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The 'How Did Your Airsoft Day Go? Thread

Played the Apocalypse Eclipse vs Pantheon battlesim on Saturday, game started at 10am and finished at 10pm for a full 12 hours of airsoft fun. This was my first force on force Battlesim having only joined the role-play style games before.

The sim followed on from the last DEA vs Cartel role-play sim where the DEA had won and now the cartel had employed a PMC contractor to go into the jungle and kick the DEA out. I played on the PMC team as I was cartel in the last game and couldn't bring myself to join the DEA.

There were 35/40 players per team and each team was divided into 6/7 squads, each squad had 1 sniper, 1 LMG and the rest were riflemen, there were ammo limits around 50 for a sniper, 350 for a rifleman and 1 box mag for the LMG. each player could also carry a pistol with 2 mags and a concealed carry weapon along with as many melee weapons and pyro as you could carry.

I carried my trusty LCT PRK16, WE Sig 226, my recently acquired TM curve tucked into my plate carrier, painted machete from the last battle sim along side a couple of knifes and pockets full of bangs and smokes. A heavy load out which I will be feeling in the shoulders for a few days.

Game play was good with lots of small missions, mostly finding objects hidden on the map (bags of flour or cash), intercepting NPC's with intel building to a final objective of using the intel gathered to find a bomb maker, give him the code to activate the bomb and get him to the other teams base and blow it up. Bonus points were awarded if you captured the enemy's flag from their FOB or captured their leader.

Apocalypse is a great site for this kind of event, its big and has plenty of spots to play objectives around village, no mans and stockade. It also lots of space to hide a FOB or plan ambushes. I play here most weeks and found a couple of new areas I hadn't been to before.

Really enjoyed the game play and 99% of players were above board and played fairly, there was 1 DMR player on the DEA team who just spammed his trigger at anything that moved and ignored the ammo limits and MED, he was asked to leave and not return to site again. As darkness fell a young lad got the jump on me and kindly asked if I wanted to surrender or be shot in the back of the head, I took him up on his very kind offer and surrendered.

As dusk came the numbers started to dwindle and I think we were down to around 10/15 on each side by 9pm. I called it and left at around 9:30 as it was winding down.

Waiting for the after action report but the PMC team won, we captured the DEA flag, we collected most of the hidden objects and had the bomb maker but couldn't get into the enemy base at the end.

As usual I packed way to much kit and came home with most of my bangs and smokes and couple of KG of unspent ammo, as there are less players on field and game play is more sneaky I need to remember you don't burn through as much as a skirmish day.

I really enjoyed myself, great day had by most if not all.
 
Played at Dragons Lair in North Stifford/Chafford hundred area (Essex) yesterday
Was a really nice day for it , dry not windy and some sun but not too hot
Mixed players some regulars / experienced, quite a few rental/newer players
Site is leaning more to CQB now but you can still play some small woodland
Atmosphere quite chill and relaxed, not the place to play if you are a hardcore serious player
had a good time, bit sore now havent played in months lol
 
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Played the Apocalypse Eclipse vs Pantheon battlesim on Saturday, game started at 10am and finished at 10pm for a full 12 hours of airsoft fun. This was my first force on force Battlesim having only joined the role-play style games before.

The sim followed on from the last DEA vs Cartel role-play sim where the DEA had won and now the cartel had employed a PMC contractor to go into the jungle and kick the DEA out. I played on the PMC team as I was cartel in the last game and couldn't bring myself to join the DEA.

There were 35/40 players per team and each team was divided into 6/7 squads, each squad had 1 sniper, 1 LMG and the rest were riflemen, there were ammo limits around 50 for a sniper, 350 for a rifleman and 1 box mag for the LMG. each player could also carry a pistol with 2 mags and a concealed carry weapon along with as many melee weapons and pyro as you could carry.

I carried my trusty LCT PRK16, WE Sig 226, my recently acquired TM curve tucked into my plate carrier, painted machete from the last battle sim along side a couple of knifes and pockets full of bangs and smokes. A heavy load out which I will be feeling in the shoulders for a few days.

Game play was good with lots of small missions, mostly finding objects hidden on the map (bags of flour or cash), intercepting NPC's with intel building to a final objective of using the intel gathered to find a bomb maker, give him the code to activate the bomb and get him to the other teams base and blow it up. Bonus points were awarded if you captured the enemy's flag from their FOB or captured their leader.

Apocalypse is a great site for this kind of event, its big and has plenty of spots to play objectives around village, no mans and stockade. It also lots of space to hide a FOB or plan ambushes. I play here most weeks and found a couple of new areas I hadn't been to before.

Really enjoyed the game play and 99% of players were above board and played fairly, there was 1 DMR player on the DEA team who just spammed his trigger at anything that moved and ignored the ammo limits and MED, he was asked to leave and not return to site again. As darkness fell a young lad got the jump on me and kindly asked if I wanted to surrender or be shot in the back of the head, I took him up on his very kind offer and surrendered.

As dusk came the numbers started to dwindle and I think we were down to around 10/15 on each side by 9pm. I called it and left at around 9:30 as it was winding down.

Waiting for the after action report but the PMC team won, we captured the DEA flag, we collected most of the hidden objects and had the bomb maker but couldn't get into the enemy base at the end.

As usual I packed way to much kit and came home with most of my bangs and smokes and couple of KG of unspent ammo, as there are less players on field and game play is more sneaky I need to remember you don't burn through as much as a skirmish day.

I really enjoyed myself, great day had by most if not all.
@Baser We were told yesterday to watch out for IED's left over from saturday :)
Sounds like you guys had a good day of it :)
 
They say 'Third times a charm', here's hoping so coz tomorrow is the 3rd time I've booked a gameday in about 6 weeks & I had to miss the first 2 due to work.

Batteries on a charge & gas ready to go.

Dunno what I'll use yet but taking my aeg AUG H-bar, PTS Masada & VFC M27ish gbbr.
 
They say 'Third times a charm', here's hoping so coz tomorrow is the 3rd time I've booked a gameday in about 6 weeks & I had to miss the first 2 due to work.

Batteries on a charge & gas ready to go.

Dunno what I'll use yet but taking my aeg AUG H-bar, PTS Masada & VFC M27ish gbbr.
Good luck; hopefully, you get to play and it is a good day.
 
Good luck; hopefully, you get to play and it is a good day.
Well, F*%k me... a frosty day so I left the vfc mags at home, the Aug H-bar was too spicy & the midcaps I use decided they weren't going to work properly in the Masada so a pissed off me took the Aug to the range and emptied those mags then I drove home (didn't even get the first game finished), I reckon it was just midcap syndrome but despite a sight tech offering me the use of some hicaps he had spare, I wasn't in the right mood to stay.
Doesn't help that my feet were cold & my fat belly was cold too.

Learnings from today are... wear more layers (it is Scotland after all), stick to a rif that works as it should & dump any midcaps I have.
 
Well, F*%k me... a frosty day so I left the vfc mags at home, the Aug H-bar was too spicy & the midcaps I use decided they weren't going to work properly in the Masada so a pissed off me took the Aug to the range and emptied those mags then I drove home (didn't even get the first game finished), I reckon it was just midcap syndrome but despite a sight tech offering me the use of some hicaps he had spare, I wasn't in the right mood to stay.
Doesn't help that my feet were cold & my fat belly was cold too.

Learnings from today are... wear more layers (it is Scotland after all), stick to a rif that works as it should & dump any midcaps I have.

Serves you right for bullying me and my M16! Colin's next
 
Following last week's debacle at Splatoon, the only redeeming point of which was the saga of Austeyr's M16 😉, today was spent at Airsoft Plantation, where I was hoping for a better day's play, this time alongside my friend Gary, who was bringing along his new M14 and UTR to set up.

Despite a very poor weather forecast, the site was well attended, but not over crowded.

Having participated in the usual morning rituals (breakfast, cup of tea, safety brief, sacrifice of the youngest player) we set off for the first game, for which we were the attackers.

Starting at the end of the firebreak, our task was to get a bomb to each of the five vehicles in the village; we had infinite regens on the firebreak while the defenders had two lives. Our bombers, who were the only people who could move the bombs, were part of a very brightly dressed stag group, who made rather obvious targets. A group of us set out through the woods at the farthest end of the village, slowly fighting our way forward and frequently going back to regen. However, we played our part in whittling down the defenders and eventually, after a long fight, the fifth and final bomb was planted. One of the highlights of the game for me was watching the Pope get shot.

When the game was turned around after a break to reload, a few of us set up in the woods to delay the enemy's approach from that direction; they put in a strong attack in that area and inevitably, after sending a few of them back to regen, I was hit and fell back into the main part of the village. We put up another strong defence there and I was hit again just as the game ended with the attackers planting their third bomb, which they did in a time that was two minutes faster than ours. Boo!

After another break, we embarked on our next adventure; starting at Swaziland, the attackers had to set off three bells in sequence. The first was on the plane in the DEA base, the second on the bridge in the mortar pits and the third in the well in the village. We set up to defend the DEA base and were hit by a hard and fast attack from the enemy; a group of us on our right fought off several enemy attacks before the bell went off. After we fell back to the mortar pits, the attackers soon set off the second bell and we legged it back to the village, where we did a much better job of holding them off until the game timed out, partly because a fairly large number of the attackers stayed in the mortar pits trying to take out the defenders still on the bus.

Luncheon followed, which, for me, was a very nice veggie burger, after which we went out to reverse the previous game. Our attack into the DEA base was slow as the defenders put up a strong fight, but the bell was eventually set off and we pushed towards the mortar pits where, after a delay, the next bell was located and rung. At this point, we were running well behind the other team's schedule. Ignoring the snipers upstairs on the bus, we pushed hard into the village and, after a few futile solo attempts to reach the bell in the well, a mass assault resulted in a player ringing it. Hurrah!

The weather was now changing rapidly, with heavy rain coming in; as the final game was to be a variation on last man standing, Gary and I decided to leave which, judging by the downpour I encountered on the drive home, was a sensible decision.

It was a really good day of airsoft; the games were well designed, while both teams played hard and were very well matched, which made for great gameplay. The contrast with last weekend was staggering,

The UTR is now in pieces on my work table.

Weapons used:
JG G3A3
CYMA MP5SD2
 
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Anyone else looking out the window thinking "Damn, I am going to get wet and muddy tomorrow" lol
Not me. Partly because I'm not playing tomorrow but also because I'm a firm believer in the phrase there's no such thing as bad weather, just inappropriate clothing. As much as we like to take the piss out of the weather forecasters short term forecasts are usually pretty accurate, so anyone who turns up without wet weather gear only has themselves to blame and gets no sympathy from me
 
Not me. Partly because I'm not playing tomorrow but also because I'm a firm believer in the phrase there's no such thing as bad weather, just inappropriate clothing. As much as we like to take the piss out of the weather forecasters short term forecasts are usually pretty accurate, so anyone who turns up without wet weather gear only has themselves to blame and gets no sympathy from me

A stroke of luck has made tomorrow actually look quite pleasent:

1792852065663.webp

Ironically, it's the only day it's not raining. Just some strong winds late morning.

I am sniping tomorrow, so I'll enjoy going prone on the moist ground for sure 😂
 
It's one thing if the weather is so bad your waterproofs aren't doing their job, its the people who turn up in a thin top or t shirt, despite bad weather being forecast and then spend the day whining and bitching they're cold and wet I don't feel sorry for
 
Great day at Ambush Activities in Southampton today! It was really busy, which was great to see. I'd estimate around 30–35 players a side, and we had some brilliant games and a great time!

The weather was surprisingly good for a skirmish, too. It wasn't nearly as muddy as I'd expected, with just a few damp patches here and there. Certainly not the swamp I was envisioning! 😂

I finally got to use my TAC-41 properly after overhauling it. The BBs were flying ridiculously high to begin with, regardless of the hop setting. I was using 0.40g BBs, so I upped them to 0.45g, which made a noticeable difference and gave me a much straighter flight path. I might have to give 0.48g BBs a go and see if they perform even better!

I also got A LOT of compliments about the front rail from @PopRocket123 that I had installed. Naturally, I pointed anyone interested towards the print files so they could get one themselves. At least 7–8 people came over to ask what RIF I was using, and they were genuinely shocked when I told them it was a TAC-41! 😁

Now for the bad news… my trusty workhorse, the TM MK23, finally gave up on me today. 💔 I'm not sure whether it's repairable or if the cost of fixing it would make it more sensible to buy another one, or perhaps an SSX23 or maybe a P99 instead.

The trigger assembly that pulls the hammer back has completely snapped, meaning the trigger no longer cocks the hammer. Even more frustratingly, it happened just after I'd been lying in wait near an objective, playing very stealthily, and had taken out 3–4 players trying to push in!

As I was already within engagement distance for my rifle, I decided to call it a day on that engagement and head back to respawn. No point getting lit up by five people at once with a broken sidearm! 😂

Overall, a brilliant day out! I'm absolutely knackered, but I'm glad the weather didn't spoil it. Roll on the next one! 😁
 
On a misty morning, with clouds in the sky, although without a wizard walking by, I set off yet again for Airsoft Plantation in the somewhat peculiar county of Essex.

It was a little quieter than usual, with maybe 90-100 players present, including @Cannonfodder, who is a very pleasant chap.

Following the usual morning rituals, the first game began. With two lives, we had to defend a flag which we could locate in any of the buildings in the village; the attackers, the dastardly Blue Team (boo, hiss!) which included Cannonfodder, with infinite regens on the firebreak, which was also their start point, had to find the flag and get it back to said firebreak. A handful of us moved to the fairly open woods at the back of the village in order to stop any attackers who tried to sneak around that way. We weren't overly busy, but repelled a few attempted advances, between which we provided fire support to the players on our left, who were being attacked from the area of the Jurassic Park jeep. For quite a bit of this time I fought alongside the immensely tall Alex; two chaps in DPM, one with a Sterling and one with an SLR. Ah, the nostalgia! Eventually, I was hit from the left and fell back; being hit again soon after, my participation in the game ended.

After a short break, the game was turned around and we pushed through the woods we had previously defended. We got held up somewhat by a very strong defence, so pushed further to the right, meeting up with the players who had attacked via the Jurassic Park jeep. After a long and very hard fight, we broke into the village; the defence soon collapsed and we grabbed the flag, which was rapidly returned to the firebreak in a time that was quicker than the enemy had managed.

Having reloaded, we went to the woods, which are my favourite part of the site. Starting at Long Walk and with infinite regens on marshals, the Blues had to get into the kill house, find a box with today's date on it and transport it via the border and the village to the Bedford in the mortar pits. With one life in each of the woods, the border/village and the mortar pits, we had to delay them for as long as possible. Alex, I and several others dug in behind some fallen trees just to the left of our centre and had some really fun engagements with the enemy, with some great play on either side. As our numbers dwindled, I was hit and went back to the village, where a few of us set up in and around the buildings that block the quickest route to the mortar pits. The attackers soon turned up and there was a really intense combat, with large amounts of grenades and poison gas (well, yellow smoke anyway) being used, along with some close range firefights. Just as I was hit and went to fall back to the mortar pits, the game timed out, with the attackers only reaching the firebreak.

After lunch, which was my usual plant burger, we set off to the DEA base for another adventure. We had to carry a player on a stretcher to the Bedford in the mortar pits, with the stretcher requiring four players to move it. I set off with enthusiasm, hoping to find Cannonfodder, who I had not yet managed to shoot. However, fate intervened and, on pulling the trigger of my QBZ97 for the first time, bugger all happened. I distinctly remembered putting the battery in it, so this was somewhat disconcerting. Falling back, I popped the battery out, only to find that the negative lead had detached itself from the battery. I trudged back to the safe zone somewhat disconsolately to fit my spare battery; unfortunately, the leads were too long for the very tight battery space and by the time I thought of using the speedloader battery, the game was almost over.

When this game was turned around, Alex and I headed for the far side of the mortar pits, where we both have some favourite spots. The enemy kept pushing us hard; at one point, seven of them made a break for the berm that forms the mortar pits' boundary. I shot all seven of them in an orgy of semi auto BB slinging; it was great and was my favourite moment of the day. As the attackers pressed forward, I fell back to support a sniper who was at the far end of the berm, where a superbly aimed or very lucky shot hit me on the only exposed part, the top of my head. Falling back into the centre of the mortar pits, we were gradually overwhelmed and I was hit again, sending me back to the safe zone.

Following this, we went back into the woods (hurrah!) for a repeat of the earlier game. However, due to the rapidly fading light, our objective was just to get the box across the border bridge. After starting slowly, our attack quickly gained momentum; the correct box was grabbed and we set off for the border bridge, which the bomber reached virtually unopposed.

So ended a really good day of airsoft; after dropping Cannonfodder at Billericay station, I set off for home.

Weapons used:
Ares L1A1
Real Sword QBZ97
ASG XP18 Commander (CO2)

IMG_3391.webp
 
Not much to add to above, mostly because not knowing the site I had bugger all clue about where I was going. It was an excellent day with no grumbles about hit taking and generally great sportsmanship all round. I'll definitely be back at some point.

For me to he highlight of the day was defending the mortar pits where for my first life I found a nice hole in a bush to sit in where the red team were popping out just at the max range of my shotgun. Eventually I was rushed by a group from another direction and managed to take out 4 of them before being hit.

@Colin Allen thanks again for the lift to the station, you dropped me off with enough time to pop round the corner to get a few beers for the train home and still catch an earlier one than planned
 
Good little night game at Strix Airsoft yesterday. Great tactical gameplay a lot of sneaking about in the dark.

Only let down was weather was not great with massive amount of fog and humidity that meant everyone was fogging and visibility was poor (like sub 10m) but ended up as a great place to test the Nightfox Arctic Thermal which performed excellent for the price.
 
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