Colin Allen
Members
- Aug 27, 2022
- 1,889
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Father, forgive me, for I have sinned.
Today I did something that I once swore never to do again.
I went back to Red 1 at Chislehurst.
The lad and I used to play there reasonably regularly at one point, but stopped going due to the very poor marshalling and the inadequate and contradictory game briefs.
So, why did I go back, Father? I did so simply because I wanted to play today and my usual sites were not open. Mea culpa, mea culpa, mea maxima culpa.
Red 1 had lost the use of the site but have access to it again one Sunday each month for the moment, pending a decision from the council as to whether they can stay there. This causes minor complications as the safe zone is temporary and limited and part of the site is used by the local Cubs on Saturday, so players have to be careful not to damage their work.
Anyway, on with the tale of the day.
Around 40 players were present, which is a decent number given the scale of the site. It is semi only except for LMGs.
Chronoing was efficient and straightforward, although I was somewhat alarmed when a player that I was chatting with told me that his gun was hot but he had been allowed to use it!
The first game was a simple and short warm up, using the CQB village and some of the adjoining wood, with both teams having infinite lives. This was actually quite good fun; the group that I was with fought our way into the wood, capturing some of the structures and having a good stiff fight with the enemy. This was then turned around and we had a similar experience, but with the advantage of being able to grab most of the structures as they were nearer the start point/respawn at that end.
Following a quick break to reload, we set off to play a game in the trench system, which is one of the best features of the site; this was aborted before it started as the footballers and supporters in the sports club next door were too close and there was a real risk of them getting shot as the netting along that part of the side of the site is not in good repair.
Instead, we played a game which involved our team having to get three fuel cans as close as we could do the rearmost structure in the village at the far end of the site; again, both teams had infinite lives. One quirk was that a defender could try to grab an abandoned can, shout "Kamikaze!" and run with it as far as they could towards the attacker's regen before they were shot. I was hit a lot and shot a lot of enemy players. There were lots of accusations of non-hit taking and overshooting and the rules were not entirely clear. However, it was fun.
This was then turned around and we defended the village gallantly; I was mostly on our left flank, from where we held off the enemy attack in that area. One of our players managed to Kamikaze a dropped can, using this to deposit it in a position where no enemy player could get near it without being shot. Another of our players did the same with another can and was able to get it all the way to the attackers' regen. At the end of the game, the attackers had managed to get three cans into the edge of the village on the far side; this was somewhat baffling as we still had one can pinned down in our area! They had been using four cans rather three.
After the lunch break, which was thankfully far shorter than it used to be, the sides were rearranged as 35-40% of players had left. We then went to play in the trenches as the footballers and their parents had all gone home. The attackers had two fuel cans; their aim was to get one onto each bridge in the trench system and then clear the village at the far end of the field. They had to get a can to the first bridge before they could attack the second one and had to get a can to that one before they could attack the village. We had two lives in the trench system and one in the village. Their attack was slow, being held up by good teamwork and coordination by our defenders. They eventually got a can to the first bridge, but I then shot several enemy players who were attempting to get the second can to its bridge before one of them made it.
When this game was turned around, we pushed through the trench system, clearing it and getting the cans to the two bridges far more rapidly than they had managed. We then stormed into the village and cleared it.
There was to be one more game after this, but I and several others decided that we had had enough and packed up our gear.
Overall, not much had changed since the last time I was there. The briefings were still vague and incomplete, but the marshalling was marginally better, although one briefing did include 'fuck' or 'fucking' in every sentence, which was unnecessary.
The actual game play was pretty good, though.
Would I go back? Possibly, but only if I hadn't played for a while and really, really wanted to play, and nowhere else that I play was open. So, probably not.
Somehow, I forgot to add this bit yesterday: on two occasions, I had to point out to players that they still had mags in their rifles in the safe zone; nobody was checking at the entrance to the safe zone. The site owner also grabbed a couple of people for the same thing.
Weapons Used
Classic Army HK33 "No, it isn't a G3!"
Classic Army HK53 "No, it isn't an MP5!"
ASG XP18 Commander (CO2) "No, it isn't a Glock"
Today I did something that I once swore never to do again.
I went back to Red 1 at Chislehurst.
The lad and I used to play there reasonably regularly at one point, but stopped going due to the very poor marshalling and the inadequate and contradictory game briefs.
So, why did I go back, Father? I did so simply because I wanted to play today and my usual sites were not open. Mea culpa, mea culpa, mea maxima culpa.
Red 1 had lost the use of the site but have access to it again one Sunday each month for the moment, pending a decision from the council as to whether they can stay there. This causes minor complications as the safe zone is temporary and limited and part of the site is used by the local Cubs on Saturday, so players have to be careful not to damage their work.
Anyway, on with the tale of the day.
Around 40 players were present, which is a decent number given the scale of the site. It is semi only except for LMGs.
Chronoing was efficient and straightforward, although I was somewhat alarmed when a player that I was chatting with told me that his gun was hot but he had been allowed to use it!
The first game was a simple and short warm up, using the CQB village and some of the adjoining wood, with both teams having infinite lives. This was actually quite good fun; the group that I was with fought our way into the wood, capturing some of the structures and having a good stiff fight with the enemy. This was then turned around and we had a similar experience, but with the advantage of being able to grab most of the structures as they were nearer the start point/respawn at that end.
Following a quick break to reload, we set off to play a game in the trench system, which is one of the best features of the site; this was aborted before it started as the footballers and supporters in the sports club next door were too close and there was a real risk of them getting shot as the netting along that part of the side of the site is not in good repair.
Instead, we played a game which involved our team having to get three fuel cans as close as we could do the rearmost structure in the village at the far end of the site; again, both teams had infinite lives. One quirk was that a defender could try to grab an abandoned can, shout "Kamikaze!" and run with it as far as they could towards the attacker's regen before they were shot. I was hit a lot and shot a lot of enemy players. There were lots of accusations of non-hit taking and overshooting and the rules were not entirely clear. However, it was fun.
This was then turned around and we defended the village gallantly; I was mostly on our left flank, from where we held off the enemy attack in that area. One of our players managed to Kamikaze a dropped can, using this to deposit it in a position where no enemy player could get near it without being shot. Another of our players did the same with another can and was able to get it all the way to the attackers' regen. At the end of the game, the attackers had managed to get three cans into the edge of the village on the far side; this was somewhat baffling as we still had one can pinned down in our area! They had been using four cans rather three.
After the lunch break, which was thankfully far shorter than it used to be, the sides were rearranged as 35-40% of players had left. We then went to play in the trenches as the footballers and their parents had all gone home. The attackers had two fuel cans; their aim was to get one onto each bridge in the trench system and then clear the village at the far end of the field. They had to get a can to the first bridge before they could attack the second one and had to get a can to that one before they could attack the village. We had two lives in the trench system and one in the village. Their attack was slow, being held up by good teamwork and coordination by our defenders. They eventually got a can to the first bridge, but I then shot several enemy players who were attempting to get the second can to its bridge before one of them made it.
When this game was turned around, we pushed through the trench system, clearing it and getting the cans to the two bridges far more rapidly than they had managed. We then stormed into the village and cleared it.
There was to be one more game after this, but I and several others decided that we had had enough and packed up our gear.
Overall, not much had changed since the last time I was there. The briefings were still vague and incomplete, but the marshalling was marginally better, although one briefing did include 'fuck' or 'fucking' in every sentence, which was unnecessary.
The actual game play was pretty good, though.
Would I go back? Possibly, but only if I hadn't played for a while and really, really wanted to play, and nowhere else that I play was open. So, probably not.
Somehow, I forgot to add this bit yesterday: on two occasions, I had to point out to players that they still had mags in their rifles in the safe zone; nobody was checking at the entrance to the safe zone. The site owner also grabbed a couple of people for the same thing.
Weapons Used
Classic Army HK33 "No, it isn't a G3!"
Classic Army HK53 "No, it isn't an MP5!"
ASG XP18 Commander (CO2) "No, it isn't a Glock"
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