Sunday gone, took myself and the young one the Red1 Chiselhurst - i made a point of asking on the socials if i could bring him as he is still only 10 and red1 so much closer to home than driver wood, they say its good - so now i have an actual commutable site for us!
Sign in continues a plomp and im thinking ' this is quiet' only around 30odd players on site, Crono opens up on time and all players are corraled into the range for the task - good - my ics finally works during a crono process and i only need to fix the feeding issue (i have to hold the mag in tight). The lads tm also passes. but and here i had to pause, no tags... nothing to mark this particular bb slinger as passed....turns out this was not a biggy as they took the crono into the game and i did see some spot checks happen. last player comes out folloed by marshel that was cronoing, 'safety breif happens - fairly standard, it finishes and immediatly its 'bomb up and get out there' - love that.
next up, teams....'everyone that knows the site this side nd everyone that doesnt on that side'.....'those are the teams' this gets a chuckle, nervious from some, and againi have to give a pause to my thinking, but they continue 'right x from that side over here and x from this side there' which in the end seemd to fuel those of us not super familier with the site.
games - good overall but need tweaking in places
1st game capture the flag - but there are many many flags scattered around the cqb parts of the site (town and western for those tht know). the flags were varous shapes and sizes, in trees, buildings and bushes, got the blood pumping and all of us a little more familier with those parts of the site.
2nd game, a longer one and a fall back game, the marshals stated that it was designed as a meat grinder that we had to go in a certain way, i'm fine with that, when the marshal says the defenders will fall back 30m when killed i thought 'man these guys dont know what 30m looks like' to prove my point, that was the next question, the one in a gillie suit, but he is a different kettle).
so game kicks of its predicably a real slogg for the attackers (us) to get into the village, there are some reall sneaky gits on the other team hiding in ridiculous places and getting a number of kills for those pushing forward, gits (and well played to them).
I started a fire, well my grenade did - towards the end of the village, there is a clear bottle neck with a number of enemies holed up and we couldn't get into the next room to get at them, i over heard a guy on my team say stuff like 'im giving you a chance to come out and surrender' and 'we will get you' 'don't make us come in there'
the reply was a commendible 'come and get us'
so i did what any raesonable person would do - i handed our player a flash bang. the 'oh shit!' from the enemy was satisfying enough even though i didn't lob it.
We move on - a few moments later its smoking heavily and calls of 'fire, fire' ring out. Again the marshal earnt thier pay by stamping it out.
now, this 30m fall back - enemy players were not failling back 30m, they were going behind a building ortwo and then stopping so it felt like the other team were much more numirous. we continue to slogg though. now the plan for this game was to use most of the site, the cqb village the trnches and the fob at the bottom, however due to the above reasons we got as about halfway and the marshal called a break to reload and hydrate
this wouldhave flowed much better if it was more 1 life per zone, even if you counted the bridge/fire pit as a zone, it could then have been a timed game to which team could do it quicker. i did feed that back them.
lunch as a decent affair with burgers or dogs with the option of onion and cheese with the important condiments which the lad wolfed down.
warm up game again, Pilots - two team member are in center of town go rescue - which we did - which the enemy didnt.
these shoter smaller games were where i had the most fun, lots of contact micro tactics and fire teams working very well.
a stand out moment during lunch, my boys tm died, screches like a banshee and red1 were kind enough to find a spare rental for him for the rest of the day, he really enjoyed the clapsable stock so i may use that as en excuse to get another gun, for him of course....
Overall a good day with active marshalling and great firefights and no mention of hit taking issues. We will go back