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Low power ‘hit’ - bounce or direct hit?

ParHunter

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The side I am mainly playing at as the rule that reflective bounces do not count (e.g. off the floor, walls or trees). 

Identifying a direct hit is normally not a problem as I can feel and hear it. However sometimes I notice something that feels like someone tossed a BB at me, often from the side. So basically no power left. That either means it bounced off something (e.g. trees or floor) or is a direct hit from long distance towards the end of the flight path. 

But how do you tell? If the rule would just be every hit (direct or indirect) counts than it would be easy but how do you tell wether a hardly noticeable ‘hit’ is from a bounce or a long distance direct hit?

 
The side I am mainly playing at as the rule that reflective bounces do not count (e.g. off the floor, walls or trees). 

Identifying a direct hit is normally not a problem as I can feel and hear it. However sometimes I notice something that feels like someone tossed a BB at me, often from the side. So basically no power left. That either means it bounced off something (e.g. trees or floor) or is a direct hit from long distance towards the end of the flight path. 

But how do you tell? If the rule would just be every hit (direct or indirect) counts than it would be easy but how do you tell wether a hardly noticeable ‘hit’ is from a bounce or a long distance direct hit?
If in doubt...give a shout?

So you may have to take a walk to your respawn or dead zone or even take yourself out of play for 5mins.

It's not the end of the world. But consider that the sniper who hit you from a distance saw the hit even if it had the impact of a tap on the shoulder. Don't be the one that the marshalls have a quiet word with. ?

Regards 

 
@ParHunter

If you feel the hit then take the hit

The difference with bounces etc is that if you see it ricochet off the ground/wall/object then you know that it’s an indirect hit which can be disregarded 

 
If your not sure, just take it, it's a rare & minor inconvenience, & not worth the aggro when someone is then adamant they hit you. 

Plus I've been hit directly from low power guns, such as a mates old tm mp7 aep, thing was like a laser, amazing range, but it hit like a feather & very easy to dodge if you see them coming, like slo-mo lol. 

 
 As said if in doubt take the hit. Only call a ricochet if you are absolutely sure it is. I am pretty damn sure i have taken water drops as hits, as unless your 100% you didn't get hit take the hit.

 
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If in doubt, take it.

I once played at a site in the Midlands and we all had a tag (a price of hard plastic with a number written on it, attached to a string) around our necks that symbolised a "life" and the enemy team had to kill you and take it from you before your 2 minute bleed out.

Which ever team at the end of the match with the most lives left won.

I came out of respawn, started running and got hit instantly, centre mass. I stood bewildered, wondering where the shot come from. 2 mins pass, no enemy comes to take my tag, so I take the 5 steps back to respawn and come out again. 

I slowly start creeping cautiously forward and can't see or hear anyone. I start jogging....I hear the slap of a round on my plate carrier again. I called hit, look around for who shot me, wait 2 mins, bleed out and go 10 steps back to respawn.

I decide I'm running full pelt out of redpawn to try and avoid this mystery sniper.

I run out of the respawn, 2 steps, slap. Centre mass AGAIN.

At this point I'm getting a bit annoyed at being spawn camped.

I respawn and creep slowly forward. Because I'm looking for a hidden sniper, I don't look where I'm going and I stumble slightly. I look down to see my tag fly up on the chain, then slam down....onto my plate carrier....making the same bloody sound as a bb hitting my chest plate! The movement of me running was making the tag jump up and down, slapping on my plate carrier.

I'd been calling a hit for no reason. Needless to say, the Marshall watching was quite amused! He did however commend my honesty about hit taking!

 
One of the most frustrating things is seeing players you have flanked not take hits because they assume they are ricochets. Best to take the hit if you aren't sure.

 
I took a hit at a Gunman game only to be told on my walk back to respawn that the game hadn't started yet.  Must have been something falling from a tree that I felt.

Of course no one found it amusing...

 
One of the most frustrating things is seeing players you have flanked not take hits because they assume they are ricochets. Best to take the hit if you aren't sure.


Even better when they shout "freindly fire" and play on, needless to say continuing to fire on them rarely ends amicably.

 
I think my site has the same rule, to stop people spamming the entrances to buildings with fire to just get ricochet kills, but I just play it safe now and unless it's patently obvious I'll take the hit.

In general, I must say coming into airsoft I wasn't prepared for how half your hits would be barely perceptible and easily confused with a falling leaf, drop of rain or a squirrel farting at 25 yards. 

My first games were just utter confusion, wanting to play by the rules but not wanting to rob myself of precious game time or look like an idiot for calling a hit that was never there. 

Adopting the 'if in doubt, take the hit' mantra has ironically made the game easier and more enjoyable as I'm no longer wasting precious cognitive capacity worrying about if something was a hit or not.  I'm sure I can still do better on this front and no doubt still miss things.

Oddly some of my most satisfying moments have been taking a hit I wasn't sure on and then hearing a nearby marshal who had seen it say 'good call'.

 
First of all I am ‘not the guy who doesn’t call his hits’. Otherwise I wouldn’t have asked the question in the first place. I was trying to understand whether you can reliable feel whether something is a direct hit or not. It seems the answer is no you can’t. 

I think it would be better to drop the ‘bounce rule’ altogether as it just opens up a grey zone.

 
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One of the most frustrating things is seeing players you have flanked not take hits because they assume they are ricochets. Best to take the hit if you aren't sure.


If people are like that, I usually give them another, then the third is going into the back of their head if they don't take that one too. This happens all the time though and has been a thing since I started playing some 17 years ago.

Also, people not calling their hits if they can't see where it came from. Number of times I have had people not call a hit because they have no idea where I am... though I do find it amusing as they think nobody can see their cheating until I send another one their way as they are looking for the source.

 
Imho, if someone is hit, irrespective of the power of the hit, & they then start to analyse it in their head for the possibility of avoiding taking the hit, they're nothing more than a cheating cnut. 

No site should be planting the seed in people's heads "if you think it's a ricochet, you go ahead & ignore it" 

What next, "if your wearing a plate carrier with fake plates fitted & the bb's only hit you in the plates, keep playing cos your feckin invincible". 

View attachment 112766

 
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First of all I am ‘not the guy who doesn’t call his hits’.
Nobody said you are, although I'm sure that's what someone who doesn't call their hits would say ? 

As others have posted, if in doubt just call it. You're only going to be out of the game for as long as it takes to walk to respawn. 

Just because a shot feels like it doesn't have much power behind it or comes from an unexpected angle doesn't mean it's a ricochet. A sniper or sneaky player could've gotten into a position where they can put fire down from another angle and you assuming the shot was a ricochet is almost asking to be  shot again, often to a more sensitive bodypart and/or with a longer burst

 
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Lost count of the number of times when marshaling a players been reported as not taking their hits, so I've given them an "honesty shot" usually with a pistol from behind in the butt from 40-50ft, & the player rubs where he's been hit but carries on playing.......... 

Well at least until I whisper in his ear to "go take 10 mins in the safe one & think about whether you want to keep playing today" ?. 

No different from what we're discussing here, they make an assumption it's probably friendly fire (or they're not taking ANY hits) & play on....... 

Wankers?

 
Even better when they shout "freindly fire" and play on, needless to say continuing to fire on them rarely ends amicably.


One of my mates is a sneaky bugger and has caused a few teams to nearly get into big fights over repeated so called friendly fire. Only for a marshal to intervene and suggest that maybe they clear the area better because that isn't friendly fire...

At least in those cases the players weren't deciding it didn't count, but got salty when they respawned for the 3rd time only to get shot in the back as they pushed up again lol.

I've had to explain a few times to people on my team that the reason I can tell there is an enemy player nearby is because you can clearly hear them shooting. I wouldn't want someone with such dubious awareness to be making judgement calls on whether or not a hit they took was a ricochet.

If you aren't sure if you have been hit, you've been hit.

 
I've given them an "honesty shot" usually with a pistol from behind in the butt from 40-50ft, & the player rubs where he's been hit but carries on playing.......... 

Well at least until I whisper in his ear to "go take 10 mins in the safe one & think about whether you want to keep playing today"


Genuinely, thank you.  There's far too much "friendly first warning" stuff at sites. Without consequences, the only lesson learned is that there are no consequences.

 
A funny one was at a game a while back. I was set up shooting and suddenly I feel a smack in my back. This is accompanied by my mate Robin cackling like a loon from the dead zone. I had called hit and challenged him on it to which he laughed some more. At this point I was miffed and shouted 'I ain't taking a hit from a dead player'. Turned to re-engage in the game and quickly felt another smack iny back. This time accompanied by a 'sorry mark and chuckle'. What I had thought was my mate in the dead box was airsoft camman  laying about 15 metres away much to my mates amusement. Called the hit, took the walk of shame and ended up in one of his short videos as 'this guy thought his mate was shooting him'.

In my defence its exactly what my mate would normally do given half a chance.

I like most of you have called hits in the past from rain drops, twigs and other random none bb related whacks. 

 
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