Disclaimer : I am in no way associated with SWAS Airsoft or their business
A great site with massive potential
Yesterday was our first trip to the new site at RAF Wyton hosted by the team at SWAS Airsoft. We went along with an open mind as the site is very new and only began operating just before Christmas.
First off, booking via the website is quick and easy and actually quite refreshing to use. A quick paypal payment, meaning there's no fumbling for cash when signing in or dealing with change. You can still turn up on the day and pay that way if you want but you
must let the site know beforehand (email, Facebook, phone) because this is an active MoD base and you can't just rock up with a car full of guns.
Access is excellent, just past Huntingdon on the A141, the gate is clearly signposted and you're met by security. Again, active MoD base means a form of ID for everyone attending is mandatory. A 2 minute drive around the top end of the airfield brings us to the parking area, which is ample and very close to the safe zone.
The safe zone is fantastic - a permanent warehouse/storage structure with long benches and tables with ample room for gear. Protected from the elements and dry was a huge bonus as the morning games were made all the more difficult by persistent rain and blustery winds, so having somewhere we could rearm without worry of mud or water getting into the kit was excellent.
The site itself, approx. 45 acres so quite large, is a combination of hard standing concrete (combination of roads and old missile platforms, sadly no missiles remain!) and scrub-land which is a combination of thickets of bushes and small trees. There are also the beginnings of structures that the team have begun to place on site (more on these later), so we have the standard wooden palettes as minor defences, through to more robust sand bag walls acting as machine gun nests. So while initially the site seems quite open, on the ground there is a good combination of open areas and mazes of scrub to fight through. The team advised me that in the warmer months, all the trees and scrub are more fuller and in leaf so the extra cover afforded by these will make it even more exciting, although we all agreed that some of it could do with being cut back to improve the paths through them.
Also a plus point is that the site isn't completely flat, surprising for an air base. The slight elevation changes reward a team that can take and hold these, but there's plenty of ways to flank the enemy thanks to the width of the site.
We started with a very simple domination warm up game around some of the simple wooden structures, with the usual turbulent results (including both teams raising the wrong flag at one point!) but it was a great laugh to get started. The rest of the days games involved much more of the site and crucially a lot more tactical, including games taking the form of Conquest style matches where the attacking team had to take parts of the map in sequence, through to transport games involving either transporting an ammo crate, or a wired device to a central location. The variety here was great, with each team getting a chance to swap roles. As mentioned, flanking on this site is excellent, the site and gaming areas are wide enough to encourage this, but not too sizeable as to require a massively long walk back to spawn. The site could take a huge number of players, at least 100+ with no trouble.
Back on the subject of structures, yes at the moment the barricades are quite basic, but that's to be expected. The team are full of ideas though and already have plans for an ambitious structure on part of the map which once in place would serve as a brilliant addition and tactical control point, plus they're including more sandbag walls all the time (which I prefer to palettes).
The team themselves are a great bunch, knowledgeable and great to chat to, and also keen to be strict with rules on hit taking and the like which is to be expected. May I also add that having the hot drinks available for
free is a great welcome to the site, especially on a cold day like we had. It's little things like that, that make the site worth going to, something a lot of sites don't go with.
Gripes if I have any, which I promised to let the team know about if we have suggestions:
- I'd prefer bigger barricades in some places, sandbag walls being preferable - placed in the right way it can benefit attackers, which sometimes you want so games don't become a stalemate.
- The site has a lot of brambles which are worse than barbed wire - not something the site can do a huge amount about, and is more about watching your footing. The guys have plans to clear as much as they can but you know with brambles it's usually a losing battle
- The parking area could do with a plastic grid of some sort on the entry and exit of the grass, it got churned up pretty quickly, should be fine in summer but worth mentioning.
- I would turn the shooting range/chrono range 90 degrees from the blast wall or perhaps have a clearer sign about which way to go for chrono so you don't get people wandering into the firing line.
- The netting to the sides of the safe zone was a bit tricky to get around (especially exiting right) so that perhaps could do with a rethink, I know it's to make sure people are protected from the gaming area and reminded about eye-pro.
- This could be more a business decision, but perhaps every other Sunday could work better for player numbers? Every weekend could dilute numbers slightly, just worth bearing in mind.
So there we go, honestly for a new site I think they've started out very well indeed and can only see it getting better with experience. It'll also change a lot during the year with the seasons keeping it fresh and interesting along with the updates the team have planned.
- Pros
Great fully indoor safe zone
- Site is big at approx. 45 acres with a good mixture of landscape
- Massive potential for structures
- Easy to access and find your way around
[*]Cons
In its infancy, structures are basic
- Player numbers are limited right now but should deserve to improve
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