Ace Airsoft War Games Posted January 2, 2019 Share Posted January 2, 2019 6th Jan 2019, 08.30am - 16.30pm C/O Warped Sports, Tong Wood, Newport Road, TF11 8PNBeat those "January Blues", test out all of those new RIF's and start 2019 with an explosive BANG! Mixed, fun and action packed games. PRICES:Walk on Non Members £27.00 (pre booking required & pay on the day) Walk on Standard Members £22.00 (pre booking required & pay on the day) Walk on Plus Members £17.00 (pre booking required & pay on the day)Walk on for Serving Forces £23 (pre booking required & pay on the day - Valid ID required to be shown)Limited Hire Weapons and Hire Kit available £45 all inclusive. ALL HIRES MUST be booked online and paid for in advance before being reserved for you. (Please see below to book) Hire Kit Comprises: (1 x MP5 or G36C or UMP, 1 x Magazine, 1,000 Rounds of BB Ammo & 1 x Mesh Mask).Additional Ammo - £9.00 per 3,000 rounds.Walk On Booking Link:Book Online and Pay on the day - "CLICK TO BOOK"Rental Gun Booking:Requires advance booking - Rental Gun Booking. Hope to see some of you there Link to comment Share on other sites More sharing options...
Ace Airsoft War Games Posted January 5, 2019 Author Share Posted January 5, 2019 Games List for Sunday 6th Jan 2019 at Wolverhampton Walk On Booking Link:https://aceairsoft.co.uk/tinyurl/january2019 HVT: Each player is given a playing card, two different colored cards red and black to denote the two teams, if you get an Ace then you are a HVT so there will be two on each team. The idea is simple as an Ace carrying HVT you need to find and recover crucial intel that has been lost in the center of the battlefield back to your base. There are 4 pieces of intel to find and you will score 10 points for your team per piece of intel recovered at the end of time. Only HVT’s with an intact Ace card can retrieve intel and score points so if they lose their Ace card to the enemy it will need to be recovered from the enemy base. The Incursion: A timed ground war with 4 Way points and a swap over of teams after time. Take as much enemy held territory as possible but ensure you defend your last taken asset. Cross Fire: A nuclear bunker is under siege, will the defending team be able to send runners and retrieve the parts needed from the factory in order to build the Communications Control Unit before they are overrun? High Yield: Whoever holds the control unit must stop it from being destroyed, with a demolition expert on the other team and a high yield explosive time is running out...tick tock. Final Game (if time allows - no team points involved): Last man standing. As it says on the tin, attack and defend an objective until only one defender is killed or surrenders. Defenders join the attacking team as they are taken out. Link to comment Share on other sites More sharing options...
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