FreeFrag.UK
AF-UK patch owner
- Feb 16, 2018
- 615
- 106
The CQB site which I frequent deals with pyro pretty well, at least from my experience. When it comes to grenade usage Impact grenades can only be deployed a maximum of 6 feets and must be deployed from no higher than waist height. Timed grenades can only be deployed by rolling them and the maximum deployment distance is 20 feet. The Universal rule concerning grenades is that they are not allowed to be deployed blindly, those using them are under strict instruction to peak the corner first to try ensure that they are not being dropped onto someones head or other such silliness.
The above seems to work pretty well and (to my knowledge at least) there haven't been any significant incidents, there have been a couple people who have ran into them due to rushing corners and consequently picked up the occasional bruise but that's it as far as I'm aware.There are always those who seem incapable of sticking to the rules but fortunately these people are dealt with swiftly.
Pyro is one of those aspects which I feel adds more to the game due to increased tactical options and they can be absolutely invaluable in breaking certain defensive positions. As with a lot of these things you need to consider the lowest common denominator but let's face it, people are running around with guns that are more than capable of inflicting harm if abused.
On the subject of pre-firing, personally I think that it should be considered blind fire, this stems from the very nature of what pre-firing is.
I'd also argue that behaviour such as trigger spamming only serves to illustrate a lack of skill.
The above seems to work pretty well and (to my knowledge at least) there haven't been any significant incidents, there have been a couple people who have ran into them due to rushing corners and consequently picked up the occasional bruise but that's it as far as I'm aware.There are always those who seem incapable of sticking to the rules but fortunately these people are dealt with swiftly.
Pyro is one of those aspects which I feel adds more to the game due to increased tactical options and they can be absolutely invaluable in breaking certain defensive positions. As with a lot of these things you need to consider the lowest common denominator but let's face it, people are running around with guns that are more than capable of inflicting harm if abused.
On the subject of pre-firing, personally I think that it should be considered blind fire, this stems from the very nature of what pre-firing is.
I'd also argue that behaviour such as trigger spamming only serves to illustrate a lack of skill.