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What makes Airsoft a joke

I thought on the second hit you don’t need to wait you just go back?

I’ll be honest and say I cheat, a little, by not waiting in places I’m just not going to get revived but hey I’m paying so I’ll play as much as I can and it’s not going to have a great impact overall.
That is my point you can't tell if it's their second death or first and people just walk off as if it's their second death.  

If you got yourself in to a position you can't be revived that's your fault for playing that way.  That's like saying you pay for the fuel to drive your car so you can cut people off instead of waiting in the right lane. As soon as you start that type of argument "well I pay so I am going to play by my rules" it just degenerates the game. If you don't agree with the rules don't play at that site. 

I think they should change the system have have a marshal at each spawn and have a rolling 2 minute timer. You can chose to wait for a medic once per life or go back when ever you want and get the luck of the draw with a respawn wave. This prevents people just opting out of their 2 minute death. It would mean respawns can group up for an assault as a team as well. Then implement bandages instead of a count ( they can use the money we used to get hot dogs with for bandages) and then no one is getting revived 20 times a life. 

 
I haven't played a game with medic rule yet but it makes sense to me that if there's no chance for a medic to get to you then you should be able to respawn at a rear base after lets say 5 mins waiting.

That way you can keep playing but you'll lose your forward position.

 
yep, it will become pointless hanging around if your pretty sure no ones gonna come to your aid, so bleeding out is best option.

BUT

did play a game at ft amhurst, set time limit & objectives, but absolutely no bleeding out, only option was to wait for any of your team to medic you back in, in excellent concealment I bagged my first kill & waited while he squealed repeatedly for a medic, 30 mins later when the whistle blew I had "collected" 7 players in total, who had no idea I was 15-20 ft away armed with just a g19, every body had a good laugh about it as the "no bleeding out" rule had put a new spin on the game.

while it would get boring quickly if it was the norm, every now & again doesn't hurt to turn things around ?

 
I thought on the second hit you don’t need to wait you just go back?

I’ll be honest and say I cheat, a little, by not waiting in places I’m just not going to get revived but hey I’m paying so I’ll play as much as I can and it’s not going to have a great impact overall.


Not cool.  

You're taking instant respawns and everyone else is waiting 2 minutes, could have a significant impact! 

 
yep, it will become pointless hanging around if your pretty sure no ones gonna come to your aid, so bleeding out is best option


The issue is about how quickly you do it.

At the Depot, it's generally meant to be a 2 minute minimum bleed out on your first hit.  You can wait longer if you think you'll be revived, but you're not supposed to just go straight back to respawn on your first hit if you reckon you won't get mediced.

Problem is, half the time they don't make that clear, when they do say it half of the players aren't listening, half of those who listen can't count to two, and half of those who can count to two don't care.

Sometimes I feel so ronery propping up the walls and watching folk skipping and gambolling back to respawn after their first hit.

MedicRules-768x366.png


 
The issue is about how quickly you do it.

At the Depot, it's generally meant to be a 2 minute minimum bleed out on your first hit.  You can wait longer if you think you'll be revived, but you're not supposed to just go straight back to respawn on your first hit if you reckon you won't get mediced.

Problem is, half the time they don't make that clear, when they do say it half of the players aren't listening, half of those who listen can't count to two, and half of those who can count to two don't care.

Sometimes I feel so ronery propping up the walls and watching folk skipping and gambolling back to respawn after their first hit.

Other players dont realise your counting in your head so when you see them get shot and walk off you know exactly how long they waited before getting bored.

Its too hard to report as your never sure most of the time if it's their first or second hit.

A few things I'm never clear on is if you can count while moving them or if your count has to be audible. 

Often i see dead guys put an arm out to be grabbed and pulled around a corner but i believe this to be cheating but its never mentioned in fairness. Same with if i die to a big enemy team push i yell so the whole site know a medic is needed. Sometimes i do this even when i have backup too just to fuck with the enemy push. 

 
Often i see dead guys put an arm out to be grabbed and pulled around a corner but i believe this to be cheating but its never mentioned in fairness. 


Other players dont realise your counting in your head so when you see them get shot and walk off you know exactly how long they waited before getting bored.

Its too hard to report as your never sure most of the time if it's their first or second hit.

A few things I'm never clear on is if you can count while moving them or if your count has to be audible. 

Often i see dead guys put an arm out to be grabbed and pulled around a corner but i believe this to be cheating but its never mentioned in fairness. Same with if i die to a big enemy team push i yell so the whole site know a medic is needed. Sometimes i do this even when i have backup too just to fuck with the enemy push. 
Happy to be corrected if I'm wrong, but as far as I understand it, you can move them by 6ft under the Depot rules. Again, much like the 2 min bleedout, too easy to abuse in game.

 
Black ops Bristol ; 

Medic rule ; hand on shoulder count out loud of five Elephants (so it is a 5sec count) can be move to near by cover , not halfway across the site ! or out of line of fire but you can’t count and move , once medic’ed back in you can NOT be medic’ed back in by the same player until you’ve been medic’ed by a different player to stop a couple of players holding a position and just continually reviving each other add-infinitum ! Plus if the ‘wounded’ player gets hit any time when your hand is on there shoulder it’s a shoot through and your both dead .

Bleed out ; they run a 60sec bleed out , so it’s  hand in the air shout “hit” if behind cover stand up , if your in a close proximity to a raging firefight then you can move out of the way but again NOT half way back to your start point ! . Whilst standing with hand in the air again it’s a count of 60 Elephants then move back through the front line to your own teams side and either return to the start point or find a team mate to medic you back in BUT this player needs to be well back from the front line so your not “I’m dead quick medic me back in ! ”spin round and start firing again ! ?‍♂️

Me personally I think it’s a good system , nice and simple and not a lot of scope for ‘miss interpretation’ ? ?

 
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Black ops Bristol ; 

 once medic’ed back in you can NOT be medic’ed back in by the same player until you’ve been medic’ed by a different player to stop a couple of players holding a position and just continually reviving each other add-infinitum !
It really is a love triangle ;) I mean medic triangle. Interesting idea  infinite medic's essentially if your in a big group which would discourage the Rambo's.  Because it requires 2 people to cheat the system i.e medic each other back repeatedly I think it's unlikely to happen as if they are that blatantly cheating they just wouldn't be taking hits surely so little reason to worry about it.  like the idea as it adds to team work.

Depot play the same shot through rule if your hit as a dead guy getting medic your to inform your medic you were useless in life and death and now he is dead as well but you can go back to respawn and he treats it like a regular hit so if his first he waits 2 minutes to bleed out or get medic'd.  If the medic gets shot he informs you as the dead party and your counted as dead and go to respawn. 

 
Not cool.  

You're taking instant respawns and everyone else is waiting 2 minutes, could have a significant impact! 
It's about a two or three minute walk back to spawn anyway. I wont instantly leave just wait until my youthful ignorance peaks and then leave ?.

I don't understand peoples aversion to infinite medics? So what if two people run around and repeatedly medic each other, more teamwork than you'd see normally at a skirmish, and it's not as if it's that ridiculous since at least one player needs to stay alive before and during to pull it off.

 
It's about a two or three minute walk back to spawn anyway. I wont instantly leave just wait until my youthful ignorance peaks and then leave ?.

I don't understand peoples aversion to infinite medics? So what if two people run around and repeatedly medic each other, more teamwork than you'd see normally at a skirmish, and it's not as if it's that ridiculous since at least one player needs to stay alive before and during to pull it off.
Think it’s safe to say bud your idea of a good gameday is a mirror image of what most players on here think , you like ‘fast and in your face skate round the rules winning is everything games’ and it’s fair to say most on here don’t think that way , so realistically are we going to reach an accord over it ? I’d say no not a chance . I can see it splitting in to two different sports running parallel to each other which is fine by me as I’m sure you’d agree would definitely cut down on aggro on a ‘normal’ walk/on gameday ?

Edit , forgot to say don’t see anything wrong if that’s how you want a day to go just my self and most I know it wouldn’t appeal too .?

 
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Think it’s safe to say bud your idea of a good gameday is a mirror image of what most players on here think , you like ‘fast and in your face skate round the rules winning is everything games’ and it’s fair to say most on here don’t think that way , so realistically are we going to reach an accord over it ? I’d say no not a chance . I can see it splitting in to two different sports running parallel to each other which is fine by me as I’m sure you’d agree would definitely cut down on aggro on a ‘normal’ walk/on gameday ?

Edit , forgot to say don’t see anything wrong if that’s how you want a day to go just my self and most I know it wouldn’t appeal too .?
I turn up to a game not to win just have as much fun as I can. There's no point getting salty you're not winning when you're only 1/30 and definitely not the best player on your team ?‍♂️. For a skirmish I like to have a balance of continuity and game time so in reality medic rules are something I'm not against. I genuinely don't understand limiting the amount of times someone can be "revived" (not in milsim), is it to discourage aggressive play or decrease the amount of players in sections of the site, (there's an observable ebb and flow with these rules in action) or some other point I'm missing?

 
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Not against unlimited medic or running around like a demented loon either my objection is to the two or three players covering a bottle neck who are continually medic’ing each other back in so there is no way you can clear them which then brings the game to a standstill and so spoils the game for everyone else because it is impossible to get past them . Totally get your out for the best day you can have (arn’t we all?) but wouldn’t you rain it in a bit if you could see you were completely dominating the other players (talking about game days when there’s not many there) due to you just being too good for them ? 

 
Not against unlimited medic or running around like a demented loon either my objection is to the two or three players covering a bottle neck who are continually medic’ing each other back in so there is no way you can clear them which then brings the game to a standstill and so spoils the game for everyone else because it is impossible to get past them . Totally get your out for the best day you can have (arn’t we all?) but wouldn’t you rain it in a bit if you could see you were completely dominating the other players (talking about game days when there’s not many there) due to you just being too good for them ? 
I see actually. Especially if it’s a corner fight they can just be pulled back in and revived. Guess that’s where pyro or a well executed rush has its place but does sound annoying. 

In in terms of dominating the other team. If I could yes i probably would rein myself back in by playing differently (experiment with new parts of the site, novelty kit) but I’m just not that good so I’ll keep every advantage I can get for now ?. Absolute stompings aren’t really fun for anybody 

 
 The way I see it I keep with my team until my first hit then I can get medic'd then I run like a mad man knowing if I fail I can just respawn.


That point bears expanding, and gets dangerously close to being back on topic.

If you can be mediced then you've got an incentive to keep in contact with your team.

If you know that you can't, then all that goes out the window and it's every man for himself.

On the assumption that most of us are there to play a team game, rules that encourage team play would seem like a good idea.

 
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It's about a two or three minute walk back to spawn anyway. I wont instantly leave just wait until my youthful ignorance peaks and then leave ?.

I don't understand peoples aversion to infinite medics? So what if two people run around and repeatedly medic each other, more teamwork than you'd see normally at a skirmish, and it's not as if it's that ridiculous since at least one player needs to stay alive before and during to pull it off.


You're still getting back into the game 2 minutes faster than everyone else, regardless of the time to walk to spawn!

Infinite medics is so abuseable it's not even funny, one person hiding behind a barricade as the 'medic' never shows, the rest of the team all peek and shoot.  As soon as one is hit the invisible medic comes along and revives them ...  Countering that is near impossible if they're in a half decent position, I know, I've done it.  Me and a friend held off the entire opposing team for 30 minutes before we ran out of ammo. 

 
That is my point you can't tell if it's their second death or first and people just walk off as if it's their second death.  

If you got yourself in to a position you can't be revived that's your fault for playing that way.  That's like saying you pay for the fuel to drive your car so you can cut people off instead of waiting in the right lane. As soon as you start that type of argument "well I pay so I am going to play by my rules" it just degenerates the game. If you don't agree with the rules don't play at that site. 

I think they should change the system have have a marshal at each spawn and have a rolling 2 minute timer. You can chose to wait for a medic once per life or go back when ever you want and get the luck of the draw with a respawn wave. This prevents people just opting out of their 2 minute death. It would mean respawns can group up for an assault as a team as well. Then implement bandages instead of a count ( they can use the money we used to get hot dogs with for bandages) and then no one is getting revived 20 times a life. 
the rolling death/resporn is used at cimbat south to good effect

 
On the assumption that most of us are there to play a team game, rules that encourage team play would seem like a good idea.


Some of us are their to shoot the kids. I mean save them. 

I actually don't assume people are there to play a team game as I have less faith in peoples motivations. I however really enjoy team work and objectives. A few issues I have at the depot is the "we have a marshall with a <insert object here> on them. Find them kill them take  the objective and receive further instructions" the team who don't get the instructions have heehaw idea what to next so just go shoot as what else you going to do. The best game I like is the flag game with 4 pre designated locations flags need to make it to as you can go lock those locations down ready for the flag to move even if you don't know where your flag is you know where it needs to go or get to so you can go there and clear instead of just TDM. Unlike a video game the marshals can't tell ever player new information so games can't be as dynamic as they would like scripted means anyone paying attention at the brief should know what to do. 

 
At a certain point I just have to laugh, the conversation on this thread is now so different to how it started.

Some of us are their to shoot the kids. I mean save them. 

I actually don't assume people are there to play a team game as I have less faith in peoples motivations. I however really enjoy team work and objectives. A few issues I have at the depot is the "we have a marshall with a <insert object here> on them. Find them kill them take  the objective and receive further instructions" the team who don't get the instructions have heehaw idea what to next so just go shoot as what else you going to do. The best game I like is the flag game with 4 pre designated locations flags need to make it to as you can go lock those locations down ready for the flag to move even if you don't know where your flag is you know where it needs to go or get to so you can go there and clear instead of just TDM. Unlike a video game the marshals can't tell ever player new information so games can't be as dynamic as they would like scripted means anyone paying attention at the brief should know what to do. 


Sounds like a lot of potential with a thick layer of disorganisation on top.

 
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