Lickystrike64
Members
- Oct 18, 2012
- 22
- 3
I know, mate, and it's an admirable trait. Never lose it.It's cool. I totally understand.
Just wanted to help out beginners.
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I know, mate, and it's an admirable trait. Never lose it.It's cool. I totally understand.
Just wanted to help out beginners.
Thank you very much.my advice to you panther is to keep going mate, you know alot for a civilian. once you get into the army, especially the infantry you realise who you should, and shouldnt take advice from. for example: dont take advice from remfs. they dont know a great deal about tactics. i think youre doing great mate
Thank you for the kind words. This guide is not 100% accurate in military terms but it is good for people not wanting to jump straight into a serious milsim team. Its just fun with a bit of realism thrown in.As a complete newbie. And with no gun or military experience. This was a realy good and informative read. Remjnded me of the old conflict desert storm games.
Didn't think it was necessary to. If people ask I'll tell them the truth. I see to many people claiming to be BRF/SAS/E Sqn whatever on the internet. (Not on here for the record).For the order of march (OOM) for the fire team (FT), i'd suggest having the support gunner at the front, therefore when contacted to the front he can lay down loads of cover fire whilst the others from a baseline to attack/bug out. If you have him 3rd man, he can't do this, meaning the guy with the most firepower in your FT is useless, unless the FT forms a baseline, but this can take time.
Dont have the marksman as 2IC either, he has enough to concentrate on shooting people than ordering people around, therefore:
Gunner (Pointman)
FT IC (normal assault rifle)
Marksman (DMR/sniper)
FT 2IC (normal assault rifle)
IC does the gucci ordering people around and war-y stuff, 2IC does all the admin and makes sure no one gets lost (hence at the back)
Also, contact drills can be broken down to simply RTR:
Return fire
Take cover
Return effective fire (after identifying the enemy posn)
(oops got beaten to it there, all well)
Hope this helps, and no offence but perhaps mention you don't have much experience in the first place.![]()
NO! never have a gunner as point man. its bad practiceFor the order of march (OOM) for the fire team (FT), i'd suggest having the support gunner at the front, therefore when contacted to the front he can lay down loads of cover fire whilst the others from a baseline to attack/bug out. If you have him 3rd man, he can't do this, meaning the guy with the most firepower in your FT is useless, unless the FT forms a baseline, but this can take time.
Dont have the marksman as 2IC either, he has enough to concentrate on shooting people than ordering people around, therefore:
Gunner (Pointman)
FT IC (normal assault rifle)
Marksman (DMR/sniper)
FT 2IC (normal assault rifle)
IC does the gucci ordering people around and war-y stuff, 2IC does all the admin and makes sure no one gets lost (hence at the back)
Also, contact drills can be broken down to simply RTR:
Return fire
Take cover
Return effective fire (after identifying the enemy posn)
(oops got beaten to it there, all well)
Hope this helps, and no offence but perhaps mention you don't have much experience in the first place.![]()