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Little Things That Annoy You In Airsoft

Stripping and rebuilding an M4 for too many times to see everything is just fine. Still missing 100fps.

I hate M4s.

 
People that take 5 minutes to get ready for the next game, even when you've had 30 minutes between games and notice from a marshal to be ready in 2 minutes....

Sadly I'm not exaggerating, once lost an hour(we timed it) because people weren't ready after lunch.

 
After Saturday

Throwing your bfg into a hard floor room only for it to hit a soft cushion and not go off and them to throw it back and kill us all hahaha

 
People that take 5 minutes to get ready for the next game, even when you've had 30 minutes between games and notice from a marshal to be ready in 2 minutes....

Sadly I'm not exaggerating, once lost an hour(we timed it) because people weren't ready after lunch.
I hate people that piss about the safe zone. Reloading takes 5 mins. Wanking over a pals M4 can wait until your finished getting ready for the next game.

 
After Saturday

Throwing your bfg into a hard floor room only for it to hit a soft cushion and not go off and them to throw it back and kill us all hahaha
That's good of you, if someone threw my BFG back (and it went off) I would ignore it.

I guess I wouldn't go so far and ask the person that threw it for the 10p it cost me.

 
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That's good of you, if someone threw my BFG back (and it went off) I would ignore it.

I guess I wouldn't go so far and ask the person that threw it for the 10p it cost me.
What, why?

 
What, why?
Well it's only 10p, I not worth an argument.

Really, you're going to cheat call on a forum thread about things people don't like in airsoft?

(1) I've never been to an airsoft site at which the marshals did not expressly prohibit this* in the safety briefing.

*touching thrown Pyrotechnics

(2) If it fails to detonate twice that just make opening it more dangerous, and until someone I trust tells me that's untrue I would consider throwing a primed BFG which failed to detonate as further exacerbating/creating an exposure of my personal safety to an unreasonable and unnecessary risk(if it did not go off). The person throwing it, however does not know whether it will go off and I would not reward them for their reckless disregard for my personal safety - despite the first thing i'd do with an unfired impact BFG is drop it again.

(3) That and the BFGs always sustain damage (and could use their charge), and I take theft/criminal damage [a little too] seriously.

(4) Would you like if someone picked up your AEG, or drew your sidearm/knife without your permission? What if it was an enemy player who then shot you or surrendered you? Whenever point (1) is true, I'm not going to reward cheaters - if you don't agree, tough, but I'm not going to call you a cheat because we don't agree. :)

 
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Well it's only 10p, I not worth an argument.
What a strange thing to say. So £2.50 pyro is a valid kill but 10p isn't? u wot m8.

I think I see your point though. People will continue to throw undetonated pyro as long as they get the kill. If sites enforce 'if you throw it back it doesn't count' rules then that would stop a lot of the idiocy.

 
I thought they did - and this covers pyro/bfg's that failed to go off

plus the rule

if you find something - leave it or inform a marshal - don't think to pick it up etc.....

Think Trigger and me shot each other once - well more than once he got me

but at first I didn't feel nowt but his tracer bb bounced - thinking at that split second by fluke of nature or bb's hit each other

but after we both called it - I was walking back and dawned that he probably hit my gun hence not feeling owt in just a T-shirt etc...

At Mall gun hits don't count but reckon I'd of called it regardless coz at my local they do (switch to secondary or call it)

Anyway - thing is we all try to play as fair as possible at end of the day

soz to anybody I overkill or delay in calling hits - I know I'm not perfect but we all try our best

I try not to get too worked up over some toy gun stuff - but the odd time I get a little stressed but have to remind myself I'm not perfect

happy shooting everybody x x x

 
I'm sure they do at The Mall, but The Mall is sensible :)

 
gun hits don't count at Mall they said, and leave any stuff where you find it they said in the briefing

Think others like Lozart have said gun hits don't count at Mall which I was surprised at as they do at my local

think you announce at Mall - Gun hit but can carry on playing - but if pistol is hit in its holster or on your person you call it

ah well - we try to not take it all too seriously is all I mean

 
What a strange thing to say. So £2.50 pyro is a valid kill but 10p isn't? u wot m8.

I think I see your point though. People will continue to throw undetonated pyro as long as they get the kill. If sites enforce 'if you throw it back it doesn't count' rules then that would stop a lot of the idiocy.
Technically speaking until I've had my 200 throws, it's closer to 60p a throw, however the most I could argue had been expended and replaceable is the primer and nothing more. Just isn't worth it. The TRMR trishot posted with 200 primers cost ~£135.

It is important to note I would not ignore any other thrown BFG - even when I thought* it was a returned one. Only if someone had returned my BFG.

*Disrupting the flow of a game on a "but I thought", is just poor sportsmanship.

But if the marshals at the start had made it categorically clear that returning BFGs was allowed - I would just leave it in my bag anyway.

To take this a little further, if someone rotated the drum on my multishot TRMR I would report them to the marshals even if returning BFGs live was allowed and I had elected to use it despite that.

 
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W00t! Deliberate Double post!

What a strange thing to say. So £2.50 pyro is a valid kill but 10p isn't? u wot m8.

I think I see your point though. People will continue to throw undetonated pyro as long as they get the kill. If sites enforce 'if you throw it back it doesn't count' rules then that would stop a lot of the idiocy.
I'm sure they do at The Mall, but The Mall is sensible :)
The bigger issue here Proffrink, as you're doubtless aware is health and safety and it is that I don't know whom is liable for injury if someone inexperienced with a TRMR picks it up and accidentally actuates the mechanism on the top and sets off the primer and that causes them then drops it on their toe or throw it over their shoulder due to shock and hit a person, or worse still if they are covering the exhaust ports with their hands.

It's why I would never touch a BFG and why I would never touch another TRMR either: as I can't know what it is loaded with.

As we should all be aware, if a TRMR does not detonate then it is still live and able/ready to go off if the reason for the failure was not that the primer would never go off. It stays live until it is disarmed.

Non of this excludes the annoyance of hunting for my BFG in the wrong place because someone has thrown it and I don't know that, thankfully i've never had to deal with that, but can you imagine now annoying it would be if I was to report my BFG missing mid game, and then it's later discovered that it's not 'missing' just 'moved'.

 
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We're in agreement. I've changed my mind: Ignoring those kinds of kills might be the only way to get people to stop putting their digits at risk.

 
After this past weekends games...those super l33t operators who couldn't get out manoeuvred by what the perceive as a noob.

Facing off against the resident team + a few extras.

First vehicle ambush goes south in a hurry. So we change our tactics up. Being the sort of sneaky type I am, I decide to try and outflank the enemy.

Spend 10 minutes getting to the convoy/op team Rv point, lay up in some ferns maybe 5 metres away, quietly reporting disposition etc until the convoy rolls out. I then spend the next 10 minutes stalking the convoy and escort from about 20 metres back, constantly relaying info to my team mates over comms.

My plan is to wait for the ambush to spring and then use the gun fire and confusion to sew chaos from the rear.

Ambush goes off, so I start putting short 3 round bursts into players from maybe 10 metres away.

1 down, 2,3,4,5. It's all going well. The enemy falling like wheat.

Then that stubborn weed rears its head.

3 rounds in the butt/lower back. He shifts, the continued firing. I figure benefit of the doubt. So I put another 3 in the same place. He looks about, shifts, rubs his back. Carries on firing.

Now I know, maybe they aren't hitting, blah blah blah. But over the 4x sight, I can see them bouncing off his cheating behind.

So I settle, line up, and put a sustained burst for about 2 seconds into his behind. Finally he takes the hint, gets up and calls hit.

Unfortunately the prolonged burst gave away my position and several guns gave me the good news.

But hey 6-1 ain't bad eh.

Walking back to spawn I let the marshals know what had happened. So they can have a word in his shell like.

Never under estimate those noobs eh. Especially the guys with 6 years territorial army Royal green jacket service :)

 
The burgers at BIA Airsoft were best I've had at an airsoft site. Sandpit has an ice cream van at lunchtime which went down a treat seeings it was a bloody hot day.

 
Those players with the six sense to turn around, duck into cover and flinch before any of my shots "hit" them :rolleyes:

 
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