The 'How Did Your Airsoft Day Go? Thread

What a horrible day to have eyes.
I can advise you that it is possible to “unsee”, however I don’t recommend it as should you ever see the thing again you experience the “horror of seeing it for the first time” followed by flashbacks as your brain realises that it had blanked out the original sighting

I talk from experience
 
Okay.




(The relevanve being that compared to many places our limits are quite low. If you feel that an extra .2j above many places here is shocking then you'd have a meltdown at a site in Europe with LMGs at 1.9j.)

🙄
Previously Airsoft in the UK potentially had higher energy/velocities depending on the site prior to legislation placing the joules limit

Perhaps generally as different RIF types, but not necessarily limited to single shot

As a comparison, paintballs 300fps tournament maximum is about the 12 ft lbs limit taken from air weapons, and about 16.3 joules
Paintballs are frangible, so most energy is dissipated when it bursts, which is fine at tournament level with well stored fragile paint
Not so good with rubber reballs which were used sometimes for practice in a so called legal grey area, and not so good for basic rental paintballs even at the lower 280 or 260 fps

If Airsoft was firing at higher energy levels people may pick up full face protection much quicker
But if people can’t manage to shoot someone with a UK legal RIF then they need to put some practice in
 
@Baser 1.25j on .28s is a hot gun I am afraid. EDIT- holy shit they allow up to 1.3J for full auto? Yeh not going there
Not sure why they are 1.3J max for full auto as most other sites I've played are 1.13J. It's a very big site with a lot of open space making a lot of the engagements longer range which might explain the higher J limit?

In reality the lumps and bumps aren't any bigger at Apocalypse than any other site I play.

I put a M100 spring in the gun for 1.05J and M110 spring for 1.25J which is a 2 min swap and a quick fiddle with the hop to get the BB's flying right.
 
1.3J is also the legal limit. Most sites use 1.14J to give a bit of wiggle room so if you fail chrono by a little bit you're not suddenly brandishing a Section 5 firearm. Same with bolt action snipers, any single shot (includes DMRs) has a legal limit of 2.5J, just most sites go with 2.32J for similar reasons

And back in the days of FPS measurements, 1.14J on a .2 was 350fps, and 2.32J on a .2 was 500fps, which are nice round numbers.
 
The Europeans run full autos at like 1.7-1.9j.
From what I've heard the septics run similar limits but their sites tend to be a lot bigger with longer engagement ranges.

If higher limits work for apocalypse then fair play to them but I can see how it would put people off, especially if there's areas where engagement ranges are quite short eg clearing out buildings
 
It's just occurred to me that in 23/24 ? years of playing, I've never done a filmsim, definitely gonna have to rectify that, bit of BHD or similar ?🤔

Played my usual Apocalypse in Kent today, site was quiet with only around 60-70 players compared to the usual 150-200. Weather and fathers day thinned out the numbers, John the site owner gave Dads who bought their kids (or vice versa) a free game which was a nice touch.

I could only play the morning games due to father's day and as the heat built up I was pleased I got to leave at 12:30. To account for the heat the usual 2h morning game was split into to two 1h games to allow players to cool a bit, hydrate and reload after the first hour.

I took the LCT RPK 16, LCT AKMS (as a spare/CQB option) and trusty SIG 226 on the hip. As I knew the temp would be high and I wanted to limit the kit I had to carry up the hill I preloaded mags and put batteries in everything but left it all disconnected to save carrying a box of batteries, EMG loader etc etc.

Really loving the RPK at the moment it shoots .28 BB's at 1.25J and happily hits the 65m target on the range with nearly every round sent. The AKMS is shooting .8J still flat and true but falling short of the 65m and the sig is .97J and also shooting 30m + lovely. Might refresh the hop rubber and spring in the AKMS to get back over the 1J and hitting 60m consistently.

First game was carry, a Marshall carries a case through the site with one team trying to stop them and one trying to help. They can only move with two helping players walking with them. We were chosen to help and knew the other team had some hard pushers on it and they didn't disappoint. We got bogged down fairly quickly and just couldn't progress after an hour we had moved about 50m from our spawn but not for a want of trying. I tried setting the RPK up, attracting fire then returning the ammo but I just got shot (a lot). I did get a message over the radio from the other team complementing me on my shooting a couple of times which is always a positive.

After a 10-15min break to reload and hydrate we went back out to play attack/defend the village. As we had attacked last game we defended. I set up in one of the huts with the RPK pointing towards the attackers spawn and let rip. We managed to hold the village but it was a close run thing with loads of spokes and bangs thrown and a lot of flanking attempted. The forestry commission have cut down a lot of the cover on one side of the village making pushing that side difficult, I remember parking in the shadows with the DMR picking off defenders in the past.

After this I packed up and was back in the car at 12:30 heading for a shower and a family lunch. Family commented on my impressive lumps and bumps from taking fire so consider it a morning well spent.

Obligatory photo of me and the RPK defending the chiefs hut in the village.
View attachment 34589

1.3J is also the legal limit. Most sites use 1.14J to give a bit of wiggle room so if you fail chrono by a little bit you're not suddenly brandishing a Section 5 firearm. Same with bolt action snipers, any single shot (includes DMRs) has a legal limit of 2.5J, just most sites go with 2.32J for similar reasons

And back in the days of FPS measurements, 1.14J on a .2 was 350fps, and 2.32J on a .2 was 500fps, which are nice round numbers.
Yeh most sites I go to are 1.14j
 
From what I've heard the septics run similar limits but their sites tend to be a lot bigger with longer engagement ranges.

If higher limits work for apocalypse then fair play to them but I can see how it would put people off, especially if there's areas where engagement ranges are quite short eg clearing out buildings
I suppose I have just got used to it but there are a couple of rules, not dissimilar to other sites.

Bang rule, if you can reach out and touch the end of the shooters gun you shout bang rather than pull the trigger, sometimes works sometimes doesn't. If you are going into or inside a building it's semi only. I just put the LMG down and draw my pistol.

Full auto, you can only shoot a burst of full auto for a max of 2 seconds with a standard rifle, Marshalls are really hot on this one and actively call out trigger happy players. Again subject a Marshall spotting or hearing you and with a high rate of fire gun 2 seconds puts a lot of plastic in the air.

LMG can go full auto for as long as you can pull the trigger on the understanding you use it to suppress not shoot 300 BB's at a single player (no matter how much you might want to). Again marshalled well and if you go too far you are limited to 2 seconds like the rifles.

Played a lot of 1.14J CQB sites and always ended up with far worse bruises and broken skin than I have at this site.
 
@Baser 1.25j on .28s is a hot gun I am afraid. EDIT- holy shit they allow up to 1.3J for full auto? Yeh not going there
I've played a couple of another sites that allow up to 1.3J on full auto but only with support guns, subject to an MED, being equipped with a bipod and being deployed on a fixed area prior to shooting and even then, you're only allowed a 4-second burst. With all those constraints in place, it's not been a problem in my experience on the receiving end because marshals do keep on an eye on support gunners observing all the constraints. I admit I might have a different opinion if players didn't observe the "don't be a dick" rule and marshals paid no attention to it.
 
I've played a couple of another sites that allow up to 1.3J on full auto but only with support guns, subject to an MED, being equipped with a bipod and being deployed on a fixed area prior to shooting and even then, you're only allowed a 4-second burst. With all those constraints in place, it's not been a problem in my experience on the receiving end because marshals do keep on an eye on support gunners observing all the constraints. I admit I might have a different opinion if players didn't observe the "don't be a dick" rule and marshals paid no attention to it.
There are usually only a couple of support gunners on site and as part of the safety brief the Marshalls ask support gunners to put their hands up. When I first started using the LMG one of the Marshalls came up to me and actually said 'don't be a dick' we are watching. Now I just get pointed at, sometimes during the safety briefing, and told I am OK so assume I've passed the 'don't be a dick' test.

I treat mine like a semi DMR, under 15/20m I'm drawing a secondary pistol or SMG, I play to have a laugh not get hammered so do the same in return.

You see other LMG players come and go, most go as they don't want to hump a 7/8kg gun around all day or discover LMG's are pain to keep running right and get expensive quickly others get told not to bring them again. I remember a guy with a very very pretty PK who got into the village and hosed anyone he came across. He was asked to leave and the PK never came back, he might have done but it's hard to pick people out when we are all wearing face pro and camo.
 
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