Enid_Puceflange
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- Jun 23, 2018
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Too late. I live a nine hour drive away and even I figured that one out lol. ?Deleted ?
My son was busy with his friends so I was 'Billy no mates' at Dogtag last Sunday. Ironically he got me started in this to spend more time together LOL. I was a bit uncomfortable being on my own but once that first BB fly's past your head, all that goes out the window...
This was the first time I've played a game with a proper objective which was get a pilot and fuel to the Helicopter. It was great fun and knowing there's a time limit really puts some pressure on.
I'm starting to use concealment and using the bushes as cover, Rhododendron's work really well with DPM! Really impressed with my new over glasses Herosharks.
Roll on next weekend!
This sounds like a really interesting site; unfortunately, it is probably just a bit too farGreat day at RIFT 'The Battery' today. Less than an hour from home and being CQB we thought we'd give it a go as it's something a bit different to a normal outdoor skirmish (and less muddy).
Well organised by RIFT as usual, with hot/cold drinks, snacks and hotdogs for lunch. Also a well stocked shop from White Sphere.
They cap the number at 70, which I'd say is the most you can get on the site. Rules such as no pre-firing or suppressive fire, and no pyro worked really well with very few bottlenecks, and the short 30 minutes games were long enough to get involved with but not so long that you get bored.
Will definitely be back, ran the MP5, L119A1 and at one point just the Glock - great fun.
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I played it a couple weeks ago, with about 30 odd players. I really liked it, as it was CQB but without 90 degree angles every 5 yards, and areas big enough to get some longer shots off. And as it's fairly short engagement and no pyro allowed, its not pay-to-win.This sounds like a really interesting site; unfortunately, it is probably just a bit too far.
I played it a couple weeks ago, with about 30 odd players. I really liked it, as it was CQB but without 90 degree angles every 5 yards, and areas big enough to get some longer shots off. And as it's fairly short engagement and no pyro allowed, its not pay-to-win.
as long as you enjoyed the time it'll have been worth it.Not many shots were fired and i dont think I i got anyone but it was nice to be out.
Well done for getting out there with a broken leg; that is true dedication.In a word, or 2, bloody brilliant!
I only booked in for a half day, due to my still broken but getting better leg, and I stuck it out for a couple of hours but i loved every second of it.
I had everyrhing ready to go, batteries charged, mags gassed and when i got to site I realised that I'd left the bag of batteries at home! Knobber! Luckily the guy setting up next to me had a spare, otherwise it would have ben a pistol day!
Not many shots were fired and i dont think I i got anyone but it was nice to be out.
There was a photographer taking shots (pictures) for their website too. If he got any decent ones of me, you'll all see them on here! Lol
Today, I went to Splatoon in Essex, a site I have been to a few times before and always had an enjoyable day.
About 90-100 players were present, a mixture of old (I chatted with a 72 year old chap who was playing for the first time and was there with this grandson) and young, experienced and newcomers to the hobby.
The first game was a fallback; we were defending and the attackers had to clear each of four areas in turn, not being able to attack the next section until they had cleared the current one. There was a 30 second time penalty for every enemy player still alive after the attacking team called the area clear. Defenders had one life in each area, while the attackers had infinite lives, respawning on a marshal who was just behind their rearmost player. We put up a great fight in each area, with the attackers finally taking the last area, by someone reaching the grey helicopter with about 90 seconds of the game remaining.
After a short break to refill mags, the game was reversed; we stormed through the enemy, setting a new site record for completing the objective, even allowing for a 30 second time penalty when we overlooked a still living defender.
Following this, we played a game across the whole site, which involved controlling the three spinners that are situated across it; control of a spinner was shown by turning it so that your side's colour was facing upward. Both sides had infinite regens on their start points. This was a really fun game, with small groups of players roving over the site, popping up in unexpected places and many small and large firefights breaking out and then fading out. I was mostly in the lower section of the field, where the yellow team claimed the spinner in the last seconds with a brilliant run from a lone player. At the end they also controlled the spinner in the container field, while we held the central one.
After another short break to refill mags, we played a search and recovery game. 15 small missiles were spread across the entire site; the teams had to recover as many as they could and store them in their helicopter (there are two helicopters on site, one at each end of the container field). A player could only carry one missile at a time and the regen rules were as in the previous game. This was enjoyable mayhem, with small groups roving the site looking for missiles, trying to get them back to their helicopter, trying to ambush enemy players transporting missiles, and attempting to raid the other team's helicopter. When the game ended, we had 9 missiles and the enemy had 6.
It was a good, fun day of airsoft with some great play from both sides and interesting games.
Weapons used:
Hurricane/G&P SR47
DBoys AKMS
ASG XP18 Commander CO2 (a massive upgrade on the Cybergun M1911)