i was also at the AI500 on the Tan team.
met a few new people down there and got chatting, before we ended up putting up our camping gear next to one another so we could have a few drinks and some banter on friday night.
as
@Impulse stated, there were quite a few issues that need sorting out for future events, however he neglected to mention the big red flag.... there was no chronoing of weapons before anyone went out to play, and the marshalls said they would be spot checking in game and banning anyone found running a hot gun.... i didnt see anyone getting spot checked, nor did several other players i spoke with.
i had assumed chrono would be done after the game brief as everyone headed to their CP or at the CP, so when they called game on i was pretty shocked, and i had to insist the marshals brought a chrono to the tan team command post to chrono my weapons before i would go off to play, but it still took them 10 or 15 mins to get there.
after the marshall arrived a few other tan chronoed their guns too.
saturday was going well, until the bad weather rolled in... the gale force winds made it almost impossible to hit anyone outside the buildings, and by the end of the day everyone looked (and felt) like drowned rats. the winds also demolished almost everyones tents on the camp grounds as they were set on high ground. a few people (including myself) had set their tents on a patch off ground between several buildings so we survived the worst of the storm. the organisers got the site owner to open up several buildings beside the campsite so people could move inside, an offer which everyone that stayed accepted so we had some shelter overnight and could get some semi-decent rest.
this morning started off well, despite having to use damp gear from the day before, but after an hour or so the sun came out and the weather stayed warm for the rest of the day. Tans made a great push and managed to push greens back almost to their command post. unfortunately tempers began flaring on both sides, so a lunch break was called to allow everyone to cool down a bit before we all went back out, and greens made a slightly better push than the morning and came close to our command post.
there was also a big issue caused inside a building known as "vipers nest", a 3 floor cell block. the rules stated that all mesh railings/fences etc on site were to be considered hard cover (no shooting through, no grenades through or over etc), and this included the anti-suicide nets strung across the cell block, onto which several camo sheets were placed. unfortunately one green player tried dropping a grenade through the anti-suicide net and setting one of the camo sheets on fire. after seeing this and calling for a cease fire i tried to summon a marshal, shouting that there was a fire, but it took a couple of minutes for the marshals to react, as there werent any inside the building. after the fire was put out and game resumed, the marshals declared no pyro in the building, but the message wasnt relayed evenly as several players still set off pyro in the building.
saturdays game was called off early for safety reasons, but not before one of the tans slipped and injured themselves pretty bad (not sure what the injury was as there were several rumors doing the rounds). today also saw a green player dislocate their shoulder. both serious injuries and i hope they both recover quickly.
as for the guns i was running;
-my main rifle was my tippmann M4, and was running ok, but its still bedding in the new posiedon barrel an madbull red shark hop rubber, so not performing at its best
-my main pistol was my EMG John Wick hi-capa. It was shooting hot on CO2, so i ran it on gas, but found that it didnt want to cycle at all on green gas on saturday or this morning, but worked well on red gas. i swapped back to green one the temperature started to rise, but only used it for a couple of shots in the afternoon
- i ran my Northeast Sten MkII this morning, but only had a few mags. while i had ammo it was running well, but the game was too fast paced for me to spend ages at CP reloading mags, so i swapped it out for the AAP-01. the Sten was shooting well and i really wish i could have run it for longer.
- i ran my AAP-01 with a drum mag, and just like Impulse, it was outranging most AEGs on site and firing laser straight... at least until i took a shot and the slide/bold jammed solid half open.. about to strip it now, and will post the results in the aap owners thread, but i suspect it has broken its hammer
- Too much pyro. I have no idea how many pyros the tans were throwing, but on Saturday I only died 6 times and they were all to grenades. I'd hazard a guess that multiple hundreds of grenades were thrown on Saturday alone
there was a lot of pyro thrown around, but i have to say that both sides were equally as guilty. plus in many instances a grenade was the only way to deal with a dug in enemy player (or several)