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The 'How Did Your Airsoft Day Go? Thread

Yeah, they were all kids that absolutely did not care what was going on. 

Last time I went I approached a marshal with an issue and he didn't even look up from his phone ?

 
Cracking couple of days airsofting.  Took my mate and his two boy's out for their second all day session at High Wycombe Skirmish.  Pissed down nearly the whole day, but it didn't dampen (arf) the fun.  Really good BBQ lunch too.

Nothing particulary outstanding about the games, but our favourite was the last one where the winning team was the one with their coloured hoop on the pole in the little village set up at the end.

Today, despite being knackered from yesterday, the boy and I got up at 5:30 to get to REDCON 2 for their Battlesim Lite - and for me to defeat my tooth loosing demons. ? (More dental work needed as the repair failed after three days).

Anyway, three teams of 30ish with a list of objectives, a few mortars, a Snatch landrover, and a people carrier at their disposal for an all day mission, including eating out in the field.

Muggins here volunteered to be one of the two medics, meaning I had a box to hump around with medical bracelets to hand out.  Thankfully, I was in my plate carrier with the collars fitted otherwise my neck would be in shreds - although by lunch I had decided to have a load of the bracelets on one wrist for rapid deployment.

Each team also had a player Marshall as team leader who was actively competting for their team - we had Costus (spelling?) who was running around like a mad thing coordinating squads and making sure we did our best to acheive the list of objectives.

Objectives varied from holding a position for 20 minutes, disabling a vehicle by inserting an EMP device, stealing a USB drive, stealing an ID card from the opposition leader and mortaring an opponent's FOB - amongst others.

A 900 round limit/3 high caps for Riflemen also kept things nicely balanced between being able to keep engagements going, but keeping your mind on limited ammo.  It was a great laugh buzzing around in a Snatch landrover, with a turret gunner (we had two LMGs on our side) heading to a combat zone and jumping out the back under fire.

Certainly makes you admire more, the guys in the armed forces having to go into hot zones in those things!!!

Our team struggled a bit in the morning, down to communication and not fully working as a team - however, the afternoon session saw us much more cohesive and we nailed objectives pretty consistently - they haven't announced the overall winners yet - but I think we migh have done it. 

The boy and I were also getting the hang of being able to communicate over longer distances with our new headsets - and being able to speak (partially for me) in Japanese meant that the couple of dude's on the Red team who happened to be on the same channel couldn't be Sneaky Bois by listening in.

It was also a buzz to have team members coming up and thanking us medics for keeping them in the game all day.

The old smart watch is saying I've run nearly 14 miles over the two days.

All in all, it is a great field, and the marshalls know the crack.  It's a shame it's a 3 hour round trip for us.  The Battlesim format looks to be a regular thing going forward, and they said they were going to listen to the ideas the players were suggesting at the end of the day, not that anything needed fixing.

There's a two day event in October that I am definelty planning on attending.

Pics when they post them.

 
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Cracking couple of days airsofting.  Took my mate and his two boy's out for their second all day session at High Wycombe Skirmish.  Pissed down nearly the whole day, but it didn't dampen (arf) the fun.  Really good BBQ lunch too.

Nothing particulary outstanding about the games, but our favourite was the last one where the winning team was the one with their coloured hoop on the pole in the little village set up at the end.

Today, despite being knackered from yesterday, the boy and I got up at 5:30 to get to REDCON 2 for their Battlesim Lite - and for me to defeat my tooth loosing demons. ? (More dental work needed as the repair failed after three days).

Anyway, three teams of 30ish with a list of objectives, a few mortars, a Snatch landrover, and a people carrier at their disposal for an all day mission, including eating out in the field.

Muggins here volunteered to be one of the two medics, meaning I had a box to hump around with medical bracelets to hand out.  Thankfully, I was in my plate carrier with the collars fitted otherwise my neck would be in shreds - although by lunch I had decided to have a load of the bracelets on one wrist for rapid deployment.

Each team also had a player Marshall as team leader who was actively competting for their team - we had Costus (spelling?) who was running around like a mad thing coordinating squads and making sure we did our best to acheive the list of objectives.

Objectives varied from holding a position for 20 minutes, disabling a vehicle by inserting an EMP device, stealing a USB drive, stealing an ID card from the opposition leader and mortaring an opponent's FOB - amongst others.

A 900 round limit for Riflemen also kept things nicely balanced between being able to keep engagements going, but keeping your mind on limited ammo.  It was a great laugh buzzing around in a Snatch landrover, with a turret gunner (we had two LMGs on our side) heading to a combat zone and jumping out the back under fire.

Certainly makes you admire more, the guys in the armed forces having to go into hot zones in those things!!!

Our team struggled a bit in the morning, down to communication and not fully working as a team - however, the afternoon session saw us much more cohesive and we nailed objectives pretty consistently - they haven't announced the overall winners yet - but I think we migh have done it. 

The boy and I were also getting the hang of being able to communicate over longer distances - and being able to speak (partially for me) in Japanese meant that the douple of dude's on the Red team who happened to be on the same channel couldn't be Sneaky Bois by listening in.

It was also a buzz to have team members coming up and thanking us medics for keeping them in the game all day.

The old smart watch is saying I've run nearly 14 miles over the two days.

All in all, it is a great field, and the marshalls know the crack.  It's a shame it's a 3 hour round trip for us.  The Battlesim format looks to be a regular thing going forward, and they said they were going to listen to the ideas the players were suggesting at the end of the day, not that anything needed fixing.

There's a two day event in October that I am definelty planning on attending.

Pics when they post them.
That sounds like a cracking day's airsoft; I do like that type of Battlesim-ish day and fondly remember the "spec ops" days we used to run at Pembury.

No airsoft for me today; I spent the afternoon in a rehearsal studio finalising my projections for our second festival gig of the year on Friday night.

 

View attachment 111761

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WHAT A DAY!

Red Alert's second Battlesim "LITE".
Like a Battlesim day without camo/ammo/loadout restrictions.
Military vehicles on the field, set objectives etc.

At the start of the day I got a surprise when I was handed a marshall radio and told I was the on the field commander for Red team (Each team has a commander who stays at HQ and a second in command on the field).
But... but, I'm in full ghillie with a bolt action! OH WELL!

It was HUMID! So much so that before lunch I had already shed my ghillie and was roaming far more than I usually do in sniper mode, as I needed to relay objective updates, assign reinforcements etc.

There were intel cards available for capture, dotted around, and at objective capture points  intel boxes with bundles of cards.
Intel cards had a face value of 1 or 2 seconds.
You could return the cards to HQ at any time, and once you had a minimum of 20 seconds acrued you could then don a Purple High Vis, which took you out of normal play, and head into the Kill House.
In the Kill House you used your accrued time to run the course of Attack Sense targets, getting a point for each succesful target taken out, using a stock G&G M4 issued by the Kill House Marshall.
Your points gained added to your teams victory points.

It was an EXCELLENT day all round. I didn't hear any complaints about hit taking, the atmosphere and team work were exceptional.
A highlight was escorting the Feret armoured car (Google it) to collect intel boxes, with a gun emplacement atop the Feret. MAYHEM!

Final scores for the day:
Yellow team: 96 points
My lovely, attractive, obedient, talented Red team: 274 points
Quite a victory.

Also, at the end of the day @Smiling-Dutchman was made a member of The Outcasts (Our small, select group of dickheadds that play BANG YOU'RE DEAD in the woods together regularly).

Photo not from today, but Dutch is in it, so ?
348809911_1675057392942527_446180684596516135_n.jpg


 
WHAT A DAY!

Red Alert's second Battlesim "LITE".
Like a Battlesim day without camo/ammo/loadout restrictions.
Military vehicles on the field, set objectives etc.

At the start of the day I got a surprise when I was handed a marshall radio and told I was the on the field commander for Red team (Each team has a commander who stays at HQ and a second in command on the field).
But... but, I'm in full ghillie with a bolt action! OH WELL!

It was HUMID! So much so that before lunch I had already shed my ghillie and was roaming far more than I usually do in sniper mode, as I needed to relay objective updates, assign reinforcements etc.

There were intel cards available for capture, dotted around, and at objective capture points  intel boxes with bundles of cards.
Intel cards had a face value of 1 or 2 seconds.
You could return the cards to HQ at any time, and once you had a minimum of 20 seconds acrued you could then don a Purple High Vis, which took you out of normal play, and head into the Kill House.
In the Kill House you used your accrued time to run the course of Attack Sense targets, getting a point for each succesful target taken out, using a stock G&G M4 issued by the Kill House Marshall.
Your points gained added to your teams victory points.

It was an EXCELLENT day all round. I didn't hear any complaints about hit taking, the atmosphere and team work were exceptional.
A highlight was escorting the Feret armoured car (Google it) to collect intel boxes, with a gun emplacement atop the Feret. MAYHEM!

Final scores for the day:
Yellow team: 96 points
My lovely, attractive, obedient, talented Red team: 274 points
Quite a victory.

Also, at the end of the day @Smiling-Dutchman was made a member of The Outcasts (Our small, select group of dickheadds that play BANG YOU'RE DEAD in the woods together regularly).

Photo not from today, but Dutch is in it, so ?
Agreed, was fun!
I really enjoyed the attack/defend bit with the ferret! (my throat is a bit sore from shouting...)

And the using the cards you find for more time to go into the fort and doing the shooting course in there for the actual points was really good, makes it a bit more fun (and 'light', which I guess was the idea)
 

And thanks for making me a member of the team,

And apologies for making the team worse (it will happen, it is inevitable)

 
Site: Dogtag airsoft Crawley

Attending: me, mate and the boy

Ok, one of my mates has been trying to get me to go to Dogtag airsoft in sunny crawley for a while. I finally had a spare weekend and thought i'd give it a shot. 

Got there early with a maccy D's (meet up point with my mate and feeble excuse for food!) in hand. The Access road and my car didnt get on much as it got sport suspension and its a tad bumpy. Still, we survived. :D

Gates opened at 8:30 on the button. into the carpark and a short walk to the safe zone to unload a ton of kit. One of the joys of taking your kids, they break stuff a lot, so i take a huge tool box and it just seems to get heavier! :)

First impressions were good, lots of covered stalls and plenty of them too. Set up, signed in easily enough, wristband of the "hairy wrist removal" type and chrono'd the pews. Simples.

Safety brief was just that. Safe and brief. The marshal stopped a couple of times to get people to actually listen, which was nice. 

Tea and water was free issue. YAY! caffeine!! :D  

Marshalls were amazing. Nothing was too much trouble. Big group of first timers next to us were asking all sorts of "first timer" questions and were given the info they needed. Daft questions are only the ones you dont ask, right? 

First game and happy to say, me and the boy were the first 2 to die!!! :D  LOL!

Fall back to the next section and await the arrival of the attacking team. Lots of encouragement from the marshalls, lots of skirmishes and firefights. I had no idea the site was as big as it was. The place is HUGE!!! 

2nd game was a swap around of the first, learned by my mistakes this time, still got shot in the nuts though. :D

Back to safe zone at the end of the game, reload, needed somewhere to get hot food but apparently thats being sorted out shortly after their usual guy parted company with them. 

Really good crowd. Good mix of noobs, casuals, nutters and seasoned players. Everyone was friendly. No stitch counters that i could see. I saw very little in the way of blatant cheating. Marshall seemed to be in the thick of it every time i looked which probably helped.

The First timers were having an absolute scream and came back to safezone bouncing with excitement (i imagine lots of war stories at work today, wherever they are!). They looked like they had a blast! 

Good mix of games in the afternoon, some proper up close and personal stuff mixed with long rangey stuff for the bolters.

Left knackered and happy. 

Pros: Great site. Great staff. Great games.

Cons: Need a shop on site so i can "win more pews in the raffle ;)  " type of thing. Also the Infinity ammo they sell does not agree with any of my pews. Shonky quality but hey, small con really.

Conclusion: I'LL BE BACK!!!!

 
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Will do, will hit up the other Outcasts too. I know Gamble still plays there occasionally. 

 
REDCON 2 Pics have landed too....

Epic battle to hold Echo Base:

View attachment 111851

View attachment 111852

Which involved me scrambling around back and forth across a track Medicing teammates under fire (my knees are paying for it today):

View attachment 111854

View attachment 111855

At one point I was on my tod:

View attachment 111850

The boy at one point went off with another squad to do an objective at the Lynx:

View attachment 111853

Turns out Blues pipped us to the victory overall by a couple of points - although we had three dud mortar rounds; which was a bit harsh LOL.

Will do, will hit up the other Outcasts too. I know Gamble still plays there occasionally. 


My only real criticism would be too much hanging around in the safe zone.  I reckon we could have had at least one extra game, maybe two.

 
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My only real criticism would be too much hanging around in the safe zone.  I reckon we could have had at least one extra game, maybe two.


Mentioned that to the owner last time I was there.
He said he likes his site to be a bit more 'family friendly' and less pushy and doesn't like rushing to much (paraphrasing, but that's the gist of it).

Basically, if the marshalls say "10 minutes" (or any other time frame), double it

 
Same, as if cheating etc isn't enough of a pain in the butt, you've got site staff dragging their heels to get play going, & don't get me started on the players who seemingly would rather chat than get loaded up (or listen to briefings?). 

If they wanna socialise, go to the naf or maybe the pub after the game. 

 
It's the reason I wont go back to the tunnels at Epsom for mid week games. It's open from 7 till 11 but actual game time was probably an hour and a half at the very most

 
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