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When is a ricochet a firm hit or a gentle tap?
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may I refer back to Toms trademarked 27mm gelatine BBs .....
I agree. The problem is in today’s day and age everyone wants to turn their hobbies into a way of making money.One question does anybody reading this think that the game idea of small teams and trying to play all tactical is some how new?
Give you a clue it isn't, similar stuff has been tried before, in paintball years ago I remember places trying it. Never really took off as paintballers tried it, thought yeah that was different and went back to paintball. None paintballers tried it and either didn't like the pain or became paintballers and ended playing speedball as way more fun.
Laser tag tried it and lots of people had a go and some even had quite a few goes but it soon petered out it soon became kind of boring.
Pretty sure some airsoft places have tried it and it has never really took off.
While some of the more larpy players will enjoy it the small size means scenarios are limited so can become stale very quick. To be honest the larpy types who actually want to take it serious are actually a minority so your client base past people who just have a go to try it and then go back to just having a laugh at skirmishes is pretty small. The idea does have merit but I honestly reckon it will only work as an occasional thing and the site really needs to concentrate on providing a good cqb experience as that is where the longevity is.
The hit detection is just bollocks no matter how you look at it though.
I agree. The problem is in today’s day and age everyone wants to turn their hobbies into a way of making money.
Because of this, a lot of ideas like this one have sprung up, people trying to make money out of an idea that was probably first thought of a decade ago, just so they can spend as much time as they want doing something to do with their hobby, trying to become a millionaire in the process.
They started a 5vs5 style tournament this year at a site(I forget what it’s called) and from what I heard it was every bit as bad as you can imagine.
If it aint broke, don’t try to fix it, if you have an idea on how to improve it, your a decade late and no one gives a shit.
I agree. The problem is in today’s day and age everyone wants to turn their hobbies into a way of making money.
Because of this, a lot of ideas like this one have sprung up, people trying to make money out of an idea that was probably first thought of a decade ago, just so they can spend as much time as they want doing something to do with their hobby, trying to become a millionaire in the process.
This is even more reason for enough marshals to safely watch the players.But there over a dozen buildings with an upstairs and some with multiple rooms.
I don't think the mag capacity is a biggy, I assume the games are all semi only anyway.
That said Realcap or Midcap will keep the site cleaner ha!
36 minutes ago, Tiercel said:
The other consideration as well is that if youre only running one game at a time, you've got 2 teams playing, and X teams sat around being bored, they'd paid to be there to play. Imagine how annoyed/bored you'd be if you've paid for a whole day tournament, and you have to wait an hour between games because you're the first team in, and 10 more teams go, each one lasting 10-15 or more minutes before you get to have your next round. You'd need stuff to do Inbetween or be running more than one scenario at once. I don't know if the site yours using could accommodate that suitably?
conceivably even a white coat
I agree. The problem is in today’s day and age everyone wants to turn their hobbies into a way of making money.
Because of this, a lot of ideas like this one have sprung up, people trying to make money out of an idea that was probably first thought of a decade ago, just so they can spend as much time as they want doing something to do with their hobby, trying to become a millionaire in the process.
They started a 5vs5 style tournament this year at a site(I forget what it’s called) and from what I heard it was every bit as bad as you can imagine.
If it aint broke, don’t try to fix it, if you have an idea on how to improve it, your a decade late and no one gives a shit.
Ive had instances where ricochets have been genuinely mistaken for hits, the right bb, barrier and angle and they can come back at you with authority.
Also gelatine bb's? Thats heresy sir and i suggest you cease it
I reckon I could put together a pretty lethal team though. Anybody remember the vault game at the mall 5 vs everyone else?
I play a lot of video games and I get OK at them but I never enjoy playing "competitive" matches or tournaments. I play for fun and it's just not fun for me when theres more stakes on the line than just playing for the hell of it. I do think your right everyone dreams of their hobby making them money similar to how most people wanted to be a footballer but now people want to be a youtuber or twitch streamer. For me hobbys are to relax so I don't enjoy when they get too serious.
Sounds like you're taking what is potentially a good idea, then ruining it by massively over complicating it.
Small "mini milsim" 5v5 CQB missions sounds like a potentially awesome idea. Have a day-long tournament, each game lasts 10 minutes or something like that, a dozen teams on the day working their way up a score board, sounds really fun.
I like the idea of belt rigs only for cqb so you don't get Rook and his extra armour turning up ignoring hits because "CQB hurts I need protection!" I'd allow helmets though at people's choice. One because if people are getting their Ash on and pelting around cqb heads twatting into door frames hurt a lot and are an insurance claim nightmare "he told me I couldn't wear head protection and now I've got a big scar on my forehead! I've got Injury lawyers 4 u on speed dial!" And two as a medical professional working with members of the public in my day job it looks bad if I turn up at work with a face full of oozing BB welts so for cqb I do tend to go all out on face/head protection
Balaclava with built in mesh... You mean you want me to share re-used grotty face protection that many other sweaty mouth breathers have been rubbing all over themselves? No, thanks. It's bad enough reusing hard face pro at regular rental sites but soft fabric stuff that's gonna be full of sweat and grease, no.
Over complicating it with bizzare rules and a strange LED system and RF trigger blocks (this of course now means people can't bring their own guns, forcing people to rent which sucks) and the rest of that sounds massively over complicated and full of problems that will kill it off.
For one. How would your hit detection differentiate between a BB strike and your mate prodding you hard in the chest for a laugh, or bumping against walls? It sounds like you've seen laser tag kit and thought "that'll work great for Airsoft!" Which... It wont.
Also we all know what it's like when you go to a game day and they're trying a new game with really over complex rules/objectives... Everyone ignores the objectives and it just turns into team death match. If you want to avoid this, remember the age old words of wisdom, keep it simple! I'd also consider as a way of encouraging people to actually play the objective rather than win by eliminating the other team have some kind of points system in place for scoring teams on the day, say 1 point for every player eliminated and 3-5 points per onjecti completed. (assuming there's more than one objective per round, if there's only one then you'd need to balance it so that completing objectives is a decent enough reward in points but not OP )
Other suggestions, if you're going for mini milsim level of play, then appropriate loadouts is a nice idea, no speedsoft trackie bottoms and wannabe NFL jerseys. I'd also consider ammo limits to stop it turning into a "IM NOT USING FULL AUTO JUST REALLY FAST SEMI AUTO LOL" spamfest of who can spunk a whole mag down a corridor fastest like every other CQB site. No hicaps/drum mags. Mid/low caps only and to force people to think sensibly about their shots I'd consider making a 30-50BBs per magazine limit and maximum of say 150-200 BBs carried in total for your primary weapon. Secondary like pistol or even shotgun would be unlimited (again no Glock 18s with drum mag to get around this ? )
I think I see what you're trying to do, and I like it, but don't ruin it by going full rainman over it!
This is even more reason for enough marshals to safely watch the players.
..... and if it’s a 5v5 competition then you have 10 players to watch in a focused area of action, which means you can place your marshals to fit the Scenario and follow the action
I feel all of the hit recog kit is just aiming the games all toward Joe public walk-ons, AKA planet laser etc.
I see you thought and reasoning for the recog kit but irritatingly I think it would cause as many new issues as it would resolve.
Plus who wants to wear all that!?
What is you target customer base?
One time Joes or repeated custom long term Airsofters?
Building a good gentlemans agreement through regular players and solid marshalling is going to be way more fun, less complicated and costly I would think.
I think with 5v5 in mind specifically Battle Belts only is a great idea as lots of hits are not taken due to the like of tac vests.
I don't think the mag capacity is a biggy, I assume the games are all semi only anyway.
That said Realcap or Midcap will keep the site cleaner ha!
350FPS will make hits known / players react to hit involuntarily making it obvious.
No mesh eyepro is a good call, with lots of hard surface BBs shatter.
If you are potentially running 12x 5man teams then 6-8 marshalls would be good, all depends on you budget / what works, but the more the merrier.
Ultimately most airsofters want a good game, 5v5 is going to be active, getting a good rep and honest regulars will do so much for the site.
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On 09/08/2019 at 07:36, Tiercel said:
The other consideration as well is that if youre only running one game at a time, you've got 2 teams playing, and X teams sat around being bored, they'd paid to be there to play. Imagine how annoyed/bored you'd be if you've paid for a whole day tournament, and you have to wait an hour between games because you're the first team in, and 10 more teams go, each one lasting 10-15 or more minutes before you get to have your next round. You'd need stuff to do Inbetween or be running more than one scenario at once. I don't know if the site yours using could accommodate that suitably?
Have read and re read this thread trying to see how this is going to work. In my ill informed opinion the only way you will even get close to what you are attempting is going to cost a sh*t load of money for something that I cannot see where you will get your return.
“Do not waste time attempting to make sense out of nonsense.” ― Johnnie Dent Jr.