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Nicknitro

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  1. July 12th-13th 24 hr event OP Deadfiles July 12th-13th 24 HR event Site1 Ceri forest. Despite the failure of an arms and munitions convoy headed up by Nato forces for the Syrian militia, militia fighters on Sunday claimed a major scalp when they killed the head of the regime's air defence force in a battle east of Damascus. General Isaac was not the most senior officer to have been killed in the uprising and intel reports confirm that both the air defence plans and strategic air strike plans for upcoming air missions where all retrieved upon his death, but his death is a symbolic blow to the regime as it tries to consolidate advances against the militia rebels in the centre and north of the country. It was not clear how the general met his end, with reports saying he had died of his injuries. But the regime has been launching attacks around Damascus and in the south of the country to ward off a gradual encroachment of opposition forces, newly fortified with more advanced weaponry believed to have been supplied by Saudi Arabia with the approval of the United States, the Syrian militia are believed to have the special forces Syrian army held up in a woodland area just south of Damascus. The ability of the rebels to hold ground in the south contrasts with the splits that have bedevilled them in the north of the country, where regime forces have nearly surrounded Aleppo as the Islamic Front and the Free Syrian Army continue to fight on two fronts, the other being against the militant Islamic State of Iraq and al-Sham. 15 Division SFSA. DPM, Flectarn, woodland camo. Objectives. Don’t let any of the future flight plans fall into the hands of the militia. Defend the local area at all costs. Patrol the local area for militia fighters and deter any advancement onto your location. Use any specialist weapons such as support weapons and mortars obtained from the previous failed mission to good effect. Defend the weapons and munitions obtained during the failed Nato mission. Gather intel from enemy forces on potential incursion points potential enemy numbers in the area. Ensure the files are moved to the exfil point at 12.00 hrs Sunday Syrian Militia MTP, Desert, desert and fg atacs or special forces loadouts Objectives. Locate and find the flight plans which are being held by a tier1 member of the Syrian Special Forces. Locate enemy strong holds and either destroy them or take them and use them to your advantage. Search the forested area for the Syrian Special Forces. Gather intel from enemy forces on potential strong holds and any weapons and munitions which are in the area as well as fuel and ammo depots in the area, Do not allow the files to be moved to the exfil point at 12.00 hrs Sunday. Teams 15 Division SFSA. Damian Alan Sam Ingham Syrian Militia. Deano Danny Richmond Unassigned players Ron Mahoney Jay Johnson Graham Allan Michael Corcoran Warren Ganser
  2. OP Archangel 24 hr E&E With a twist. Sept 13th-14th 24HR event Site1 Ceri forest. Should you decide to sign up to this event as Russian forces then please pm me and we'll add you under a different name. Spetsnaz Special Forces from alpha group GRU have supplied a lead element of 6 scout sniper teams who have been deployed from their base in the southern district of Russia. The main tasking is to take out 2 key figures of the Ukrainian militia. However during the infil both key targets gave the command to deploy SAM rockets and shot down 2 Russian Mi-26 helicopter troop carrier helicopters in separate areas of a large forested area on the outskirts of the Crimea region in the Ukraine. During the attack both sets of pilots gave the order to ditch all kit in an attempt to lighten the load prior to impact. FSB have intercepted icom chatter giving a rough outline on their position and that they are currently patrolling the forest for any survivors and intel they may have with regards to the ongoing situation in the Crimea region. The four pilots of the downed gunships survived the attack as well as the sniper teams and require an immediate extract, unfortunately for them the kremlin have advised they will firstly have to locate any possible intel around the crash site area and if their equipment is serviceable then they are to carry on with the mission and make it to extract at 12.00hrs the following day. Ukrainian Militia. Key targets. 2 Places. Uniform. Black military type jacket black beanie or pukol and a cam chest rig or plate carrier. Unlimited places for the militia Alan Sladen Damian Sladen Deano Bore Sam Ingham William Pethard Llb Michael Corcoran John Milosevic Jamie He + 110 milispec landrover Samantha Allen Uniform: DPM,MTP,DESERT,ATACS, FLECKTARN. ALL ARE WELCOME Weapons. Anything goes. Bring everything Objectives: Protect the key members of the militia. Defend the SAM sites. Patrol the local areas for the downed pilots and any potential threat from enemy forces. Locate all of the pilots and the sniper teams, interrogate them on their mission brief and retrieve any intel which they may be carrying. Pilots Mr Maverick Mr Goose 4 Places Uniform: OD coveralls or OD uniform. Weapons. Pistol with one mag only. Objectives. Avoid capture at all costs. Survive the 24hrs until exfill. Assist the sniper teams should the opportunity arise. Sniper units. Sniper Team 1 Mr Smith 1 Mr Smith 2 Sniper Team2 Sniper Team3 Sniper Team4 Sniper Team5 Sniper Team6 12 places. 6 teams Uniform: Ghillie suits or any other type of sniper cam. Objectives. Locate as much of your kit which you require to complete the mission. Search the local area for the key militia figures and gain as much intel as possible, from weapons and munitions to enemy numbers and vehicles etc. The high profile militia targets must be PID’d photos taken if possible and the kill shot taken should should the opportunity present itself. Locate and kill the high value targets. Link up with the downed pilots prior to extract. If the sniper teams or pilots are captured they will have a 2hr interrogation time frame. After the 2hrs is up you will then merge into the the militia team and assist as new team members.
  3. Bookings updated. If ive missed anybody let me know and ill pop you on the list. 50 + attending with three milspec vehicles to add to the game as well. Keep the bookings coming in and if your considering coming , just get your name on add yourself to the event.
  4. INT UPDATE Navint have intercepted emails containing photos and potential collection points of the storage crates containing the depleted uranium. https://www.facebook.com/groups/1417027541883841/ https://www.facebook.com/photo.php?f...7361474&type=1
  5. Bookings updated. Keep them coming fellas...and ladies
  6. Op Gunrunner Date 17th-18th May Location. Site 1 Ceri forest, Near Newtown and Welshpool Price £35 Duration- 24hr event Be on site by 10.30hrs for site and personal admin, startex 12.00hrs Endex 12.00hrs sunday. Hope you can all make it. Location Syria and Lebanon border regions. The Nato forces command structure have decided to support the Syrian militia in a major weapons resupply to assist in the efforts to overthrow President Mussa Dassad and bring balance and fair leadership back to the country with the help of the Lebanese prime minister. Nato forces from the logistics and engineering branches supported by SFSG scout sniper units from both the UK and US are on hand to ensure that the weapons are received within a 24hr window, a handful of Syrian militia will act as guides through the local terrain. The main issue facing the NATO forces is a large forested area where the tracks have been booby trapped with ied’s to slow down Nato forces. As well as ensuring they will be able to re-fuel en-route at two primary military re-fuelling points which are currently being held by 15 Division Special Forces of the Syrian army. Objectives Nato forces Defend the convoy at all costs, Clear all tracks of ied’s using mine detectors. (These will be provided on the day) capture and defend any enemy refuelling depots. Gather intel from enemy forces on potential ied threats in the area as well as fuel and ammo depot’s in the area, SFSG scout sniper units are to identify the refuelling and ammo depots and report back to your oc prior to any attack. The main body of the Nato forces are to act as a close quarters QRF, for the convoy should their passage come under threat before your OC gives the command for a main assault on any enemy held installations held by the SFSA. Then it is on to the final destination which is heavily fortified by the 15 Division SFSA. 15 Division SFSA. Stop the convoy and defend re fuelling and ammo depot’s to the last man, using long range mortars if necessary. The SFSA have a specialist counter sniper unit already deployed in the forest and have been tasked with tracking down and eliminating any enemy scout sniper units in the area. Gain intel from enemy forces with regards to their operation, route or final destination. Place ied’s on the tracks to slow down Nato forces. Uniform requirements. Nato MTP, DDPM, desert atacs or special forces loadouts.ETC Alan Sladen-Dean Llm Damian Sladen + 110 milspec landrover Corey davies liam Thomas mark Williams gerwyn davies dai storey tom michall kyle Chris Maddog D Gareth fletcher Alex Simmonds Rebecca Sleeman Mike John Fox George ing Shannon Craig Robert Parsons Oliver Douglas Fenton Ryan Astley Ash watters Scott Tate Paul Martin Ryan Astley SYRIAN Forces. DPM, Flecktarn, Atacs fg, Local area dress etc. Deano Paul N Ian Laverick + 90 Milspec Landrover Nick Berry + 90 Milspec Landrover Matt Calfe Ron Mahoney Clive Bowes Iain Milispec Lewis Mahoney. Dave Meakin Jon Read Andrew Clemas Thomas Clemas Ed Clemas William Pethard Llb Warren Ganser Sean Ganser Malcolm McColl Stewart Mccoll James Branscombe Donald Branscombe Richard Florence Stuart Gallen Graham Gallen Chris Pottie Awaiting team selection. Steve Mason Alex Bolton Peter Podmore Graham Allan Paul Martin Carwyn 'Caz' Lloyd Roberts
  7. Six more names just signed in via the FB page. Names and teams updated. Cheers lads.
  8. We have been up to the site today for another mooch around due to all of the wet weather lately. The main road on the way in, is as was (not great but drivable). All of the tracks on site are fine. other than that everything is now in place and ready for the 6th. I've added a photos to give you an idea. https://www.facebook.com/events/761439363885018/
  9. Come on fellas, You wont be dissapointed
  10. If you have any questions then fire them across and we'll get back to you asap
  11. Health & Safety A full safety briefing will be given at each event - if you have any questions, please ask a member of the admin team who will be happy to help. Even if you have played many times, and heard the safety briefing over and over, please remain quiet so that the new players around you can hear. It could be you who suffers if you prevent others from hearing the safety rules. All accidents must be reported to an adim member of staff or a marshal and entered in to the accident book. The first aid point will be identified at startex. Notify staff of any medical conditions/medication you may be taking. Medication must be kept in top left hand pocket with any relevant details. In the case of an emergency during games, marshals will sound a whistle with three long blows or will shout SAFEGAURD, SAFEGAURD, SAFEGAURD. Upon hearing this you must make your weapon safe and wait until told it is safe to continue play. A full safety briefing will be given at each event - if you have any questions, please ask a member of the admin team who will be happy to help. Even if you have played many times, and heard the safety briefing over and over, please remain quiet so that the new players around you can hear. It could be you who suffers if you prevent others from hearing the safety rules. Only pyrotechnics made by Enola Gaye and TLSFX or PYRO provided by TFBK airsoft can be used on the site. Pyrotechnics (smoke and BB grenades) can only be sold to and used by players aged 18 or over, This is the law. Home-made or home-modified pyrotechnics are illegal, anyone found to be using such items will be in the first instance asked to remove it from the game area. If found again then you will be escorted from the site. It is unlikely, but possible, you may encounter a member of the public during a game-day. If this is the case, alert all other players to their presence and cease play immediately. Warning signs are in-place at all possible access points to the land. A site organiser will advise when it is safe to commence play. Areas of the site of potential risk are out of bounds areas. These areas will be identified in the safety briefing and marked on the site maps (supplied to each team at the beginning of the day where required). Replica knives/bayonets are permitted only for authenticity of a loadout and should remain sheathed at all times. Multi-tools are also permissible for field-craft purposes. Brandishing a bladed weapon or using one irresponsibly in any way will get you ejected from the site and reported to the police. Eye protection Some type of ballistic or protective grade eyewear or face mask mus be worn at all times once on site even in the safe zone. Vehicles. During some evens military vehicles may be used as a part of the theme for the event. The on site spees limit is 10mph. This must not be exceeded at any time. Do not stand in front of moving vehicles unless some type of road block is in place.. Vehicles must stop at check points. If check points are in play ? Admin vehicles are may be used from time to time moving around the site to complete admin tasking's, they will have their hazard lights on so please do not engage these vehicles. Marshal Rules. The marshals word is final so don’t argue. Dont take matters into your own hands. Under cover marshals are in operation in all games at TFBK, There will be no marshals wearing HI VIS JACKETS so the marshals will all be trusted airsofters within the game. They will only identify themselves by producing an orange TFBK marshal card which they carry at all times identifying them as a marshal. Cheating will not be tolerated. Aggressive, Abusive and Dangerous behaviour towards other players or staff will not be tolerated and may result in you being ejected from the site. Weapons will and can be randomly chrono’ed throughout the weekend on an adhoc basis. Any guns exceeding specified FPS limits will be removed from play.
  12. The first Game date is now set. Glyn Ceriog. Near Oswestry and Chirk Sunday 6th April 08.00 on site for an 08.30 startex 17.00 Endex- Light dependant Price is £20 Hope you can all make it. Reply on here with your choice of sides and we will update accordingly. Numbers for this are unlimited. Send me PM with your name and the team you wish to join. Op Argonaut A Russian military air transporter has shot been shot down over Syria. Navit has intercepted communications that a supposed routine flight from Libya to Kazakhstan was in fact carrying a large shipment of depleted uranium. The Syrian Militia on the ground have found the shipment and are currently holding the depleted uranium for ransom to the highest bidder and have placed a 10 hour window with the highest bidder being accepted. The Syrian militia are currently holding the Uranium in a well-fortified area some 60 miles outside the capital, Damascus and have placed mortar pits into strategic placements to keep local armed forces and any specialist units at bay. The Syrian army have already been notified but currently finding it hard to make any ground through the city and into the foothills due to the Syrian militia stepping up their presence with a larger force inside the city as they are holding out for a better price on the uranium. The Russians are denying any involvement in flying the uranium over Syrian airspace and are refusing to act upon their loss of the uranium due to international laws set by the UN. The UN have put together a team of specialist engineers who have been tasked to para drop from high altitude to avoid any further airborne attacks and take out certain locations as well as destroying or recovering the Uranium before exfil. Mission Brief. UN Task Force. Destroy the mortar pits safeguarding entry to the uranium whilst maintaining minimum casualties. Beware of potential sniper elements in the area who have been tasked with keeping surveillance on key areas in the foot hills. Locate and either extract or destroy the shipment of depleted uranium. Avoid contact with the larger Syrian militia as their numbers are greater. Destroy the SAM site safeguarding any possible air threat to allow a safe exfil at 17.00hrs. Syrian Militia 1 Maintain a safe patrolling area and ensure no home based or specialist foreign units get a chance to extract or destroy the uranium. 2 Booby-trap all locations if necessary to prevent the uranium getting into enemy hands and hold up any enemy targets until reinforced from the city and a buyer has been found. 3 Wait out until 17.00 hrs and make sure the buyer can receive their goods. Kit rqd. Props will be in game for genuine demolition. All dems kit will be provided to the UN Task force. Maps and potential enemy locations will be provided on the day. The usual 1 day event equipment.. Food. Water. Nutty ETC. Waterproofs ( just in case). Full load out with extra supplies of batteries and ammo. It may be worth bringing a dry set of civvies. It is wales after all. For a more detailed outlined revision on equipment to bring then check out the kit list page. Uniform Load out info. UN TASK Force. Multi Cam, Desert cam, MTP, Desert A-tacs Alan Sladen +Milspec Landrover 110 Damien Sladen Ryan Astley Adam Madge Rupe Brookes Dave Cohen Johnny Render Andy White Paul King Liam Rowley Jonny Baxter Syrian Militia. DPM, Flectarn, ETC. Mish mash of local area clothing also allowed just don't conflict with the UN Task Force load out. Deano Sam Ingham Alex Bolton Ron Mahoney Mark Saunders Lewis Mahoney Clive Bowes Mark Saunders, Tom Searle Sean Elliot Paul N. Pete D Stu D Alistair Greenough Dave Meakin Phil Rove Sean Ganser Team Legio Titan Awaiting team selection. Themighty wang Link from the web page . https://sites.google.com/site/tfbkairsoft/
  13. https://sites.google.com/site/tfbkairsoft/home
  14. Ceri Forest – Site 1 Near to Newtown and Welshpool Is a large forested area of 1200 acres which includes a slate quarry as part of the grounds as well as various tracks throughout which makes the site ideal for players with mil spec vehicles to be used on site if you should wish to. Lat - 52* 30’ 28.53” NLong – 3* 11’ 34.76” W. On our web page there is a useable link to Google maps which will give you a better idea of our location. Glyn Ceriog – Site 2 Near to Oswestry and Chirk Is a large forested area and is not as physically demanding as site 1 as it is a lot flatter in areas, it has various tracks throughout which makes the site ideal for players with mil spec vehicles to be used on site if you should wish to. On our web page there is a useable link to Google maps which will give you a better idea of our location. https://sites.google.com/site/tfbkairsoft/home Arrival and departure. You may encounter roaming live-stock on your on to and through site. Please do nothing to interfere, harm or otherwise irritate the sheep/cattle/horses. Latest on site is 1100hrs Saturday to allow for time to get people moved across site for various reasons & equipment divvied up & loaded onto wagons. With ALL TFBK events, please try to make sure you are as ready as you can be with regard to kit & weapons prep. As soon as you arrive on site, Complete site admin & sign in. Once everyone is booked in we will then crack on with the Site Safety briefing and event overview.
  15. Recommended KIT LIST. https://sites.google.com/site/tfbkairsoft/kit-list
  16. Nicknitro

    Rules

    Age Limits The minimum age to play is 16, unless both the following conditions are met. 1) You are accompanied by a playing adult (over 18). and a parental consent form is to be filled in and signed by their legal guardian. 2) Your accompanying guardian has signed the insurance disclaimer on your behalf, Game rules Cheating will not be tolerated. Notify a marshal immediately and they will deal with it. NOT a couple of hours later, as the issue will have passed and this makes any resolution hard to deal with. The BANG rule is not enforced in game; it’s more of a polite way of saying your hit than blatting away at someone from point blank range due to the density of the some parts of the site, so expect to be hit at from close contacts. However at close range we do expect common sense from all players. Random Chronoing will be in operation at all events during game play. Any weapons found to be over the limit will be labelled and held in the admin vehicles until end of play Sunday to ensure the hot weapon won’t be used again. All players are asked to ensure that your weapons are under the MAX FPS limits for our site. Chrono will be available on site for players to check. See a Member of the admin at the safe zone at startex. Medic & Regen Rules Each player will carry 2 white bandages in their kit. Please supply your own when possible although we will have plenty to issue. When hit you will call out hit & LIE DOWN where you are with one hand in the air. Any team member can medic you back on your first hit. They will apply the bandage you will be carrying by tying it around your arm. Note: (This doesn’t mean you have the bandage out in your hand or already half way on). You are then immediately back in the fight. Note: If you have been shot and medic’ed back in by a team member the first hit lasts 30 mins before the bandage is removed. Then its back to the start of the medic rule. When hit for a second time (within 30 mins of the first), you will call out hit & LIE DOWN where you are with your hand in the air, you MUST BE attended to by a team medic, (To be sorted within your own sections at STARTEX), They will apply the bandage you will be carrying by tying it around your arm. You are immediately back in the fight. A third hit within 30 mins of the second hit you will call the hit but this time make sure you notify the opposing force that you are dead man walking and make your way back to your TAC location for a 5 min wait & re-spawn, this can also be used as chance to bomb up. If you aren't tagged/medic'ed within 15mins of either the first or second hit you bleed out - make sure you notify the opposing force that you are dead man walking and make your way back to your TAC location for a 5 min wait & re-spawn back into the game area. If any re-spawn points are overrun or in the middle of a heavy contact make your way to the nearest other re-spawn. Section Commanders to advise your troops of re-spawn points at all times. Remember……dead men don’t talk Hit taking Airsoft relies on honesty - unlike paintball there are no marks left by airsoft bb’s. Nothing ruins an airsoft game faster than players not taking hits. Please help us to provide top quality airsoft game by being an honest player. Definite ricochets do not count as hits. When you are hit, shout 'Hit' and raise your hand and play down on the floor. When you are hit, do not talk to active players. "Dead men don't talk”. Capturing the enemy. If you wish to capture the enemy you firstly have to search them for hidden weapons and ied’s etc. However should you miss anything during your search then they are game on and the detainee can use his own initiative. No need to remove weapons as long as the player is happy to have them removed this also goes for Pyro. Any weapons not removed from the detainee should be made safe. You must medic him with a bandage and then he is alive for you to take back and keep for up to 20 minutes. Unless he is happy to stay longer?. Wet’s and nutty usually do the trick and under no circumstances should there be any type of torture techniques be used. Escape from your capturer. The only time a player can escape is if he is left unattended and is able to sneak away ! No Exceptions. SLEEPING ARRANGEMENTS. Unless stated otherwise, all of our events will run straight through the 24 hour period, normally with a 4 hour period in the middle of the early hours to down tools and give to everybody for some shut eye before endex. The need for enforced rest will be catered for in a realistic manner throughout. Therefore a safe zone will be put into place to allow people who have travelled from afar to get some shut eye if they should require it. This will usually be in the vicinity of the car park. Players will be deployed out into the field and will operate from their Bergen’s rucksacks etc, from Lay up Positions (LUP), TACHQ, and Observation Positions etc. It is down to individual teams OC’s to create a rotation system where possible to achieve this. We do understand that the scenario on the day may not allow for this so OC’s need to be aware of all members attached under there guidance. Personal kit You are responsible for your own kit and TFBK cannot be held responsible for kit lost, stolen or damaged. Arrival times Time on site is 11.00hrs Saturday to allow for time to get people moved across site for various reasons & equipment divvied up & loaded onto wagons unless otherwise advertised. Note. (This only applies to weekend events, Single day events will be posted accordingly) With ALL TFBK events, please try to make sure you are as ready as you can be with regard to kit & weapons prep. As soon as you arrive on site, or if your really good the night before. Once on site. Complete site admin if required & sign in. This will then be followed by the Site Safety briefing and event overview.
  17. FPS Limits. Chronos will be carried by all site admin staff during game days and reserve the right to randomly chrono any RIF in game at any time. Failure to comply with the info below could mean you have an early drive home 370 fps maximum. With .2g BB's Please if possible only use .2g or .25 g bb's. (Please don’t turn up thinking you'll get away with being chronoed with a .38g bb running at 370 fps and then drop down to a .2g bb and be allowed in game. It won’t happen) and that’s not what we want. Sniper rifles. 500 fps maximum – minimum engagement distance 20m. With a .38g BB at most. Fixed support weapons. 400fps maximum with .2g BB’s But they should. Only be used as fixed support weapons, we don’t like Rambo moments on site. GAS RIFS. Please use your common sense when the weather and climate changes as we don't want to be pulling Airsofters out of the game for running HOT guns. Any Airsofters who would like to attend but don't comply with or don't like the above rulings then don't bother. (WE WILL FIND OUT WHO YOU ARE). TFBK encourages but does not insist on the use of LO-MID-cap mags. We do however; have an ammo limit of 800 rounds. Normally a 800 round limit for AEG’s will be in place. No loose ammo can be carried except in certain circumstances. Support gunners can carry one full magazine or load with the weapon, This accurately reflects the role of support weapon gun team. L86 or similar magazine fed support weapons a limit of 1200 rounds is allowed in magazines. This limit can be carried by the gunner & his No 2. Support weapons must be of a type used & recognised in the real world ie. GPMG, M249 Minimi, MG3 etc. Box or 'C' mags on M16's, AK47's are not support weapons & cannot be used as such. Pistol ammo is outside of the limits but is restricted to one magazine loaded in the weapon plus one spare. Sniper rifles are limited to the same 800 rounds. Be advised that if you do not have the total magazine capacity to give you the allowed maximum load then you will be able to carry any loose ammo WHICH BRINGS YOU UP TO THE 800 ROUND LIMIT. Pyro's Only TLSFX and Enola Gaye products are to be used on site. Anybody found to be using any other PYRO will be at the first point advised to remove it from the gaming area, If it is found again then the Admin team reserve the right to eject you from the property with no refund. Any explosive pyro thrown within 3m of a person not behind hard cover is classed as a kill. Hard cover is defined as: a wall, a large tree, (Not a few twigs or bushes) or in a ditch, (This would class as a large crater or trench like system )Not a pot hole. Smoke grenades are not classed as explosive pyro’s & have no effect on personnel other than producing a smoke screen for an advance to target or an exfil from a contact. To disable a vehicle using an explosive the pyro must be thrown within 15ft of the front of the vehicle, this is to allow the driver to brake in time. All occupants are considered dead & the driver & his vehicle are captured for a period of 15 mins should the OPFOR decide to use it. During the 15 mins the driver will obey the orders of the senior NCO/commander of the enemy team or by the senior commander at that time. Captured vehicles can be used for any purpose. (Apart from a run to Maccys) IED's & booby traps can & may well be used during this time so beware that the vehicle and or driver are searched correctly as the medic rule also applies to the driver. If anything is triggered within 6m of you & you are not behind hard cover as described above it is deemed a hit and the above actions should then be taken.
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