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Royal Huntsman Airsoft


Poach
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Hey all! We are a Scotland-based airsoft team (with a page on this site!) and I'd like to introduce our YouTube channel.

 

Our newest video is from a recent Halloween charity event where the team came dressed as holy men (a Cardinal and his Monks), taking our role seriously in an effort to inspire our team to victory. We wrote a small piece about it on our website, too.

 

We're not professional video-makers or anything, the channel has a small following, but we enjoy playing the game and hope to share some of the fun via Youtube.

 

 

The channel's got plenty of gameplay footage from a bunch of Scottish sites, such as Section 8, the Depot, Area 66, Enemy Down, the Fort, and Fife Wargames, for anyone looking to check out any sites in advance of their visits, as well as a few trips into England to places like Dirty Dog and Level 2!

 

We've also been lucky enough to feature in a few of the famous Scoutthedoggie's videos, like The Stargate, Krytak Trident LMG in action, and Royal Huntsman!

 

Hope you enjoy!

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Juggernaut game at the excellent Enemy Down near Edinburgh. Teams were tasked with attacking alongside, or defending their bases against, the Juggernaut onslaught. It's a terrifying sight being on the receiving end of the inevitable advance of a Juggernaut!

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  • 1 month later...

 

The Team are looking to grow in 2024!

If you're based in central Scotland and are looking for a team that plays with tactics and coordination, consider applying.

 

We play at sites across the Central Belt, mainly Section 8 and the Depot, but we also visit Enemy Down, Area 66, and the Fort quite regularly as well, plus making at least one trip south a year to play at an English site: 2023's trip was to Dirty Dog for the weekend to play their milsim, Operation Overkill.

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The Team took to the interior of a former factory building in our visit to The Depot in Port Glasgow, Scotland's biggest indoor CQB site. Fighting indoors is a lot more positional than fighting in outdoor sites, where there's often ample room to manoeuvre. Indoors, frontal assaults on chokepoints are, in many cases, your only option. This makes for much tougher fights on the offence but an easier time defending. Have a watch as we try our luck forcing some chokepoints and clearing some rooms.

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  • 4 weeks later...

 

The team were in action at Enemy Down, near Edinburgh, playing as the "VIP Team" for a special game mode. Dug into defensive positions in the centre of the map, the two far larger enemy teams were competing to capture us, with whoever captured the most of us winning the game.

 

Being the game's main objective, in centre of the map, and being only 8 players against two teams of 30+ each, made for an extremely intense defensive effort!

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  • 2 weeks later...

 

Part 2 of our Enemy Down VIP game, where we take a few losses and things get increasingly dicey as both teams push hard to overrun the village.

 

Additionally, though not one of our own videos, we've appeared in another of the famous Scoutthedoggie's videos!
 

 

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  • 3 weeks later...
Posted (edited)

 

The team were on the offensive at our home site, Section 8 in Scotland.

 

For this game mode you had to capture a VIP, defended by the site's Marshal Team, move him to a neutral base and defend him there for a set time, and then successfully withdraw him to your team's spawn.

 

The Marshal Team held the high ground at game start, but as we attempted to flank around their position (resulting in a running firefight with the Marshals as they attempted to slow our advance) we encountered the enemy team trying the same tactic. After pushing them back and seizing the base they were using as their staging point, we completed an encirclement of the Marshal Team and seized our VIP!

The enemy team moved fast and seized the neutral base while we were escorting the VIP there, hoping to overrun us as we moved the VIP in and take him for themselves. This failed as we successfully pushed them out of the neutral base and held it long enough for the VIP to time himself out, allowing us to withdraw to our home base and declare victory.

 

We've also written a deep dive on the tactical decisions we made throughout the game in the video, discussing the why and how of our chosen movements and tactics.

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  • 2 weeks later...

 

The team took to the offensive in a "plant the bombs" game, pushing through multiple enemy bases by establishing good firing positions with our longer-ranged players, allowing assault teams to position themselves to move in for the kill. The team's training is paying off, as we're becoming more coordinated and cohesive, playing more like a squad and less like a mob of individuals!

 

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Though this is not our video, but rather one of the famous Scoutthedoggie's, we also feature heavily in this one! The video's title image is one of our own team members and the video itself shows Yellow's turn on the defensive, holding one of the three bases we had to hold against Blue as they took their turn on the offensive.

 

We successfully held them up at the base shown in this video for long enough that their attack on our third and final base failed to overrun it in the time available to them, giving Yellow the overall win for that game mode!

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  • 1 month later...
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A couple of our players went up to the Fort in Fife, Scotland, an awesome complex of trenches and bunkers to fight over! The place is great for a mix of outdoor and CQB-style fighting. The pyro throwing, though, was maybe slightly less great.

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  • 2 weeks later...

 

 

Our Team's gunner has upgraded his Mk.48 GPMG and showcased it for the first time this weekend!

 

He went through well over 10,000 BBs and several batteries, laying down impressive volumes of fire and stopping dead every enemy push that crossed his ironsights.

 

For anyone interested in reading more about it, we wrote an article about it as well.

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  • 4 weeks later...

 

Follow-on from the video above, in this one we take a dive into our new Mk.48 GPMG, discussing the upgrades that went into it, the capabilities it now has, and how it impacts the battlefield!

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  • 1 month later...

 

The team clearing out a trench system using tactics and good communication to methodically dig out the enemy players bit by bit! Filmed at the Fort in Fife, an awesome outdoor site with a huge fortified base, complete with trenches, multi-room bunkers, and barricades.

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  • 2 weeks later...
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Effective communication is vital, so your team mates know where the enemy are and what the team is doing. At Battlezone Edinburgh we were able to keep each other covered and push the line forward through constant communication and coordination.

 

The barricade rush at 4:15 is one we're particularly proud of: very much textbook suppression and assault!

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Posted (edited)

 

The team played in Dirty Dog's "Operation Sireeen", their 2024 milsim event.

 

We returned for their 2024 game, having played their 2023 Operation Overkill last year as well! Since then we've worked hard on playing a more tactical and more coordinated game, and we feel the results really show! Playing as two fireteams, our squad played an important offensive role, securing the high ground for our team early in the game and helping push the line forward through the central objective and beyond.

 

Later in the game, after a Red Team offensive had dislodged the defenders around the high ground, we were back at the forefront, advancing our side up the road and clearing out an important enemy road position. At the end, as Red Team closed in on our HQ, we pushed forwards and held a perimeter line to buy the rest of our team time to reposition and dig in.

 

The event was great, a successful follow-on to 2023's Overkill. Bring on 2025's event!

 

We have also now written an After Action Report on the event, detailing how we made decisions on where to go and how to fight, and how those decisions gave us success on the battlefield.

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  • 3 weeks later...

 

Short video this time, mainly of two of us struggling with a very steep hill! 🤣

 

Importantly though, we used dead ground well to creep up the enemy team's flank and managed to locate, then eliminate, a ghillie sniper that had been taking out every attempt by the rest of our team to push up on our left. With the centre and right avenues of approach being completely open ground, getting that ghillie going to ground and, eventually, getting him taken out allowed our team to advance more rapidly.

 

In the end, after team swaps had happened, our side ended up winning the game overall by holding the base 9 minutes longer than the enemy did.

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  • 2 weeks later...

 

The team play as VIPs besieged in a village, needing to hold out until the relief force arrives! Using the best positioning available to us we were able to deny the enemy access to some key terrain, allowing our relief force to rescue us before we were overwhelmed.
 
This is a good example of playing the objective: we prioritised holding down our relief force's access route towards the village, rather than hunkering down deeper inside the more defensible buildings. Even though we ceded most of the village itself to the enemy, our team ultimately won because we kept their access to the village open for them.
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  • 2 weeks later...

 

We're back at The Fort in Fife, Scotland. The Team work on overpowering the defenders of a bridge in order to capture the base's flag to win the game. Some good pairs movement in the video!

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  • 2 weeks later...

 

The team play in a multi-phase game, starting with needing to capture 3 domination points and, once all three have been held for 5 minutes, getting the team's flag onto the "king of the hill" base to win.

 

We've been working hard learning Section-level tactics and successfully implemented them on the day, managing to hold off attacks on the midfield domination point, successfully withdraw from a failed push to the lower domination point, and then launch a flank attack by fire & manoeuvre to overrun the enemy flank and seize the final domination point. The team then punched through the enemy lines as they tried to keep us away from the victory hill, getting our flag through their lines and into the base to take the win.

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  • 4 weeks later...

 

The Team are used as this game's special objective. We form a tiny Orange team, tasked with surviving for as long as possible against the far larger Blue and Yellow teams, who are tasked with capturing us. Once captured, we join our captors in the field, fighting as conscripts, and need to try to recapture our former Orange comrades to get all of us conscripted onto the same team. Whichever of Blue or Yellow succeeded in conscripting the most Orange players were declared the winners!

 

Though massively outnumbered and outgunned, we hold our position well for much of the game, making use of arcs of fire, coordinated movement, and good communication to best engage the superior enemy forces trying to take us prisoner. We made our last stand offensively, trying to assault our way out of becoming surrounded, and ultimately ended up fairly evenly split between Blue and Yellow, with neither team succeeding in getting all of us.

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The Team play a domination game mode to control the map via domination points. Structured as 2 4-man fireteams, we play a very coordinated and tactical game with great success, winning both rounds by securing 2/3 and 3/3 points each time.

 

There's a lot of tactical gameplay on show, including fire & manoeuvre with the whole squad and within the 4-man teams, peeling along a battle line to better engage the enemy, and at 18:46 in the video a rapid assault into an enemy force that tried to sneak up behind us! Quickly pinning them with 2 shooters, the other 2 fireteam members peeled around to the right, bounding around the back of each other constantly, to close with and destroy the pinned enemy players.

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