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TAG Grenades; Shells or Launcher?

XanderShadow

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I'm currently considering investing in the TAG grenade series due to the increased range and utility they bring to the sport. I'm registered disabled so often take things slow and can't really throw very well; so I'm usually the support/medic role in games; so being able to deploy smoke, or clear a bunker at range for my squad/team and provide some extra utility? Bonus.

My query is, what do people think about the various systems out there for launching TAG shells?

On one hand we have the stand alone shells. Fill it with gas, slot in a TAG round, pop it in your usual launcher; Foomp off it goes. Downside I see to this; needing to reload the shell after every shot or carrying multiple tubes along with the rounds for them. Shells cost £50-80 depending on the type... so say six for £300/480 plus your launcher using the green gas ones. CO2 shells need a custom adapter and cost more as well.
Then you have their actual TAG Launcher system. it takes a CO2 cartridge in the launcher itself, doesn't need the shell tubes; you just crack it open, pop in the TAG grenade, close it, foomp; repeat. Apparently getting 10/12 shots per CO2 cartridge. Launcher I've seen sell anywhere from £440-500 ready to go.

In the end, you're looking at about the same roughly for a stand alone set up and the launcher itself. Using the shells is technically the cheaper introduction as you can just buy one shell and reload as you go, while the TAG launcher is alot more up front money, but also alot less hastle and alot friendly to operate it seems

Question is, if you were going to be using TAG grenades; which would you go with?

 
i'd go with the shells, but then that's because i'd be running it in an underbarrel 203 rather than a standalone launcher, guess it depends on your playstyle/disability wether or not you'd rather specialise directly.

if you preferr long range support engagements why not go down the sniping route? it's the perfect role for someone who preferrs to take things slowly, and especially if you stick with your team and help them take out tricky objectives rather than lone-wolfing it you can still feel like a valued member of the team.

 
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i'd go with the shells, but then that's because i'd be running it in an underbarrel 203 rather than a standalone launcher, guess it depends on your playstyle/disability wether or not you'd rather specialise directly.

if you preferr long range support engagements why not go down the sniping route? it's the perfect role for someone who preferrs to take things slowly.
The stand alone can actually mount to a gun like the M203's and such, or be used like a pistol style launcher depending on the version you buy, but yhea; if you've already got one fitted then shells would make more sense

 
Another option you may want to consider, is the ICS 6 shot GLM M203  then load it up with TAG  Reaper MK2 ,  the  reapers rounds explode so you do not have to be very accurate with it, just fire near the target/targets even if said target/targets are hiding behind certain types of cover.

You could even add a magnified optic to the  ICS GLM 203 as it has ris rail on the top so you can help pick out targets at a distance and the ICS GLM 203 is somewhat, semi-auto so you can fire as fast as you can pull the trigger and you got 6 shot so if  you miss no big deal as you can walk you fire on to the target.  I have been on the receiving end of this set at my local site it was very effective in the attack and defend type games.  Here a video of TAG people doing the same thing https://www.youtube.com/watch?v=GwlfawI6Zl0

The downside would be the initial cost of buying everything such as multiple shells cases so you don't have to spend your time refilling the separate shell cases mid game and also the upkeep, as well for the ammo depending on how to offer you use the setup, alongside gas consumption and maintenance.

 
Yhea, that's the main downside I'm seeing with the stand alone shells, even using the rotary launcher; is all the downtime loading each of the six shells with a round, gassing them, having to maintain each and every shell after use. Plus the ICS + 6 shells would cost at least £450 or more.. at that point; probably better off buying the TAG launcher itself as only one item to maintain and clean for the same price,  and can just carry the Tag grenades themselves in pouches without the tubes ready for rapid loading.


Hrm. Guess I've got some saving to do hehe

 
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How many do you realistically think you'll use in a game?

Is there always a situation where you need one (of course it doesn't matter, it's a TAG they're fun even when nothings happening...)?

 
The site me and my team play at often ends up as siege style gameplay; trying to advance on and clear out a church, fortress or other positions; so being able to get down good smoke cover, or getting a frag/flash in through a window n clearing out the guys hiding behind cover comes in very handy.

I may also be codenamed Mad Bomber by my squad for my love of making things explode >.> so... alot of them? x3

 
A bag of Mk 5s and a crossbow?

You know when you start typing something for the lulz, then half way through you think "Hmmm... could that actually work?"

 
A bag of Mk 5s and a crossbow?

You know when you start typing something for the lulz, then half way through you think "Hmmm... could that actually work?"


The site we play at actually does Archery Tag using special padded safety arrows. Wouldn't be to hard to tape a TAg to the end...

Hrmmm >.>

 
Sorry to threadjack a little.

If I wanted to use a cyma pistol grenade launcher, Which tag stuff would I need? Cos I'm confused...

TIA

View attachment 40252


For one of those, you'd need the CO2 or Green Gas shell, which you can get from airsoftworld.net, and the TAG rounds of your choice which slot into it one at a time

https://www.airsoftworld.net/tag-gas-shell-launcher-single.html

Thats the launch tube. charged and used like any normal shower grenade by fulling it with gas.
https://www.airsoftworld.net/new-tag-innovation-archangel-mk2-impact-activated-projectile-pack-of-10.html

These are the new MkII impact flash bangs.

You'd basically charge the tube with gas, insert one round, pop the tube into your launcher, fire; repeat. Little slow, but worth it for the way these work.

 
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My chosen option below. To be honest, unless you have very deep pockets then you won’t use more than 3-4 on a typical skirmish day. 

View attachment 40257

Beware colder weather, mine has become a little inconsistant now the temp has dropped 

 
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Green/black currently. I think i’ll Switch over to co2 as I didn’t realise I can use it in the shell I have, thought it was GG only 

 
I'd suggest trying Nuprols Red gas in it for winter. it's their better cold weather gas I've found.

Black tends to give a bit more oomph in pistols n such, but red seems far more consistent in the cold

 
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Red was worse than green for me 

 
Not sure if it's just the Pro Launcher TAG 40mm shell that can take Co2.

May be worth checking if the normal Tag 40mm shell can handle it first (I'd be surprised if it didn't).

I'd like someone to bring out a compatible alternative that takes 209 primers but still disposabale.

The price is the biggest put off, not just the initial layout but the running it too.

 
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Having watched videos from the manufacturer the standard shell can take co2 as long as it’s below 400psi 

 
I own 3 shells - my issue is their unreliability when it comes to resetting the shell. I carry a homemade AT-4 as my launcher, with 12+1 rounds on me, and at my latest MilSim I had all 3 shells fail to reset after firing, so that I had to leave the field and disassemble them to get them working. Really putting me off them for now, so much so that I may not even run them at my next MilSim.

 
I own 3 shells - my issue is their unreliability when it comes to resetting the shell. I carry a homemade AT-4 as my launcher, with 12+1 rounds on me, and at my latest MilSim I had all 3 shells fail to reset after firing, so that I had to leave the field and disassemble them to get them working. Really putting me off them for now, so much so that I may not even run them at my next MilSim.


What are you using to reset them? 

 
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