WHAT A DAY!
Red Alert's second Battlesim "LITE".
Like a Battlesim day without camo/ammo/loadout restrictions.
Military vehicles on the field, set objectives etc.
At the start of the day I got a surprise when I was handed a marshall radio and told I was the on the field commander for Red team (Each team has a commander who stays at HQ and a second in command on the field).
But... but, I'm in full ghillie with a bolt action! OH WELL!
It was HUMID! So much so that before lunch I had already shed my ghillie and was roaming far more than I usually do in sniper mode, as I needed to relay objective updates, assign reinforcements etc.
There were intel cards available for capture, dotted around, and at objective capture points intel boxes with bundles of cards.
Intel cards had a face value of 1 or 2 seconds.
You could return the cards to HQ at any time, and once you had a minimum of 20 seconds acrued you could then don a Purple High Vis, which took you out of normal play, and head into the Kill House.
In the Kill House you used your accrued time to run the course of Attack Sense targets, getting a point for each succesful target taken out, using a stock G&G M4 issued by the Kill House Marshall.
Your points gained added to your teams victory points.
It was an EXCELLENT day all round. I didn't hear any complaints about hit taking, the atmosphere and team work were exceptional.
A highlight was escorting the Feret armoured car (Google it) to collect intel boxes, with a gun emplacement atop the Feret. MAYHEM!
Final scores for the day:
Yellow team: 96 points
My lovely, attractive, obedient, talented Red team:
274 points
Quite a victory.
Also, at the end of the day
@Smiling-Dutchman was made a member of The Outcasts (Our small, select group of dickheadds that play BANG YOU'RE DEAD in the woods together regularly).
Photo not from today, but Dutch is in it, so ?