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The 'How Did Your Airsoft Day Go? Thread

Gunman Airsoft do several flavours of filmSim but with all the basic same rules - Vietnam, Cold War, fictional Middle East 1990s and several others. They are all excellent though I prefer the Cold War scene. Usually held at Gunman Eversley, Tuddenham or Free Fire Zone near Bourne
 
I don't think he had the option of blowing himself up and was far too early to be a Kamikaze pilot. 😅 He did however fight in one of the British army's most desperate and famous stands, in the film of which he was played as a completely different character from the troublesome, argumentative, and unruly soldier that he was.

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Hook? I went to RAF College Cranwell with Gonville Bromheads Great Granddaughter.
 
Our local site is , fortunatly , very inclusive . We have some regular players with various disabilities who everyone keeps an eye out for during games . And quite a few ladies who play quite often too.

Play well and you're made welcome If someone is being a dick word tends to get around and they end up being everyone's target of choice regardless of team . Lots of banter between the regulars , but it's never pushed on anyone.

Partly , we are lucky to have a great bunch of people who just want to have a fun day and who look out for each other and partly we are lucky to have a bloody good team of marshals .

We are all playing dress up and running around with toy guns , why anyone feels the need to be a complete twat or worse is beyond me .
 
It's just occurred to me that in 23/24 ? years of playing, I've never done a filmsim, definitely gonna have to rectify that, bit of BHD or similar ?🤔
 
The Classic Army Heckler and Koch Day

Following last week’s successful excursion to Terminal Six, a sunny and very warm morning saw me back on more familiar ground at Airsoft Plantation. On arriving and meeting up with Gary, our first task was to check his Classic Army Stoner LMG. On the positive side, it was feeding with the stock hop unit; on the negative side, the power was variable, with some BBs flying the expected distance, while others succumbed to gravity rather too soon. A quick look revealed the potential culprit, this being the Maple Leaf Macaron’s rather long feed lips; due to a lack of time, a different hop rubber, or the means to trim the existing one, investigating this further was put off to another day.

With Gary reverting to his, formerly my, trusty M16 we set off for the first game. This required the dastardly, evil Blue Team, who started at the border with infinite lives, to enter the village, grab the orange lights attached to each of the three Jeeps and return them to the border. Our gallant, dashing Red Team, with two lives, had to prevent them from doing so for as long as possible. Gary and I decided to defend the fishing hut, which was on the far left of our defensive position and just in front of the now almost dry pond. It is an interesting position as it is at the end of a path that leads along the edge of the site from the border to the front left corner of the village; the path has a number of barricades along it, making it possible for attackers to attempt to leapfrog form one to the other. There is also not a lot of cover for the defenders, but it has to be held, at least for a while. The first attack consisted of a group of enemy players running down the path; they were soon walking back up it again. Another group did the same and also ended up trudging back. Following this, they decided to do it the sensible way, using the cover on the path and sending a group to their left to make their way through the passageways in the bushes to get on our immediate right; after a cracking fight, I was hit and Gary fell back around the pond to take up a position in the building behind it. With the attackers pushing hard and our numbers beginning to lessen, our gallant defenders were slowly pushed back into the village, fighting for every building and every bit of cover. The first two lights were captured and taken back to the border to be presented as tribute to their marshal. We put up a strong fight for the third one, which was on the Jurassic Park Jeep, but numbers were against us and the attackers were able to grab that and get it back to the border.

After a break to reload, take on fluids and, for many, buy ice creams and ice lollies, this game was reversed. Along with several colleagues, Gary and I decided to attack the area we had defended in the earlier iteration; however, we did it better, using the available cover and providing covering fire while individuals rushed from one bit of cover to another. We cleared the area quite quickly and pushed into the village; one player underestimated the depth of the remaining water in the pond and of the mud below it and tried wading through it. I don’t think he will do that again! However, it was not as impressive as the chap who once tried to run across the very full pond and, having been rescued, realised that his gun was still in it somewhere; nobody laughed, honest! The first light was soon captured as it is not far from the fishing hut; it took us a while to secure the second as a group of defenders put up a very stiff defence from the far end of the High Street, based on the Cock Inn. Eventually, it was secured and we stormed the area around the Jurassic Park jeep from various directions; the group that I was with circled around behind it and assisted in wiping out the defenders. We completed the mission rather more quickly than our opponents had managed.

After another break, which also involved ice lollies, ice creams and cold drinks, we moved to the shade of the woods. The Blues had to get their VIP from the far end of the woods to the wooden bridge over the ditch between the woods and the border; they had infinite regens on a teammate who was not engaged in combat and we had two lives with a similar regen. I introduced Gary to a good defensive position that the Lad and I often use and moved to another about 15m to his left. A group of us covered our left flank with about half of us up front and half forming a second line. Not much happened to our front as the enemy put most of their force on their left, attacking through the more open terrain on that side; we were able to shoot at them from the flank as they repeatedly tried to break through. However, our defence began to weaken as casualties took their toll; having been hit and fallen back to regen, I was eventually hit again and trudged back to the safe zone to get a Plant Burger and a cold drink.

After lunch, during which Gary departed, we reversed the game. A group of us attacked on our far right, driving out the defenders who were there; however, it soon became obvious that our colleagues to our left were struggling to get forward, so we moved over to support them. Together, we pushed the defenders back until we stalled somewhat just before the border; having regained momentum, the VIP was unfortunately escorted to the small metal bridge over the ditch, rather than the very large and very obvious wooden one. Once this had been corrected, the game ended; it felt like we had completed the mission more rapidly than our opponents, but we actually took rather longer!

In order to decide the winners of the day, a game of domination was held in the mortar pits; the Jeep (there are a lot of Jeeps at AP!) had a red flag and a blue flag, with the team that had their flag displayed for the longest time being the winner. Both teams had infinite regens at their start points. We decided to go back to basics: grab the Jeep, display our flag and defend it. The other team seemed to go for a much more complicated strategy with flanking manoeuvres through the scrubland trying to get behind us etc. None of them worked and we locked down the Jeep and displayed our flag until the end of the game. Victory!

It was a typical, if remarkably hot, day of airsoft at AP; well designed games, good play and solid marshalling.

Weapons Used:
Classic Army HK33
Classic Army HK53
Classic Army MP5K-PDW

Old school! None of this fancy modern crap! Old fashioned blokes in old fashioned camo with old fashioned rifles!
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Played my usual Apocalypse in Kent today, site was quiet with only around 60-70 players compared to the usual 150-200. Weather and fathers day thinned out the numbers, John the site owner gave Dads who bought their kids (or vice versa) a free game which was a nice touch.

I could only play the morning games due to father's day and as the heat built up I was pleased I got to leave at 12:30. To account for the heat the usual 2h morning game was split into to two 1h games to allow players to cool a bit, hydrate and reload after the first hour.

I took the LCT RPK 16, LCT AKMS (as a spare/CQB option) and trusty SIG 226 on the hip. As I knew the temp would be high and I wanted to limit the kit I had to carry up the hill I preloaded mags and put batteries in everything but left it all disconnected to save carrying a box of batteries, EMG loader etc etc.

Really loving the RPK at the moment it shoots .28 BB's at 1.25J and happily hits the 65m target on the range with nearly every round sent. The AKMS is shooting .8J still flat and true but falling short of the 65m and the sig is .97J and also shooting 30m + lovely. Might refresh the hop rubber and spring in the AKMS to get back over the 1J and hitting 60m consistently.

First game was carry, a Marshall carries a case through the site with one team trying to stop them and one trying to help. They can only move with two helping players walking with them. We were chosen to help and knew the other team had some hard pushers on it and they didn't disappoint. We got bogged down fairly quickly and just couldn't progress after an hour we had moved about 50m from our spawn but not for a want of trying. I tried setting the RPK up, attracting fire then returning the ammo but I just got shot (a lot). I did get a message over the radio from the other team complementing me on my shooting a couple of times which is always a positive.

After a 10-15min break to reload and hydrate we went back out to play attack/defend the village. As we had attacked last game we defended. I set up in one of the huts with the RPK pointing towards the attackers spawn and let rip. We managed to hold the village but it was a close run thing with loads of spokes and bangs thrown and a lot of flanking attempted. The forestry commission have cut down a lot of the cover on one side of the village making pushing that side difficult, I remember parking in the shadows with the DMR picking off defenders in the past.

After this I packed up and was back in the car at 12:30 heading for a shower and a family lunch. Family commented on my impressive lumps and bumps from taking fire so consider it a morning well spent.

Obligatory photo of me and the RPK defending the chiefs hut in the village.
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