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The 'How Did Your Airsoft Day Go? Thread

@tside Have they made the regular airsoft area better since they reduced it in favour of creating a speedsoft space? 

Last time I went, the number of walk-ons was way lower than I normally met and people were pretty disappointed with the recent 'updates' to the regular airsoft arena. Owners refuse to listen so I haven't been back since.

 
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@tside Have they made the regular airsoft area better since they reduced it in favour of creating a speedsoft space? 

Last time I went, the number of walk-ons was way lower than I normally met and people were pretty disappointed with the recent 'updates' to the regular airsoft arena. Owners refuse to listen so I haven't been back since.
So this is the second time I've been and they've definitely improved the regular arena. Good layout with enough lines of fire and cover that it doesn't feel too small a space even though realistically the square footage of the arena isn't the biggest

 
Not partcually an airsoft day, per say - but we went with our site and it was my first live-fire day. I have to say, comparing a .22 AR to a BOLT recoil [even in terms of reliability lol] was a good giggle, but holy shit actual shooting is so much harder than I thought. It's probably due to me being blind as shit (+6.5 in my left eye, etc) but wow, really humbling.

Was a good laugh. Here's me missing the target by over two-feet with a SMLE, despite seventy seconds of trying to stablise (how the fuck 16 year olds did this in the trenches, I have no idea):


8mb.video-617-gnBfBPVi.mp4


 
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If it helps at all; trying to shoot the No1 in the standing unsupported like that is very much on the harder end of the shooting difficulty scale. Looks like the range wasn't that long but the target was a tiny little round plate? Pretty tricky.

World War era bolt-actions are long with all the weight out the front by comparison to modern military carbines and the open/notch sights on that variant are, imho, far worse and harder to use than the aperture on a No4 (or indeed most guns that came later) - which you probably realised by comparison to the .22.

Obviously it's only a short clip so I don't know, but if you spent the whole 70 seconds up in the aim, you'll have gotten less steady as time went on, you're only human there's no beating that. That's a standard issue that people run in to when learning and is worst in the standing position. You can get away with it for longer as your stance gets lower, but even then it's usually better to relax and only spend as long aiming as is necessary to get your ducks in a row before firing.

Not massively transferable to airsoft of course, but peeps who can shoot usually at least manage to look a bit better in candid site photog pics I find.

 
Took my son and 3 of his mates to outpost Chester again today, and I finally realised how rubbish I am... At 50, jumping and crawling around in the dirt always leaves me sore for days, but it's worth it.

I might have a ton of Airsoft guns now, (most thru the classifiied section, cheers guys) but I really need to concentrate on my skills. All the gear, no idea... 😆 

Kept getting sniped from people who I couldn't even see. Got shot several times in the back of the head after declaring a hit and with my hand in the air. It was busy tho, and the two teams were massive. Everyone was very friendly and happy to offer advice and show me their toys.  

I did manage a few kills, most of them were on the opposite team. but I did accidentally shoot my son a couple of times, but maybe he deserved it.. 

The new proflex mask and the exfog unit are working well, definitely worth the investment.

All my rifs performed well, but the AK definitely needs a bit more oomph, I will look into adding a fuse and a bigger voltage battery as it's rate of fire is significantly less than my other RIFs.

We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.

It was great fun, and we all enjoyed it. Can't wait to go back again. 

View attachment 155000

 
Took my son and 3 of his mates to outpost Chester again today, and I finally realised how rubbish I am... At 50, jumping and crawling around in the dirt always leaves me sore for days, but it's worth it.

I might have a ton of Airsoft guns now, (most thru the classifiied section, cheers guys) but I really need to concentrate on my skills. All the gear, no idea... 😆 

Kept getting sniped from people who I couldn't even see. Got shot several times in the back of the head after declaring a hit and with my hand in the air. It was busy tho, and the two teams were massive. Everyone was very friendly and happy to offer advice and show me their toys.  

I did manage a few kills, most of them were on the opposite team. but I did accidentally shoot my son a couple of times, but maybe he deserved it.. 

The new proflex mask and the exfog unit are working well, definitely worth the investment.

All my rifs performed well, but the AK definitely needs a bit more oomph, I will look into adding a fuse and a bigger voltage battery as it's rate of fire is significantly less than my other RIFs.

We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.

It was great fun, and we all enjoyed it. Can't wait to go back again. 

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My friend if you can have a day like that but still roll with the punches and be happy at the end of it then you’re truly an airsofter, many I know would moan like stink at all that but the idea is to not take it too seriously and just enjoy the day, which it sounds like you did. 
 

I’m also at that age where recovery is a three dayer if I’m lucky but boy o boy it’s always worth it. 
 

One of the more humorous things I do is watch the young sprint about on a game day and see if I can recall what it was like to have that energy, no luck so far, it was too long ago 😂

 
Took my son and 3 of his mates to outpost Chester again today, and I finally realised how rubbish I am... At 50, jumping and crawling around in the dirt always leaves me sore for days, but it's worth it.

I might have a ton of Airsoft guns now, (most thru the classifiied section, cheers guys) but I really need to concentrate on my skills. All the gear, no idea... 😆 

Kept getting sniped from people who I couldn't even see. Got shot several times in the back of the head after declaring a hit and with my hand in the air. It was busy tho, and the two teams were massive. Everyone was very friendly and happy to offer advice and show me their toys.  

I did manage a few kills, most of them were on the opposite team. but I did accidentally shoot my son a couple of times, but maybe he deserved it.. 

The new proflex mask and the exfog unit are working well, definitely worth the investment.

All my rifs performed well, but the AK definitely needs a bit more oomph, I will look into adding a fuse and a bigger voltage battery as it's rate of fire is significantly less than my other RIFs.

We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.

It was great fun, and we all enjoyed it. Can't wait to go back again. 

View attachment 155000
Excellent!  We need more "mature" chaps in airsoft!  Adding a fuse will not improve RoF; if anything, it will decrease it.

 
Open to any suggestions, didn't want to increase the battery without a fuse in case I damaged anything. 

View attachment 155003
If it has the stock motor, fit an SHS high torque one; that will push the RoF up.  If your budget runs to it, try a brushless motor.

An 11.1V AK battery will have a significant impact on RoF; Nuprol have a 1200mAh one that will fit your gun: https://www.landwarriorairsoft.com/product/nuprol-111v-1200mah-20c-li-po-slim-stick-battery-deans-connector-12718?gad_source=1&gad_campaignid=22849104859&gbraid=0AAAABAv5_tNoHD3EbCjbAxPz0FfwqjBh9&gclid=CjwKCAjw_fnFBhB0EiwAH_MfZoqTL505L2CNBOLILL824052vhd62Zh_U4pL-nnd7RKftHfGbJAGhxoCYDgQAvD_BwE

Don't bother with a fuse; it really isn't necessary.  If you want to get rid of the mechanical trigger contacts, fit a Perun V3 hybrid, which will give you all sorts of options to set up your gun as you want it: https://www.ak2m4.co.uk/perun-v3-hybrid

I would also replace the hob rubber and nub with this: https://www.ak2m4.co.uk/internal-parts/hop-up-buckings-nubs/maple-leaf-macaron-60-nub  Other rubbers and nubs are available.

 
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Open to any suggestions, didn't want to increase the battery without a fuse in case I damaged anything. 

View attachment 155003

It's running a 7.v, but I have more 11v ones as well. All on deans




I've run an 11.1 in my aks without mosfets or fuses and they have been fine. will increase wear on the gearbox and components but i generally gut all my guns after a few games and add a aster or titan lol

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My friend if you can have a day like that but still roll with the punches and be happy at the end of it then you’re truly an airsofter, many I know would moan like stink at all that but the idea is to not take it too seriously and just enjoy the day, which it sounds like you did. 
 

I’m also at that age where recovery is a three dayer if I’m lucky but boy o boy it’s always worth it. 
 

One of the more humorous things I do is watch the young sprint about on a game day and see if I can recall what it was like to have that energy, no luck so far, it was too long ago 😂

Colin, I'll get the perun on payday. I believe the barrel hop and nub have been upgraded already. 

Got the perfect excuse to take my first aeg apart. 

Thanks mate 

Quoted wrong bit sorry. 

 
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We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.
The best single use pyro (IMO) are the FBS ones that are tubes, much like that EG smoke grenade. They're easy to put into (almost) any pouch compared to the Mk5 (length) and EG67 balls (size/shape). You can get 'thermobaric' types that are designed to give off a bright flash and a fair bit of smoke. They're my go to pyro with the Mk5s in second place.

I've found the best place for the ball type grenades are indoors as they're easier to throw accurately and you can, somewhat, roll them across floors.

 
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The best single use pyro (IMO) are the FBS ones that are tubes, much like that EG smoke grenade. They're easy to put into (almost) any pouch compared to the Mk5 (length) and EG67 balls (size/shape). You can get 'thermobaric' types that are designed to give off a bright flash and a fair bit of smoke. They're my go to
Thanks, I've looked online they look fun. 

 
We have tried a few of the disposable grenades now, the ball ones with bbs inside arent great as most were still inside the split body on the ground. The smoke ones are fun, and I like the thunder flashes a lot.

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Note: I have had an association with Enola Gaye for many years, and they have sponsored our events, so I do have a bias towards them which is based on both their quality and their ethos

They conduct a lot of product development, Dr John of Enola participated in the drafting of many of the EU standards, and we’ve seen / taken part in his batch testing

(One of our guys was also blown up on camera by a different brand without the same level of QC on the production lines - no serious outcome thanks to his glove and eye protection)

I’ve never used their ‘new’ ball grenade of that type, and had used the early types of pineapple BB grenades - they weren’t anything special, but ball grenades perform a function (that I’m not interested in - I prefer a flashbang with suitable rules such as CQB room kills, though as @mrtea notes - ball grenades are rollable (the early models I used back in deepest darkest history were not rollable)

My real love is smoke. It’s pretty as well as effective (when used properly - which can get expensive)

You would like the CM75/SD75 - everyone would, but they are not for the general public and are not suitable for normal people’s wallets 

The WD40s and the EG18/EG18X give the right level of smoke for normal people. Their baby brother the EG25 gives just enough in a small package, not really for cover in a game but a nice amount of smoke in a tighter area that won’t disperse too much or as a small signal colour 

Bangs do some very clever stuff in the range, without needing to go to silly amounts of bang just for volume.  The mk5 as standard and some clever timing / packaging can make them perform very differently 

The main problem with pyro is the size of the wallet governing how much you can have

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Adequate morning at Driver Wood Saturday, running the Lee Enfield (1.05j, so no MED), and G36c. I was meant to be rolling out the newly acquired KC02, bought off the classifieds,but my air tank sprung a leak from the tank regulator (pretty sure it's just an o-ring, but I haven't been able to get the regulator off, despite trying all sorts).

Game 1 was a bit rubbish- due to the site owner having devoted significant time to building a load of new structures in the 'Village' (and they are great), we were all herded there for an attack/defend waypoint game, despite the player numbers really being far too high for such an enclosed area with oodles of cover. Cue the 50  or so people on my team spending a rather tedious 30 minutes in the same 20m2 area of the field until the defenders used up their lives, and then another 30 minutes (equally tedious) on the second waypoint field, doing the same thing - no more than 30m max from the team spawn. For the first time ever I contemplated joining the  increasing group of bored players who had given up and were having a chat sat at spawn...

Second game was excellent, and what the first should have been given the player numbers- using the main area of the site with plenty of opportunities to apply cunning to get the drop on the opposing team.

 
Visited Finmere Airsoft for the first time this weekend to take part in one of their Chaos and Control days, a long objective lead day rather than your usual skirmish.  Milsim-lite I guess you could call it.

First notable point before the day of the event even came around was the great communication with the organisers.  I posted a quick question via their ‘Contact Us’ link but got a swift answer and then welcome into their larger WhatsApp group to discuss game day specifics or ask for technical help.  Even got sent a PDF with the game objectives and rules, site map and walkthrough video in advance of the day so everyone should know what they are doing.  Really well organised and not something I’ve seen before.

Arrived at the site an a rainy Sunday morning.  The site itself is a fairly typical woodland affair with a long central access road bisecting it into two distinct halves.  Safe zone is right in the centre, they have a mix of seating and tables, most undercover from the worst of the elements.  Small tuck shop, supplies and a lone portaloo which was remarkably clean.  

Game area features some nice set pieces like a prop submarine, crashed airplane and some other abstract structures that could really be anything.

Gameplay for the day were two 2-hour long domination rounds with five control points spread around the map for capture and control.  Capture involved the usual flag raising plus starting your team’s stopwatch at the control point to start accumulating points. 

Each team’s spawn had an area map that you could mark POIs on and a radio.  The radio allowed you to get in contact with the ‘drone operator’ to get intel and/or call in airstrikes or chemical weapons on certain positions.  I’m guessing this isn’t anything new but it was the first time I’ve played anything like this and I had a great time playing Battlefield Commander with my rifle propped up in the corner of spawn and picking places on the map to drop imaginary ordinance. 

Another new one for me was their dead rule.  You get 3 lives with the first 2 hits requiring you to be revived, but whilst injured you are allowed (and expected) to call out info to your team.  Creates an interesting dynamic where a downed man can sometimes be the pivotal part of a firefight as he calls out enemy movements to the survivors.  On your 3rd hit you are fully dead, then it’s the usual silent walk back to spawn.

Other notable points of the day were zero moaning or bitching about hit calling, randoms happy to and actively looking to team up to do objectives, everyone generally very laid back and some guy brought a bag full of apples from his garden.

All in all a great addition to our roster of local sites so will be going there again soon.

 
Just had a brilliant day of airsofting at over the top (OTT) on Anglesey. Took my lad and 2 mates. 10 till 3pm. 120 acres of woodland, and scrubland. Few bunkers and buildings scattered about. Smallish group of about a dozen or so. Got absolutely destroyed by a couple of young teenagers and their dad in Gillies. Covered in welts and splinters. Really nice marshall/owner. All the players were super friendly. 

Lots of different games and teams regularly swapped about. Highly recommend the place. We will be going back again soon. Half the travel to our other site in Chester.

Got given some great advice about setting our hop ups and tactics.

My new krinkov performed great, but it's bloody noisy. 😆 Pissed thru BBS, almost 3 full tubs between us. I liked just sitting in a nice warm comfy sneaky place and waiting for my victims to come to me. 

A successful day, and our best so far. 

 
As is so often the case, a rather dull Sunday morning saw the omniphagus Volvo conveying me to Airsoft Plantation in the rather curious county of Essex.

180 players were present, with an unusually high percentage being either first time visitors to the site or new to airsoft; nobody that I usually team up with was present.

I started the day by checking the setup of the ASG FLCN 5.56 that was an impulse buy when I dropped into JD Airsoft a couple of weeks ago, while in Cannock doing lights for a festival which featured possibly the last appearance of the band that I have worked with for a quarter of a century.  All that I had done was to replace the hop rubber and nub and the spring.  Over a measured 70m distance with the hop set for perfect flight it was putting out 1.03J; lovely!

The first game required the Blue team, who started on the firebreak, to get two players onto the upper floors of the five two storey buildings in the village; they had infinite regens on the firebreak, while we had two lives.  I started off in the two storey building by the now dried up pond, which soon became rather lively as the enemy attacked directly from the firebreak and flanked around past the border.  After some great fights and several very satisfying hits, a BB found me and I moved back to the woods to help defend the sniper tower and the town hall against blue players who had flanked right around the far end of the site.  We had a great time stalking each other in the woods and, in our case, providing flanking fire against attacks against the sniper tower.  The game timed out with the Blues having taken two of the required buildings.

The game was then turned around and I joined a group who were attacking via the suburbs; we pushed into the village and, after a hard fight, took the two storey buildings at that end of the village, getting the requisite two players onto the upper floors of each.  Our colleagues attacking from other directions had similar success and we occupied all of the buildings with 45 seconds left on the clock.

1-0 to the Reds

Having reloaded, it was time for the briefing for the next game; before this, the site owner gave a very stiff talk about hit taking.  I had not noticed any problems, with everyone that I thought I hit raising their hand and walking off, but it seems that there had been an unusually high number of complaints about it.  We were informed that anyone found not taking their hits would be required to leave.  Fair enough!

The next game required us to transfer three bombs in a box to three locations in the mortar pits and set them off; the box required two people to carry it and the bombs could only be transported in the box.  We had infinite regens on a marshal, while the defenders had two lives.  Leaving the DEA base, we ran into a fierce resistance that initially brought us to a halt, but we found a way through and delivered our bombs to the bridge, the tunnels and, finally, the Bedford.

When this game was turned around, a group of us initially took up a position in the Hill Fort, from where we slowed the enemy's attack.  Eventually being hit, I fell back to the cover of a large berm from which I was able to pick off some of the enemy now occupying the Hill Fort.  There was then a shout that the enemy were attacking in strength on our far left; a group of us ran over to help the defenders, who were trying to repel an attack along the flanking berm on that side; I hit several of the attackers before eventually being hit just as the game ended.  The enemy did not bomb all their targets.

2-0 to the Reds

Lunch followed, immediately after which we played a short game; starting at the bus in the mortar pits, we were given a 60 second head start to run and take up positions anywhere on that side of the firebreak.  The Blues had to hunt us down and kill as many of us as they could in ten minutes.  We had one life, while they had infinite regens.  Having run away as fast as we could, a group of us took up a number of positions in the scrubland, potting attackers as we slowly fell back to the far end of the site, where we met up with others, including all of our ghillies, to make a stand.  When the game ended, 45 of our team had been killed.

In the return of this game, we set out rapidly after the retreating blue team, trying to to hunt them down before they could get organised, which we didn't quite manage to do; nevertheless, we managed to kill 55 of them.

3-0 to the Reds

For the final game, starting at the border, the blue team had to transport a very large bag of Bob Marley's favourite recreational substance to the Cock Inn in the village, where they could exchange it for a suitcase full of Colombia's finest, which they then had to get into the Cessna.  They had infinite buddy regens, while we had one life in the village and two on the other side of the firebreak.  My involvement in the first part of this was somewhat limited as a BB skimmed the brim of my boonie, sending me trudging off to the other side of the firebreak, where I set myself up in the Hill Fort, being joined by a few colleagues.  We waited for quite a while for the Blue team to complete their transaction in the village; once they had, it became apparent that they were not heading in our direction, so most of us set off for the area around the Cessna, where a disjointed but fierce set of fights ensued as the attackers tried to get the suitcase into it.  Lurking behind the rather overgrown biplane, I took out a fair few attackers before the game ended with them failing to achieve their objective.

4-0 to the Reds

From my perspective, it was a thoroughly enjoyable day of airsoft; I did not encounter any hit taking issues, despite the concerns that some players seemed to have.

Weapons used:
ASG FLCN 5.56 (made by Double Eagle)
Double Eagle Honey Badger/PDW
ASG XP18 Commander (CO2)

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