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Everything posted by BrightCandle
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Oh yeah. Well can't really choose between them! Due to the stock issues I mentioned before my kit has come from all over and its mostly gone fine so far. Its hard to pick 2 out of them really. airsoftrange and uk-airsoft are the ones I have spoken to most and have nice guys running the show. But military1st's kit fits precisely how they measured it and proairsoft delivered a spring ahead of schedule. The main breach of the rule is that I marked ukmcpro as amber, its not really a full on red because it wasn't all that bad, no one else had those goggles in stock either!
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proairsoft Wolf Armouries military1st helmetworld unionjackairsoft airsoftrange - Had problems taking my credit card and I had to actually go to the shop. But at the same time the support they gave me with chrono of my initial gun, the advice on getting it fixed and other kit advice was amazing. Savage Island (Amazon) uk-airsoft ukmcpro - listed stock they didn't have, but were good about refunds and postage costs So all in all not had any overly bad experiences, mostly its gone well to extremely well. Everything has worked out of the box (except the gun shooting higher than spec by 12 fps) and anything that went wrong is balanced off with good things as well. In my eyes its not whether the initial order goes wrong it is how it gets handled after that. I give every company 3 strikes before I stop dealing with them for good and none of these companies have got close to that yet.
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zombie apocalypse.....would your gun do the job!?
BrightCandle replied to Pointman PUG's topic in General Discussion
I think the air rifle shot into the socket of a zombie might do the job. Its going to be a tough shot under duress especially since you'll need to let them get close just to be able to have enough energy to penetrate but its certainly possible a 16 joule air rifle could take out a zombie. Since you can get semi auto ones with about 10 magazines its not even that bad a weapon for zombie clearing duries. The airsoft gun wouldn't be any help at all, just not enough energy to severe the brain stem. The other very useful weapon is a compound crossbow, which can be had from your local gunshop that does air weapons, that would be more than capable of taking out zombies and with reusable ammo. What airsoft guns are good for is blagging your way into a police station or army base by catching the occupants unawares and making them believe you really have an assault rifle pointed at them so you can get to the ammo and guns. So many breaches of the law right there but in the event of zombie apocalypse you have two priorities, getting out of the cities and getting out armed with as much ammo for your really common ammo gun as possible so you can then find water and shelter. -
Usually you'll get gas blow out rather than going into the gun, but if you have a particularly good seal you might just hear it stop. That is about it really, its normally pretty easy to tell.
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The transparent ones I feel look the least obvious, but at the same time you are limited to the few M16 or G36 models they make in transparent. With a two tone paint at least you can get whatever gun you want. However if buying a two tone gun you should consider how long you intend to use it and how much the make and model and colour are going to matter. If you intending to get your UKARA via gameplay then its presumably not worth worrying about, either rent guns for a couple of months on a site or buy an entry level two tone/transparent gun and use that. Either way once you get UKARA you'll be buying something else anyway.
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Make sure to add yourself to http://www.airsoftmap.net/ so that its on the map, a lot of players go there to find out what is around them and its a great resource and you should do that as soon as you have some idea of opening dates. That is how I found all the sites around me and I suspect a lot of other people use it as well. If you post your opening event on there you'll be one of the few places that has events on that map so it'll help generate some interest. 40-50 sounds like a really big CQB area with lots of games a week would be amazing! You might want to make your nights different to Epsom bunker which runs on a Wednesday. Make sure you don't overfill the area, too many players is as much a problem as too few. As long as you don't make opening day the 10th of May you have another player for opening day.
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Reassembled hop up and reseated the buckling and with a new spring its about 3cm too high at 10m, which is exactly what it was before the spring change so all is right with the world.
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I changed the spring from the G&G M80 to a SHS M90 and its chronoing (same model, different unit) of 327 FPS. Which is right no perfect. I was expecting a larger reduction but I am happy with that. Cheers for the advice, even if I didn't follow it initially :-)
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Bunker 51 (SE London CQB)
BrightCandle replied to BrightCandle's topic in Skirmish Sites, Stories & Reviews
The pro was telling me it was setup to be a powder ball venue initially. There was a shortage of powder balls and they had to move to paintball, but because its not outside the bio degrade nature of the paintballs is a big part of the problem in the site with the floor being covered in wet slime. I cant verify it one way or the other, but I heard the paintball guys before we went in and the cleanup and it was freshly hosed down before we went in. -
Looks like the problem might have been nub displacement as it came out when I disassembled again. One thing I do notice with this hop up is that off doesn't mean no nub protrusion, its already sticking a reasonable way out on off. So I suspect that this is the reason the hop up wont disable and why I was getting so much climb before. I am rebuilding with an SHS M90 spring so hopefully that will restore the FPS and get the gun shooting well again but below the requirement and I will have to live with the gun being overhopped, get a smaller nub or get a replacement hop up.
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TWA Urban (Anerley) site closure
BrightCandle replied to Suzuki Yamamoto's topic in General Discussion
This is a real shame although it too suffered a lot from being single fatal funnel layout. But it will be missed. There is a decreasing amount of London based airsoft sites in general, its not apparently from a lack of players and most of them sell out a week before the game. -
Bunker 51 (SE London CQB)
BrightCandle replied to BrightCandle's topic in Skirmish Sites, Stories & Reviews
Was indeed a night run by Wolf armouries. The rental guns are a wolf armouries issue, although I doubt many people care much about that, as is the numbers but the layout of the site and the other site issues like paintball residue rotting away is going to still be there when airbourne airsoft comes in. Airbourne Airsoft are calling it CQB training and looking at their videos it looks like its not a match but rather tactical training. -
Was hearing from a long term veteran and airsoft shop owner that he was there a few months ago and had some major issues with regulars there not calling their hits and just camping out in dark corners. Even when these guys set it up so the Marshall could see these guys weren't calling their hits they weren't willing to do anything about it as they were their regulars. Admittedly its second hand knowledge, I haven't yet made the 2 hour trek out there, but at the same time this is a guy who has a team that has been playing for a long time all over the world. His advice to me was enjoy the site but the current crop of regulars are an issue.
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I played on 13th April. I personally wasn't that impressed with the site. The floor is absolutely covered in brown paintball paint and glycol mixed with split BB's. You don't notice when you take a knee (your camo is waterproof enough) but once you walk out into the safe zone it looks really horrible. I took a prone position at one point knowing full and well what would happen and man it was really nasty. The place smells strongly of the paint rotting away. The site itself is also quite small for CQB. Its a T shape area where they start one group at the top of the T and the other at the bottom. Naturally what happens is that the corners of the top of the T end up being a fight around the corners and while there is plenty of cover towards that choke point the choke point itself has basically none. With zero flanking options and a single fatal funnel it ends up being a really limited game. Its low on effort which is great for the unfit (like me) but its not really a good fight. Its really quite dark so its kind of hard to fight in there without a strong tactical light and most of the combat is <20m. My AEG was over the FPS limit so I ended up renting a gun from them, which was really bad. All the renters get an AK47 or AK74 and they were in pretty bad shape. The first one I had wouldn't feed at all and was held together with multiple pieces of black gaffer tape. The second gun I had gaffer tape on the stock holding the battery in, the pieces of the gun were rattling and moving about (it was full metal) and while it fired it didn't do so consistently. It did at least let me play the game but I am making sure I don't ever have to rent from them again, at £30 for rental they don't compare favourably to most sites on the cost. Its also worth mentioning I ended up with some bleeding welts through my camo clothing and many of them in the back. Some people there have apparently got quick change springs/nozzles and are ramping up the power after they have passed chrono, which limits all guns to 328 fps. Worse than that they are shooting people with their hands up as they walk away after calling hit, most of my hits are actually from that and not from initially getting shot. The marshals need to find those dangerous a*** h**** and ban them because I don't need to be finding I am bleeding after getting shot 12 times while walking away, especially when those guys doing this are apparently using hot guns. The preparation area really isn't big enough. Quite a few people get there up to an hour early so they can kit up and get their stuff out of the way because there were like 10 chairs and 50 odd people at the game. 50 people also seems to be far too many considering the size of the site. I don't think you can reasonably have a chance of breaking through that fatal funnel on anything above 10 v 10 with inifite respawns. A limited life respawn might help but mostly its an issue of area design rather than numbers. Unlike some of the London clubs they at least don't charge you £20+ for membership to get your UKARA form stamped, but at the same time the site just isn't exactly great. I met some really nice people who I had a lot of teaming up with, but they have some problem characters as well who don't call their hits and others using hot guns that they some how smuggled through the chrono tests (which actually wasn't very vigorous because they just called you to chrono, there was no confirmation that everyone had done it or that it had been done on that gun). I could never find a marshal near the action to actually do anything about the problems so I just soldered on.
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I played there a couple of weeks ago as well. I personally wasn't that impressed with the site. The floor is absolutely covered in brown paintball paint and glycol mixed with split BB's. You don't notice when you take a knee (your camo is waterproof enough) but once you walk out into the safe zone it looks really horrible. I took a prone position at one point knowing full and well what would happen and man it was really nasty. Place smells of the paint rotting away. The site itself is also quite small for CQB. Its basically a T shape area where they start one group at the top of the T and the other at the bottom. Naturally what happens is that the corners of the top of the T end up being a fight around the corners and while there is plenty of cover at that top of the T there isn't enough to push up. With zero flanking options and a single fatal funnel it ends up being a really stifled and limited game. Its low on effort which is great for the unfit (like me) but its not really a good fight. Its really quite dark so its kind of hard to fight in there without a strong tactical light and most of the combat is <20m. My AEG was over the FPS limit so I ended up renting a gun from them, which was really bad. All the renters get an AK47 or AK74 and they were in pretty bad shape. The first one I had wouldn't feed at all and was held together with multiple pieces of black gaffer tape. The second gun I had gaffer tape on the stock holding the battery in, the pieces of the gun were kind of rattling and moving about and while it fired it didn't do so consistently. It did at least let me play the game but I am making sure I don't ever have to rent from them again, they are 3x the price of most places for rental and the kit is worse than usual. Its also worth mentioning I ended up with some serious welts through my camo clothing, in the back. Some people there have clearly got quick change guns and are ramping up the power after they have passed chrono, worse than that they are shooting people with their hands up as they walk away after calling hit. The marshals need to find those dangerous a*** h**** and ban them for life because I don't need to be finding I am bleeding after getting shot 12 times while walking away from getting hit with hot guns. The preparation area really isn't big enough. Quite a few people get there up to an hour early so they can kit up and get their stuff out of the way because there were like 10 chairs and 50 odd people at the game. I don't rate the site at all, despite it being the closest one I intend to branch out to others as its kind of bad as a site and the wolfarmouries that run it aren't bringing reasonable rental kit for the price for the purpose of working towards UKARA, they are really trying to force you to buy a gun from them and have them bring it to the site each time until they clear you for UKARA. Unlike some of the London clubs they don't charge you £20+ for membership to get your UKARA form stamped, but at the same time the site just isn't all that great. I met some really nice people who I had a lot of fun with, but they have some problem characters as well who don't call their hits and using hot guns. I could never find a marshal near the action to actually do anything about it. Not a good site IMO.
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A special forces friend of mine deployed in Germany was showing me a scope of Skype which I think he said was a HAMR. However unlike all the images on google and such it had no upper reflex sight. Instead the way it worked was the tube sight could zoom from 1x-4x and the aim picture could be changed from red dot to mildot on either zoom setting. Presumably it also had parallax adjustment as well but its not something he showed me. Any idea what this might be called and whether we can get replicas for airsoft? Because it strikes me is the ultimate scope for airsoft, 4x for spotting and 1x for engagement.
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The hop up wasn't stuck, or at least once I got it out and fiddled with it all was working as it should. I took the gun apart to replace the spring to reduce velocity and well now I have the opposite problem, the gun shoots very low and no amount of hop up and sight adjustment corrects it! Sigh. 3 feet low at 10m is a problem.
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I replaced the spring, went from whatever was in it (assumed M100 from what others have said) down to a G&G M80 and velocity has definitely dropped. I will have to go and get in chronographed again but I suspect I am now below 300 based on the sound and impact volume. Might have to either clip my existing spring or get an M90 spring from someone else. Gun is now shooting low, at 10m its 3 feet below target and no amount of hop up corrects it. Its even low at 5m with maximum sight adjustment by about 2cm, so its not exactly playing ball right now!!!
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Does anyone know someone that ships to the UK custom nameplates? If I wanted my name/tag on a velcro strip for some multicam where would I go about getting that made?
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A lot of out of stock across the UK
BrightCandle replied to BrightCandle's topic in General Discussion
There are a lot of airsoft retailers in general, but most of them do seem to be kind of small and low on stock of most items. The ones in hong kong seem to have most things in stock but its also weeks away. There clearly isn't enough airsofters in the UK to keep a bigger store going, or a lot of the purchasing is done locally in stores rather than on the internet. Getting a pair of lopro regulator googles is proving to be near on impossible, everyone seems to be out of stock (a few of them said they had stock but then I ordered and well then they didn't). Most of the websites are also kind of hard to navigate. Wolfarmouries might actually have stock but they have the worst website I have seen in ages, its really bad. Yet those with good websites seem to be out of stock of everything or only stock one brand of gun/sight/clothing etc and hence aren't much use. Its actually kind of frustrating trying to gear up relatively quickly. -
Gun is G&G CM16 Carbine. The hop up is set all the way to off. At 5m the rounds are in the black on a paper target, however when I go out past about 7m the rounds are landing higher. At 10m I am finding the rounds are 3cm higher than the aim point. Admittedly the spread is also about 3cm's as well but its consistently above the aim point for all rounds. I am assuming this is the hop up doing its thing too aggressively. Should I be expecting a flatter trajectory than that or will it tend to flatten out at longer range as the velocity drops off? Because I can't adjust the sight any lower and I can't turn off the hop up anymore as its off/minimal already. I don't know how this is going to handle at realistic ranges and I seeing as how its dark CQB I wont be able to see during the game where they land.
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My flash mag still rattles, the BBs are loose just like in any other hicap. However unlike the hicap that came with the gun it feeds the grand majority of the BBs on a single wind up, rather than requiring winding every 10 rounds. You will probably get as many rounds fed from a flash mag in a wind as you do with a midcaps, mine will happily feed 100-150 rounds with burst fire. However if you I go full auto yI get some missing rounds, they don't in my experience keep up with the rate of fire of the gun, especially when I am aiming higher to compensate for drop. Not perfect but also no where near as awful as a normal hicap.
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Its remarkable how little of the things listed on the websites of the various firms around the UK is actually in stock. Having finally found an item in stock today ordered and get an email a few hours later telling me alas they were sorry the stock count was wrong and it'll be 3 weeks. The whole point of having UK retailers is for them to hold the stock so we can get it quickly rather than waiting 3 weeks for hong kong imports! Vent over.
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The site I am playing on has a hard limit of 328 fps. According to everything I read before I bought the G&G CM16 Carbine it should come out somewhere around 290-328 fps, at least that is its designed performance. However having fired some shots at targets I was slightly concerned it was a little hot and took it to a range to get it checked out and its firing at about 335-340 fps. I have spoken to the site and they are telling me I have to reduce it below 328 fps. Am I right in thinking the default spring in the CM16 is a G&G M100? Is reducing to say an M80 the best way to go about reducing the FPS or should I be considering a different modification (inner barrel etc) instead. I want to make the minimum adjustments possible to get it firing within requirements, do so ideally as cheaply as possible (since the gun was only £100) and be confident after the change that it will chrono below that FPS. I have about 2 weeks to get it fixed. (Hi by the way, lurker but first post!)