Beorn
Members
- Nov 9, 2022
- 60
- 58
After umming and ahhing last night I decided to head down to Red1 Chislehurst this morning on the bus (a whopping 1hr 40 across 2 buses and a 2hr bus ride home afterward as well!) as planned for my third time, meaning at the end of the day I got my UKARA submitted finally. The forecast said there might be rain by mid afternoon but nothing came of it and it was a glorious day for airsoft. Avalon performed satisfactorily, no hiccups in terms of reliability although I do think the accuracy could be better. I don't have much experience tweaking the gun at all, and haven't really touched the hop, as most of the time the bbs fly true. Occasionally though one will zing off into the abyss apparently at random. May try some slightly heavier bbs soon once I've exhausted the 0.2's. May try some .25s or something.
My first visit at this site was relatively fun (beginners luck maybe), and the second time here was much worse as I mentioned in a prior summary a few months ago. Third time really must be the charm, because I had a ton of fun today. I think part of that was due to way lower numbers than before (national airsoft festival?), which I think meant there was more room to maneuver and it was easier to learn who was on your team or not. The atmosphere was also great for the most part. Got talking to a guy who I had quite a lot in common with (aside from airsoft! who was actually on the same bus as me en route) which was cool. There was one instance of arguing that I didn't witness personally, but which people were talking about in the safe zone during a drink break. Apparently someone making a scene during a game, someone confronted someone else about 'stolen valor' due to having a military patch on their airsoft impression kit. During the discussion people generally thought it was out of order to have a go at someone for a patch in essentially a cosplaying capacity which tbh I think I agree with. It wasn't like the guy was out there trying to get a free lunch.
By the by, the morning games were pretty fun, I think partly due to having more energy, it being a bit cooler etc. One of the games I quite enjoyed used the decent trenches section of the site. Both teams posted up at either end of the trenches, each team given a flag with the goal to move the flag as far up the trench line as possible. The flag could only be moved within the trench. If flag carrier gets shot, flag gets dropped and someone else must carry it forward. It was fun to play in quite a focused area and use the little cover available to inch forward and try to coordinate those moving up in the trench with cover moving up alongside outside of the trench.
It did bring to mind some of the footage I've seen from over in Ukraine, and gave the tiniest hint of how difficult and terrifying trench warfare must be. Sides weren't switched after the game ended, that same game would be replayed with switched sides later in the afternoon (which I quite liked as it added a bit of variation instead of switching sides straight away)
Second game I enjoyed was a fallback game which surprised me. I tend to hate fallback games, especially on defence (which we were) because it often devolves into waiting around and confusion as people fall back at different rates.
The starting defence was in a very small, limited area with little cover directly around the fracking sites. The fallback area after that was the first cqb village, then the second cqb village and then the final one was the woods behind all of that.
Our initial defence of the fracking wells lasted for a really long time due to some stiff resistance, good accurate shots and some very nice coordination and call outs between people covering different arcs. I think it was so fun because I managed to hang in there with a smallish group who doggedly defended for longer than you would expect given the limited cover. Holding a fairly indefensible position like that was really satisfying and fun. Things slowed down once in the villages but still got some nice firefights.
We re-ran those games in the afternoon with the sides switched and there were a few other games too, one being played in the main CQB village. 4 players were placed in the tower at the middle of the village and teams had to race to extract them. Unfortunately our team didn't get the memo about the race (slightly lackadaisical marshaling on this point, one of the specific things I've noticed with the marshals here is that the briefings on specific game rules aren't the clearest. Marshals don't describe the boundaries very well so noobs frequently get lost, and important details like it being a race seem to get lost in translation) so the first round was over after about 2 minutes because we thought we were attacking to extract those players with the other team simply defending, instead of both teams being able to extract. A re run of the game yielded similarly unsatisfying gameplay, but that may be because I don't particularly love sprinting through CQB carelessly and prefer a more considered and deliberate approach to gameplay generally (especially since my back issues)
Atmosphere was really good all day long (aside from that small argument that I didn't personally witness earlier in the day) lots of joking and good sport between the teams, no issues with hit taking AT ALL which was awesome. Best day I've had so far on that front actually.
Overall it was one of the better days of airsoft I've had, and I defo see the appeal of smaller teams/player counts as it just seemed to make everyone more accountable on hit taking as well as friendlier. It seemed to make it easier for marshals to manage things also, and allowed you to actually move around the map a bit without getting zapped immediately from 8 different angles which was fun.
Hopefully my UKARA comes through relatively quickly (fingers crossed), I've had some fun down there but with my obligations met I can look further afield now as mentioned in a different thread. Reforger is on the cards, then perhaps tower airsoft/AP and some sites further afield, I've had my eye on going to a weekender down at Imperium but will have to see what happens!
My first visit at this site was relatively fun (beginners luck maybe), and the second time here was much worse as I mentioned in a prior summary a few months ago. Third time really must be the charm, because I had a ton of fun today. I think part of that was due to way lower numbers than before (national airsoft festival?), which I think meant there was more room to maneuver and it was easier to learn who was on your team or not. The atmosphere was also great for the most part. Got talking to a guy who I had quite a lot in common with (aside from airsoft! who was actually on the same bus as me en route) which was cool. There was one instance of arguing that I didn't witness personally, but which people were talking about in the safe zone during a drink break. Apparently someone making a scene during a game, someone confronted someone else about 'stolen valor' due to having a military patch on their airsoft impression kit. During the discussion people generally thought it was out of order to have a go at someone for a patch in essentially a cosplaying capacity which tbh I think I agree with. It wasn't like the guy was out there trying to get a free lunch.
By the by, the morning games were pretty fun, I think partly due to having more energy, it being a bit cooler etc. One of the games I quite enjoyed used the decent trenches section of the site. Both teams posted up at either end of the trenches, each team given a flag with the goal to move the flag as far up the trench line as possible. The flag could only be moved within the trench. If flag carrier gets shot, flag gets dropped and someone else must carry it forward. It was fun to play in quite a focused area and use the little cover available to inch forward and try to coordinate those moving up in the trench with cover moving up alongside outside of the trench.
It did bring to mind some of the footage I've seen from over in Ukraine, and gave the tiniest hint of how difficult and terrifying trench warfare must be. Sides weren't switched after the game ended, that same game would be replayed with switched sides later in the afternoon (which I quite liked as it added a bit of variation instead of switching sides straight away)
Second game I enjoyed was a fallback game which surprised me. I tend to hate fallback games, especially on defence (which we were) because it often devolves into waiting around and confusion as people fall back at different rates.
The starting defence was in a very small, limited area with little cover directly around the fracking sites. The fallback area after that was the first cqb village, then the second cqb village and then the final one was the woods behind all of that.
Our initial defence of the fracking wells lasted for a really long time due to some stiff resistance, good accurate shots and some very nice coordination and call outs between people covering different arcs. I think it was so fun because I managed to hang in there with a smallish group who doggedly defended for longer than you would expect given the limited cover. Holding a fairly indefensible position like that was really satisfying and fun. Things slowed down once in the villages but still got some nice firefights.
We re-ran those games in the afternoon with the sides switched and there were a few other games too, one being played in the main CQB village. 4 players were placed in the tower at the middle of the village and teams had to race to extract them. Unfortunately our team didn't get the memo about the race (slightly lackadaisical marshaling on this point, one of the specific things I've noticed with the marshals here is that the briefings on specific game rules aren't the clearest. Marshals don't describe the boundaries very well so noobs frequently get lost, and important details like it being a race seem to get lost in translation) so the first round was over after about 2 minutes because we thought we were attacking to extract those players with the other team simply defending, instead of both teams being able to extract. A re run of the game yielded similarly unsatisfying gameplay, but that may be because I don't particularly love sprinting through CQB carelessly and prefer a more considered and deliberate approach to gameplay generally (especially since my back issues)
Atmosphere was really good all day long (aside from that small argument that I didn't personally witness earlier in the day) lots of joking and good sport between the teams, no issues with hit taking AT ALL which was awesome. Best day I've had so far on that front actually.
Overall it was one of the better days of airsoft I've had, and I defo see the appeal of smaller teams/player counts as it just seemed to make everyone more accountable on hit taking as well as friendlier. It seemed to make it easier for marshals to manage things also, and allowed you to actually move around the map a bit without getting zapped immediately from 8 different angles which was fun.
Hopefully my UKARA comes through relatively quickly (fingers crossed), I've had some fun down there but with my obligations met I can look further afield now as mentioned in a different thread. Reforger is on the cards, then perhaps tower airsoft/AP and some sites further afield, I've had my eye on going to a weekender down at Imperium but will have to see what happens!