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The 'How Did Your Airsoft Day Go? Thread

Thanks to the bad influence of @gavinkempselli was hanging out my arse for most of the morning humping around what felt like a ton of AK but it’s glorious. Once I realised that how stupid I was being I switched over to a more manageable weighted rifle and spent a bit more time getting shot.
Oi, even I know not to use it in game.

Says he who has 2GBBR's, an AEG & 3 gas pistols ready for tomorrow & a total of 7x Scar-H gas mags, 12x M4gas mags, 4 hicap M4 mags & 5 gas mags for the pistols (not to carried all at once of course). All spread out through 2 sets of PLCE & a chest rig.

just as well I'm not taking the bus.

 
Oi, even I know not to use it in game.

Says he who has 2GBBR's, an AEG & 3 gas pistols ready for tomorrow & a total of 7x Scar-H gas mags, 12x M4gas mags, 4 hicap M4 mags & 5 gas mags for the pistols (not to carried all at once of course). All spread out through 2 sets of PLCE & a chest rig.

just as well I'm not taking the bus.
Fighting light then by the sounds of it ?

 
So yesterdays foray into plastic propulsion wet well. Very well. In fact I had an absolute blast.

Fielded the M14 socom, with the boy using his trusty mp5. Chrono was weird though. He was reaching out to 50m+ with the mp5 but the chrono said it was doing 0.65j on .28's.

Odd.

Still. Everyone took their hits, the only raised voice was from a sniper who couldn't snipe and got lit up when he started shouting about it. Rookie error. ?

Much unhealthy food consumed, many pyros lobbed, lots of plastic slung and after a nice spot gathered me 7 in a row, we had one guy left to find to clear the village. Only the sod had got himself inside an upturned barrel and was doing the benny hill hiding thing. Took us AGES to find the bugger!!!

Awesome day. I'm knackered now. ??

 
Ucap greenops today.

It started out dryish but soon became a very wet slippery site which made the going hard but realistic. We pretended we were in Nam in a monsoon. All that was missing were the crickets and bullfrogs lol.

The green ops team have been busy introducing new and exciting props and buildings along with trenches and underground bunkers although nobody was tempted to use them due to the amount of water in them lol. They will be great when the site dries though. Well done marshals and team?

Game play was very good with no moaning or bitching and no shouts of ' I hit you' 'Oh no you didn't'.

I managed seven good kills. Five with the dmr and two with the tm m9 when they came in closer than my med. I was very impressed with  the performance of the M9 which was sending 28s down range very nicely. Thanks to @Jez_Armstrongfor the sale ?

We left the site just after lunch. Wet but happy?

 
Evening all, 

After a suggestion from one of our group, we all decided to give Apocalypse airsoft in Kent a go, having been playing at Airsoft Plantation up to that point. Different is good or so they say and we were looking forward to seeing how another site does things.

I had a pre visit sniff about online as you do and consulted the excellent reviews on here for a heads up as to what could be expected.

There are, as we know many mixed opinions but we went in with an open mind, it's only fair really. 

Thanks to traffic for no reason on the beloved national treasure that is the Dartford crossing we slithered in a bit late, having negotiated that poxy hill that everyone on here mentioned - now I get it! It would be nice if that could be rearranged somehow but they're working with what they have I guess. 

Before we really had a chance to pull our socks up the first difference became apparent, chrono. At AP it's all on you with no queuing up at the start but Apocalypse do do this and again, it was nice to see a different approach to it, you just get the usual cable tie or a sticker on the RIF then you're good to go. 

I managed to get prepped in record time, mags bombed up and batteries in to stocks for what was a bit of a marathon, this was a flag style game with poles that could be turned with different colours on the ends, I can't say I was fully aware of what was going on but just went with the flow. 

The next thing that hit me was the quality of the buildings, the Citadel (a giant feck off wooden castle) is great and the Village is alao to a very high standard, AP is good but this place have done well, this Citadel even had trenches underneath making it a nightmare to defend and certainly gets you thinking!

The game went on for some time, having started at 9:30 ish, word came around that it would be finishing at 12, longer than I'm used to and I only just had enough ammo to get through, no drama but next time I'll be more prepared.

The marshalls all seemed fine, A guy called Dimitri (I think) was the master of ceremonies for most of it, kept control of things well with his louder than average voice, useful as everyone kept yapping during the briefing!

I heard the main man is supposed to be Martin but I never managed to work out who he was. Didn't seem to be any issues with hit taking but people did seem to love shooting dead players, which the marshals were on top of straight away again nice to see. Apocalypse of course use the medic rule meaning you stand there after being shot in the hope that a chum is available to 'medic' you back into the game, again not something I'm used to but I learned it as I went.

Facilities were decent, the shop is just a massive danger zone where mentally, I spent thousands looking at the RIF's and kit in there. The toilets are basically a pile of stones that you piss into, doesn't smell all that nice but not a deal breaker. I didn't partake in the food but my nose told me it would have been a good shout had I done so.

Something else my nose told me was that some people there were on the weed. Now to be clear, I don't give a shit about it all, long as no one else has to suffer it that doesn't want to that is and it was a bit disappointing to have to be exposed to it all at what was supposed to be a public event, full of kids too I might add.

Again, not to overstate the point I'm live and let live but it would have been nice to see the staff get a handle on this, but they allowed it to continue which I found a bit poor. 

The rest of the games were a similar format to the first, same objectives and same locations but being a new site it was still enjoyable. 

All in all worth going and a useful insight into something a little bit different..........

 
Glad you had a good day. Dimitri is as we call him "the mad russian".

He's an awesome guy. The marshalls are really good up there and I'm surprised they didn't clock on about the weed. One of the marshalls is a copper ....?

That's my usual site. I can only apologise for the Dartford traffic ( I live there....urgh) and the M20 50mph speed limits. Sorry. 

The village is murderous to attack and defend. There's a couple of properly sneaky hidey holes that the regulars know. 

Jon is in the process of building proper toilets up there. 

We did the under 18's day yesterday. ?that hill is a killer though ??

Oh and keep an eye on their FB page as they stick loads of pictures up of stuff that goes on. 

 
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Quality morning at Driver Wood yesterday (Sunday). Numbers were rather lower than normal - something that I put down to a certain football match the night before. Indeed I overheard more than one person at morning Chrono pondering aloud whether they would be able to keep their stomach contents down during the game, and speculating as to the effect of vomiting through a mesh mask.

To be honest, at circa 25 per team, rather than the usual 50 or so, I always have a good time -and yesterday was no different. Opting to run the L96 and MK23 during the the first game, my performance was rather lacklustre. Some memorable eliminations dealt out, but being the charitable sort, I provided the opposition with far more golden memories of 'slotting the tall idiot wearing partizan camo'.

Second game I took off the viper hood, and picked up the STG44 to give it its first game. Totally stock, except for a deans connector soldered on, and a fake rivet epoxied to the receiver in order to semi lock it (it was shooting at DMR levels out of the box). Absolutely phenomenal game, with much mischief dealt out with the Sturmgewehr - it shot incredibly well on 0.28s- body size accurate at 60m+ (tested on the range). The only price I paid was using the canvas and leather repro ammo pouches - fast mag changes are really a thing of the past. Oh and the fact that the STG44 weighs a fraction more than an early 2000s Nissen Micra. Not that I'd change it for the world - the pleasure of humping that thing around with its meter long banana mags was immense.

 
 So yesterdays foray into plastic propulsion wet well. Very well. In fact I had an absolute blast.

Fielded the M14 socom, with the boy using his trusty mp5. Chrono was weird though. He was reaching out to 50m+ with the mp5 but the chrono said it was doing 0.65j on .28's.

Odd.

Still. Everyone took their hits, the only raised voice was from a sniper who couldn't snipe and got lit up when he started shouting about it. Rookie error. ?

Much unhealthy food consumed, many pyros lobbed, lots of plastic slung and after a nice spot gathered me 7 in a row, we had one guy left to find to clear the village. Only the sod had got himself inside an upturned barrel and was doing the benny hill hiding thing. Took us AGES to find the bugger!!!

Awesome day. I'm knackered now. ??


Yeahhhhh, rookie error. If I think I'm hitting someone but I'm actually dropping short, or if I am hitting them and they're blatantly not taking hits, I just... stay quiet and shoot them some more. If it's blatant non-hit taking that I can clearly see, those shots may move up from the torso to the head; you get 3 chances with me!

Also, you can definitely get decent range with 0.65J. I know my TM mp7 AEP can do about 45m with a degree of accuracy (the shots hit about as hard as gentle caress at that range though) and that's 0.6J on .25s. It's all in the hop!

Second game I took off the viper hood, and picked up the STG44 to give it its first game. Totally stock, except for a deans connector soldered on, and a fake rivet epoxied to the receiver in order to semi lock it (it was shooting at DMR levels out of the box). Absolutely phenomenal game, with much mischief dealt out with the Sturmgewehr - it shot incredibly well on 0.28s- body size accurate at 60m+ (tested on the range). The only price I paid was using the canvas and leather repro ammo pouches - fast mag changes are really a thing of the past. Oh and the fact that the STG44 weighs a fraction more than an early 2000s Nissen Micra. Not that I'd change it for the world - the pleasure of humping that thing around with its meter long banana mags was immense.


I've heard about those STG44s from a friend who did a lot of WW2 airsoft. He was not the biggest fan of some of the Axis players showing up with those on full auto because as you said, they're DMRs out of the box. Your experience with them though mirrors what I love about the hobby; some people like speedyboi slick efficient "I want to win" loadouts with lightweight guns, highcap magazines and quick-to-access molle pouches, others like us like a bit of impracticality to use the things that we like  :P  

 
So after finding out earlier in the week that South Herts Airsoft didn't have a midweek game yesterday at the last minute I booked myself into Future Survival in Gravesend.

Knowing how close the engagement ranges are I opted to leave the AEGs at home and took a couple of pistols and the shotgun. Unfortunately the shotgun was a little hot so it went straight back in the bag, yes I could've switched to a lower power gas but tbh I couldn't be arsed as there wasn't long before the first game was starting.

Games were general well run with a few issues which were quickly sorted of by the staff. Unfortunately this didn't last into the last game as some (on both sides) did appear to start getting a loose interpretation of rules on pre firing and overkill.

Overall it was far from the best day of airsoft I've had, but it definitely wasn't a bad day as, the good still certainly outweighed the bad

 
First time today at Level 2 Airsoft in Oldham.

Took my WE Gen 3 Glock 17, PTS RM4 ERG Scout and Ronin AK variant. Glock and Scout were fine but the AK fired hot (375ish) which was annoying as I've never used it before. Then the gearbox locked up so it's stuck in semi and can't be changed to full or safe so that's fun and another project that'll probably never get finished.

The site is up 2 flights of stairs so with a very heavy XL hard case was one way of waking up but once I got upstairs, I was greeted with a nice spacious and clean shop and safezone area, plenty of space to get myself set up without being crammed in. Staff are very friendly and helpful with clear instructions all day.

The game zone is very nice, loads of space and routes to take to access different areas of the site. I only did half a day but four different game modes in that time, Team Deathmatch, 'Whack-A-Mole' (8 targets that need to be shot to change colour), Domination and Point Capture (using jerry cans with numbers on them). Quick 5 minute bomb up between games and everything went very smoothly, no issues with people not taking hits although their Tap Tap Pause rule took some getting used to and I did accidentally triple tap a handful of people. My bad!

Sadly, alongside the issue with my AK, the firing pin in my TRMR-E1 snapped. I have no idea how the fuck it happened but only found out after I threw it the second time and it didn't go off, opened it up and the pin was gone. Sadly I think that's a replacement TRMR so that's another £85 to spend I don't have.

Overall, good day. Nice to be at a new-to-me site, good staff, just issues with my own kit that put a dampener on it. Will definitely be back.

 
Today, the lad and I set off for the first day at the new Dragons Lair site in Stifford, Essex.  They had been operating out of their old site at Kelvedon Hatch since 1987 and we had been occasion attendees for the last nine years, so we were both intrigued and nervous about what the new site would be like.

Another cause for slight nervousness was that I took two guns to use that I had just finished rebuilding and had not had time to test outside the house.

The safe zone is excellent; good table space, free tea and coffee all day and a decent little shop provided by Airsoft Zone (Hi Marek!).  Food could be ordered via a QR code from the hotel in whose grounds the new site sits.  We were the first to sign in, so I was player No 1 at the first day of the new site.

The first game was a simple attack and defend game; as the attackers, we had to take three structures along the valley (the site is essentially a long valley with wood and scrub covered slopes along the either side) and then turn 90 degrees left to take the final one atop the ridge by the safezone.  This was hard!  With the lad enjoying himself sneaking around the woods on the slopes to our left, we took the first and second ones rather rapidly and then ran up against the compound.  I joined a group who were pushing along the right hand ridge, clearing the woods of defenders and pushing towards the rear of the compound, while the lad was moving along the compound wall with a group.  After a lot of shooting and dithering by our team, the lad led an attack into the rear of the compound, enabling its capture, which was signified by pulling down the Union Flag and raising the glorious flag of...Afghanistan!

However, we never got anywhere near the final objective on the ridge.

After a short break to load up and take on fluids (it was very warm!), the game was turned around.  The lad and I, along with some other players, headed back into the woods where he had been in the first game and had a great time shooting the other team as they tried to advance up the slope; at one point, the lad pushed through to the edge of the woods and took out a load of enemy players in the valley before being hit.  Returning from regen, he was shot at close range by one of our own team!

Falling back from there, I moved into a position supporting the compound, which was under sporadic attack from the enemy; a group of us were taken out by a player who suddenly appeared behind us, which rather impressed us; we were rather less impressed when we, and he, realised that we were on the same side!  The game ended with us still in control of the compound.

Lunch then followed; for those who had ordered from the hotel, this was delivered by a waiter in full dress, complete with bow tie, which was a slightly incongruous sight.

After lunch, we played a game where we, as the attackers, had to push up the ridge towards the safe zone, in order to reach the structure on that plateau.  We had infinite regens on a marshal behind the team, while the defenders had three lives.  The lad and I decided to use this as an opportunity to explore the limits of the site, pressing along the right hand ridge to its end and then turning left to follow that boundary.  The latter part involved us wading through stinging nettles and bushes, only to find that we had reached the same point as some of our colleagues who had come along a rather nice path.  Lesson learned!

As a team, we fought our way through the scrubland, eventually taking the objective and raising the Afghan flag after wearing down the other team.

After another short break to reload, we then acted as the defenders in the reverse of the game.  Taking up a position on the left, I took out a number of the attackers from a position in a large bush before being peppered by a few BBs.  Falling back, I cowered in another large bush, again taking out several of the enemy before bring hit by a couple of shots that drew blood; the guy who shot me said that he noticed a small part of the bush turning to look in his direction and then realised that it was a boonie hat.  Fair play!

My final position was behind a barricade near the objective; watching two support gunners decimate the enemy advance was rather impressive until they both got shot.  I was eventually hit on my fingertip, which, at that point, was the only part of me sticking out beyond the barricade; it was either a superb shot or a very lucky one.

The lad fought on gallantly for a while, but the attackers eventually raised the Union Flag over the structure.

It was a really good and fun day of airsoft, with only very few issues about overshooting.

The lad and I agreed that we prefer the new site to the old one as it has much more scope for being sneaky and crawling around.  We will definitely be going back.  Due to the proximity of the hotel, no bangs of any sort are allowed.

As to the two untried guns, both performed perfectly, although the MC51 was a little underpowered; on returning home, an XT M100 spring brought it up to 1.06J.

Weapons used:

Me:
Double Eagle M904G
Classic Army MC51
ASG XP18 Commander (CO2)

Hector:
G&G (originally) Magpul M4
G&G (originally) Keymod M4
ASG XP18 Commander (CO2)

 
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Well... I had a day at POW near Falkirk today, took my gbbr XM177 & SCAR-H along with my trusty aeg L85A1, partnered with a Browning Hipower & a Glock 17.

The L85 was too hot at the chrono firing 0.2's at 364, 363, 367ish so took it to the range and blasted through a hicap which managed to bring the fps to the 350's, the XM just wasn't working right for some reason, very inconsistant and pathetic, I'm gonna blame a bit of midcap syndrome as I filled the mags the night before, the Scar was a bit better but still not performing properly so I used the L85 in every game.

Decided I prefer using the DPM chest rig I bought last month , very comfortable to wear & holds plenty of mags, extra BB's (just in case 6 hicaps isn't enought :)   ) & some fluids, it's also got a short bit of plce belt on the left side where I've added a holster, would like it on my right be hey-ho.

I say prefer because of the convenience & as a fat fecker the mag pouches on my belt kit are at my side & round the back & a bit awkward to reach and guess where the open pouch is.

I'll still use the belt kit for my Scar Gas mags as on a chest rig it felt so unbalanced & actually painful to wear when I tried it last night.

I played the first 3 games (usually 4 at POW), first game we were defending the fort from a bomb attack (we failed) but quite happy as I got 3 kills with a possible 4th and was only hit once (unusual for me), I'm not built for any front line duty but I'm one hell of a rearguard.

Second game we were attacking the M.A.S.H area & despite staying side by side with my team mates I only killed a few trees & destroyed several twigs, got hit once near the end of the game but the only event really worth mentioning was jumping into a bog and spending the next few mins trying to extract my feet without loosing my boots. Don't think we won this game either.

Third game we were defending the flag in the Town area, all credit to the Reds as they played a great game, pushing all the time through the Bunker area and had us yellows pretty much cornered 10m from our spawn point, the flag was just within range of most of our pews so taking the flag wasn't as fast as it could have been if the spawn was a little further away. So we lost all 3 games, more were played after I left but I'd had enough of the heat and my total knackeredness. (plenty fluids were taken)

Spent about 20mins emptying my gas mags at the range then went home.

I think I've pretty much decided I'm not keen on using gbbr's, partially due the the weight of the mags but mainly coz I've not got them working properly (I take it ALL back, they are a different kettle of fish), I'll take them next time to see if filling the mags at the site makes any difference but suspect I'll take a couple of AEG's too.

Biggest challenge for my next game is to loose some weight, always been a fat lad (even in the TA) but my uniforms are either too tight or unwearable at the moment & that certainly doesn't help me enjoy my rare outings at playing soldiers.

p.s. lost my boonie.

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No actual playing for me today because medication, but I still headed down to Worthing Airsoft for the game day. Headed out while everyone was in the safety brief and had a long think about how to approach the site. I like my bolt actions and DMRs but with how overgrown the site gets every year, and the fact that it only gets worse every year as no maintenance is done, it's an incredibly difficult site to play at with an MED, so just being able to walk around and have a think when there aren't any BBs flying about is incredibly useful. At lunch time me and my friend went into the gameplay area as well to try and figure some things out, getting a new spot that draws a nasty line onto one of the bases from a concealed spot, and then working out a way to counter the new bunker, as what had happened in the morning during a rolling assault game had 3 people hold it for 40 minutes. We found a spot that is easy to get to and has about 70m of clear line of sight to the bunker, and we took a few shots to see how easy it would be to post through the window and both of us were able to slot shots through the window very easily.

I spent the rest of the day sorting the MWS. Was having issues with it not liking heavy ammo, and as a DMR I wanted to use .43s in it. New setup works really well (flamingo rubber + titan nub), but the scope is off-centre, which sucked. Also setup the VSR to use co2 inside the stock instead of a line and tank and was very pleased with how well it shot; it was so good that I'm considering using the co2 adapter for the MTW 308 when I get that build done.

I heard from my friend that the teams weren't very well balanced, and heard quite a few complaints about hit-taking, overshooting (probably related), players getting upset over stuff and spawn camping, as well as one of the ghillies constantly going out of bounds (surprise surprise...) and climbing up trees despite "there is no climbing up trees or on top of bases" being a line in the morning brief. Can't speak to the veracity of it all, but I trust the people who told me their stories, so it sounded like a bit of a rough one today.

 
07:00 today saw the lad and I heading off to to Airsoft Plantation in Essex.  The safe zone seemed a little emptier than usual, probably because the car park had been designated as an additional safe zone and a fair number of players had decided to remain there.

Having fortified the lad with a very strong coffee, the first game was a fallback.  The defenders had three lives, one in the woods, one at the border and one in the mortar pits.  As the attackers, we had infinite regens on a marshal who was 30m behind our rearmost player.  Along with other team members, we set off to attack down the left; the lad disappearing into the long grass, crawling on his belly towards the enemy.  After taking out the defenders on that flank, we pushed on towards the border, where the Blue Team put up a very impressive defence, which delayed us considerably.  However, we eventually got five players onto the bridge at the border, which required the defenders to fall back to the mortar pits, where we had to put up a flag on the middle bridge.

The lad and I had completely lost contact with each other by this time, so I joined a group who were moving through the village to swing around past the boat house and attack the bridge where the flag was from the flank.  We ran into a fair number of defenders, who slowed us down.  However, after a total of an hour of fierce fighting, the flag was raised by some of our colleagues.

After a short break to reload and take on fluids, we set out for the reverse of the previous game.  At the start, I took up position behind a fallen tree to the left of our first defence line, while the lad ensconced himself in a large and very dense holly bush to my right.  Our group took out a lot of the enemy, but they just regened and came back to the assault.  Eventually, I was hit and fell back to defend the border, which eventually fell after a hard fight.  Meanwhile, the lad had been conducting a one man fighting withdrawal, falling back in 30-50 metre bounds and reengaging the enemy each time.

The border having fallen, we regrouped at the mortar pits, where I took up a nice position covering one of the main approaches to the flag.  After a while, I had to abandon it as the enemy were pushing from the left and, at some point, I was hit by a shot from the recently captured castle, which ended my involvement.  The enemy raised the flag in a time that was a few seconds quicker than ours.

After lunch, we returned to the mortar pits for another game; the enemy had to get an ammo box with two grenades in it to the black Land Rover and then onto the top floor of the bus, setting one off in each location.  We could have a maximum of four players in the bus.  The attackers had infinite regens while we had two lives.  The lad positioned himself under the Bedford, finding the AKM a very useful tool to beat down the rampant stinging nettles.  The blue team's attack was heralded by a massive number of flash bangs, smoke grenades and gas grenades, which sent a fair number of our team back to take up their second life.  After potting a few of them, I was taken out by a flash bang and fell back to defend from behind one of the old cars, along with a  couple of other players.  This proved to be a good position, until we were finally taken out as the attackers swamped our position, whereupon we retired to the sidelines to watch the fun.  Having earlier blown up the Land Rover, the blue team turned their attention to the bus, over which they took an inordinate amount of time given that there were hardly any defenders left.  We joined their snipers in "encouraging" them to get on with it.

After another short break, that game was reversed and we went onto the attack, whittling down the defenders and blowing up the Land Rover, with the lad displaying his customary controlled aggression.  The bus proved tricky to break into; the lad climbed in through the rear emergency door and was then shot by a team member who had just entered via the front door and looked at him for about three seconds before shooting him.  I spent my time pinging BBs into the top floor windows to keep the defenders' heads down.  Eventually the second grenade was detonated on the top floor of the bus, unfortunately in a time a few seconds longer than that taken by the blue team.

For a final quick game, we moved to the village where the blue team had 15 minutes to get five players into the town hall.  We had two lives while they had infinite regens on a marshal.  The lad and I took up our favourite position in the fuel dump, him covering the left flank while I covered the front, with our right being covered by teammates in the main structures.  This was a fast moving and very intense game, with lots of communication among our team.  We were both eventually hit and fell back to the town hall, which was successfully defended, despite a couple of attackers breaking in at different times.  As the attackers were close to succeeding after 15 minutes, the game was allowed to run to a conclusion.

So ended a very good day of airsoft.  Hit taking was excellent and gentlemanly conduct was much in evidence during the very well designed games.

As the lad was releasing the precocking on his gun at the end, the site owner came over to him to commend him on his play during the day, which he described as fantastic; training goes a long way.

Weapons used:

Me:
Ares L1A1
Real Sword QBZ97
ASG XP18 Commander (CO2)

The lad:
LCT AKMS
G&G AKM
ASG XP18 Commander (CO2)

 

 
Had another morning at Outpost Airsoft, just outside Chester, with @sofieb yesterday morning. We also took one of the barmen from my local pub too. He's only a young 'un, comparatively speaking, and played a couple of years ago so had his own kit. We had been tormenting him with tales of how much friendly fire he was going to have to endure but when it came to it, neither of us could do it. He's a nice lad and I didn't want him to spit in my beer!

First game was a standard raise the flag. There were, in fact, 3 flags. Well, 3 spinning crosses with red and blue ends that had to be pointed upwards at the end of the game to win. The interesting part is that it was a timed game of 20 minutes with respawns for the first 15 minutes then hit and out for the last 5. On the whistle the barman just sprinted towards the middle to try to gain an advantage. I seem to remember laughing at him as he walked back to respawn before I had even hobbled to the first obstacle! 

I won't go into details but there was some good gameplay from both teams, good hit taking and lots of action. 

The part, of the impressive sized site, we played on was narrow (30m ish) but about 100m long with respawn at each end so not too far to walk back to, which I did a lot of! There is lots, and I mean lots, of cover, obstacles and structures to get around. All well laid out to not really give you a lot of cover. You've really got to your eyes and not focus on one point. It makes for good game play.

The second scenario was called the Research Lab. As the whole site is a disused WW2 airfield/training site there are plenty of old buildings dotted around, one of which was the Lab. There was a flag in the middle of a compound built around it. The objective is to remove the flag and not allow the defending team to put it back.

Again, well laid out area with some choke points and open areas. I even managed to run at the start of this game as we were the attacking team and all decided to just rush them. 

All in all it was another good day there. It was my second time there and Sofs and the barman first. We all enjoyed it and will probably get memberships there. 

One thing I do need to do before I next play is get my rifle sighted in. You can see the bb curving up at about 30-40m but my holo sight is nowhere near. I was trying to guide them to the target but it wasn't working. Definitely going to mess about with the hop as I've literally took it out of the box and started using it.

 
Last night game of the season is over, games were slow because the area we played in had thick canopy coverage so it was nigh on impossible to see anything (well I could hehe)..

So no Airsoft for me until September where we have a 27h game on the first weekend and the national finals on the last.

In the meantime I'll try to source some NV..

 
Well... I had a day at POW near Falkirk today, took my gbbr XM177 & SCAR-H along with my trusty aeg L85A1, partnered with a Browning Hipower & a Glock 17.

The L85 was too hot at the chrono firing 0.2's at 364, 363, 367ish so took it to the range and blasted through a hicap which managed to bring the fps to the 350's, the XM just wasn't working right for some reason, very inconsistant and pathetic, I'm gonna blame a bit of midcap syndrome as I filled the mags the night before, the Scar was a bit better but still not performing properly so I used the L85 in every game.

Decided I prefer using the DPM chest rig I bought last month , very comfortable to wear & holds plenty of mags, extra BB's (just in case 6 hicaps isn't enought :)   ) & some fluids, it's also got a short bit of plce belt on the left side where I've added a holster, would like it on my right be hey-ho.

I say prefer because of the convenience & as a fat fecker the mag pouches on my belt kit are at my side & round the back & a bit awkward to reach and guess where the open pouch is.

I'll still use the belt kit for my Scar Gas mags as on a chest rig it felt so unbalanced & actually painful to wear when I tried it last night.

I played the first 3 games (usually 4 at POW), first game we were defending the fort from a bomb attack (we failed) but quite happy as I got 3 kills with a possible 4th and was only hit once (unusual for me), I'm not built for any front line duty but I'm one hell of a rearguard.

Second game we were attacking the M.A.S.H area & despite staying side by side with my team mates I only killed a few trees & destroyed several twigs, got hit once near the end of the game but the only event really worth mentioning was jumping into a bog and spending the next few mins trying to extract my feet without loosing my boots. Don't think we won this game either.

Third game we were defending the flag in the Town area, all credit to the Reds as they played a great game, pushing all the time through the Bunker area and had us yellows pretty much cornered 10m from our spawn point, the flag was just within range of most of our pews so taking the flag wasn't as fast as it could have been if the spawn was a little further away. So we lost all 3 games, more were played after I left but I'd had enough of the heat and my total knackeredness. (plenty fluids were taken)

Spent about 20mins emptying my gas mags at the range then went home.

I think I've pretty much decided I'm not keen on using gbbr's, partially due the the weight of the mags but mainly coz I've not got them working properly (I take it ALL back, they are a different kettle of fish), I'll take them next time to see if filling the mags at the site makes any difference but suspect I'll take a couple of AEG's too.

Biggest challenge for my next game is to loose some weight, always been a fat lad (even in the TA) but my uniforms are either too tight or unwearable at the moment & that certainly doesn't help me enjoy my rare outings at playing soldiers.

p.s. lost my boonie.

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yeah was a good day. very hot. I was on the red team and crawled 20m with bomb up to the fort breathing out my ass in the first game. threw the bomb... fell short.. threw it again. landed cm from the door then just ran in and surprised u guys. was a great day out. Next time ure there can I see ure xm177 cos I'm looking at macv sog setup 

cheers

 
yeah was a good day. very hot. I was on the red team and crawled 20m with bomb up to the fort breathing out my ass in the first game. threw the bomb... fell short.. threw it again. landed cm from the door then just ran in and surprised u guys. was a great day out. Next time ure there can I see ure xm177 cos I'm looking at macv sog setup 

cheers
I expect Sept 8th will be my next game.

 
Disappointing day for me at AWA Herts. Hadn't been before but thought I'd give it a whirl.

It was their 'Big Skirm' where they run the whole site. In the morning there was a vague objective of 'collect some things from around the site' but the brief didn't say where they were, offer us any maps or suggest what the other team might be doing. The result was just some vague bumbling around an incredibly overgrown woodland, where I saw three or four players from the other team at most and the one chap I did hit didn't take it. At no point did we know how we were doing but we did know the result was supposed to influence the afternoon in someway (although it was never mentioned ever again).

After lunch it was a giant two+ hour fall back game, again with no real objective other than either attack (reds) or defend (greens). I called it quits a few fallbacks early as I got smashed in the face with the hardest airsoft hit I've ever had. I was lying a fair way back across open ground, so it hit me with a lot of force from a decent distance (50m+). I mentioned it to the marshal and he replied "Oh yeah the other team has lots of regulars who run DMRs. I bet I can guess who it was. We call his gun the C*ntcannon." Lovely!

Hard to know if it was outright shiftyness, or someone taking advantage of the fact they chrono on FPS, not joules but it's the first time I've had cause to think someone was actually using a hot RIF. Needless to say, won't be returning...

 
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