Punisher3990
Members
- Jun 4, 2024
- 299
- 377
So, a bit of drama unfolded at my game on Sunday, and I'm interested to hear what people think.
We'd been having a brilliant day up until this point. The site had been running some really enjoyable objective-based games, everyone seemed to be getting stuck in, and there had been a good balance between the two teams all day.
With around an hour and a half left, the marshals switched us over to a Domination game. The objective was on a bridge in the middle of the map, with each team spawning on opposite sides. One side of the bridge had a large metal wall with several firing ports cut into it, while the opposite side was much more open with less cover. The only way to cross over to the other side was the main bridge.
It wasn't a particularly busy day, so each team probably had around 15 players. There were only a handful of snipers and DMRs, with the majority running AEGs or GGBR/HPA. On paper, the teams felt pretty evenly matched, and for the first few minutes they were. The objective changed hands a couple of times and it looked like it was going to be another great game.
Then the blue team had one player with an absolutely awesome LMG get into position. It was a super nice Stoner or maybe M249, it was very nice and he said it cost him about £1400-£1700 total. It was a very nice RIF.
He managed to set up in one of the firing ports overlooking our side and, honestly, the amount of suppressive fire he was putting out was incredible. Fair play to him - he was using the gun exactly as an LMG is intended to be used. He had the angle, the volume of fire, and he was making the most of it.
The problem was that it became so effective that the red team simply couldn't get out of spawn.
I was on red and I must have tried four or five different routes. Every single attempt ended the same way - as soon as you committed to moving, you'd get caught in the stream of BBs. It wasn't just me either. Everyone was trying different approaches, different timings and different bits of cover, but nobody could make any meaningful progress.
This wasn't a case of being pinned for a minute or two while people regrouped. We were effectively trapped in spawn for a good 15-20 minutes. If you took a step outside the spawn boundary, there was a very good chance you were getting hit almost immediately.
Eventually the atmosphere on the red team completely changed. People just stopped trying because there didn't seem to be any realistic way of advancing. Instead of rejoining after heading back to the safe zone to reload, people simply packed their kit away and left. I'd estimate around 8 or 9 players left from a team of roughly 15, so by the end we were massively outnumbered as well.
I ended up calling it a day too, although for me it wasn't entirely because of the situation. I'd been sprinting around all day and was absolutely exhausted by that point. Seeing half the team leave and morale completely disappear just made it feel like the game had run its course.
What I'm interested in is where people think the responsibility lies in a situation like this.
Was the red team in the wrong for effectively giving up after being spawn-locked for 15-20 minutes?
Should the LMG player have eased off a little once it became obvious that the game had ground to a halt, even though he was simply playing his role and doing it exceptionally well?
Or is this where the marshals should step in? Personally, I wondered whether they could have introduced some sort of countermeasure to get the game moving again, moving the red spawn further back or to a different location, temporarily restricting the firing angle, introducing a new objective, resetting the game, going semi-auto only, chucking out some smokes or even opening up the side bridges to give a chance to flank. Anything that broke the stalemate and got both sides playing again would have worked.
I'm not having a go at the LMG player at all, he was clearly skilled and using his platform exactly as intended. It just felt like the game reached a point where one team's ability to dominate a single position stopped the game from actually being enjoyable for either side. If this player is on here, fair play dude, your gun is sick and you smashed the red team lol
Curious to hear what everyone else thinks. Who, if anyone, should have done something differently?
We'd been having a brilliant day up until this point. The site had been running some really enjoyable objective-based games, everyone seemed to be getting stuck in, and there had been a good balance between the two teams all day.
With around an hour and a half left, the marshals switched us over to a Domination game. The objective was on a bridge in the middle of the map, with each team spawning on opposite sides. One side of the bridge had a large metal wall with several firing ports cut into it, while the opposite side was much more open with less cover. The only way to cross over to the other side was the main bridge.
It wasn't a particularly busy day, so each team probably had around 15 players. There were only a handful of snipers and DMRs, with the majority running AEGs or GGBR/HPA. On paper, the teams felt pretty evenly matched, and for the first few minutes they were. The objective changed hands a couple of times and it looked like it was going to be another great game.
Then the blue team had one player with an absolutely awesome LMG get into position. It was a super nice Stoner or maybe M249, it was very nice and he said it cost him about £1400-£1700 total. It was a very nice RIF.
He managed to set up in one of the firing ports overlooking our side and, honestly, the amount of suppressive fire he was putting out was incredible. Fair play to him - he was using the gun exactly as an LMG is intended to be used. He had the angle, the volume of fire, and he was making the most of it.
The problem was that it became so effective that the red team simply couldn't get out of spawn.
I was on red and I must have tried four or five different routes. Every single attempt ended the same way - as soon as you committed to moving, you'd get caught in the stream of BBs. It wasn't just me either. Everyone was trying different approaches, different timings and different bits of cover, but nobody could make any meaningful progress.
This wasn't a case of being pinned for a minute or two while people regrouped. We were effectively trapped in spawn for a good 15-20 minutes. If you took a step outside the spawn boundary, there was a very good chance you were getting hit almost immediately.
Eventually the atmosphere on the red team completely changed. People just stopped trying because there didn't seem to be any realistic way of advancing. Instead of rejoining after heading back to the safe zone to reload, people simply packed their kit away and left. I'd estimate around 8 or 9 players left from a team of roughly 15, so by the end we were massively outnumbered as well.
I ended up calling it a day too, although for me it wasn't entirely because of the situation. I'd been sprinting around all day and was absolutely exhausted by that point. Seeing half the team leave and morale completely disappear just made it feel like the game had run its course.
What I'm interested in is where people think the responsibility lies in a situation like this.
Was the red team in the wrong for effectively giving up after being spawn-locked for 15-20 minutes?
Should the LMG player have eased off a little once it became obvious that the game had ground to a halt, even though he was simply playing his role and doing it exceptionally well?
Or is this where the marshals should step in? Personally, I wondered whether they could have introduced some sort of countermeasure to get the game moving again, moving the red spawn further back or to a different location, temporarily restricting the firing angle, introducing a new objective, resetting the game, going semi-auto only, chucking out some smokes or even opening up the side bridges to give a chance to flank. Anything that broke the stalemate and got both sides playing again would have worked.
I'm not having a go at the LMG player at all, he was clearly skilled and using his platform exactly as intended. It just felt like the game reached a point where one team's ability to dominate a single position stopped the game from actually being enjoyable for either side. If this player is on here, fair play dude, your gun is sick and you smashed the red team lol
Curious to hear what everyone else thinks. Who, if anyone, should have done something differently?