It works fairly well. 

And that, I think, is about it. I ran the NGRS MP5, TM Glock 17 gen 5 and a borrowed Warrior DCS plate carrier. 10/10, would definitely be exploded again. 

 
Today I was at Airsoft Plantation along with about 160 other eager players.

My first task on arriving was to set the hops and check the power on two new guns, an MPi-KMS and a WellPro We06 PPK-20; the former dialed in at 1.04J and the latter at 1.09J, both with excellent range and flight.

In the first game, we (the red team) started at Swaziland; we had to obtain a crate containing six smoke bombs from the DEA Base and take the crate to each target in turn and set the smoke bombs off.  The targets were the hill fort and the Bedford on that side of the firebreak and the well, the Cock Inn, the casino and any of the border bridges on the other side.  We had infinite regens on a marshal, while the defenders had two lives on each side of the firebreak.

The defenders put up a good fight for the DEA base but we overran them and grabbed the crate from the Cessna; the hill fort was soon bombed and, after a short delay, a couple of us ran the crate up to the Bedford and smoked it out.  There was then a delay so that the blue team could set up their defences on the other side of the firebreak.  Once we were unleashed, I followed my usual approach of attacking the village from the far end; advancing through the woods, I took out a few enemy players before meeting up with colleagues; the enemy put up a hard fight for the village but we eventually bombed the well and the Cock Inn.  As the enemy had lost so many lives defending the village, there were very few of them left to defend the casino and the border, which were bombed very rapidly.

Following the usual short break to mag up, the game was reversed; we did not know what the targets were.  At the DEA base, I took up a position behind the wrecked biplane, from where I was able to shoot some of the attackers from their flank, before eventually being taken out.  I fell back to the mortar pits and scored a few hits before receiving a little present from either a sniper rifle or a DMR.  Eventually, the first two targets were bombed and we reset on the other side of the firebreak; learning from the blue team's error, we divided our forces to cover both the village and the border area.  The enemy pushed hard, but timed out in the village.

Luncheon was then taken, after which we played Ambush Alley.  As the attackers, we had to march up the main street of the village en masse, being unable to shoot until we were fired on by the defenders,  We had infinite regens at our start point, while the defenders had two lives.  Our objective was to get a live player into the building at the far end of the street.  Once shooting had started, we could go anywhere.  I assumed my usual tactical (ahem!) position at the rear of the column; as we marched (shambled?) forward, the marshals threw a large number of smoke bombs to add to the atmosphere.  An enemy player opened fire early, before quite a few of us had even entered the village, which meant that we could quickly spread out to the sides while about 60% of the team regened.  The fight through the village and the scrubland to the right was epic, with great play from both sides.  Eventually, one of our players made it into the target building.

In the reverse, we made ensure that everyone knew not to open fire until the head of the enemy's column had reached the half way point, as that would give us a great opportunity to send them all back to regen.  Unfortunately, somebody either did not get the memo or lost track of where the enemy were amid the thick smoke and opened fire early despite my repeated shouts of "Hold".  Realising that the enemy were likely to try to flank us, a group of us moved to the left to prevent any of them pushing through the scrubland; we had a great set of fights between the bushes and along the little paths, trading hits with the blue team.  Having taken one hit, I was hit again and wandered back into the safezone.  The game ended soon after, with the blue team taking 27 seconds longer that we had, which was amazingly close for such a long game.

It was now 16:00 and a fair number of players left.  Those of us who stayed set off to play domination/capture the flag in the woods.  Our flag was at the border end of the woods, while the blue team's was at the wobbly bridge.  The twist in the game was that both sides started in the middle.  At a count of three, we had to start moving towards our flag and, after a time known only to him, the site owner would start the game. Everyone had two lives.  A group of us decided to run back to defend our flag while other team members moved back more slowly so that they would be further forward when the game started.  Having taken up a defensive position, I spotted a blue player sneaking around our right flank; he had either skilfully worked his way around our forward players or had hit a few of them and pushed through.  Either way, he had done really well.  I shot him; he looked disappointed as he turned to trudge back to regen.  As no other blue players appeared, most of us decided to move up and reinforce our colleagues; as we did so, we met increasing numbers of dead blue players heading back to the safe zone.  Our arrival helped our colleagues to push forward and capture the blue flag. Hurrah!

It was a typical AP day; the games were well designed, hit taking was excellent, play was good and the marshalling was unobtrusive but effective.  I suspect that mrfoxhound would have enjoyed it.

I cannot play next Sunday as we are in the studio working on songs for our first festival gig of the year and for the fifth album, so my next game will be at either Splatoon or Dragon's Lair the following weekend.

Weapons used:
Classic Army HK33
Classic Army HK53
WellPro We06 PPK-20
ASG XP18 Commander (CO2)

 
still didn't chrono, here's someone else's un bias  review of the same day

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1. I used both chrono's; they both seemed to be reading correctly.

2. I was chrono'd later in the day and saw other players being chrono'd at various points in the day.

3. These two statements are contradictory:

  Only shop-sold or approved pyros permitted (no Dynatec etc)

  9mm pyros...are allowed

4. There was a very small amount of dry firing in the part of the safe zone where I was.  I was not aware of a BB discharge; was it reported to a marshal?

5. The main woodland was used for the last game.

I think I spoke with this player just after he had cleared the top deck of the bus with a grenade and at other points in the day; if it was him, he seemed to be having a great time.

The one change I would like to see at AP, and all other sites that do not already implement it, is the compulsory use of barrel socks in the safe zone.

My report is not biased; it reflects my experience of the day.  Why do you assume that it is biased?

No idea who it was then. Way back, Tony/Val's briefings at Battle Lakes used to include mention of a player who had an unfortunate habit of hitting trees with his pyro throws; he was definitely from one of the teams that used to play there regularly.

 
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I was chrono'd later in the day and saw other players being chrono'd at various points in the day.


Trusting you on BB weight?

"Player was not ejected" is tragic.  If there's no sanction for running hot, what's the point of checking? ?

 
Trusting you on BB weight?

"Player was not ejected" is tragic.  If there's no sanction for running hot, what's the point of checking? ?
My balls were weighed.

I did not witness the hot gun incident, which is odd as I suspect that I was on the same team as the person who wrote the report; having seen players removed from the site for having hot guns, I would be surprised and very disappointed that this one was not, unless their hop was under set and setting it properly brought it under limits.

 
Very much a day of two half’s at Driver Wood yesterday. For me, the morning was a rather frustrating affair, and for the first time ever, I left a game slightly early to head for lunch as the enjoyment just wasn't there. The morning revolved around two games of circa 1 hour  - although with the larger numbers now experienced at Driver Wood since the demise of DogTag (I think there were 117 in attendance) the game time was eaten into rather a lot by dawdling players (despite pretty good efforts from the marshalling team to chivvy them along).  A slightly garbled brief from a relatively new head marshal (although by far not the worst I’ve experienced), which ended in the team count being messed up, with one team having 40 players more than the other. As people were already grabbing their arm bands when this was identified, it seemed to only be partially rectified. The two games that then unfolded were excruciatingly one sided, most notably the final game of the morning  - my entire team was pinned into a 40- 50m radius around our spawn in the corner of the site, barely able to  move out of it before getting shot. Tempers were flaring up as well, with  several shouted arguments between opposition players (not sure if it was just one 'bad apple' that was the root of it) - something that I haven’t really come across much before at the site. I also received a bit of verbal aggression myself when i attempted to re-spawn at our teams second spawn (Driver Wood have a 'hard spawn' and a roaming spawn marked by the teams flag) to find that the enemy had captured and surround it, despite our team flag still being there. I know the opposite team didn't have the best couple of games either, with some of them complaining that our team 'just weren’t moving about' (well - there was a reason for that!).

The afternoon was much much better - the numbers were lower with some leaving at lunch - and the teams were re-balanced (properly!). Some great game play, once again able to pull off some sneaky moves, and use the full expanse of the site.

Guns used - HPA L96 (not shooting as accurately as I would have liked), M16 A1 (with faux wood furniture), Mk 12 DMR, MP5. The Mk12 and MP5 were the stars of the show, particularly pleased with the Mk12 as I had built that from parts (supper accurate and long ranged), and the Cyma MP5 - with a simple upgrade to a MR hop rubber - was shooting beautifully (accurate and snappy).

 
So I have finally recovered from my Airsoft weekend! So I attended Frontline Events Seelow Heights WW2 Airsoft event. I have been doing there events for a long time now but I would thought I would share it with you guys. So Frontline Events focus on Historical Airsoft with a strong focused on WW2. They put on WW2 Airsoft Milsim over the weekend. Last weekend was Seelow Heights so the Soviets pushing the Germans back to Berlin this was a ferrous battle in real life and the Airsoft one was hard fought too.

So I arrived Saturday morning to the site I was lent kit for this event as I did not have any Soviet kit normally play German. Got all my kit sorted and got my trusty S&T Kar98k with ZF39 (this gun is upgraded heavily to be a sniper variant) so I was okay Soviet sniper on the Saturday and Soviet Scout on the Sunday roles very close but worked differently. So we went out strong the Soviets in true fashion walked and ran head on into contact! Took heavy losses we regrouped and attacked from another side, I was sent on a few solo missions to disrupt and distract the German forces I did this with grat success getting behind there lines multiple times. Best stand out moment was I climbed I tree took out seven German and they did not know I was there, once clocked me I slide down that tress like it was a fireman's pole!! Then on Sunday equipped with my GBB MP40 I was a soviet scout my role was to find routes or pockets behind the Germans lines to get out soviet troops through. We did this to great success getting behind there lines and capturing the German HQ. All in all another great event by frontline events!! If you ever want to do WW2 Airsoft or anything historical upto about the Falklands they are your guys to do it with!! Check them out.

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So I have finally recovered from my Airsoft weekend! So I attended Frontline Events Seelow Heights WW2 Airsoft event. I have been doing there events for a long time now but I would thought I would share it with you guys. So Frontline Events focus on Historical Airsoft with a strong focused on WW2. They put on WW2 Airsoft Milsim over the weekend. Last weekend was Seelow Heights so the Soviets pushing the Germans back to Berlin this was a ferrous battle in real life and the Airsoft one was hard fought too.

So I arrived Saturday morning to the site I was lent kit for this event as I did not have any Soviet kit normally play German. Got all my kit sorted and got my trusty S&T Kar98k with ZF39 (this gun is upgraded heavily to be a sniper variant) so I was okay Soviet sniper on the Saturday and Soviet Scout on the Sunday roles very close but worked differently. So we went out strong the Soviets in true fashion walked and ran head on into contact! Took heavy losses we regrouped and attacked from another side, I was sent on a few solo missions to disrupt and distract the German forces I did this with grat success getting behind there lines multiple times. Best stand out moment was I climbed I tree took out seven German and they did not know I was there, once clocked me I slide down that tress like it was a fireman's pole!! Then on Sunday equipped with my GBB MP40 I was a soviet scout my role was to find routes or pockets behind the Germans lines to get out soviet troops through. We did this to great success getting behind there lines and capturing the German HQ. All in all another great event by frontline events!! If you ever want to do WW2 Airsoft or anything historical upto about the Falklands they are your guys to do it with!! Check them out.

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That sounds rather cool!  I would be interested to see how their insurance covers tree climbing though.

 
Just got back from a day at sunny Worthing Airsoft, and yes it really was a lovely sunny day! I was a little bit sour because my Aliexpress order hadn't arrived yet (and you know it's arriving tomorrow!) so I couldn't run my planned civvie loadout or my new D3CRM copy, and with my OD trousers with a rather embarrassingly placed tear in them, I actually had to wear camo today. The ever reliable m81 trousers came out, but I made sure that was the only camo I was wearing; I love playing with no camo patterns because it really makes you have to think when it comes to remaining undetected and helps keep the skills sharp.

For guns, I decided to take my mk12 mod1 MWS, set up as a DMR, since I've only got 1 more bag of .48s, but loads of bags of .43s and it performed all day. I was tagging the 70m target with ease and even the 75m one with over half my shots, though I could definitely feel the difference in power from my usual 2.3J bolt actions to the 1.8J of DMR. I was watching my shots lose that power and consistency right at the edge of its effective range (which I class as 70m), where I know my bolt actions will keep that consistency for another 5 or so metres. However, the trade off is that I get much easier follow up shots. For sidearm I decided to use my hi-capa today, and that also didn't miss a beat.

Anyway, first game was a three base domination. Once they had split us into our two teams, I told my friend we were about to get stomped because a LOT of the regulars congregated around each other and got put on the same team, while me and my friend saw this and made sure to go on the other side. To nobody's surprise, we got stomped in the first game and I spent most of the time dissuading sneaky bushes from trying to flank behind us. Having so much experience as a sentient bush myself, and armed with a DMR today, I made a surprisingly good counter sniper.

Second game was the same three base domination, but with sides flipped and a few players moved across teams to help with the team balance. This one flowed much better and was a pretty great game. Me and my friend, both using MWS-based DMRs today, made a pretty decent pair and managed to cause some damage to the enemy team as they tried moving from one of the bases around the flank of another one.

Third game was a larger game that ran until lunch where basically there were a bunch of flip cans to control (yellow team wants the yellow side up, blue team wants the blue side up) as well as a LOT of collectibles. There was a... technical difficulty though, as the marshall who had us at our base got no radio communication that the game was started, so when he called game on for us, we made it about 20m out of our base before getting lit up as the enemy team had already been let out a minute or two earlier. The marshall did apologise and owned it, so props for that; basically the radios decided to have a moment and so he didn't receive any comms from the other marshalls for a countdown or the call for the game to start. What this meant is that me and my friend basically spent the entire game on base defence, as our base was situated close to one of the only areas where guns with an MED can perform well. I managed to crawl into some ferns (and some stinging nettles that were hiding there!) and had a great line of sight onto two trees and a barricade that the enemy team just loved to use, and I managed to get a lot of great shots onto them without being detected.

All in all, it was a really good morning, as I didn't play after lunch because my new purchase needed some range time (pre-ban Tanaka m24 ?). The weather was really good for airsoft today, hovering around 20 celcius and with a fairly low wind, relative to the very breezy game days we've been having. It was still somewhat windy, but it was nowhere near as bad. I know a lot of people complain when it's 20 celcius, but I used to live and play airsoft in Spain; we had to stop playing at around 2pm for siesta because it started to get close to 40 celcius, which was a bit too toasty... Furthermore, hit taking from the shots that I took seemed to be really solid. There was only one player who took a bit of persuasion, but the 2nd hit got him to put his hand up and walk back to respawn. That's the only instance of poor hit taking I saw, and it wasn't even that bad!

However, I will harp on like a broken record, because it really got put into perspective today with me playing elsewhere just last week for once... The site is too overgrown and really needs some attention; the entire bottom of the site is lost, the hill connecting the top and the bottom is lost, and the top of the site now is even starting to get really bad. Playing at Allsorts Airsoft last weekend really put it into perspective. At Allsorts I found myself naturally playing more actively, getting stuck into the games a bit more, whilst still being able to find spots where my 30m MED guns could actually do some work, without it feeling overpowered. At Worthing, there's just... too much foliage. Not just from a "it blocks my shots and makes a 30m MED incredibly challenging" perspective, but also from a playing aggressively and more actively perspective. At Allsorts, I didn't go in with the mindset of "I'm going to play active today", I just went in with my normal mindset and ended up naturally playing more actively. I went into today with the same mindset and... I don't like playing more actively at Worthing because there are too many bushes and it's incredibly easy to hide and ambush people; trust me, I've been doing it for years so I appreciate the hypocrisy in me moaning about it now. If you push up, you'll probably get shot by someone sitting in a bush elsewhere, and it leads to just... not as much enjoyment. It's far too easy to hide and far too hard to actually push, which can slow games down. Hell, I managed it today in my OD shirt and a scrim net that I sometimes draped over my cap and scope, with people looking right at me and having no idea I was there.

Next game day I'll have my full civvie setup, so flannel + jeans will be out in force. I will go into next game day with both in mind; I will see how much I can get away with when it comes to hiding, considering I'll be in black and white flannel, and some jeans, but I'll also try and spend some of the day playing more actively and see how it goes. Will be an effort, but science must be scienced!

 
Another great day at Invicta Woodlands on Sunday, hot and sticky but not a lot you can do about that on a warm day after a thunder storm. 

Being father's day it was fairly quiet with around 75-80 players, half the usual crowd.  No snipers, at least 3 mini guns and a lot of new players ment it was going to be a different kind of day. 

For kit I took my upgraded MP5K which I used for most of the first game until I got to hot and dumped it and its mags in the safe zone and went pistol only.  MP5 with a drum mag for the second game using it as a support weapon to help keep the other team pinned down.  For the last game I went with my new Sig 226 pistol only which made for a fun hour. 

First game was capture and hold the flag, two hour game which felt about right and due to the smaller than usual number of players the game flowed quite well, there weren't enough players to hold all of the flags so with a good push you could take a flag with 3/4 players.  This type of game can drag out with bigger teams as once a team are dug in you just can't move them.  Dumped the MP5K, mags, belt etc etc towards the end as I was just to hot, took the Sig 226 and a couple of 30 round mags out and just ran at the other team which worked well as everyone was flagging by that point, chalked up 3 back to back frags as I ran around the other teams flank. 

Second game was recover the boxes to base, first game we were trying to stop the other team.  Rules are you need two people to carry a box and you can't fire while carrying.  I used the MP5 with a drum mag (mostly) on full auto to help keep the other team from advancing. Really enjoy this type of game as they are very fluid with the action moving around the map with the teams and the boxes so its very fast and fluid, one quick advance or a well placed defender can change the game in a second. 

Third game was the reverse with our team moving the boxes, decided to leave the AEG(s) in the safe zone as it was scorching by this point, it was getting late in the day so I choose to play carry and run.  With just the Sig on my hip, a spare mag and one of the much younger rentals we grabbed a box and ran, and made it to the drop point before the other team got there to stop us.  Towards the end of the game when it got more intense I ended up with a riot shield in one hand and the Sig in the other heading to the drop off point, 4 rentals carrying boxes and a few team members providing cover fire, was one of the most intense fire fights I've been in and I will have bruises for a week. 

A plot twist was each team had 3x traitors who were wearing your colours but actually playing for the other team and you had to flush them out as you played. Got shot in the back while advancing a couple of times and called traitor on a team mate who was actually just a bad shot, LOL. 

Really great day out, similar games to usual but with much smaller teams the tactics and game play were different.  Liked the pistol, just need to learn to conserve the ammo and do some target practice. 

Bring on the next game! 

 
A good fun day at gaol events the jail. Great site and well managed. My only gripe with this place is the time to set up and safety brief takes a while, today we arrived at 0810 but we didn't start shooting till 1030ish. But I can overlook this for a well run site during game. The marshals are spot on and the site gaffer keeps a bit of humour and professionalism in the day. 

Was my second time here and will definitely be back again. 

 
Highlight of my weekend game

Was playing a fallback game, and was on the defending / retreating side

I found myself a lovely little spot to hide in, and my intentions were to let the attacking team get past me and do them from behind

All was going well until a sniper player literally crawled over me and used my rifle as a rest for his barrel to take a shot

He shit himself when I knife killed him, then the whistle blew ?

 
I played up at Gunman Airsoft's Tuddenham site on Sunday. I booked in advance so signing on had no hassle and getting chrono tested was very straightforward. Primaries were tagged with one colour cable tie and bolt-action snipers, DMRs and LMGs were given a different colour to point out they were MED-restricted and thus not allowed to be used in the village section of the site - a sidearm had to be used in that case. 

The game rules were a bit challenging even for more experienced players but it added some variety even if the heat was on the forefront of a lot of our minds so I've probably recalled one or two things incorrectly.

In both games, we had a 3-hit rule before we had to return to respawn. The first 2 times we were hit, we had to go to a knee or sit and call for an unwounded player to patch us up in a 20-second count with both of their hands on our shoulder, taking them out of being able to shoot also. On your 3rd hit, you were KIA and had to return to respawn to start over. If after 2 minutes, you weren't rescued and patched up or you deemed it too risky to be helped, you could declare yourself KIA and return to respawn. You could crawl to a teammate but if you were hit again while crawling, you'd be KIA (regardless of it being your 2nd or 3rd hit) or if either you or your teammate had their hands on your shoulder to patch you up and either of you were hit you would both be KIA (regardless of it being your 2nd or 3rd hit or your teammate's 1st, 2nd or 3rd) and have to return to respawn. Due to the risk of grass and bush fires, pyro was limited to Mk 5s, EG Flashbangs and BFG/IGs and they could only be used inside buildings - anyone inside a given building number where pyro was thrown was KIA when it detonated

The morning game was a 3-way contest between two street gangs (red vs green teams) versus police (blue team - mostly marshals). The street gangs had to collect a narcotics package and return it to their respawn point but only "mules" (dedicated players with an orange armband) could pick up and return the packages so it was beneficial to set a strategy using players as cover for the mule when retrieving the package. The returned packages would be converted to product for the afternoon game for the street gangs' objectives. The blue team had to prevent "arrest" gang members on either side and collect their blue tag and if they collected half as many tags as there were street gang players, they would win. They also had to hinder the collection of the packages.

After the lunch break, we went back out and those running gas weapons were retested on the chrono. Anyone above the limit had to either power down their gun or wasn't allowed to field it. One bloke had to put aside his sidearm but he caused no fuss at all as he wasn't running a DMR or sniper rifle.

In the afternoon game, the street gangs retreieved packages were converted to product, which needed to be deposited in a safety deposit box on a given area at the site per gang. Each drop could only be completed with product, premium product and cash, the latter 2 of which could be retrieved from across the site only by the mules so again, the street gangs had to strategise to make their drops while the police had to thwart their efforts and continue collecting tags with their arrests with the aim of getting at least half of them. When you score a hit on an opposing gang member you could either claim their product if you saw them carrying it or you could ask if they were carrying if you couldn't see it and they were obliged to disclose and surrender it but only if you asked. Of course, you had to tread carefully to steal their product as you risked being hit by their teammates.

Despite the weather, gameplay was good with people calling hits, there were no arguments the marshals were aware of. There was some really good teamwork from all 3 sides to push forward, distract attention, offer cover for mules (gangs), provide supressive fire, etc. 

I was running a Double Eagle Noveske N4 MWS GBBR as my primary along with a WE Hi-Capa 4.3 as my sidearm.

 
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Had a fun couple of hours on the range at Bespoke Airsoft in High Wycombe this week to try and improve my response time to target and accuracy with the MP5 and Sig 226.    
 

The lane had electronic targets linked to an iPad with a number of games, spent most of my time playing hit as many targets as you can in 30 seconds and shoot the hostage taker not the hostage.
 

Managed to get from 27 to 45 hits in 30 seconds with the MP5 and 14 to 30 with the Sig (with a mag change) big learning was ammo conservation, I will confess I am a bit of a spray and pray player but this taught me to make an accurate first shot count rather than sending 2 or 3 in case the first doesn’t hit. 
 

Two other lanes were occupied and we had a competition going between us for rescue the hostage, hostage target was green, hostage taker was red, hit as many reds as you can without hitting the green.  
 

Shop was well stocked (I only took 2000 BB’s so ran out) and reasonably priced. I Had a look at their walls of guns and they had some nice looking kit.  I wasn’t there to buy a gun so didn’t look too closely in case temptation took over. 
View attachment 150751

 
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