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The 'How Did Your Airsoft Day Go? Thread

Due to Covid a few players were down, and final team numbers were US 30, VC and PAVN 7.   


I wish we had 30 US.  There were 12 of us on the Saturday!  This is us just before the meat-grinder of the last game which was an absolute bloody nightmare. 

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At one point the entire squad was being held back by one lone VC who played a blinder of a game.  Whilst I was bleeding out waiting for a medic the marshals explained we'd had it so easy in the third game so they were going to make us work for this one.  And I tell you we really did as we were funneled into the valley and had to fight our way up the track getting shot at from all sides.

Kudos to everyone who played though.  I really liked the missions, everyone got into the spirit of the Nam and the small numbers meant we worked as a squad all day.  The kit everyone had was amazing as well.  A lot of effort was made by both sides and it made a huge difference.

 
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I wish we had 30 US.  There were 12 of us on the Saturday!   

difference.
Cheers mate.  Thanks for the correction!  I was going off of Josh's booking figures.

Surely 18 players didn't fail to show!?  That's bloody daft; or I've misunderstood something....

Certainly bloody felt like there were more of you.

 
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Certainly bloody felt like there were more of you.
That would be the .30 Cal we had.  An amazing piece of kit put together by an incredibly talented engineer on our side.  Great for spraying the trees when we couldn't who was shooting at us.  There were a lot of dropouts unfortunately, but I have to say I had a great day, even with low numbers.  It helped that everyone got into the theme, which I think is half the battle for filmsim.

 
Played again today. Walked off site a few hours early.

From the first game to the moment we walked off, lots of issues. One game, we were getting shot in spawn while we we're discussing our plan of attack. We shouted towards the guy that we're in spawn and it's a safe zone. He replies that we should leave spawn then. The marshall quickly scattered the guy. We go to leave our spawn to find that the enemy have effectively hemmed us in and as soon as we leave we get hit. Note; we can't shoot the enemy from spawn. Getting shot in spawn was a recurring issue all day.

Throughout the day there was talk within our team of the opposite blatantly not taking hits en masse minus the few good regular players being fair. Personally I didnt experience this until the last game before we left. The guy shook off a headshot, called out my position and stayed in the fight. The marshall I spoke with said they're doing what they can but as soon as they see a marshall close or honesty test them, they call hits. When the marshall leaves, they revert to their earlier behaviour. Fair play to that marshall, they can't be everywhere at once.

Due to the imbalance of teams, the cheating and the reluctance of marshalls to rebalance teams, four or so of our team packed up at lunch and left. The teams were only balanced by numbers and not scrambling which would have went a long way to making the day more enjoyable/fair.

Post lunch, we played a gamemode of staged fallback. We defended with one life for each fallback and the attackers got unlimited lives. We got hammered as expected. After we got pushed all the way to the last defence and the whole team died we were asked to attack the last objective that we had just lost. Our attack stalled because players ran out of ammo and we weren't offered a chance to refill. At this point the cheating reached its peak with a teammate stating that he dumped half a mag into two guys running cover to cover and neither called their hits. Apparently he even saw them flinch when he hit them.

After this, mid game, a group of four walked out, our sniper team of two walked out. Myself and another also walked out. The site staff lied to the rentals there saying people had to leave for work etc. (to be fair to the person who said this, they aren't marshalling the game, they're taking care of the shop and rental gear etc.)

They only rebalanced the teams after the walkouts, two to three hours before the end of the day.

It's the rentals I feel sorry for paying all that cash for such a piss poor experience. I'll probably be trying a new field soon as the whole day felt disorganised, rushed and the gamemodes half-baked/not well thought out.

The site was NorthEast Tactical Action Centre (NTAC).

Apologies for the rant.

 
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Played again today. Walked off site a few hours early.

From the first game to the moment we walked off, lots of issues. One game, we were getting shot in spawn while we we're discussing our plan of attack. We shouted towards the guy that we're in spawn and it's a safe zone. He replies that we should leave spawn then. The marshall quickly scattered the guy. We go to leave our spawn to find that the enemy have effectively hemmed us in and as soon as we leave we get hit. Note; we can't shoot the enemy from spawn. Getting shot in spawn was a recurring issue all day.

Throughout the day there was talk within our team of the opposite blatantly not taking hits en masse minus the few good regular players being fair. Personally I didnt experience this until the last game before we left. The guy shook off a headshot, called out my position and stayed in the fight. The marshall I spoke with said they're doing what they can but as soon as they see a marshall close or honesty test them, they call hits. When the marshall leaves, they revert to their earlier behaviour. Fair play to that marshall, they can't be everywhere at once.

Due to the imbalance of teams, the cheating and the reluctance of marshalls to rebalance teams, four or so of our team packed up at lunch and left. The teams were only balanced by numbers and not scrambling which would have went a long way to making the day more enjoyable/fair.

Post lunch, we played a gamemode of staged fallback. We defended with one life for each fallback and the attackers got unlimited lives. We got hammered as expected. After we got pushed all the way to the last defence and the whole team died we were asked to attack the last objective that we had just lost. Our attack stalled because players ran out of ammo and we weren't offered a chance to refill. At this point the cheating reached its peak with a teammate stating that he dumped half a mag into two guys running cover to cover and neither called their hits. Apparently he even saw them flinch when he hit them.

After this, mid game, a group of four walked out, our sniper team of two walked out. Myself and another also walked out. The site staff lied to the rentals there saying people had to leave for work etc.

They only rebalanced the teams after the walkouts, two to three hours before the end of the day.

It's the rentals I feel sorry for paying all that cash for such a piss poor experience. I'll probably be trying a new field soon as the whole day felt disorganised, rushed and the gamemodes half-baked/not well thought out.

Apologies for the rant.
& the site that we should all avoid like the plague IS ????? ?

 
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& the site that we should all avoid like the plague IS ????? ?


I'm not going to name & shame just yet. I've had good days there on previous occasions and the site staff are usually very good. They will get another chance before I say which site it was.

I don't mind losing as long as the day is fun but today was just a streamroll and completely out of character in comparison to previous game days.

 
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No offence mate, according to your activity log you've only been playing a few weeks, some of us have been playing for decades, & one thing that pisses people off is wasting time & money visiting a site that turns out to be a shit house, possibly run by inept incompetents ?. 

Naming sites doesn't guarantee their downfall, but it does hopefully trigger two responses, the first being that members here will openly discuss the pros & cons of said site, the second is that hopefully the site gets to hear about what's being said about them, & if they care one iota about their future revenue stream, they'll try to address the negatives ? 

Its not about telling tales, technically you've already done that, it's about looking out for your fellow players in the community, we all pay for the right to play, no sites pay us, shouldn't we do our best to ensure the experience is as good as it can be ? ?

 
No offence mate, according to your activity log you've only been playing a few weeks, some of us have been playing for decades, & one thing that pisses people off is wasting time & money visiting a site that turns out to be a shit house, possibly run by inept incompetents ?. 

Naming sites doesn't guarantee their downfall, but it does hopefully trigger two responses, the first being that members here will openly discuss the pros & cons of said site, the second is that hopefully the site gets to hear about what's being said about them, & if they care one iota about their future revenue stream, they'll try to address the negatives ? 

Its not about telling tales, technically you've already done that, it's about looking out for your fellow players in the community, we all pay for the right to play, no sites pay us, shouldn't we do our best to ensure the experience is as good as it can be ? ?
You make really good points; consequently, I have edited my review from 26th September to name the site.

 
You make really good points; consequently, I have edited my review from 26th September to name the site.
Thank you Colin, I played a site literally 20+ years ago, fort Amherst in Chatham, at the time two brothers from the Reading area had secured access to running the site, nice guys who were driving for 2-3 hours each way, but had no idea what they were doing. 

The day was shite, more delays than I've ever experienced, which obviously impacts the playing time, which was also pretty crap as the game scenario's in use didn't work for the site. 

I could have packed up & pissed off quietly vowing never to go back, but instead I pulled them & their marshals, told them how bad it was & why, which they responded surprisingly well to, but then warned them that my thoughts would also end up online on whatever forums I was using at the time. 

There was no malice between us, & two weeks later they appointed someone local & experienced to run the site on their behalf, saving them a mental schlep every 2 weeks, & the site became a great place to visit with a good reputation, everyone's a winner?. 

But if a site organiser is going to correct the negatives, he firstly needs to know about them, & hopefully hasn't got his his head so far up his own arse that he can accept constructive criticism, that's often the biggest stumbling block, ego's etc. ?

 
I didn't play today as I injured my foot running earlier in the week, but I still went along to Worthing this weekend. I probably could've got away with it as it's healing nice and I can walk on it now just fine, but I didn't want to push it, so I instead cancelled my booking and went down just to chat with people and also devote time to my m700 and resetting my mk23 and MWS to .32s after I had to set them to .28s for AI500. I also took the m21 along as I wanted to test it again at DMR power (1.64J at my site). Started with the m700 at 10am. Took an hour for lunch and by 3:30pm it was done. Yes, it took me 4 and a half hours and I still don't have a 2J configuration for it, but I've decided to just keep this build as a 1J build as it's phenomenal with .48s and .5s; I have a 2nd and 3rd m700 that I'll set for 2J. A bit dickish as I can point blank people with it and .5s slap hard, but it's within the limit at 1.1J on .5s. Can't see my shots at all, but sighted it in on .48s and then applied a bit more hop and it seems to be hitting the targets as I can hear it impact the metal. Will see next game day how it performs!

From what I heard there was some poor hit taking today and apparently there was almost a fight. I always miss all the fun... ?

 
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Today I wandered over to Tower Airsoft, one of my regular sites; it was an opportunity to test the recently, and not completely, rebuilt VZ58.  On its first outing a few weeks ago, it had a range of about 25m and was shooting 0.25g BBs at 230FPS; it also performed the classic Ares trick of pulling the back off the piston.  It is now shooting at 295FPS on a 0.25g BB and has a range of around 60m:).  I also ran my MP5, which has crazy range.

It was a typical Tower day; around 45-50 people and simple but challenging games that used the small site very well.  I met some interesting folk and had some good conversations.
 

There were two highlights.  The first was in a fallback game, in the first stage of which we had to defend the village, where we had one life, before falling back to defend the bridge complex, again with one life.

After a hard fought defence of the village, the attacking team declared it cleared and moved on to attack the bridge complex.  After allowing a minute, I carefully crawled out of the bush that I had ended up in and cautiously followed them as they moved forward.  As I cleared the edge of the village another blue player, who had also been overlooked, appeared.  We had great fun shooting the opposing team in their backs, sniggering while receiving shouts of "Oi! We're on the same side!"

The second was in the last game of the day.  I was dug in behind the roots of a fallen tree, popping off opposing players as they appeared; after a while all went quiet until I heard movement behind me.  Drawing my pistol and turning around carefully, I found myself looking at a deer that was about 5m behind me; it beat a rapid retreat.

On arriving home, I found the real steel folding stock for the VZ58 waiting for me (Many thanks to @CzechMeOut!) and its new motor.

 
No game for me this weekend, as I had other stuff on today, however; yesterday we spent the day creating a new paintball arena for kids parties at Red Alert, much further away from the Airsoft areas.

This means there will be fewer occasions when a boundary is determined by where the kiddiwinks are splatting each other.

So bigger game area more often, with potential for other stuff we're not allowed to talk about yet ?

View attachment 96706

 
No game for me this weekend, as I had other stuff on today, however; yesterday we spent the day creating a new paintball arena for kids parties at Red Alert, much further away from the Airsoft areas.

This means there will be fewer occasions when a boundary is determined by where the kiddiwinks are splatting each other.

So bigger game area more often, with potential for other stuff we're not allowed to talk about yet ?
Excellent!  Paintball can act as a gateway drug for airsoft.

 
That would be the .30 Cal we had.  An amazing piece of kit put together by an incredibly talented engineer on our side.  Great for spraying the trees when we couldn't who was shooting at us.  There were a lot of dropouts unfortunately, but I have to say I had a great day, even with low numbers.  It helped that everyone got into the theme, which I think is half the battle for filmsim.
Who was it that organised this? Am booked in for frontline events games coming up but these guys sound amazing and I'd love to see what stuff they do as well

 
Excellent!  Paintball can act as a gateway drug for airsoft.
This is absolutely true. Every time we're heading out to field, with everyone fully kitted and carrying their overly pimped RIFs, you can see the kids in the paintball prep area all staring enviously.

Just don't tell them about magfed paintball ?

 
Who was it that organised this? Am booked in for frontline events games coming up but these guys sound amazing and I'd love to see what stuff they do as well
Gunman Airsoft.  Frontline have a good rep too.  

If you want to tag along, I expect that @RebelScum or I would be more than willing to buddy up with you for a first game.  I play VC, Rebelscum plays US.  Pick a side, sign up to the Facebook group appropriate, get help with kit, meet new airsofters, get pissed in the woods.  It's all good fun.  

Sierra Bravo Airsoft do the same type of games. 

 
Gunman Airsoft.  Frontline have a good rep too.  

If you want to tag along, I expect that @RebelScum or I would be more than willing to buddy up with you for a first game.  I play VC, Rebelscum plays US.  Pick a side, sign up to the Facebook group appropriate, get help with kit, meet new airsofters, get pissed in the woods.  It's all good fun.  

Sierra Bravo Airsoft do the same type of games. 
Personally, given who runs Frontline and his criminal history, I would rather book on with Satan himself.  Gentleman has changed his name more times than I have changed  socks.

 
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Personally, given who runs Frontline and his criminal history, I would rather book on with Satan himself.  Gentleman has changed his name more times than I have changed  socks.
Sounds like a planned trip cancelled...

Who are we talking about?  No one with an inability to speak French I hope?

 
Having recently come back to Airsoft after a three year hiatus, I have recently discovered Gunman Airsoft in Eversley!! How did I never go here before! Great sites (Camps Alpha and Bravo), fair play (on the whole as the forcefielded ones get everywhere) and a bunch of top guys and girls running it.

I experienced my first filmSim at Camp Alpha on Sunday. Having only ever played CQB or Skirmishes, I absolutely loved the longer games, more in-depth games. It also helped that I invested in a Radio and headset which helped with the immersion. Turned up on my own and made friends with a great bunch of lads that became a mini squad.

Great fun, sneaking around trying to raid other bases etc. one funny part was myself and another team member spent 30 minutes creating to the main gate in the middle of the site. We were surrounded by enemies from the other 2 teams. All of a sudden, 4 well placed BBs came our way taking us both out. Arms went up, the call went out “Blue Medic”, short pause……. The guy that shot us says “ Wait, what colour are you?”. We obviously answered “Blue” followed by a loud “Shit!”. It was a case of Blue on blue… quite literally!! He was very apologetic but got shot as well whilst trying to heal us.

I only did half a day as I headed home early to score brownie points with the other half so it was a win all round. Can’t wait for the next filmSim as that is my new favourite game mode. 

 
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