Two of my cousins knew him well and I met him a few times; he was much more comfortable with a small group of people and was very different from the Spitting Image version.
You find that a lot with "public figures" in my experience hard to judge em as individuals till you can have an extended natter. Though if he was as grey as the puppet in that restaurant I'd have given the food a miss
New Year’s game with the eldest yesterday at Rift: Redcon 2. His first game too!
It was bloody freezing! Minus six when we left home but as the saying goes, there’s no such thing as bad weather, only poor clothing. So we layered up and if anything we’re too hot by lunchtime when the temps hit a dizzying plus five.
Morning was attack / defend objectives, that kept us all moving and there were some great firefights although the low winter sun made visibility tricky in places so you had to think a bit more and move to positions where you weren’t blinded by it. Red team won the morning by getting the objectives a little quicker than the blues.
Afternoon was one where attackers had infinite lives and defenders just the one, with defenders falling back to the next point they had to defend, with four areas in total. Key for this game is for the attackers to use the advantage and just push, despite much prodding from the marshals a lot of them seemed to forget this so they never captured a single objective! Blues however were more willing to push and were rewarded with capturing all four sites. There was some grumbling from the reds about hit taking which appeared justified as at one point four of them were firing at a sniper and it’ hard to believe that one of the many hundreds of rounds never got through - the marshals had a word. You had to cut people some slack though as with the amount of layers everyone had on you were relying on hearing a hit a lot of the time rather than feeling it.
Food was good and hot, we had Greggs sausage rolls and cheese turnovers. Shop was well stocked and had plenty of chargers for a battery top up at lunchtime. Didn’t win the raffle though
As always, the marshals were plentiful, knowledgeable, friendly and fair.
Overall it was a great day and mission accomplished as far as the eldest enjoying himself goes and he’s definitely wanting to go again. Of course that might just mean that we need to get him a pew as I’ve two gas rifs but only one aeg so I borrowed one from a mate as the temps weren’t exactly gas friendly. I could have got higher power gas and adjusted the NPAS but I’m pretty sure that would have meant it was a tad spicy by lunchtime.
Time to see if there’s some Jan sale deals about for that lad, he’ll need a chest rig too if he wants to give a gas pew a go in future. Might have a look at comms too
Another top day at OTT Airsoft in North Wales. First scirmish with my new tac 41 and his new vmp1. The vorsk struggled in the cold initially, but worked well when it warmed up later. The tac41 was amazing, absolutely loved shooting it. Got to return the favour to the sniper who normally decimates me. He still got me repeatedly, but I got the first kill today. He's exmilitary, and a lovely guy so I don't mind losing to him.
Was my first day sniping, I definitely have a lot to learn. I still expect a bit more than I should, having an air rifle background.
But it was our best day yet, I don't feel as useless as when we started.
Another great day at Blackstone yesterday afternoon. A relatively busy session meant that there was less opportunities to be sneaky but not so busy you can't move.
The only negative I had was that my MP7 wasn't cycling fully with the bolt not quite closing. First I thought it was just the cold so I switched to red gas, but as this didn't work I stuck with the P99. A highlight was when I managed to quietly follow a red player up the spiral staircase. As I reached the top he turned and saw me but fortunately didn't notice my blue armband allowing me to walk up to him and get the knife kill. The guy took it well and we had a good laugh about it in the safezone afterwards.
Another great day at Blackstone yesterday afternoon. A relatively busy session meant that there was less opportunities to be sneaky but not so busy you can't move.
The only negative I had was that my MP7 wasn't cycling fully with the bolt not quite closing. First I thought it was just the cold so I switched to red gas, but as this didn't work I stuck with the P99. A highlight was when I managed to quietly follow a red player up the spiral staircase. As I reached the top he turned and saw me but fortunately didn't notice my blue armband allowing me to walk up to him and get the knife kill. The guy took it well and we had a good laugh about it in the safezone afterwards.
A very very late post but my last game of 2025 was at Armageddon Airsoft at the (near halloween) night game and as it happens, it was my last ever game at that site as the site operators have taken the difficult decision to close the site. The site operators were aware that the land owner had people coming in to remove trees that had been effected by Ash Dieback which turns out to be around 80% of the trees on the site. The site operator turned up on Sunday just gone to inspect the site and it's been devastated. Huge swathes of trees have been removed and more are to be selectively pruned.
Despite numerous offers to help rebuild the site, there's just too much work required and they've decided to close the site. It sucks seeing the site go under from something out of their control but I understand that these things happen. Gutted for the site operators, marshalls and players all of who were great to deal with and a joy to play with & against.
A very very late post but my last game of 2025 was at Armageddon Airsoft at the (near halloween) night game and as it happens, it was my last ever game at that site as the site operators have taken the difficult decision to close the site. The site operators were aware that the land owner had people coming in to remove trees that had been effected by Ash Dieback which turns out to be around 80% of the trees on the site. The site operator turned up on Sunday just gone to inspect the site and it's been devastated. Huge swathes of trees have been removed and more are to be selectively pruned.
Despite numerous offers to help rebuild the site, there's just too much work required and they've decided to close the site. It sucks seeing the site go under from something out of their control but I understand that these things happen. Gutted for the site operators, marshalls and players all of who were great to deal with and a joy to play with & against.
Went out for my first solo outing since passing my driving test in December and getting myself a car earlier this month. Took myself to Driver Wood for a very muddy, but surprisingly not very wintery game today; if you told me it was March or April with how the weather was today, I might've believed you. I took my Tanaka m24 and TM HK45 which both worked flawlessly all day, however learning a new site with the 10rd magazine handicap is... a challenge. I think in future I may use a DMR or at least my AICS or m40 which have 25rd magazines as some games are very challenging with such limited ammo.
It does seem like they are improving though. Last time I went, one of my criticisms were that the games were a bit stale and unimaginative, but this time the games were much better thought out. First game was a rolling assault through one of the fields I have never played, which was a challenge especially with 5x 10rd magazines as it was a pretty intense game. I think I averaged something like 80% accuracy in this game with my rifle, as I had to make sure every shot counted, and got a few with the pistol when they pushed up aggressively. We got pushed back most of the way, but managed to hold them at the end. We weren't allowed to shoot through the netting, which extended to shooting over the netting too when I asked a marshall as I wanted to get in the double decker bus and snipe people over the netting, but wasn't allowed. Oh well!
Second game had 5 players as a rogue team defending the fortress in the middle of the site. When hit, they counted to 10 before respawning back in, and could be captured by each team by tapping them while they're counting down, at which point they'd respawn in on that team's side until the enemy team did the same. Honestly, I found this game really difficult, as I just don't know good lines onto that fortress yet, so I struggled to line up some crispy sniper shots here. I eventually went into one of the double decker buses to cover the flank and then got hit-checked by a marshall who skimmed a BB off the side of my earpro, and at this point the game was almost over anyway.
After lunch one marshall had a white lab coat on and was the mad scientist we had to capture (same rules as the rogues in the game above) and then escort to a base on the other side of the field, before escorting him to another one for extraction. This game was very back and forth, since we almost got him into the enemy base and then all got shot in the back by a large group that flanked around the edge of the site, so after that I just sat in our base and watched flanks and tried to get kills at 135m. I... didn't manage it (this time). Mission failed, we'll get 'em next time! Neither team managed to get the scientist into the enemy base, so this was a draw.
And the final game was fairly close in. There was a single objective in the middle of the field, with both teams spawning fairly close in (to the point where if there weren't twiggy bits in the way, I could've shot from respawn to the base. However, twiggy bits. Curses! I just went back to that double decker bus and sat in the back and sniped down a corridor along the flank. It was great, and I was stacking up kills... until I got shot in the back of the head by my own team.
Anyway, it was a good day all in, but definitely think the take away for me is to use something a bit more practical while I'm learning the site. Hopefully my m14 scope mount arrives this week and I can start using that, but if not, I have plenty of other options.
The weekend of airsoft - part 1
Saturday saw me playing my first game at a CQB site in many years, and my first visit to RIFT Airsoft’s Blackstone CQB. After what felt like a very strange morning, not leaving for the site until midday, we set off for the mighty Huntingdon. Arriving at the site, I moved my kit into the well set out safezone with plenty of benches and chairs, and had a look around the well stocked shop. Check in to the site was easy, with pre-booking required due to the low numbers, names were taken and checked against a list on an ipad. After signing in, we were called to collect our armbands for the day. Each armband was numbered and again, your number was marked next to your name, presumably to ensure each team had the same number of players, and to make reporting of any issues easier.
Chrono opened promptly at the time stated, with the tv screens around the safe zone letting everyone know that it was open. Chronoing was quick and easy, using your mags and the bb weight you will be using (as it should be). Amazingly, all players present, at this time about 35, managed to get through chrono in around 20 minutes, unheard of for airsofters! The safety brief also started at the time stated (3PM), and was done as a recorded video, again on the TV screens. The brief was pretty good by most site’s standards: comprehensive, clear and not too long.
Immediately after the safety brief we were given the 2 minute call to head out for the first game. This involved both teams trying to find four flags around the site and change them to their teams colour, in our case red. This gave me a good feel for the layout of the site and the way it played, although I did spend much of this first game forgetting about the flags and just trying to find my way around. Games at Blackstone CQB are 20 minutes long, and then immediately played again with flipped respawns. Both sets of this game saw interesting firefights on both floors of the site, in particular around the long stairwell up to the second floor.
After the first set of games it was back to the safezone for a quick 10 minute break to reload, balance the teams and then back out. The second game of the night involved the attacking team, starting upstairs, to get their designated bomber and a bomb to 4 target rooms in order. On getting the the room, they had to set the bomb and protect it for 2 minutes. If all friendly players in the room died within the 2 minutes, the room was forfeited and you had to move on to the next target. The enemy team managed to fight their way upstairs very quickly after the game started, leading to some intense firefights trying to get to one of the four sets of stairs, which were being well defended. Eventually a concerted effort was made to break through, and we managed to bomb our first target, and soon after got to the second. Despite finally making our way downstairs, the game ended before we could reach the third target. On the turnaround to this game, the enemy team managed to break out much quicker than we did, but still only managed to bomb 2 of their targets. This game did however lead to me getting my first ever knife kill against an enemy player who’s shadow I just so happened to see in a doorway.
After another short break and re-shuffle of the teams, we headed out for the third game. This involved each player carrying one plastic ball at a time from their respawn to their teams bucket. While we knew the location of our bucket, we did not know the location of the enemy’s. The first half of this became fairly restricted as we were pinned in our spawn area for quite a while. However, this is somewhat inevitable at a CQB site, and the marshalls did try and solve the issue by opening and closing sets of doors to change lines of fire. While at a stalemate on one of the sets of stairs, I did offer a blue team player that we stop shooting and talk it out over tea and cakes, but he did not seem very keen, so I shot him. On the reverse of this we faired considerably better, managing to get all of our balls into our bucket by forming an almost continuous stream of players.
The final game was a team death match, most people had packed up for the evening by this point, so this was played 2v2. This was a very fun game as it allowed for lots of flanking and popping up in unexpected places to surprise the enemy.
Overall a very good evening of CQB, with everyone playing well and in a good sportsmanship manner. I did not hear any complaints about hit taking or player related issues and was very impressed with the way the site was run. I will definitely be coming back for more getting shot at close range and chucking grenades at people.
Weapons used:
G&G m4
KAC PDW
ASG XP18
Several BFGs (I don’t think they’ve ever got so much use in a single day)
Following the Lad’s adventures yesterday in Huntingdon, which he has already described, this morning saw us yet again on the way to Airsoft Plantation. The first point of interest occurred as we neared the site along the long and misty woodland lane winds its way to the gate; a small herd of Red Deer ran across the road immediately in front of the car, which was a rather impressive sight.
On arriving, we grabbed our usual places and started setting up; my first task was to set up and chrono the G&G GTW91-P that I purchased from @Isawatree. With the hop set, it was wafting BBs out to around 70m at 1j, which is perfect.
Around 80-90 players were present, which is a decent amount as it provides large enough teams while still allowing plenty of room for manoeuvre and sneakiness.
The mud was rather superb, being rather glutinous and sticky, but not overly slippery.
In the first game, starting at the DEA base, we were tasked to turn on flashing lights on the two Land Rovers in the mortar pits, then the two in the village, and finally the one in the woods; we could not start one phase without completing the previous one. We had infinite marshal regens and the defenders had one life in each phase. We fairly stormed into the mortar pits despite some fierce resistance from the defenders and the two lights were quickly turned on; I was particularly pleased when I took out the sniper on the top floor of the bus with a shot from the MC51. After clearing out the few remaining defenders, we moved into the village, where we again completed the task reasonably rapidly. Pushing into the woods, I was with a group that moved off to our right, attempting to flank the Kill House; after a rather intense fight to clear the enemy out of it, the final light was lit on the last Land Rover.
After a short break, the game was turned around; I took up a favourite position on the left flank of the mortar pits, from where a group of us kept the attackers at a respectable distance for a long time. However, I was of course eventually hit and wandered off to the village, where I met up with the Lad. We decided to take up positions in the woods at the far end of the village to try to hold up any attack from that direction. Quite a few of the enemy duly appeared and we had a good fight with them; having played together for so long, we know how each other will react in situations and so form an effective duo. Eventually, the Lad was hit and went back to the woods; constantly changing position, I had fun knocking off enemies and delaying their advance. By the time I was eventually hit, many of the enemy had already entered the woods and there was no possibility of being able to get involved in the fighting there, so I had a chat with the site owner and then went back to the safe zone. The enemy completed their mission in a longer time than we had taken; hurrah!
After another short break, the next game was briefed. Starting at the far end of the field, the attackers had to fight their way through the village woods into the village and get five players on top of the Cock Inn at the other end. They had infinite marshal regens, while we had one life in a building and one in the open, which could be taken in any order. Again, the Lad and I set up on the right of the woods, slightly further back than in the last game. We were soon very busy as the enemy swarmed forward. We both scored numerous hits, not all of which were taken, including one incident when I repeatedly shot four enemy players at reasonably close range; eventually, they called hits as I just kept pumping rounds into them from concealment. When I was inevitably hit, I moved back to the last two storey building on the road at the back of the village, from where I engaged folk trying to capture the fishing hut; once they had taken it, we had a long and intense duel, which ended when a wafty BB drifted at a 45 degree angle through one of the other windows, tapped me gently on the arm and fell to the floor exhausted. Eventually, of course, five players made it to the top of the Cock Inn.
After lunch (Antipasti Pizza! Yum!), we set off for the comms shack on the edge of the village, while the enemy headed for the mortar pits for a two stage game. Our task was to get into the tunnel in the mortar pits and grab a bomb, which we then had to transport to the plane in the DEA base; once there, it had to be primed by turning on two lights, which started a five second timer, after which it would do what bombs do. We had infinite marshal regens, while the defenders had two lives in the mortar pits and one in the DEA base. The Lad insisted on donning a weird plastic Russian onesie, as seen in the photo, which he soon discarded as it was rather sweaty. He and I, and several others, went on a flank march, moving through the DEA base to attack the mortar pits from the side nearest the tunnel. The defenders were overwhelmed reasonably quickly, so our team secured the bomb and headed off to the DEA base, where we got involved in a much stiffer fight against some determined resistance. However, the bomb was soon placed in the plane and primed, after which it emitted a large amount of white smoke; rather than indicating that a new Pope had been elected, this was the end of the game.
After another short break, we went to the mortar pits to defend the bomb and prevent the enemy using it to destroy the plane. Their attack was somewhat lacklustre and we held them off for ages until they eventually managed to get their hands on the infernal device. Their attack on the DEA base was equally half hearted, but they managed to complete the mission, albeit in a much longer time than we had taken. Again, hurrah!
It was a very good day of airsoft; there were a few hit taking issues, but the games were well designed, well marshalled and generally played in a good spirit.
This was the Lad’s last game day for a while, as he is returning to the wastelands of Stoke-on-Trent tomorrow. On the way home, we had a long conversation about the quality and classification of the various muds at AP; fortunately, the Lad knows rather a lot about classifying mud.
Weapons used:
Me:
Classic Army MC51
JG SA58
ASG XP18 Commander (CO2)
The Lad:
E&L AKS74
CYMA AKS74U
ASG XP18 Commander (CO2)
Went back to Worthing Airsoft this weekend for my 2nd solo outing in the car;learned from last weekend and brought my trainers so I didn't have my muddy boots on in the car. Also ended up being my first trip with a passenger on the way home as my friend needed a lift back. Wasn't prepared, but got a bin liner and made him put his legs and feet in it
Anyway, today was the Tom Andrews game at Worthing Airsoft. Tom was the guy who ran it way back when it was still EAG Worthing, but he unfortunately passed away in January 2016, so every year we have a game in his honour with old school games, silly fun games, and we always blow something up. He was one of the reasons why we still have airsoft today; UKARA isn't perfect, but Tom was one of the driving forces behind us having it rather than airsoft just being banned outright. He also got me into airsoft when I was a teenager, and was always an amazing guy.
I decided to keep it simple this weekend. Gas guns stayed away, and I instead ran my 16" SRS and mk23 for pistol, with my low profile belt and minimalist D3CRM chest rig to stay nice and light. I generally prefer GBB pistols, but the mk23 today was a conscious choice as I wanted to force myself to play at range without a tool to get stuck in up close. However, rather than going with a ghillie, I opted to just use the boonie hat and no rifle wrap. The idea was to be mobile, but play at a distance
So the games today, first game was classic king of the hill around the Tower base, which is now an actual tower vs the small hole it was when I first started back in 2005ish. First round I watched a flank, second round after we swapped sides I went on that flank. Got some really nice shots, including a double kill on a pair after I shot one, then shot the other when he came in for the medic. I may not like the squishy trigger, but the silence of the mk23 definitely worked out for that as they had no idea.
Next games were Omaha. Omaha is where we go to the ridgeline where the bunkers and trench system runs along the top. One team digs in, with a respawn far away, one team attacks with a respawn that moves up the hill. I was a bit useless in this game, as trying to snipe up that hill is difficult at the best of times with how many twigs are in the way, but at this time of year it's a bit clearer, but also has the sun lower in the sky so it was blinding us on the approach. However, our team managed to capture it pretty quickly (30 mins is very quick for that game as it's hell getting through), with some aggressive pushes behind smoke grenades. Then we swapped sides and... proper bullied them. I joined up with a pair of our resident milsimmers (the good kind, they're great guys), and along with two of our ghillies we completely held one side, picking players off before they could get close to the top.
After lunch me and my friend got switched to the other team for balance. We then played... a rather silly game. There was a rocking chair. We had to get to the rocking chair, sit in it, and sing a little song. I can't remember what the song that we had to sing was, but it was very silly. The other team managed to rack up two points super early, which put us at a massive disadvantage. I was filling one of my mags, so I have no idea how the other team managed to get two people separately into the chair and singing the little song without getting shot, but they did. By the time I got out, I set up in a really nice spot, lying prone by the base of a tree with a fantastic line of sight over the area. I weaved some cracking shots through foliage to hit people at about 80m, much to their confusion. Every time they got hit, they looked utterly bewildered how they were getting hit that far back; this is why I love having silly zoom on my scopes
Then the final two games were the Sands of Pain. There's a box, it has two clocks, one for each team. To add time to the clock, you had to keep your finger on the button, and it wasn't in a very well covered position. Me and my friend immediately headed over to one of the flanks, because we knew a ghillie on the other team would try and sprint off the start to get around behind us. We saw him and I pushed up with the mk23, then took cover behind a thick holly bush. Called his location out to my friend, who started moving around the other side, and I kept dancing in and out of the holly bush to keep his attention on me, and getting him to shoot so my friend could hear exactly where he was. Then my friend's pistol jammed right as he got up on him, but this distracted the ghillie from my position, so I came out and took him out with my mk23. I then basically just watched that flank for the rest of the game. Then when we switched sides I had the authentic sniper experience. I set up watching a flank again. It was a flank nobody came by, so I didn't shoot a single shot. Just lay there in the rain. Immersive sniper experience! Only way I could've made it more immersive is if I pissed myself
Overall, it was a really, really good day. Hit taking was also really good all day, outside of a few people looking genuinely confused when I was hitting them at 80m, since the rounds at that range don't have much energy left and they probably just mistook it for tree debris, or heavy raindrops. Games were an absolute blast too and really, really fun.
Fantastic day, fantastic crowd. Looking forward to the next one. Also got snapped on photo, and it really showed me just how good that KMCS boonie with the extra raffia crafted onto it, as well as the plain DPM blends in. Took a step away from my US camos this weekend to embrace my Dutch roots with the DPM and the subdued NL flag patch on the chest rig (and my Spanish roots with a cheeky subdued Spanish flag on my bag too )
Packed the LCT RPK-16, really loving this thing! TM AKS74 and Sig pistol.
3 games played, first was 3 pole flips, one in the village, one in no man’s land and one in stockade. Me and a mate were in village and we managed to keep the other team out despite some great pushes and a couple of guys appearing out of thin air trying to flip the pole. Played this game with the RPK but didn’t get to go full LMG as it was very close and I wouldn’t want to be on the receiving end so kept to semi.
After lunch we played capture the flag, started defending the village and parked behind a very sturdy tree stump to give maximum suppressing fire, held the position for a while but eventually got picked off. On respawn I went on the attack but we got bogged down and had to many of our team trying to capture the other teams flag, they grabbed ours while keeping us pinned. Great game play from the other team. Emptied the drum mag and battery so it was maximum effort from me and our team but we lost this one.
Final game was king of the hill, I swapped to the AKS and ran out of ammo after 10 mins as my mind was in full LMG, didn’t see the end of the game as all ammo was expended.
A few complaints about hit taking but I didn’t see it and it was all good fun between the games.
First day back at Airsoft since November after a bad hand injury. Definitely not up to the full day yet but had a cracking half day at dirty dog Airsoft. Took my new specna edge M4 after kitting it out with a red dot, scout light and tracer/muzzle flash unit. The replica worked great out of the box and after taking some time to set the hop just right I had no problems with range and accuracy. The muzzle flash unit was great fun especially in the enclosed spaces of the village layout or when taking cover behind shipping containers.
Not the usual turnout which isn't surprising given the terrible weather but enough to give two decent sized teams and there was no shortage of action with zero hit calling issues and I did enjoy getting the drop on a squad trying to flank our objective and going ham with the full auto switch. Not used to the M4 layout after exclusively using AKs and a couple of times a badly placed thumb knocked me from semi to full on a game we were locked to semi auto. Sadly this occured on our second game when I'd managed to flank right near to the bomb we had to set off. I went to shoot a group of their defenders from behind to clear the way for more of our lads and ripped a inadvertent burst of full auto I felt so bad at the inadvertent cheating I called myself hit and abandoned a very promising push!
Sadly the pain in my hand was overwhelming by the lunch break and I had to call it a day after a sarny and a coffee as it had started to shake badly. Even though it had been an earlier end to my day than I wanted it was fantastic to get back into things and hopefully next time I can do the full day.
Yes and no, love the LMG role in general and the compact size of the 16.
Bi pod set up and just pull the trigger until your enemy’s have their hands up, you run out of ammo or run out or battery. Not had mine for long, bought second hand, it’s been very reliable, shoots fast, far and flat. It’s a stunning replica, such a solid thing, when you run out of ammo you could use it as a club!
Few issues,
Battery space is silly small for a gun of this size, I can just empty the 2000+ round drum mag on a 1200mah 7.4v battery which is biggest battery I can get to fit. It will happily shoot on a 11.1v but then it’s 1000mah and doesn't empty the whole drum mag. To be fair on a 11.1v it feels like your cheating 20+ rps until you run out of ammo or the sympathy kicks in.
She’s a heavy beastie 5+ kg, handed it over to a mate today who gave it back quickly complaining about the weight. I can live with the weight given the performance but he went back his polymer M4, horses for courses.
Personally I love the RPK16, mines right on site limits so needs to be used with care so as not to ruin anyone’s day but it’s very useful when pushing or holding a position. Had a few games where you can bring the same power as 5/6 riflemen with the sustained rate of fire until the snipers find you.
First game day of 2026 yesterday, first full day behind a sniper for 2 years.
Amazing day. SRS just seemed to perform after some slight zero'ing. By the middle of the afternoon it really was crosshair on person and they were walking back to spawn. Had the range I expected, the accuracy was there which I felt it lacked before I put it down and generally had a good day.