Long one, so grab your snacks and a cuppa...
I just got home from the first episode of 2026's 'Namsoft at Gunman Eversley Alpha. I think my car has an electrical fault though, as the ABS, traction control, and oil warning lights came on, but I checked my oil levels and they seemed fine, and my breaks were fine, and I wasn't getting any wheelspin. Well, at least I got home and my car didn't explode, but I think a trip to the garage is in order...
Anyway, I arrived on Friday after a much longer drive than it should've been. It was a 3 hour trip that should've taken 2 hours at most, because for some reason Google Maps decided to route me through Guildford approaching rush hour on a Friday. Thanks Google... Anyway, I got there a bit later than I wanted, so the spot we usually set up in was taken. With over 100 people booked onto this one (way higher than usual, and Josh, the guy who organises and runs these events, was wary of it), space was at a premium, and our group needed a decent spot for all our stuff. Fortunately, I managed to reserve us a nice bit of space, setting up my tent and gazebo to set up a footprint for our group as I was waiting on the others to get there; one had some work come up and so they couldn't leave until later, and the other guy dropped out last minute so it was just me for a bit. The others did eventually arrive and we set their stuff up and then sat down for a bit of social in the evening.
The following day, two of us went out for the Saturday. I decided to use my m14, set up as an m21, but only at 1.14J because of the sniper ban at Eversley Alpha at this time of year, with my 1911 as sidearm. I also got stitch counted because I was using a plastic holster for it because my black leather holster ripped last game day when I was testing my setup, so this immediately soured my mood; at Gunman's filmsim games, there is the approach of "does it look okay at a glance at 10m", because getting too stitch-county is exactly how you kill events; we should really learn from the WW2 filmsims that died a death because of this behaviour. Plus, there were FAR more egregious examples of non-period accurate gear, but again, it generally looked fine at a glance at 10m. I really hate stitch counters...
Anyway, we ended up sitting in a base for a long time, with the occasional very light engagement with US forces that then fell back to avoid us. The game for this weekend had the main path that runs through the centre of the site represent a river and was largely out of play outside of bridges that the Americans had to make to cross over, with help from the AU forces that were already on the other side of the river. Eventually, the NVA got bored and all left, including the other guy in my group, leaving me with two kids to defend the flag that the US forces needed to raise. They did eventually hit us, hitting me from an angle that I thought one of the others was watching, but then he did make it over to me, medic-ed me back in and I took two of them out before they grenaded the building we were in. This was 1 of 2 times I got sent back to respawn all weekend.
So we went back to respawn and regrouped, coming back out to retake the bases with other players, as we noticed on our way back some of the US forces had raised a different flag. I split off slightly to crawl through some bushes to get some flanking shots on the US forces at one of the bases. I managed to get into a spot where I could see their entire battle line from the side and absolutely hammered them, firing off an entire mag into their flank and hitting a whole load of them, before ducking in behind some thick foliage to reload. I went quiet for a bit, watching for movement through the bushes, before coming out and doing exactly the same thing again when their attention was back on the main bulk of our forces who were hitting them from another direction. Also, meanwhile another VC player was flanking around further than me to get in behind them, so their days were numbered. Eventually, we took them all out and took down the flag, and by this point another group had re-taken the other flag and taken that down, which was nice.
Spent the rest of the day back at that original base, though this was a point of contention among the NVA team, and is probably my main and only real criticism of the whole weekend. Stitch counters I can ignore. Rainy weather, as we had light rain for pretty much all of Saturday, isn't the fault of the event organisers so while I can moan about that, it's not a criticism of the event. However, this event did feel way more like a force on force scenario than a guerilla warfare scenario (which is what it should be). NVA ended up just... holding bases for most of Saturday, when what we should be doing is hitting the US and falling back, or setting ambushes, sneaking around and doing guerilla stuff. But it ended up being more like platoons fighting platoons, NVA guarding bases etc. which is very much NOT how the NVA fought (and won) the war with.
Holding this base for the rest of the game was fairly uneventful, but we did eventually get hit again. I took a spot in a corner, crouched and holding an angle where I managed to shoot two Americans pushing in, but eventually the US stopped trying to push in and endex was called for Saturday. Apparently, the US forces were told if they managed to survive on this side of the river, they could start there on Saturday, so a lot of them simply went to ground in the last 30 mins.
On the Sunday I spent a lot of time walking around the site with a larger group trying to find US forces to attack. Eventually, we decided to hit their base and I managed to get some really nasty shots through small gaps in the foliage and into one of the bunkers, and I got a load more kills on the US forces through this cheeky little gap. Eventually, our numbers thinned, I ran out of ammo for my rifle and went down to only 2 pistol mags left, so I decided to head back to our respawn to regroup with the others (well, I was actually going to leave the game because I knew there wasn't too long left and reloading all those m14 mags would take some time. As I was coming up on our hard respawn, I bumped into the Aussies who had set up camp with one of their field packs (allowing them to reload magazines with speedloaders and remove bandages so they could be used again) just outside our respawn. They thought I was a US soldier, because I came from the direction of the fort where I had also seen the US forces set up and chose to avoid (since when you're reduced to below 4 men, you can't do any objectives and you're meant to regroup, plus I didn't have the weaponry to do anything to them anyway). I managed to quickly shoot one of them, but then I got lit up by their whole group, including their LMG who decided to full auto me in the face from almost point blank range. When I called my hit, they just kept shooting and I had to really yell back at them to get them to stop. They did at least apologise, but that didn't stop the physical pain of it. Glad I had my mouth shut or I might've lost teeth! So that's where I called it, and that was the 2nd time out of 2 that I got sent back to respawn. Couldn't be bothered to reload all the m14 GBBR mags with only 1 hour left anyway, but I'll take playing the whole weekend minus 1 hour as a win.
So, the TL : DR what was good, what was bad...
Good:
The general vibes were great. Unlike the last one where there were some really shitty players, this one everyone was pretty great, which was an achievement with the higher numbers than usual. I didn't get too many issues with non-hit taking (one or two across the whole weekend, but that's pretty great for a full weekend event). With 100+ players, I think we proved to Josh that it was right for him to allow that many bookings, as everyone was pretty great and the whole event from a player perspective felt good
Meeting up with
@Tactical Pith Helmet again was good. Good to see him again!
As always, Josh puts so much effort into these games and is a joy to be around. He's very enthusiastic about these events he puts on, and you can really tell!
All sorts of players were there, all sorts of shapes and sizes, and all different age groups too, including a lot of first timers. This is great for the health of filmsim as a part of this hobby!
Bad:
The force on force feel of the event. There were loads of VC players who felt a bit disenfranchised as it felt like the US and Aussies were the ones doing the guerilla tactics, when we were essentially consigned to a more force on force style.
Stitch counting. I hate it, and I really hope it didn't happen to any of the others who didn't have 100% period accurate gear. I genuinely hope that it was just me that got singled out for something that you wouldn't realise unless you actively looked for it.
Getting overshot to absolute hell at the end was pretty rough. As was setting up a field pack right outside our respawn. Not impressed.
I'm still looking forward to the next one in September, and I am already booked on for that, however I am wary and hopeful that the NVA side will feel more guerilla next time. Between now and then I have... a Defiant battlesim weekend, and a 90s filmsim weekend where I'm actually playing NATO instead of OpFor for once, so that'll be interesting.
If you haven't tried filmsim before, I would highly advise giving Gunman's events a look. I don't think I've ever been to one of their events where the event itself has been bad.